| .. SPDX-License-Identifier: GPL-2.0+ |
| |
| Expo menu |
| ========= |
| |
| U-Boot provides a menu implementation for use with selecting bootflows and |
| changing U-Boot settings. This is in early stages of development. |
| |
| Motivation |
| ---------- |
| |
| U-Boot already has a text-based menu system accessed via the |
| :doc:`../usage/cmd/bootmenu`. This works using environment variables, or via |
| some EFI-specific hacks. |
| |
| The command makes use of a lower-level `menu` implementation, which is quite |
| flexible and can be used to make menu hierarchies. |
| |
| However this system is not flexible enough for use with standard boot. It does |
| not support a graphical user interface and cannot currently support anything |
| more than a very simple list of items. While it does support multiple menus in |
| hierarchies, these are implemented by the caller. See for example `eficonfig.c`. |
| |
| Another challenge with the current menu implementation is that it controls |
| the event loop, such that bootmenu_loop() does not return until a key is |
| pressed. This makes it difficult to implement dynamic displays or to do other |
| things while the menu is running, such as searching for more bootflows. |
| |
| For these reasons an attempt has been made to develop a more flexible system |
| which can handle menus as well as other elements. This is called 'expo', short |
| for exposition, in an attempt to avoid common words like display, screen, menu |
| and the like. The primary goal is to support Verified Boot for Embedded (VBE), |
| although it is available to any boot method, using the 'bootflow menu' command. |
| |
| Efforts have been made to use common code with the existing menu, including |
| key processing in particular. |
| |
| Previous work looked at integrating Nuklear into U-Boot. This works fine and |
| could provide a way to provide a more flexible UI, perhaps with expo dealing |
| with the interface to Nuklear. But this is quite a big step and it may be years |
| before this becomes desirable, if at all. For now, U-Boot only needs a fairly |
| simple set of menus and options, so rendering them directly is fairly |
| straightforward. |
| |
| Concepts |
| -------- |
| |
| The creator of the expo is here called a `controller` and it controls most |
| aspects of the expo. This is the code that you must write to use expo. |
| |
| An `expo` is a set of scenes which can be presented to the user one at a time, |
| to show information and obtain input from the user. |
| |
| A `scene` is a collection of objects which are displayed together on the screen. |
| Only one scene is visible at a time and scenes do not share objects. |
| |
| A `scene object` is something that appears in the scene, such as some text, an |
| image or a menu. Objects can be positioned and hidden. |
| |
| A `menu object` contains a title, a set of `menu items` and a pointer to the |
| current item. Menu items consist of a keypress (indicating what to press to |
| select the item), label and description. All three are shown in a single line |
| within the menu. Items can also have a preview image, which is shown when the |
| item is highlighted. |
| |
| All components have a name. This is purely for debugging, so it is easy to see |
| what object is referred to. Of course the ID numbers can help as well, but they |
| are less easy to distinguish. |
| |
| While the expo implementation provides support for handling keypresses and |
| rendering on the display or serial port, it does not actually deal with reading |
| input from the user, nor what should be done when a particular menu item is |
| selected. This is deliberate since having the event loop outside the expo is |
| more flexible, particularly in a single-threaded environment like U-Boot. |
| |
| Everything within an expo has a unique ID number. This is done so that it is |
| easy to refer to things after the expo has been created. The expectation is that |
| the controller declares an enum containing all of the elements in the expo, |
| passing the ID of each object as it is created. When a menu item is selected, |
| its ID is returned. When a object's font or position needs to change, the ID is |
| passed to expo functions to indicate which object it is. It is possible for expo |
| to auto-allocate IDs, but this is not recommended. The use of IDs is a |
| convenience, removing the need for the controller to store pointers to objects, |
| or even the IDs of objects. Programmatic creation of many items in a loop can be |
| handled by allocating space in the enum for a maximum number of items, then |
| adding the loop count to the enum values to obtain unique IDs. |
| |
| All text strings are stored in a structure attached to the expo, referenced by |
| a text ID. This makes it easier at some point to implement multiple languages or |
| to support Unicode strings. |
| |
| Menu objects do not have their own text and image objects. Instead they simply |
| refer to objects which have been created. So a menu item is just a collection |
| of IDs of text and image objects. When adding a menu item you must create these |
| objects first, then create the menu item, passing in the relevant IDs. |
| |
| Creating an expo |
| ---------------- |
| |
| To create an expo, use `expo_new()` followed by `scene_new()` to create a scene. |
| Then add objects to the scene, using functions like `scene_txt_str()` and |
| `scene_menu()`. For every menu item, add text and image objects, then create |
| the menu item with `scene_menuitem()`, referring to those objects. |
| |
| Layout |
| ------ |
| |
| Individual objects can be positioned using `scene_obj_set_pos()`. Menu items |
| cannot be positioned manually: this is done by `scene_arrange()` which is called |
| automatically when something changes. The menu itself determines the position of |
| its items. |
| |
| Rendering |
| --------- |
| |
| Rendering is performed by calling `expo_render()`. This uses either the |
| vidconsole, if present, or the serial console in `text mode`. Expo handles |
| presentation automatically in either case, without any change in how the expo is |
| created. |
| |
| For the vidconsole, Truetype fonts can be used if enabled, to enhance the |
| quality of the display. For text mode, each menu item is shown in a single line, |
| allowing easy selection using arrow keys. |
| |
| Input |
| ----- |
| |
| The controller is responsible for collecting keyboard input. A good way to do |
| this is to use `cli_ch_process()`, since it handles conversion of escape |
| sequences into keys. However, expo has some special menu-key codes for |
| navigating the interface. These are defined in `enum bootmenu_key` and include |
| `BKEY_UP` for moving up and `BKEY_SELECT` for selecting an item. You can use |
| `bootmenu_conv_key()` to convert an ASCII key into one of these. |
| |
| Once a keypress is decoded, call `expo_send_key()` to send it to the expo. This |
| may cause an update to the expo state and may produce an action. |
| |
| Actions |
| ------- |
| |
| Call `expo_action_get()` in the event loop to check for any actions that the |
| expo wants to report. These can include selecting a particular menu item, or |
| quitting the menu. Processing of these is the responsibility of your controller. |
| |
| Event loop |
| ---------- |
| |
| Expo is intended to be used in an event loop. For an example loop, see |
| `bootflow_menu_run()`. It is possible to perform other work in your event loop, |
| such as scanning devices for more bootflows. |
| |
| Themes |
| ------ |
| |
| Expo does not itself support themes. The bootflow_menu implement supposed a |
| basic theme, applying font sizes to the various text objects in the expo. |
| |
| API documentation |
| ----------------- |
| |
| .. kernel-doc:: include/expo.h |
| |
| Future ideas |
| ------------ |
| |
| Some ideas for future work: |
| |
| - Default menu item and a timeout |
| - Higher-level / automatic / more flexible layout of objects |
| - Image formats other than BMP |
| - Use of ANSI sequences to control a serial terminal |
| - Colour selection |
| - Better support for handling lots of settings, e.g. with multiple menus and |
| radio/option widgets |
| - Mouse support |
| - Integrate Nuklear, NxWidgets or some other library for a richer UI |
| - Optimise rendering by only updating the display with changes since last render |
| - Use expo to replace the existing menu implementation |
| - Add a Kconfig option to drop the names to save code / data space |
| - Add a Kconfig option to disable vidconsole support to save code / data space |
| - Support both graphical and text menus at the same time on different devices |
| - Implement proper measurement of object bounding boxes, to permit more exact |
| layout. This would tidy up the layout when Truetype is not used |
| - Support unicode |
| - Support curses for proper serial-terminal menus |
| |
| .. Simon Glass <sjg@chromium.org> |
| .. 7-Oct-22 |