1. a8d2532 Include qemu-common.h exactly where needed by Markus Armbruster · 6 years ago
  2. bfafa47 ui/console: Precautionary glBindTexture and surface->texture validation in surface_gl_update_texture by HOU Qiming · 6 years ago
  3. 2e9a856 ui: use QEMU_IS_ALIGNED macro by Philippe Mathieu-Daudé · 8 years ago
  4. 2e1d70b opengl: add flipping vertex shader by Gerd Hoffmann · 7 years ago
  5. 46e19e1 opengl: move shader init from console-gl.c to shader.c by Gerd Hoffmann · 7 years ago
  6. 2c2311c ui/console-gl: Add support for big endian display surfaces by Thomas Huth · 9 years ago
  7. e16f4c8 ui: Clean up includes by Peter Maydell · 9 years ago
  8. c046d82 shaders: initialize vertexes once by Gerd Hoffmann · 10 years ago
  9. cd2bc88 console-gl: add opengl rendering helper functions by Gerd Hoffmann · 10 years ago