1. ff174c6 ui/console: remove redundant format field by Marc-André Lureau · 1 year, 6 months ago
  2. 6cdcf88 ui/console: fix texture leak when calling surface_gl_create_texture() by Marc-André Lureau · 3 years, 1 month ago
  3. 14c235e opengl: Do not convert format with glTexImage2D on OpenGL ES by Akihiko Odaki · 4 years ago
  4. a8d2532 Include qemu-common.h exactly where needed by Markus Armbruster · 6 years ago
  5. bfafa47 ui/console: Precautionary glBindTexture and surface->texture validation in surface_gl_update_texture by HOU Qiming · 6 years ago
  6. 2e9a856 ui: use QEMU_IS_ALIGNED macro by Philippe Mathieu-Daudé · 8 years ago
  7. 2e1d70b opengl: add flipping vertex shader by Gerd Hoffmann · 7 years ago
  8. 46e19e1 opengl: move shader init from console-gl.c to shader.c by Gerd Hoffmann · 7 years ago
  9. 2c2311c ui/console-gl: Add support for big endian display surfaces by Thomas Huth · 9 years ago
  10. e16f4c8 ui: Clean up includes by Peter Maydell · 9 years ago
  11. c046d82 shaders: initialize vertexes once by Gerd Hoffmann · 10 years ago
  12. cd2bc88 console-gl: add opengl rendering helper functions by Gerd Hoffmann · 10 years ago