Sign in
qemu
/
qemu
/
f50bb2a26aeedc0310e8da567190790bb1d2cd3a
/
.
/
ui
/
shader
/
texture-blit-flip.vert
blob: f7a448d229ea27e12dae60595fd8b333b24f13a6 [
file
] [
log
] [
blame
]
#version 300 es
in
vec2 in_position
;
out
vec2 ex_tex_coord
;
void
main
(
void
)
{
gl_Position
=
vec4
(
in_position
,
0.0
,
1.0
);
ex_tex_coord
=
vec2
(
1.0
+
in_position
.
x
,
1.0
+
in_position
.
y
)
*
0.5
;
}