| /* |
| * Gamepad style buttons connected to IRQ/GPIO lines |
| * |
| * Copyright (c) 2007 CodeSourcery. |
| * Written by Paul Brook |
| * |
| * This work is licensed under the terms of the GNU GPL, version 2 or later. |
| * See the COPYING file in the top-level directory. |
| */ |
| |
| #ifndef HW_INPUT_STELLARIS_GAMEPAD_H |
| #define HW_INPUT_STELLARIS_GAMEPAD_H |
| |
| #include "hw/sysbus.h" |
| #include "qom/object.h" |
| |
| /* |
| * QEMU interface: |
| * + QOM array property "keycodes": uint32_t QEMU keycodes to handle |
| * (these are QCodes, ie the Q_KEY_* values) |
| * + unnamed GPIO outputs: one per keycode, in the same order as the |
| * "keycodes" array property entries; asserted when key is down |
| */ |
| |
| #define TYPE_STELLARIS_GAMEPAD "stellaris-gamepad" |
| OBJECT_DECLARE_SIMPLE_TYPE(StellarisGamepad, STELLARIS_GAMEPAD) |
| |
| struct StellarisGamepad { |
| SysBusDevice parent_obj; |
| |
| uint32_t num_buttons; |
| qemu_irq *irqs; |
| uint32_t *keycodes; |
| uint8_t *pressed; |
| }; |
| |
| #endif |