| /* | |
| * QEMU replay (system interface) | |
| * | |
| * Copyright (c) 2010-2015 Institute for System Programming | |
| * of the Russian Academy of Sciences. | |
| * | |
| * This work is licensed under the terms of the GNU GPL, version 2 or later. | |
| * See the COPYING file in the top-level directory. | |
| * | |
| */ | |
| #ifndef SYSTEM_REPLAY_H | |
| #define SYSTEM_REPLAY_H | |
| #include "exec/replay-core.h" | |
| #include "qapi/qapi-types-misc.h" | |
| #include "qapi/qapi-types-run-state.h" | |
| #include "qapi/qapi-types-ui.h" | |
| #include "qemu/aio.h" | |
| #include "qemu/audio.h" | |
| /* replay clock kinds */ | |
| enum ReplayClockKind { | |
| /* host_clock */ | |
| REPLAY_CLOCK_HOST, | |
| /* virtual_rt_clock */ | |
| REPLAY_CLOCK_VIRTUAL_RT, | |
| REPLAY_CLOCK_COUNT | |
| }; | |
| typedef enum ReplayClockKind ReplayClockKind; | |
| /* IDs of the checkpoints */ | |
| enum ReplayCheckpoint { | |
| CHECKPOINT_CLOCK_WARP_START, | |
| CHECKPOINT_CLOCK_WARP_ACCOUNT, | |
| CHECKPOINT_RESET_REQUESTED, | |
| CHECKPOINT_SUSPEND_REQUESTED, | |
| CHECKPOINT_CLOCK_VIRTUAL, | |
| CHECKPOINT_CLOCK_HOST, | |
| CHECKPOINT_CLOCK_VIRTUAL_RT, | |
| CHECKPOINT_INIT, | |
| CHECKPOINT_RESET, | |
| CHECKPOINT_COUNT | |
| }; | |
| typedef enum ReplayCheckpoint ReplayCheckpoint; | |
| typedef struct ReplayNetState ReplayNetState; | |
| /* Name of the initial VM snapshot */ | |
| extern char *replay_snapshot; | |
| /* Replay locking | |
| * | |
| * The locks are needed to protect the shared structures and log file | |
| * when doing record/replay. They also are the main sync-point between | |
| * the main-loop thread and the vCPU thread. This was a role | |
| * previously filled by the BQL which has been busy trying to reduce | |
| * its impact across the code. This ensures blocks of events stay | |
| * sequential and reproducible. | |
| */ | |
| void replay_mutex_lock(void); | |
| void replay_mutex_unlock(void); | |
| /* Processing the instructions */ | |
| /*! Returns number of executed instructions. */ | |
| uint64_t replay_get_current_icount(void); | |
| /*! Returns number of instructions to execute in replay mode. */ | |
| int replay_get_instructions(void); | |
| /*! Updates instructions counter in replay mode. */ | |
| void replay_account_executed_instructions(void); | |
| /* Processing clocks and other time sources */ | |
| /*! Save the specified clock */ | |
| int64_t replay_save_clock(ReplayClockKind kind, int64_t clock, | |
| int64_t raw_icount); | |
| /*! Read the specified clock from the log or return cached data */ | |
| int64_t replay_read_clock(ReplayClockKind kind, int64_t raw_icount); | |
| /*! Saves or reads the clock depending on the current replay mode. */ | |
| #define REPLAY_CLOCK(clock, value) \ | |
| !icount_enabled() ? (value) : \ | |
| (replay_mode == REPLAY_MODE_PLAY \ | |
| ? replay_read_clock((clock), icount_get_raw()) \ | |
| : replay_mode == REPLAY_MODE_RECORD \ | |
| ? replay_save_clock((clock), (value), icount_get_raw()) \ | |
| : (value)) | |
| #define REPLAY_CLOCK_LOCKED(clock, value) \ | |
| !icount_enabled() ? (value) : \ | |
| (replay_mode == REPLAY_MODE_PLAY \ | |
| ? replay_read_clock((clock), icount_get_raw_locked()) \ | |
| : replay_mode == REPLAY_MODE_RECORD \ | |
| ? replay_save_clock((clock), (value), icount_get_raw_locked()) \ | |
| : (value)) | |
| /* Events */ | |
| /*! Called when qemu shutdown is requested. */ | |
| void replay_shutdown_request(ShutdownCause cause); | |
| /*! Should be called at check points in the execution. | |
| These check points are skipped, if they were not met. | |
| Saves checkpoint in the SAVE mode and validates in the PLAY mode. | |
| Returns 0 in PLAY mode if checkpoint was not found. | |
| Returns 1 in all other cases. */ | |
| bool replay_checkpoint(ReplayCheckpoint checkpoint); | |
| /*! Used to determine that checkpoint or async event is pending. | |
| Does not proceed to the next event in the log. */ | |
| bool replay_has_event(void); | |
| /* | |
| * Processes the async events added to the queue (while recording) | |
| * or reads the events from the file (while replaying). | |
| */ | |
| void replay_async_events(void); | |
| /* Asynchronous events queue */ | |
| /*! Enables storing events in the queue */ | |
| void replay_enable_events(void); | |
| /*! Returns true when saving events is enabled */ | |
| bool replay_events_enabled(void); | |
| /* Flushes events queue */ | |
| void replay_flush_events(void); | |
| /*! Adds bottom half event to the queue */ | |
| void replay_bh_schedule_event(QEMUBH *bh); | |
| /* Adds oneshot bottom half event to the queue */ | |
| void replay_bh_schedule_oneshot_event(AioContext *ctx, | |
| QEMUBHFunc *cb, void *opaque); | |
| /*! Adds input event to the queue */ | |
| void replay_input_event(QemuConsole *src, QemuInputEvent *evt); | |
| /*! Adds input sync event to the queue */ | |
| void replay_input_sync_event(void); | |
| /*! Adds block layer event to the queue */ | |
| void replay_block_event(QEMUBH *bh, uint64_t id); | |
| /*! Returns ID for the next block event */ | |
| uint64_t blkreplay_next_id(void); | |
| /* Character device */ | |
| /*! Registers char driver to save it's events */ | |
| void replay_register_char_driver(struct Chardev *chr); | |
| /*! Saves write to char device event to the log */ | |
| void replay_chr_be_write(struct Chardev *s, const uint8_t *buf, int len); | |
| /*! Writes char write return value to the replay log. */ | |
| void replay_char_write_event_save(int res, int offset); | |
| /*! Reads char write return value from the replay log. */ | |
| void replay_char_write_event_load(int *res, int *offset); | |
| /*! Reads information about read_all character event. */ | |
| int replay_char_read_all_load(uint8_t *buf); | |
| /*! Writes character read_all error code into the replay log. */ | |
| void replay_char_read_all_save_error(int res); | |
| /*! Writes character read_all execution result into the replay log. */ | |
| void replay_char_read_all_save_buf(uint8_t *buf, int offset); | |
| /* Network */ | |
| /*! Registers replay network filter attached to some backend. */ | |
| ReplayNetState *replay_register_net(NetFilterState *nfs); | |
| /*! Unregisters replay network filter. */ | |
| void replay_unregister_net(ReplayNetState *rns); | |
| /*! Called to write network packet to the replay log. */ | |
| void replay_net_packet_event(ReplayNetState *rns, unsigned flags, | |
| const struct iovec *iov, int iovcnt); | |
| /* Audio */ | |
| /*! Saves/restores number of played samples of audio out operation. */ | |
| void replay_audio_out(size_t *played); | |
| /* | |
| * Start saves/restores recorded samples of audio in operation. | |
| * Must be called before replay_audio_in_sample_lr(). | |
| */ | |
| void replay_audio_in_start(size_t *recorded); | |
| /* Saves/restores recorded samples. */ | |
| void replay_audio_in_sample_lr(uint64_t *left, uint64_t *right); | |
| /* Finish saves/restores recorded samples. */ | |
| void replay_audio_in_finish(void); | |
| /* VM state operations */ | |
| /*! Called at the start of execution. | |
| Loads or saves initial vmstate depending on execution mode. */ | |
| void replay_vmstate_init(void); | |
| /*! Called to ensure that replay state is consistent and VM snapshot | |
| can be created */ | |
| bool replay_can_snapshot(void); | |
| #endif |