| .. | 
 |   Copyright (c) 2015-2020 Linaro Ltd. | 
 |  | 
 |   This work is licensed under the terms of the GNU GPL, version 2 or | 
 |   later. See the COPYING file in the top-level directory. | 
 |  | 
 | .. _mttcg: | 
 |  | 
 | ================== | 
 | Multi-threaded TCG | 
 | ================== | 
 |  | 
 | This document outlines the design for multi-threaded TCG (a.k.a MTTCG) | 
 | system-mode emulation. user-mode emulation has always mirrored the | 
 | thread structure of the translated executable although some of the | 
 | changes done for MTTCG system emulation have improved the stability of | 
 | linux-user emulation. | 
 |  | 
 | The original system-mode TCG implementation was single threaded and | 
 | dealt with multiple CPUs with simple round-robin scheduling. This | 
 | simplified a lot of things but became increasingly limited as systems | 
 | being emulated gained additional cores and per-core performance gains | 
 | for host systems started to level off. | 
 |  | 
 | vCPU Scheduling | 
 | =============== | 
 |  | 
 | We introduce a new running mode where each vCPU will run on its own | 
 | user-space thread. This is enabled by default for all FE/BE | 
 | combinations where the host memory model is able to accommodate the | 
 | guest (TCGCPUOps::guest_default_memory_order & ~TCG_TARGET_DEFAULT_MO is zero) | 
 | and the guest has had the required work done to support this safely | 
 | (TCGCPUOps::mttcg_supported). | 
 |  | 
 | System emulation will fall back to the original round robin approach | 
 | if: | 
 |  | 
 | * forced by --accel tcg,thread=single | 
 | * enabling --icount mode | 
 |  | 
 | In the general case of running translated code there should be no | 
 | inter-vCPU dependencies and all vCPUs should be able to run at full | 
 | speed. Synchronisation will only be required while accessing internal | 
 | shared data structures or when the emulated architecture requires a | 
 | coherent representation of the emulated machine state. | 
 |  | 
 | Shared Data Structures | 
 | ====================== | 
 |  | 
 | Main Run Loop | 
 | ------------- | 
 |  | 
 | Even when there is no code being generated there are a number of | 
 | structures associated with the hot-path through the main run-loop. | 
 | These are associated with looking up the next translation block to | 
 | execute. These include: | 
 |  | 
 |     tb_jmp_cache (per-vCPU, cache of recent jumps) | 
 |     tb_ctx.htable (global hash table, phys address->tb lookup) | 
 |  | 
 | As TB linking only occurs when blocks are in the same page this code | 
 | is critical to performance as looking up the next TB to execute is the | 
 | most common reason to exit the generated code. | 
 |  | 
 | DESIGN REQUIREMENT: Make access to lookup structures safe with | 
 | multiple reader/writer threads. Minimise any lock contention to do it. | 
 |  | 
 | The hot-path avoids using locks where possible. The tb_jmp_cache is | 
 | updated with atomic accesses to ensure consistent results. The fall | 
 | back QHT based hash table is also designed for lockless lookups. Locks | 
 | are only taken when code generation is required or TranslationBlocks | 
 | have their block-to-block jumps patched. | 
 |  | 
 | Global TCG State | 
 | ---------------- | 
 |  | 
 | User-mode emulation | 
 | ~~~~~~~~~~~~~~~~~~~ | 
 |  | 
 | We need to protect the entire code generation cycle including any post | 
 | generation patching of the translated code. This also implies a shared | 
 | translation buffer which contains code running on all cores. Any | 
 | execution path that comes to the main run loop will need to hold a | 
 | mutex for code generation. This also includes times when we need flush | 
 | code or entries from any shared lookups/caches. Structures held on a | 
 | per-vCPU basis won't need locking unless other vCPUs will need to | 
 | modify them. | 
 |  | 
 | DESIGN REQUIREMENT: Add locking around all code generation and TB | 
 | patching. | 
 |  | 
 | (Current solution) | 
 |  | 
 | Code generation is serialised with mmap_lock(). | 
 |  | 
 | !User-mode emulation | 
 | ~~~~~~~~~~~~~~~~~~~~ | 
 |  | 
 | Each vCPU has its own TCG context and associated TCG region, thereby | 
 | requiring no locking during translation. | 
 |  | 
 | Translation Blocks | 
 | ------------------ | 
 |  | 
 | Currently the whole system shares a single code generation buffer | 
 | which when full will force a flush of all translations and start from | 
 | scratch again. Some operations also force a full flush of translations | 
 | including: | 
 |  | 
 |   - debugging operations (breakpoint insertion/removal) | 
 |   - some CPU helper functions | 
 |   - linux-user spawning its first thread | 
 |   - operations related to TCG Plugins | 
 |  | 
 | This is done with the async_safe_run_on_cpu() mechanism to ensure all | 
 | vCPUs are quiescent when changes are being made to shared global | 
 | structures. | 
 |  | 
 | More granular translation invalidation events are typically due | 
 | to a change of the state of a physical page: | 
 |  | 
 |   - code modification (self modify code, patching code) | 
 |   - page changes (new page mapping in linux-user mode) | 
 |  | 
 | While setting the invalid flag in a TranslationBlock will stop it | 
 | being used when looked up in the hot-path there are a number of other | 
 | book-keeping structures that need to be safely cleared. | 
 |  | 
 | Any TranslationBlocks which have been patched to jump directly to the | 
 | now invalid blocks need the jump patches reversing so they will return | 
 | to the C code. | 
 |  | 
 | There are a number of look-up caches that need to be properly updated | 
 | including the: | 
 |  | 
 |   - jump lookup cache | 
 |   - the physical-to-tb lookup hash table | 
 |   - the global page table | 
 |  | 
 | The global page table (l1_map) which provides a multi-level look-up | 
 | for PageDesc structures which contain pointers to the start of a | 
 | linked list of all Translation Blocks in that page (see page_next). | 
 |  | 
 | Both the jump patching and the page cache involve linked lists that | 
 | the invalidated TranslationBlock needs to be removed from. | 
 |  | 
 | DESIGN REQUIREMENT: Safely handle invalidation of TBs | 
 |                       - safely patch/revert direct jumps | 
 |                       - remove central PageDesc lookup entries | 
 |                       - ensure lookup caches/hashes are safely updated | 
 |  | 
 | (Current solution) | 
 |  | 
 | The direct jump themselves are updated atomically by the TCG | 
 | tb_set_jmp_target() code. Modification to the linked lists that allow | 
 | searching for linked pages are done under the protection of tb->jmp_lock, | 
 | where tb is the destination block of a jump. Each origin block keeps a | 
 | pointer to its destinations so that the appropriate lock can be acquired before | 
 | iterating over a jump list. | 
 |  | 
 | The global page table is a lockless radix tree; cmpxchg is used | 
 | to atomically insert new elements. | 
 |  | 
 | The lookup caches are updated atomically and the lookup hash uses QHT | 
 | which is designed for concurrent safe lookup. | 
 |  | 
 | Parallel code generation is supported. QHT is used at insertion time | 
 | as the synchronization point across threads, thereby ensuring that we only | 
 | keep track of a single TranslationBlock for each guest code block. | 
 |  | 
 | Memory maps and TLBs | 
 | -------------------- | 
 |  | 
 | The memory handling code is fairly critical to the speed of memory | 
 | access in the emulated system. The SoftMMU code is designed so the | 
 | hot-path can be handled entirely within translated code. This is | 
 | handled with a per-vCPU TLB structure which once populated will allow | 
 | a series of accesses to the page to occur without exiting the | 
 | translated code. It is possible to set flags in the TLB address which | 
 | will ensure the slow-path is taken for each access. This can be done | 
 | to support: | 
 |  | 
 |   - Memory regions (dividing up access to PIO, MMIO and RAM) | 
 |   - Dirty page tracking (for code gen, SMC detection, migration and display) | 
 |   - Virtual TLB (for translating guest address->real address) | 
 |  | 
 | When the TLB tables are updated by a vCPU thread other than their own | 
 | we need to ensure it is done in a safe way so no inconsistent state is | 
 | seen by the vCPU thread. | 
 |  | 
 | Some operations require updating a number of vCPUs TLBs at the same | 
 | time in a synchronised manner. | 
 |  | 
 | DESIGN REQUIREMENTS: | 
 |  | 
 |   - TLB Flush All/Page | 
 |     - can be across-vCPUs | 
 |     - cross vCPU TLB flush may need other vCPU brought to halt | 
 |     - change may need to be visible to the calling vCPU immediately | 
 |   - TLB Flag Update | 
 |     - usually cross-vCPU | 
 |     - want change to be visible as soon as possible | 
 |   - TLB Update (update a CPUTLBEntry, via tlb_set_page_with_attrs) | 
 |     - This is a per-vCPU table - by definition can't race | 
 |     - updated by its own thread when the slow-path is forced | 
 |  | 
 | (Current solution) | 
 |  | 
 | A new set of tlb flush operations (tlb_flush_*_all_cpus_synced) force | 
 | synchronisation by setting the source vCPUs work as "safe work" and | 
 | exiting the cpu run loop. This ensures that by the time execution | 
 | restarts all flush operations have completed. | 
 |  | 
 | TLB flag updates are all done atomically and are also protected by the | 
 | corresponding page lock. | 
 |  | 
 | (Known limitation) | 
 |  | 
 | Not really a limitation but the wait mechanism is overly strict for | 
 | some architectures which only need flushes completed by a barrier | 
 | instruction. This could be a future optimisation. | 
 |  | 
 | Emulated hardware state | 
 | ----------------------- | 
 |  | 
 | Currently thanks to KVM work any access to IO memory is automatically protected | 
 | by the BQL (Big QEMU Lock). Any IO region that doesn't use the BQL is expected | 
 | to do its own locking. | 
 |  | 
 | However IO memory isn't the only way emulated hardware state can be | 
 | modified. Some architectures have model specific registers that | 
 | trigger hardware emulation features. Generally any translation helper | 
 | that needs to update more than a single vCPUs of state should take the | 
 | BQL. | 
 |  | 
 | As the BQL, or global iothread mutex is shared across the system we | 
 | push the use of the lock as far down into the TCG code as possible to | 
 | minimise contention. | 
 |  | 
 | (Current solution) | 
 |  | 
 | MMIO access automatically serialises hardware emulation by way of the | 
 | BQL. Currently Arm targets serialise all ARM_CP_IO register accesses | 
 | and also defer the reset/startup of vCPUs to the vCPU context by way | 
 | of async_run_on_cpu(). | 
 |  | 
 | Updates to interrupt state are also protected by the BQL as they can | 
 | often be cross vCPU. | 
 |  | 
 | Memory Consistency | 
 | ================== | 
 |  | 
 | Between emulated guests and host systems there are a range of memory | 
 | consistency models. Even emulating weakly ordered systems on strongly | 
 | ordered hosts needs to ensure things like store-after-load re-ordering | 
 | can be prevented when the guest wants to. | 
 |  | 
 | Memory Barriers | 
 | --------------- | 
 |  | 
 | Barriers (sometimes known as fences) provide a mechanism for software | 
 | to enforce a particular ordering of memory operations from the point | 
 | of view of external observers (e.g. another processor core). They can | 
 | apply to any memory operations as well as just loads or stores. | 
 |  | 
 | The Linux kernel has an excellent `write-up | 
 | <https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/plain/Documentation/memory-barriers.txt>`_ | 
 | on the various forms of memory barrier and the guarantees they can | 
 | provide. | 
 |  | 
 | Barriers are often wrapped around synchronisation primitives to | 
 | provide explicit memory ordering semantics. However they can be used | 
 | by themselves to provide safe lockless access by ensuring for example | 
 | a change to a signal flag will only be visible once the changes to | 
 | payload are. | 
 |  | 
 | DESIGN REQUIREMENT: Add a new tcg_memory_barrier op | 
 |  | 
 | This would enforce a strong load/store ordering so all loads/stores | 
 | complete at the memory barrier. On single-core non-SMP strongly | 
 | ordered backends this could become a NOP. | 
 |  | 
 | Aside from explicit standalone memory barrier instructions there are | 
 | also implicit memory ordering semantics which comes with each guest | 
 | memory access instruction. For example all x86 load/stores come with | 
 | fairly strong guarantees of sequential consistency whereas Arm has | 
 | special variants of load/store instructions that imply acquire/release | 
 | semantics. | 
 |  | 
 | In the case of a strongly ordered guest architecture being emulated on | 
 | a weakly ordered host the scope for a heavy performance impact is | 
 | quite high. | 
 |  | 
 | DESIGN REQUIREMENTS: Be efficient with use of memory barriers | 
 |        - host systems with stronger implied guarantees can skip some barriers | 
 |        - merge consecutive barriers to the strongest one | 
 |  | 
 | (Current solution) | 
 |  | 
 | The system currently has a tcg_gen_mb() which will add memory barrier | 
 | operations if code generation is being done in a parallel context. The | 
 | tcg_optimize() function attempts to merge barriers up to their | 
 | strongest form before any load/store operations. The solution was | 
 | originally developed and tested for linux-user based systems. All | 
 | backends have been converted to emit fences when required. So far the | 
 | following front-ends have been updated to emit fences when required: | 
 |  | 
 |     - target-i386 | 
 |     - target-arm | 
 |     - target-aarch64 | 
 |     - target-alpha | 
 |     - target-mips | 
 |  | 
 | Memory Control and Maintenance | 
 | ------------------------------ | 
 |  | 
 | This includes a class of instructions for controlling system cache | 
 | behaviour. While QEMU doesn't model cache behaviour these instructions | 
 | are often seen when code modification has taken place to ensure the | 
 | changes take effect. | 
 |  | 
 | Synchronisation Primitives | 
 | -------------------------- | 
 |  | 
 | There are two broad types of synchronisation primitives found in | 
 | modern ISAs: atomic instructions and exclusive regions. | 
 |  | 
 | The first type offer a simple atomic instruction which will guarantee | 
 | some sort of test and conditional store will be truly atomic w.r.t. | 
 | other cores sharing access to the memory. The classic example is the | 
 | x86 cmpxchg instruction. | 
 |  | 
 | The second type offer a pair of load/store instructions which offer a | 
 | guarantee that a region of memory has not been touched between the | 
 | load and store instructions. An example of this is Arm's ldrex/strex | 
 | pair where the strex instruction will return a flag indicating a | 
 | successful store only if no other CPU has accessed the memory region | 
 | since the ldrex. | 
 |  | 
 | Traditionally TCG has generated a series of operations that work | 
 | because they are within the context of a single translation block so | 
 | will have completed before another CPU is scheduled. However with | 
 | the ability to have multiple threads running to emulate multiple CPUs | 
 | we will need to explicitly expose these semantics. | 
 |  | 
 | DESIGN REQUIREMENTS: | 
 |   - Support classic atomic instructions | 
 |   - Support load/store exclusive (or load link/store conditional) pairs | 
 |   - Generic enough infrastructure to support all guest architectures | 
 | CURRENT OPEN QUESTIONS: | 
 |   - How problematic is the ABA problem in general? | 
 |  | 
 | (Current solution) | 
 |  | 
 | The TCG provides a number of atomic helpers (tcg_gen_atomic_*) which | 
 | can be used directly or combined to emulate other instructions like | 
 | Arm's ldrex/strex instructions. While they are susceptible to the ABA | 
 | problem so far common guests have not implemented patterns where | 
 | this may be a problem - typically presenting a locking ABI which | 
 | assumes cmpxchg like semantics. | 
 |  | 
 | The code also includes a fall-back for cases where multi-threaded TCG | 
 | ops can't work (e.g. guest atomic width > host atomic width). In this | 
 | case an EXCP_ATOMIC exit occurs and the instruction is emulated with | 
 | an exclusive lock which ensures all emulation is serialised. | 
 |  | 
 | While the atomic helpers look good enough for now there may be a need | 
 | to look at solutions that can more closely model the guest | 
 | architectures semantics. |