| /* |
| * QEMU replay (system interface) |
| * |
| * Copyright (c) 2010-2015 Institute for System Programming |
| * of the Russian Academy of Sciences. |
| * |
| * This work is licensed under the terms of the GNU GPL, version 2 or later. |
| * See the COPYING file in the top-level directory. |
| * |
| */ |
| #ifndef SYSEMU_REPLAY_H |
| #define SYSEMU_REPLAY_H |
| |
| #ifdef CONFIG_USER_ONLY |
| #error Cannot include this header from user emulation |
| #endif |
| |
| #include "exec/replay-core.h" |
| #include "qapi/qapi-types-misc.h" |
| #include "qapi/qapi-types-run-state.h" |
| #include "qapi/qapi-types-ui.h" |
| #include "block/aio.h" |
| |
| /* replay clock kinds */ |
| enum ReplayClockKind { |
| /* host_clock */ |
| REPLAY_CLOCK_HOST, |
| /* virtual_rt_clock */ |
| REPLAY_CLOCK_VIRTUAL_RT, |
| REPLAY_CLOCK_COUNT |
| }; |
| typedef enum ReplayClockKind ReplayClockKind; |
| |
| /* IDs of the checkpoints */ |
| enum ReplayCheckpoint { |
| CHECKPOINT_CLOCK_WARP_START, |
| CHECKPOINT_CLOCK_WARP_ACCOUNT, |
| CHECKPOINT_RESET_REQUESTED, |
| CHECKPOINT_SUSPEND_REQUESTED, |
| CHECKPOINT_CLOCK_VIRTUAL, |
| CHECKPOINT_CLOCK_HOST, |
| CHECKPOINT_CLOCK_VIRTUAL_RT, |
| CHECKPOINT_INIT, |
| CHECKPOINT_RESET, |
| CHECKPOINT_COUNT |
| }; |
| typedef enum ReplayCheckpoint ReplayCheckpoint; |
| |
| typedef struct ReplayNetState ReplayNetState; |
| |
| /* Name of the initial VM snapshot */ |
| extern char *replay_snapshot; |
| |
| /* Replay locking |
| * |
| * The locks are needed to protect the shared structures and log file |
| * when doing record/replay. They also are the main sync-point between |
| * the main-loop thread and the vCPU thread. This was a role |
| * previously filled by the BQL which has been busy trying to reduce |
| * its impact across the code. This ensures blocks of events stay |
| * sequential and reproducible. |
| */ |
| |
| void replay_mutex_lock(void); |
| void replay_mutex_unlock(void); |
| |
| /* Processing the instructions */ |
| |
| /*! Returns number of executed instructions. */ |
| uint64_t replay_get_current_icount(void); |
| /*! Returns number of instructions to execute in replay mode. */ |
| int replay_get_instructions(void); |
| /*! Updates instructions counter in replay mode. */ |
| void replay_account_executed_instructions(void); |
| |
| /** |
| * replay_can_wait: check if we should pause for wait-io |
| */ |
| bool replay_can_wait(void); |
| |
| /* Processing clocks and other time sources */ |
| |
| /*! Save the specified clock */ |
| int64_t replay_save_clock(ReplayClockKind kind, int64_t clock, |
| int64_t raw_icount); |
| /*! Read the specified clock from the log or return cached data */ |
| int64_t replay_read_clock(ReplayClockKind kind, int64_t raw_icount); |
| /*! Saves or reads the clock depending on the current replay mode. */ |
| #define REPLAY_CLOCK(clock, value) \ |
| !icount_enabled() ? (value) : \ |
| (replay_mode == REPLAY_MODE_PLAY \ |
| ? replay_read_clock((clock), icount_get_raw()) \ |
| : replay_mode == REPLAY_MODE_RECORD \ |
| ? replay_save_clock((clock), (value), icount_get_raw()) \ |
| : (value)) |
| #define REPLAY_CLOCK_LOCKED(clock, value) \ |
| !icount_enabled() ? (value) : \ |
| (replay_mode == REPLAY_MODE_PLAY \ |
| ? replay_read_clock((clock), icount_get_raw_locked()) \ |
| : replay_mode == REPLAY_MODE_RECORD \ |
| ? replay_save_clock((clock), (value), icount_get_raw_locked()) \ |
| : (value)) |
| |
| /* Events */ |
| |
| /*! Called when qemu shutdown is requested. */ |
| void replay_shutdown_request(ShutdownCause cause); |
| /*! Should be called at check points in the execution. |
| These check points are skipped, if they were not met. |
| Saves checkpoint in the SAVE mode and validates in the PLAY mode. |
| Returns 0 in PLAY mode if checkpoint was not found. |
| Returns 1 in all other cases. */ |
| bool replay_checkpoint(ReplayCheckpoint checkpoint); |
| /*! Used to determine that checkpoint or async event is pending. |
| Does not proceed to the next event in the log. */ |
| bool replay_has_event(void); |
| /* |
| * Processes the async events added to the queue (while recording) |
| * or reads the events from the file (while replaying). |
| */ |
| void replay_async_events(void); |
| |
| /* Asynchronous events queue */ |
| |
| /*! Disables storing events in the queue */ |
| void replay_disable_events(void); |
| /*! Enables storing events in the queue */ |
| void replay_enable_events(void); |
| /*! Returns true when saving events is enabled */ |
| bool replay_events_enabled(void); |
| /* Flushes events queue */ |
| void replay_flush_events(void); |
| /*! Adds bottom half event to the queue */ |
| void replay_bh_schedule_event(QEMUBH *bh); |
| /* Adds oneshot bottom half event to the queue */ |
| void replay_bh_schedule_oneshot_event(AioContext *ctx, |
| QEMUBHFunc *cb, void *opaque); |
| /*! Adds input event to the queue */ |
| void replay_input_event(QemuConsole *src, InputEvent *evt); |
| /*! Adds input sync event to the queue */ |
| void replay_input_sync_event(void); |
| /*! Adds block layer event to the queue */ |
| void replay_block_event(QEMUBH *bh, uint64_t id); |
| /*! Returns ID for the next block event */ |
| uint64_t blkreplay_next_id(void); |
| |
| /* Character device */ |
| |
| /*! Registers char driver to save it's events */ |
| void replay_register_char_driver(struct Chardev *chr); |
| /*! Saves write to char device event to the log */ |
| void replay_chr_be_write(struct Chardev *s, const uint8_t *buf, int len); |
| /*! Writes char write return value to the replay log. */ |
| void replay_char_write_event_save(int res, int offset); |
| /*! Reads char write return value from the replay log. */ |
| void replay_char_write_event_load(int *res, int *offset); |
| /*! Reads information about read_all character event. */ |
| int replay_char_read_all_load(uint8_t *buf); |
| /*! Writes character read_all error code into the replay log. */ |
| void replay_char_read_all_save_error(int res); |
| /*! Writes character read_all execution result into the replay log. */ |
| void replay_char_read_all_save_buf(uint8_t *buf, int offset); |
| |
| /* Network */ |
| |
| /*! Registers replay network filter attached to some backend. */ |
| ReplayNetState *replay_register_net(NetFilterState *nfs); |
| /*! Unregisters replay network filter. */ |
| void replay_unregister_net(ReplayNetState *rns); |
| /*! Called to write network packet to the replay log. */ |
| void replay_net_packet_event(ReplayNetState *rns, unsigned flags, |
| const struct iovec *iov, int iovcnt); |
| |
| /* Audio */ |
| |
| /*! Saves/restores number of played samples of audio out operation. */ |
| void replay_audio_out(size_t *played); |
| /*! Saves/restores recorded samples of audio in operation. */ |
| void replay_audio_in(size_t *recorded, void *samples, size_t *wpos, size_t size); |
| |
| /* VM state operations */ |
| |
| /*! Called at the start of execution. |
| Loads or saves initial vmstate depending on execution mode. */ |
| void replay_vmstate_init(void); |
| /*! Called to ensure that replay state is consistent and VM snapshot |
| can be created */ |
| bool replay_can_snapshot(void); |
| |
| #endif |