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qemu
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ce6ffeaed0872fb7a5e0f0ce164f5493956fb0f3
/
.
/
ui
/
shader
/
texture-blit.vert
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#version 300 es
in
vec2 in_position
;
out
vec2 ex_tex_coord
;
void
main
(
void
)
{
gl_Position
=
vec4
(
in_position
,
0.0
,
1.0
);
ex_tex_coord
=
vec2
(
1.0
+
in_position
.
x
,
1.0
-
in_position
.
y
)
*
0.5
;
}