| /* |
| * QEMU graphical console -- opengl helper bits |
| * |
| * Copyright (c) 2014 Red Hat |
| * |
| * Authors: |
| * Gerd Hoffmann <kraxel@redhat.com> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a copy |
| * of this software and associated documentation files (the "Software"), to deal |
| * in the Software without restriction, including without limitation the rights |
| * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| * copies of the Software, and to permit persons to whom the Software is |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included in |
| * all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| * THE SOFTWARE. |
| */ |
| #include "qemu-common.h" |
| #include "ui/console.h" |
| #include "ui/shader.h" |
| |
| #include "shader/texture-blit-vert.h" |
| #include "shader/texture-blit-frag.h" |
| |
| struct ConsoleGLState { |
| GLint texture_blit_prog; |
| }; |
| |
| /* ---------------------------------------------------------------------- */ |
| |
| ConsoleGLState *console_gl_init_context(void) |
| { |
| ConsoleGLState *gls = g_new0(ConsoleGLState, 1); |
| |
| gls->texture_blit_prog = qemu_gl_create_compile_link_program |
| (texture_blit_vert_src, texture_blit_frag_src); |
| if (!gls->texture_blit_prog) { |
| exit(1); |
| } |
| |
| return gls; |
| } |
| |
| void console_gl_fini_context(ConsoleGLState *gls) |
| { |
| if (!gls) { |
| return; |
| } |
| g_free(gls); |
| } |
| |
| bool console_gl_check_format(DisplayChangeListener *dcl, |
| pixman_format_code_t format) |
| { |
| switch (format) { |
| case PIXMAN_BE_b8g8r8x8: |
| case PIXMAN_BE_b8g8r8a8: |
| case PIXMAN_r5g6b5: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| void surface_gl_create_texture(ConsoleGLState *gls, |
| DisplaySurface *surface) |
| { |
| assert(gls); |
| assert(surface_stride(surface) % surface_bytes_per_pixel(surface) == 0); |
| |
| switch (surface->format) { |
| case PIXMAN_BE_b8g8r8x8: |
| case PIXMAN_BE_b8g8r8a8: |
| surface->glformat = GL_BGRA_EXT; |
| surface->gltype = GL_UNSIGNED_BYTE; |
| break; |
| case PIXMAN_r5g6b5: |
| surface->glformat = GL_RGB; |
| surface->gltype = GL_UNSIGNED_SHORT_5_6_5; |
| break; |
| default: |
| g_assert_not_reached(); |
| } |
| |
| glGenTextures(1, &surface->texture); |
| glEnable(GL_TEXTURE_2D); |
| glBindTexture(GL_TEXTURE_2D, surface->texture); |
| glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, |
| surface_stride(surface) / surface_bytes_per_pixel(surface)); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, |
| surface_width(surface), |
| surface_height(surface), |
| 0, surface->glformat, surface->gltype, |
| surface_data(surface)); |
| |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| } |
| |
| void surface_gl_update_texture(ConsoleGLState *gls, |
| DisplaySurface *surface, |
| int x, int y, int w, int h) |
| { |
| uint8_t *data = (void *)surface_data(surface); |
| |
| assert(gls); |
| |
| glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, |
| surface_stride(surface) / surface_bytes_per_pixel(surface)); |
| glTexSubImage2D(GL_TEXTURE_2D, 0, |
| x, y, w, h, |
| surface->glformat, surface->gltype, |
| data + surface_stride(surface) * y |
| + surface_bytes_per_pixel(surface) * x); |
| } |
| |
| void surface_gl_render_texture(ConsoleGLState *gls, |
| DisplaySurface *surface) |
| { |
| assert(gls); |
| |
| glClearColor(0.1f, 0.1f, 0.1f, 0.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| qemu_gl_run_texture_blit(gls->texture_blit_prog); |
| } |
| |
| void surface_gl_destroy_texture(ConsoleGLState *gls, |
| DisplaySurface *surface) |
| { |
| if (!surface || !surface->texture) { |
| return; |
| } |
| glDeleteTextures(1, &surface->texture); |
| surface->texture = 0; |
| } |
| |
| void surface_gl_setup_viewport(ConsoleGLState *gls, |
| DisplaySurface *surface, |
| int ww, int wh) |
| { |
| int gw, gh, stripe; |
| float sw, sh; |
| |
| assert(gls); |
| |
| gw = surface_width(surface); |
| gh = surface_height(surface); |
| |
| sw = (float)ww/gw; |
| sh = (float)wh/gh; |
| if (sw < sh) { |
| stripe = wh - wh*sw/sh; |
| glViewport(0, stripe / 2, ww, wh - stripe); |
| } else { |
| stripe = ww - ww*sh/sw; |
| glViewport(stripe / 2, 0, ww - stripe, wh); |
| } |
| } |