| #ifndef REPLAY_INTERNAL_H |
| #define REPLAY_INTERNAL_H |
| |
| /* |
| * replay-internal.h |
| * |
| * Copyright (c) 2010-2015 Institute for System Programming |
| * of the Russian Academy of Sciences. |
| * |
| * This work is licensed under the terms of the GNU GPL, version 2 or later. |
| * See the COPYING file in the top-level directory. |
| * |
| */ |
| |
| /* Asynchronous events IDs */ |
| |
| typedef enum ReplayAsyncEventKind { |
| REPLAY_ASYNC_EVENT_BH, |
| REPLAY_ASYNC_EVENT_BH_ONESHOT, |
| REPLAY_ASYNC_EVENT_INPUT, |
| REPLAY_ASYNC_EVENT_INPUT_SYNC, |
| REPLAY_ASYNC_EVENT_CHAR_READ, |
| REPLAY_ASYNC_EVENT_BLOCK, |
| REPLAY_ASYNC_EVENT_NET, |
| REPLAY_ASYNC_COUNT |
| } ReplayAsyncEventKind; |
| |
| /* |
| * Any changes to order/number of events will need to bump |
| * REPLAY_VERSION to prevent confusion with old logs. Also don't |
| * forget to update replay_event_name() to make your debugging life |
| * easier. |
| */ |
| enum ReplayEvents { |
| /* for instruction event */ |
| EVENT_INSTRUCTION, |
| /* for software interrupt */ |
| EVENT_INTERRUPT, |
| /* for emulated exceptions */ |
| EVENT_EXCEPTION, |
| /* for async events */ |
| EVENT_ASYNC, |
| EVENT_ASYNC_LAST = EVENT_ASYNC + REPLAY_ASYNC_COUNT - 1, |
| /* for shutdown requests, range allows recovery of ShutdownCause */ |
| EVENT_SHUTDOWN, |
| EVENT_SHUTDOWN_LAST = EVENT_SHUTDOWN + SHUTDOWN_CAUSE__MAX, |
| /* for character device write event */ |
| EVENT_CHAR_WRITE, |
| /* for character device read all event */ |
| EVENT_CHAR_READ_ALL, |
| EVENT_CHAR_READ_ALL_ERROR, |
| /* for audio out event */ |
| EVENT_AUDIO_OUT, |
| /* for audio in event */ |
| EVENT_AUDIO_IN, |
| /* for random number generator */ |
| EVENT_RANDOM, |
| /* for clock read/writes */ |
| /* some of greater codes are reserved for clocks */ |
| EVENT_CLOCK, |
| EVENT_CLOCK_LAST = EVENT_CLOCK + REPLAY_CLOCK_COUNT - 1, |
| /* for checkpoint event */ |
| /* some of greater codes are reserved for checkpoints */ |
| EVENT_CHECKPOINT, |
| EVENT_CHECKPOINT_LAST = EVENT_CHECKPOINT + CHECKPOINT_COUNT - 1, |
| /* end of log event */ |
| EVENT_END, |
| EVENT_COUNT |
| }; |
| |
| /** |
| * typedef ReplayState - global tracking Replay state |
| * |
| * This structure tracks where we are in the current ReplayState |
| * including the logged events from the recorded replay stream. Some |
| * of the data is also stored/restored from VMStateDescription when VM |
| * save/restore events take place. |
| * |
| * @cached_clock: Cached clocks values |
| * @current_icount: number of processed instructions |
| * @instruction_count: number of instructions until next event |
| * @current_event: current event index |
| * @data_kind: current event |
| * @has_unread_data: true if event not yet processed |
| * @file_offset: offset into replay log at replay snapshot |
| * @block_request_id: current serialised block request id |
| * @read_event_id: current async read event id |
| */ |
| typedef struct ReplayState { |
| int64_t cached_clock[REPLAY_CLOCK_COUNT]; |
| uint64_t current_icount; |
| int instruction_count; |
| unsigned int current_event; |
| unsigned int data_kind; |
| bool has_unread_data; |
| uint64_t file_offset; |
| uint64_t block_request_id; |
| uint64_t read_event_id; |
| } ReplayState; |
| extern ReplayState replay_state; |
| |
| /* File for replay writing */ |
| extern FILE *replay_file; |
| /* Instruction count of the replay breakpoint */ |
| extern uint64_t replay_break_icount; |
| /* Timer for the replay breakpoint callback */ |
| extern QEMUTimer *replay_break_timer; |
| |
| void replay_put_byte(uint8_t byte); |
| void replay_put_event(uint8_t event); |
| void replay_put_word(uint16_t word); |
| void replay_put_dword(uint32_t dword); |
| void replay_put_qword(int64_t qword); |
| void replay_put_array(const uint8_t *buf, size_t size); |
| |
| uint8_t replay_get_byte(void); |
| uint16_t replay_get_word(void); |
| uint32_t replay_get_dword(void); |
| int64_t replay_get_qword(void); |
| void replay_get_array(uint8_t *buf, size_t *size); |
| void replay_get_array_alloc(uint8_t **buf, size_t *size); |
| |
| /* Mutex functions for protecting replay log file and ensuring |
| * synchronisation between vCPU and main-loop threads. */ |
| |
| void replay_mutex_init(void); |
| bool replay_mutex_locked(void); |
| |
| /*! Checks error status of the file. */ |
| void replay_check_error(void); |
| |
| /*! Finishes processing of the replayed event and fetches |
| the next event from the log. */ |
| void replay_finish_event(void); |
| /*! Reads data type from the file and stores it in the |
| data_kind variable. */ |
| void replay_fetch_data_kind(void); |
| |
| /*! Advance replay_state.current_icount to the specified value. */ |
| void replay_advance_current_icount(uint64_t current_icount); |
| /*! Saves queued events (like instructions and sound). */ |
| void replay_save_instructions(void); |
| |
| /*! Skips async events until some sync event will be found. |
| \return true, if event was found */ |
| bool replay_next_event_is(int event); |
| |
| /*! Reads next clock value from the file. |
| If clock kind read from the file is different from the parameter, |
| the value is not used. */ |
| void replay_read_next_clock(ReplayClockKind kind); |
| |
| /* Asynchronous events queue */ |
| |
| /*! Initializes events' processing internals */ |
| void replay_init_events(void); |
| /*! Clears internal data structures for events handling */ |
| void replay_finish_events(void); |
| /*! Returns true if there are any unsaved events in the queue */ |
| bool replay_has_events(void); |
| /*! Saves events from queue into the file */ |
| void replay_save_events(void); |
| /*! Read events from the file into the input queue */ |
| void replay_read_events(void); |
| /*! Adds specified async event to the queue */ |
| void replay_add_event(ReplayAsyncEventKind event_kind, void *opaque, |
| void *opaque2, uint64_t id); |
| |
| /* Input events */ |
| |
| /*! Saves input event to the log */ |
| void replay_save_input_event(InputEvent *evt); |
| /*! Reads input event from the log */ |
| InputEvent *replay_read_input_event(void); |
| /*! Adds input event to the queue */ |
| void replay_add_input_event(struct InputEvent *event); |
| /*! Adds input sync event to the queue */ |
| void replay_add_input_sync_event(void); |
| |
| /* Character devices */ |
| |
| /*! Called to run char device read event. */ |
| void replay_event_char_read_run(void *opaque); |
| /*! Writes char read event to the file. */ |
| void replay_event_char_read_save(void *opaque); |
| /*! Reads char event read from the file. */ |
| void *replay_event_char_read_load(void); |
| |
| /* Network devices */ |
| |
| /*! Called to run network event. */ |
| void replay_event_net_run(void *opaque); |
| /*! Writes network event to the file. */ |
| void replay_event_net_save(void *opaque); |
| /*! Reads network from the file. */ |
| void *replay_event_net_load(void); |
| |
| /* Diagnostics */ |
| |
| /** |
| * replay_sync_error(): report sync error and exit |
| * |
| * When we reach an error condition we want to report it centrally so |
| * we can also dump some useful information into the logs. |
| */ |
| G_NORETURN void replay_sync_error(const char *error); |
| |
| /* VMState-related functions */ |
| |
| /* Registers replay VMState. |
| Should be called before virtual devices initialization |
| to make cached timers available for post_load functions. */ |
| void replay_vmstate_register(void); |
| |
| #endif |