| .. _qom: |
| |
| =========================== |
| The QEMU Object Model (QOM) |
| =========================== |
| |
| .. highlight:: c |
| |
| The QEMU Object Model provides a framework for registering user creatable |
| types and instantiating objects from those types. QOM provides the following |
| features: |
| |
| - System for dynamically registering types |
| - Support for single-inheritance of types |
| - Multiple inheritance of stateless interfaces |
| - Mapping internal members to publicly exposed properties |
| |
| The root object class is TYPE_OBJECT which provides for the basic |
| object methods. |
| |
| The QOM tree |
| ============ |
| |
| The QOM tree is a composition tree which represents all of the objects |
| that make up a QEMU "machine". You can view this tree by running |
| ``info qom-tree`` in the :ref:`QEMU monitor`. It will contain both |
| objects created by the machine itself as well those created due to |
| user configuration. |
| |
| Creating a QOM class |
| ==================== |
| |
| A simple minimal device implementation may look something like below: |
| |
| .. code-block:: c |
| :caption: Creating a minimal type |
| |
| #include "qdev.h" |
| |
| #define TYPE_MY_DEVICE "my-device" |
| |
| // No new virtual functions: we can reuse the typedef for the |
| // superclass. |
| typedef DeviceClass MyDeviceClass; |
| typedef struct MyDevice |
| { |
| DeviceState parent_obj; |
| |
| int reg0, reg1, reg2; |
| } MyDevice; |
| |
| static const TypeInfo my_device_info = { |
| .name = TYPE_MY_DEVICE, |
| .parent = TYPE_DEVICE, |
| .instance_size = sizeof(MyDevice), |
| }; |
| |
| static void my_device_register_types(void) |
| { |
| type_register_static(&my_device_info); |
| } |
| |
| type_init(my_device_register_types) |
| |
| In the above example, we create a simple type that is described by #TypeInfo. |
| #TypeInfo describes information about the type including what it inherits |
| from, the instance and class size, and constructor/destructor hooks. |
| |
| The TYPE_DEVICE class is the parent class for all modern devices |
| implemented in QEMU and adds some specific methods to handle QEMU |
| device model. This includes managing the lifetime of devices from |
| creation through to when they become visible to the guest and |
| eventually unrealized. |
| |
| Alternatively several static types could be registered using helper macro |
| DEFINE_TYPES() |
| |
| .. code-block:: c |
| |
| static const TypeInfo device_types_info[] = { |
| { |
| .name = TYPE_MY_DEVICE_A, |
| .parent = TYPE_DEVICE, |
| .instance_size = sizeof(MyDeviceA), |
| }, |
| { |
| .name = TYPE_MY_DEVICE_B, |
| .parent = TYPE_DEVICE, |
| .instance_size = sizeof(MyDeviceB), |
| }, |
| }; |
| |
| DEFINE_TYPES(device_types_info) |
| |
| Every type has an #ObjectClass associated with it. #ObjectClass derivatives |
| are instantiated dynamically but there is only ever one instance for any |
| given type. The #ObjectClass typically holds a table of function pointers |
| for the virtual methods implemented by this type. |
| |
| Using object_new(), a new #Object derivative will be instantiated. You can |
| cast an #Object to a subclass (or base-class) type using |
| object_dynamic_cast(). You typically want to define macro wrappers around |
| OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a |
| specific type: |
| |
| .. code-block:: c |
| :caption: Typecasting macros |
| |
| #define MY_DEVICE_GET_CLASS(obj) \ |
| OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE) |
| #define MY_DEVICE_CLASS(klass) \ |
| OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE) |
| #define MY_DEVICE(obj) \ |
| OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE) |
| |
| In case the ObjectClass implementation can be built as module a |
| module_obj() line must be added to make sure qemu loads the module |
| when the object is needed. |
| |
| .. code-block:: c |
| |
| module_obj(TYPE_MY_DEVICE); |
| |
| Class Initialization |
| -------------------- |
| |
| Before an object is initialized, the class for the object must be |
| initialized. There is only one class object for all instance objects |
| that is created lazily. |
| |
| Classes are initialized by first initializing any parent classes (if |
| necessary). After the parent class object has initialized, it will be |
| copied into the current class object and any additional storage in the |
| class object is zero filled. |
| |
| The effect of this is that classes automatically inherit any virtual |
| function pointers that the parent class has already initialized. All |
| other fields will be zero filled. |
| |
| Once all of the parent classes have been initialized, #TypeInfo::class_init |
| is called to let the class being instantiated provide default initialize for |
| its virtual functions. Here is how the above example might be modified |
| to introduce an overridden virtual function: |
| |
| .. code-block:: c |
| :caption: Overriding a virtual function |
| |
| #include "qdev.h" |
| |
| void my_device_class_init(ObjectClass *klass, void *class_data) |
| { |
| DeviceClass *dc = DEVICE_CLASS(klass); |
| dc->reset = my_device_reset; |
| } |
| |
| static const TypeInfo my_device_info = { |
| .name = TYPE_MY_DEVICE, |
| .parent = TYPE_DEVICE, |
| .instance_size = sizeof(MyDevice), |
| .class_init = my_device_class_init, |
| }; |
| |
| Introducing new virtual methods requires a class to define its own |
| struct and to add a .class_size member to the #TypeInfo. Each method |
| will also have a wrapper function to call it easily: |
| |
| .. code-block:: c |
| :caption: Defining an abstract class |
| |
| #include "qdev.h" |
| |
| typedef struct MyDeviceClass |
| { |
| DeviceClass parent_class; |
| |
| void (*frobnicate) (MyDevice *obj); |
| } MyDeviceClass; |
| |
| static const TypeInfo my_device_info = { |
| .name = TYPE_MY_DEVICE, |
| .parent = TYPE_DEVICE, |
| .instance_size = sizeof(MyDevice), |
| .abstract = true, // or set a default in my_device_class_init |
| .class_size = sizeof(MyDeviceClass), |
| }; |
| |
| void my_device_frobnicate(MyDevice *obj) |
| { |
| MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj); |
| |
| klass->frobnicate(obj); |
| } |
| |
| Interfaces |
| ---------- |
| |
| Interfaces allow a limited form of multiple inheritance. Instances are |
| similar to normal types except for the fact that are only defined by |
| their classes and never carry any state. As a consequence, a pointer to |
| an interface instance should always be of incomplete type in order to be |
| sure it cannot be dereferenced. That is, you should define the |
| 'typedef struct SomethingIf SomethingIf' so that you can pass around |
| ``SomethingIf *si`` arguments, but not define a ``struct SomethingIf { ... }``. |
| The only things you can validly do with a ``SomethingIf *`` are to pass it as |
| an argument to a method on its corresponding SomethingIfClass, or to |
| dynamically cast it to an object that implements the interface. |
| |
| Methods |
| ------- |
| |
| A *method* is a function within the namespace scope of |
| a class. It usually operates on the object instance by passing it as a |
| strongly-typed first argument. |
| If it does not operate on an object instance, it is dubbed |
| *class method*. |
| |
| Methods cannot be overloaded. That is, the #ObjectClass and method name |
| uniquely identity the function to be called; the signature does not vary |
| except for trailing varargs. |
| |
| Methods are always *virtual*. Overriding a method in |
| #TypeInfo.class_init of a subclass leads to any user of the class obtained |
| via OBJECT_GET_CLASS() accessing the overridden function. |
| The original function is not automatically invoked. It is the responsibility |
| of the overriding class to determine whether and when to invoke the method |
| being overridden. |
| |
| To invoke the method being overridden, the preferred solution is to store |
| the original value in the overriding class before overriding the method. |
| This corresponds to ``{super,base}.method(...)`` in Java and C# |
| respectively; this frees the overriding class from hardcoding its parent |
| class, which someone might choose to change at some point. |
| |
| .. code-block:: c |
| :caption: Overriding a virtual method |
| |
| typedef struct MyState MyState; |
| |
| typedef void (*MyDoSomething)(MyState *obj); |
| |
| typedef struct MyClass { |
| ObjectClass parent_class; |
| |
| MyDoSomething do_something; |
| } MyClass; |
| |
| static void my_do_something(MyState *obj) |
| { |
| // do something |
| } |
| |
| static void my_class_init(ObjectClass *oc, void *data) |
| { |
| MyClass *mc = MY_CLASS(oc); |
| |
| mc->do_something = my_do_something; |
| } |
| |
| static const TypeInfo my_type_info = { |
| .name = TYPE_MY, |
| .parent = TYPE_OBJECT, |
| .instance_size = sizeof(MyState), |
| .class_size = sizeof(MyClass), |
| .class_init = my_class_init, |
| }; |
| |
| typedef struct DerivedClass { |
| MyClass parent_class; |
| |
| MyDoSomething parent_do_something; |
| } DerivedClass; |
| |
| static void derived_do_something(MyState *obj) |
| { |
| DerivedClass *dc = DERIVED_GET_CLASS(obj); |
| |
| // do something here |
| dc->parent_do_something(obj); |
| // do something else here |
| } |
| |
| static void derived_class_init(ObjectClass *oc, void *data) |
| { |
| MyClass *mc = MY_CLASS(oc); |
| DerivedClass *dc = DERIVED_CLASS(oc); |
| |
| dc->parent_do_something = mc->do_something; |
| mc->do_something = derived_do_something; |
| } |
| |
| static const TypeInfo derived_type_info = { |
| .name = TYPE_DERIVED, |
| .parent = TYPE_MY, |
| .class_size = sizeof(DerivedClass), |
| .class_init = derived_class_init, |
| }; |
| |
| Alternatively, object_class_by_name() can be used to obtain the class and |
| its non-overridden methods for a specific type. This would correspond to |
| ``MyClass::method(...)`` in C++. |
| |
| One example of such methods is ``DeviceClass.reset``. More examples |
| can be found at :ref:`device-life-cycle`. |
| |
| Standard type declaration and definition macros |
| =============================================== |
| |
| A lot of the code outlined above follows a standard pattern and naming |
| convention. To reduce the amount of boilerplate code that needs to be |
| written for a new type there are two sets of macros to generate the |
| common parts in a standard format. |
| |
| A type is declared using the OBJECT_DECLARE macro family. In types |
| which do not require any virtual functions in the class, the |
| OBJECT_DECLARE_SIMPLE_TYPE macro is suitable, and is commonly placed |
| in the header file: |
| |
| .. code-block:: c |
| :caption: Declaring a simple type |
| |
| OBJECT_DECLARE_SIMPLE_TYPE(MyDevice, MY_DEVICE) |
| |
| This is equivalent to the following: |
| |
| .. code-block:: c |
| :caption: Expansion from declaring a simple type |
| |
| typedef struct MyDevice MyDevice; |
| typedef struct MyDeviceClass MyDeviceClass; |
| |
| G_DEFINE_AUTOPTR_CLEANUP_FUNC(MyDeviceClass, object_unref) |
| |
| #define MY_DEVICE_GET_CLASS(void *obj) \ |
| OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE) |
| #define MY_DEVICE_CLASS(void *klass) \ |
| OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE) |
| #define MY_DEVICE(void *obj) |
| OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE) |
| |
| struct MyDeviceClass { |
| DeviceClass parent_class; |
| }; |
| |
| The 'struct MyDevice' needs to be declared separately. |
| If the type requires virtual functions to be declared in the class |
| struct, then the alternative OBJECT_DECLARE_TYPE() macro can be |
| used. This does the same as OBJECT_DECLARE_SIMPLE_TYPE(), but without |
| the 'struct MyDeviceClass' definition. |
| |
| To implement the type, the OBJECT_DEFINE macro family is available. |
| For the simplest case of a leaf class which doesn't need any of its |
| own virtual functions (i.e. which was declared with OBJECT_DECLARE_SIMPLE_TYPE) |
| the OBJECT_DEFINE_SIMPLE_TYPE macro is suitable: |
| |
| .. code-block:: c |
| :caption: Defining a simple type |
| |
| OBJECT_DEFINE_SIMPLE_TYPE(MyDevice, my_device, MY_DEVICE, DEVICE) |
| |
| This is equivalent to the following: |
| |
| .. code-block:: c |
| :caption: Expansion from defining a simple type |
| |
| static void my_device_finalize(Object *obj); |
| static void my_device_class_init(ObjectClass *oc, void *data); |
| static void my_device_init(Object *obj); |
| |
| static const TypeInfo my_device_info = { |
| .parent = TYPE_DEVICE, |
| .name = TYPE_MY_DEVICE, |
| .instance_size = sizeof(MyDevice), |
| .instance_init = my_device_init, |
| .instance_finalize = my_device_finalize, |
| .class_init = my_device_class_init, |
| }; |
| |
| static void |
| my_device_register_types(void) |
| { |
| type_register_static(&my_device_info); |
| } |
| type_init(my_device_register_types); |
| |
| This is sufficient to get the type registered with the type |
| system, and the three standard methods now need to be implemented |
| along with any other logic required for the type. |
| |
| If the class needs its own virtual methods, or has some other |
| per-class state it needs to store in its own class struct, |
| then you can use the OBJECT_DEFINE_TYPE macro. This does the |
| same thing as OBJECT_DEFINE_SIMPLE_TYPE, but it also sets the |
| class_size of the type to the size of the class struct. |
| |
| .. code-block:: c |
| :caption: Defining a type which needs a class struct |
| |
| OBJECT_DEFINE_TYPE(MyDevice, my_device, MY_DEVICE, DEVICE) |
| |
| If the type needs to implement one or more interfaces, then the |
| OBJECT_DEFINE_SIMPLE_TYPE_WITH_INTERFACES() and |
| OBJECT_DEFINE_TYPE_WITH_INTERFACES() macros can be used instead. |
| These accept an array of interface type names. The difference between |
| them is that the former is for simple leaf classes that don't need |
| a class struct, and the latter is for when you will be defining |
| a class struct. |
| |
| .. code-block:: c |
| :caption: Defining a simple type implementing interfaces |
| |
| OBJECT_DEFINE_SIMPLE_TYPE_WITH_INTERFACES(MyDevice, my_device, |
| MY_DEVICE, DEVICE, |
| { TYPE_USER_CREATABLE }, |
| { NULL }) |
| |
| .. code-block:: c |
| :caption: Defining a type implementing interfaces |
| |
| OBJECT_DEFINE_TYPE_WITH_INTERFACES(MyDevice, my_device, |
| MY_DEVICE, DEVICE, |
| { TYPE_USER_CREATABLE }, |
| { NULL }) |
| |
| If the type is not intended to be instantiated, then the |
| OBJECT_DEFINE_ABSTRACT_TYPE() macro can be used instead: |
| |
| .. code-block:: c |
| :caption: Defining a simple abstract type |
| |
| OBJECT_DEFINE_ABSTRACT_TYPE(MyDevice, my_device, |
| MY_DEVICE, DEVICE) |
| |
| .. _device-life-cycle: |
| |
| Device Life-cycle |
| ================= |
| |
| As class initialisation cannot fail devices have an two additional |
| methods to handle the creation of dynamic devices. The ``realize`` |
| function is called with ``Error **`` pointer which should be set if |
| the device cannot complete its setup. Otherwise on successful |
| completion of the ``realize`` method the device object is added to the |
| QOM tree and made visible to the guest. |
| |
| The reverse function is ``unrealize`` and should be were clean-up |
| code lives to tidy up after the system is done with the device. |
| |
| All devices can be instantiated by C code, however only some can |
| created dynamically via the command line or monitor. |
| |
| Likewise only some can be unplugged after creation and need an |
| explicit ``unrealize`` implementation. This is determined by the |
| ``user_creatable`` variable in the root ``DeviceClass`` structure. |
| Devices can only be unplugged if their ``parent_bus`` has a registered |
| ``HotplugHandler``. |
| |
| API Reference |
| ============= |
| |
| See the :ref:`QOM API<qom-api>` and :ref:`QDEV API<qdev-api>` |
| documents for the complete API description. |