| /* | |
| * Hierarchical Bitmap Data Type | |
| * | |
| * Copyright Red Hat, Inc., 2012 | |
| * | |
| * Author: Paolo Bonzini <pbonzini@redhat.com> | |
| * | |
| * This work is licensed under the terms of the GNU GPL, version 2 or | |
| * later. See the COPYING file in the top-level directory. | |
| */ | |
| #include "qemu/osdep.h" | |
| #include "qemu/hbitmap.h" | |
| #include "qemu/host-utils.h" | |
| #include "trace.h" | |
| #include "crypto/hash.h" | |
| /* HBitmaps provides an array of bits. The bits are stored as usual in an | |
| * array of unsigned longs, but HBitmap is also optimized to provide fast | |
| * iteration over set bits; going from one bit to the next is O(logB n) | |
| * worst case, with B = sizeof(long) * CHAR_BIT: the result is low enough | |
| * that the number of levels is in fact fixed. | |
| * | |
| * In order to do this, it stacks multiple bitmaps with progressively coarser | |
| * granularity; in all levels except the last, bit N is set iff the N-th | |
| * unsigned long is nonzero in the immediately next level. When iteration | |
| * completes on the last level it can examine the 2nd-last level to quickly | |
| * skip entire words, and even do so recursively to skip blocks of 64 words or | |
| * powers thereof (32 on 32-bit machines). | |
| * | |
| * Given an index in the bitmap, it can be split in group of bits like | |
| * this (for the 64-bit case): | |
| * | |
| * bits 0-57 => word in the last bitmap | bits 58-63 => bit in the word | |
| * bits 0-51 => word in the 2nd-last bitmap | bits 52-57 => bit in the word | |
| * bits 0-45 => word in the 3rd-last bitmap | bits 46-51 => bit in the word | |
| * | |
| * So it is easy to move up simply by shifting the index right by | |
| * log2(BITS_PER_LONG) bits. To move down, you shift the index left | |
| * similarly, and add the word index within the group. Iteration uses | |
| * ffs (find first set bit) to find the next word to examine; this | |
| * operation can be done in constant time in most current architectures. | |
| * | |
| * Setting or clearing a range of m bits on all levels, the work to perform | |
| * is O(m + m/W + m/W^2 + ...), which is O(m) like on a regular bitmap. | |
| * | |
| * When iterating on a bitmap, each bit (on any level) is only visited | |
| * once. Hence, The total cost of visiting a bitmap with m bits in it is | |
| * the number of bits that are set in all bitmaps. Unless the bitmap is | |
| * extremely sparse, this is also O(m + m/W + m/W^2 + ...), so the amortized | |
| * cost of advancing from one bit to the next is usually constant (worst case | |
| * O(logB n) as in the non-amortized complexity). | |
| */ | |
| struct HBitmap { | |
| /* | |
| * Size of the bitmap, as requested in hbitmap_alloc or in hbitmap_truncate. | |
| */ | |
| uint64_t orig_size; | |
| /* Number of total bits in the bottom level. */ | |
| uint64_t size; | |
| /* Number of set bits in the bottom level. */ | |
| uint64_t count; | |
| /* A scaling factor. Given a granularity of G, each bit in the bitmap will | |
| * will actually represent a group of 2^G elements. Each operation on a | |
| * range of bits first rounds the bits to determine which group they land | |
| * in, and then affect the entire page; iteration will only visit the first | |
| * bit of each group. Here is an example of operations in a size-16, | |
| * granularity-1 HBitmap: | |
| * | |
| * initial state 00000000 | |
| * set(start=0, count=9) 11111000 (iter: 0, 2, 4, 6, 8) | |
| * reset(start=1, count=3) 00111000 (iter: 4, 6, 8) | |
| * set(start=9, count=2) 00111100 (iter: 4, 6, 8, 10) | |
| * reset(start=5, count=5) 00000000 | |
| * | |
| * From an implementation point of view, when setting or resetting bits, | |
| * the bitmap will scale bit numbers right by this amount of bits. When | |
| * iterating, the bitmap will scale bit numbers left by this amount of | |
| * bits. | |
| */ | |
| int granularity; | |
| /* A meta dirty bitmap to track the dirtiness of bits in this HBitmap. */ | |
| HBitmap *meta; | |
| /* A number of progressively less coarse bitmaps (i.e. level 0 is the | |
| * coarsest). Each bit in level N represents a word in level N+1 that | |
| * has a set bit, except the last level where each bit represents the | |
| * actual bitmap. | |
| * | |
| * Note that all bitmaps have the same number of levels. Even a 1-bit | |
| * bitmap will still allocate HBITMAP_LEVELS arrays. | |
| */ | |
| unsigned long *levels[HBITMAP_LEVELS]; | |
| /* The length of each levels[] array. */ | |
| uint64_t sizes[HBITMAP_LEVELS]; | |
| }; | |
| /* Advance hbi to the next nonzero word and return it. hbi->pos | |
| * is updated. Returns zero if we reach the end of the bitmap. | |
| */ | |
| static unsigned long hbitmap_iter_skip_words(HBitmapIter *hbi) | |
| { | |
| size_t pos = hbi->pos; | |
| const HBitmap *hb = hbi->hb; | |
| unsigned i = HBITMAP_LEVELS - 1; | |
| unsigned long cur; | |
| do { | |
| i--; | |
| pos >>= BITS_PER_LEVEL; | |
| cur = hbi->cur[i] & hb->levels[i][pos]; | |
| } while (cur == 0); | |
| /* Check for end of iteration. We always use fewer than BITS_PER_LONG | |
| * bits in the level 0 bitmap; thus we can repurpose the most significant | |
| * bit as a sentinel. The sentinel is set in hbitmap_alloc and ensures | |
| * that the above loop ends even without an explicit check on i. | |
| */ | |
| if (i == 0 && cur == (1UL << (BITS_PER_LONG - 1))) { | |
| return 0; | |
| } | |
| for (; i < HBITMAP_LEVELS - 1; i++) { | |
| /* Shift back pos to the left, matching the right shifts above. | |
| * The index of this word's least significant set bit provides | |
| * the low-order bits. | |
| */ | |
| assert(cur); | |
| pos = (pos << BITS_PER_LEVEL) + ctzl(cur); | |
| hbi->cur[i] = cur & (cur - 1); | |
| /* Set up next level for iteration. */ | |
| cur = hb->levels[i + 1][pos]; | |
| } | |
| hbi->pos = pos; | |
| trace_hbitmap_iter_skip_words(hbi->hb, hbi, pos, cur); | |
| assert(cur); | |
| return cur; | |
| } | |
| int64_t hbitmap_iter_next(HBitmapIter *hbi) | |
| { | |
| unsigned long cur = hbi->cur[HBITMAP_LEVELS - 1] & | |
| hbi->hb->levels[HBITMAP_LEVELS - 1][hbi->pos]; | |
| int64_t item; | |
| if (cur == 0) { | |
| cur = hbitmap_iter_skip_words(hbi); | |
| if (cur == 0) { | |
| return -1; | |
| } | |
| } | |
| /* The next call will resume work from the next bit. */ | |
| hbi->cur[HBITMAP_LEVELS - 1] = cur & (cur - 1); | |
| item = ((uint64_t)hbi->pos << BITS_PER_LEVEL) + ctzl(cur); | |
| return item << hbi->granularity; | |
| } | |
| void hbitmap_iter_init(HBitmapIter *hbi, const HBitmap *hb, uint64_t first) | |
| { | |
| unsigned i, bit; | |
| uint64_t pos; | |
| hbi->hb = hb; | |
| pos = first >> hb->granularity; | |
| assert(pos < hb->size); | |
| hbi->pos = pos >> BITS_PER_LEVEL; | |
| hbi->granularity = hb->granularity; | |
| for (i = HBITMAP_LEVELS; i-- > 0; ) { | |
| bit = pos & (BITS_PER_LONG - 1); | |
| pos >>= BITS_PER_LEVEL; | |
| /* Drop bits representing items before first. */ | |
| hbi->cur[i] = hb->levels[i][pos] & ~((1UL << bit) - 1); | |
| /* We have already added level i+1, so the lowest set bit has | |
| * been processed. Clear it. | |
| */ | |
| if (i != HBITMAP_LEVELS - 1) { | |
| hbi->cur[i] &= ~(1UL << bit); | |
| } | |
| } | |
| } | |
| int64_t hbitmap_next_dirty(const HBitmap *hb, int64_t start, int64_t count) | |
| { | |
| HBitmapIter hbi; | |
| int64_t first_dirty_off; | |
| uint64_t end; | |
| assert(start >= 0 && count >= 0); | |
| if (start >= hb->orig_size || count == 0) { | |
| return -1; | |
| } | |
| end = count > hb->orig_size - start ? hb->orig_size : start + count; | |
| hbitmap_iter_init(&hbi, hb, start); | |
| first_dirty_off = hbitmap_iter_next(&hbi); | |
| if (first_dirty_off < 0 || first_dirty_off >= end) { | |
| return -1; | |
| } | |
| return MAX(start, first_dirty_off); | |
| } | |
| int64_t hbitmap_next_zero(const HBitmap *hb, int64_t start, int64_t count) | |
| { | |
| size_t pos = (start >> hb->granularity) >> BITS_PER_LEVEL; | |
| unsigned long *last_lev = hb->levels[HBITMAP_LEVELS - 1]; | |
| unsigned long cur = last_lev[pos]; | |
| unsigned start_bit_offset; | |
| uint64_t end_bit, sz; | |
| int64_t res; | |
| assert(start >= 0 && count >= 0); | |
| if (start >= hb->orig_size || count == 0) { | |
| return -1; | |
| } | |
| end_bit = count > hb->orig_size - start ? | |
| hb->size : | |
| ((start + count - 1) >> hb->granularity) + 1; | |
| sz = (end_bit + BITS_PER_LONG - 1) >> BITS_PER_LEVEL; | |
| /* There may be some zero bits in @cur before @start. We are not interested | |
| * in them, let's set them. | |
| */ | |
| start_bit_offset = (start >> hb->granularity) & (BITS_PER_LONG - 1); | |
| cur |= (1UL << start_bit_offset) - 1; | |
| assert((start >> hb->granularity) < hb->size); | |
| if (cur == (unsigned long)-1) { | |
| do { | |
| pos++; | |
| } while (pos < sz && last_lev[pos] == (unsigned long)-1); | |
| if (pos >= sz) { | |
| return -1; | |
| } | |
| cur = last_lev[pos]; | |
| } | |
| res = (pos << BITS_PER_LEVEL) + ctol(cur); | |
| if (res >= end_bit) { | |
| return -1; | |
| } | |
| res = res << hb->granularity; | |
| if (res < start) { | |
| assert(((start - res) >> hb->granularity) == 0); | |
| return start; | |
| } | |
| return res; | |
| } | |
| bool hbitmap_next_dirty_area(const HBitmap *hb, int64_t start, int64_t end, | |
| int64_t max_dirty_count, | |
| int64_t *dirty_start, int64_t *dirty_count) | |
| { | |
| int64_t next_zero; | |
| assert(start >= 0 && end >= 0 && max_dirty_count > 0); | |
| end = MIN(end, hb->orig_size); | |
| if (start >= end) { | |
| return false; | |
| } | |
| start = hbitmap_next_dirty(hb, start, end - start); | |
| if (start < 0) { | |
| return false; | |
| } | |
| end = start + MIN(end - start, max_dirty_count); | |
| next_zero = hbitmap_next_zero(hb, start, end - start); | |
| if (next_zero >= 0) { | |
| end = next_zero; | |
| } | |
| *dirty_start = start; | |
| *dirty_count = end - start; | |
| return true; | |
| } | |
| bool hbitmap_status(const HBitmap *hb, int64_t start, int64_t count, | |
| int64_t *pnum) | |
| { | |
| int64_t next_dirty, next_zero; | |
| assert(start >= 0); | |
| assert(count > 0); | |
| assert(start + count <= hb->orig_size); | |
| next_dirty = hbitmap_next_dirty(hb, start, count); | |
| if (next_dirty == -1) { | |
| *pnum = count; | |
| return false; | |
| } | |
| if (next_dirty > start) { | |
| *pnum = next_dirty - start; | |
| return false; | |
| } | |
| assert(next_dirty == start); | |
| next_zero = hbitmap_next_zero(hb, start, count); | |
| if (next_zero == -1) { | |
| *pnum = count; | |
| return true; | |
| } | |
| assert(next_zero > start); | |
| *pnum = next_zero - start; | |
| return true; | |
| } | |
| bool hbitmap_empty(const HBitmap *hb) | |
| { | |
| return hb->count == 0; | |
| } | |
| int hbitmap_granularity(const HBitmap *hb) | |
| { | |
| return hb->granularity; | |
| } | |
| uint64_t hbitmap_count(const HBitmap *hb) | |
| { | |
| return hb->count << hb->granularity; | |
| } | |
| /** | |
| * hbitmap_iter_next_word: | |
| * @hbi: HBitmapIter to operate on. | |
| * @p_cur: Location where to store the next non-zero word. | |
| * | |
| * Return the index of the next nonzero word that is set in @hbi's | |
| * associated HBitmap, and set *p_cur to the content of that word | |
| * (bits before the index that was passed to hbitmap_iter_init are | |
| * trimmed on the first call). Return -1, and set *p_cur to zero, | |
| * if all remaining words are zero. | |
| */ | |
| static size_t hbitmap_iter_next_word(HBitmapIter *hbi, unsigned long *p_cur) | |
| { | |
| unsigned long cur = hbi->cur[HBITMAP_LEVELS - 1]; | |
| if (cur == 0) { | |
| cur = hbitmap_iter_skip_words(hbi); | |
| if (cur == 0) { | |
| *p_cur = 0; | |
| return -1; | |
| } | |
| } | |
| /* The next call will resume work from the next word. */ | |
| hbi->cur[HBITMAP_LEVELS - 1] = 0; | |
| *p_cur = cur; | |
| return hbi->pos; | |
| } | |
| /* Count the number of set bits between start and end, not accounting for | |
| * the granularity. Also an example of how to use hbitmap_iter_next_word. | |
| */ | |
| static uint64_t hb_count_between(HBitmap *hb, uint64_t start, uint64_t last) | |
| { | |
| HBitmapIter hbi; | |
| uint64_t count = 0; | |
| uint64_t end = last + 1; | |
| unsigned long cur; | |
| size_t pos; | |
| hbitmap_iter_init(&hbi, hb, start << hb->granularity); | |
| for (;;) { | |
| pos = hbitmap_iter_next_word(&hbi, &cur); | |
| if (pos >= (end >> BITS_PER_LEVEL)) { | |
| break; | |
| } | |
| count += ctpopl(cur); | |
| } | |
| if (pos == (end >> BITS_PER_LEVEL)) { | |
| /* Drop bits representing the END-th and subsequent items. */ | |
| int bit = end & (BITS_PER_LONG - 1); | |
| cur &= (1UL << bit) - 1; | |
| count += ctpopl(cur); | |
| } | |
| return count; | |
| } | |
| /* Setting starts at the last layer and propagates up if an element | |
| * changes. | |
| */ | |
| static inline bool hb_set_elem(unsigned long *elem, uint64_t start, uint64_t last) | |
| { | |
| unsigned long mask; | |
| unsigned long old; | |
| assert((last >> BITS_PER_LEVEL) == (start >> BITS_PER_LEVEL)); | |
| assert(start <= last); | |
| mask = 2UL << (last & (BITS_PER_LONG - 1)); | |
| mask -= 1UL << (start & (BITS_PER_LONG - 1)); | |
| old = *elem; | |
| *elem |= mask; | |
| return old != *elem; | |
| } | |
| /* The recursive workhorse (the depth is limited to HBITMAP_LEVELS)... | |
| * Returns true if at least one bit is changed. */ | |
| static bool hb_set_between(HBitmap *hb, int level, uint64_t start, | |
| uint64_t last) | |
| { | |
| size_t pos = start >> BITS_PER_LEVEL; | |
| size_t lastpos = last >> BITS_PER_LEVEL; | |
| bool changed = false; | |
| size_t i; | |
| i = pos; | |
| if (i < lastpos) { | |
| uint64_t next = (start | (BITS_PER_LONG - 1)) + 1; | |
| changed |= hb_set_elem(&hb->levels[level][i], start, next - 1); | |
| for (;;) { | |
| start = next; | |
| next += BITS_PER_LONG; | |
| if (++i == lastpos) { | |
| break; | |
| } | |
| changed |= (hb->levels[level][i] == 0); | |
| hb->levels[level][i] = ~0UL; | |
| } | |
| } | |
| changed |= hb_set_elem(&hb->levels[level][i], start, last); | |
| /* If there was any change in this layer, we may have to update | |
| * the one above. | |
| */ | |
| if (level > 0 && changed) { | |
| hb_set_between(hb, level - 1, pos, lastpos); | |
| } | |
| return changed; | |
| } | |
| void hbitmap_set(HBitmap *hb, uint64_t start, uint64_t count) | |
| { | |
| /* Compute range in the last layer. */ | |
| uint64_t first, n; | |
| uint64_t last = start + count - 1; | |
| if (count == 0) { | |
| return; | |
| } | |
| trace_hbitmap_set(hb, start, count, | |
| start >> hb->granularity, last >> hb->granularity); | |
| first = start >> hb->granularity; | |
| last >>= hb->granularity; | |
| assert(last < hb->size); | |
| n = last - first + 1; | |
| hb->count += n - hb_count_between(hb, first, last); | |
| if (hb_set_between(hb, HBITMAP_LEVELS - 1, first, last) && | |
| hb->meta) { | |
| hbitmap_set(hb->meta, start, count); | |
| } | |
| } | |
| /* Resetting works the other way round: propagate up if the new | |
| * value is zero. | |
| */ | |
| static inline bool hb_reset_elem(unsigned long *elem, uint64_t start, uint64_t last) | |
| { | |
| unsigned long mask; | |
| bool blanked; | |
| assert((last >> BITS_PER_LEVEL) == (start >> BITS_PER_LEVEL)); | |
| assert(start <= last); | |
| mask = 2UL << (last & (BITS_PER_LONG - 1)); | |
| mask -= 1UL << (start & (BITS_PER_LONG - 1)); | |
| blanked = *elem != 0 && ((*elem & ~mask) == 0); | |
| *elem &= ~mask; | |
| return blanked; | |
| } | |
| /* The recursive workhorse (the depth is limited to HBITMAP_LEVELS)... | |
| * Returns true if at least one bit is changed. */ | |
| static bool hb_reset_between(HBitmap *hb, int level, uint64_t start, | |
| uint64_t last) | |
| { | |
| size_t pos = start >> BITS_PER_LEVEL; | |
| size_t lastpos = last >> BITS_PER_LEVEL; | |
| bool changed = false; | |
| size_t i; | |
| i = pos; | |
| if (i < lastpos) { | |
| uint64_t next = (start | (BITS_PER_LONG - 1)) + 1; | |
| /* Here we need a more complex test than when setting bits. Even if | |
| * something was changed, we must not blank bits in the upper level | |
| * unless the lower-level word became entirely zero. So, remove pos | |
| * from the upper-level range if bits remain set. | |
| */ | |
| if (hb_reset_elem(&hb->levels[level][i], start, next - 1)) { | |
| changed = true; | |
| } else { | |
| pos++; | |
| } | |
| for (;;) { | |
| start = next; | |
| next += BITS_PER_LONG; | |
| if (++i == lastpos) { | |
| break; | |
| } | |
| changed |= (hb->levels[level][i] != 0); | |
| hb->levels[level][i] = 0UL; | |
| } | |
| } | |
| /* Same as above, this time for lastpos. */ | |
| if (hb_reset_elem(&hb->levels[level][i], start, last)) { | |
| changed = true; | |
| } else { | |
| lastpos--; | |
| } | |
| if (level > 0 && changed) { | |
| hb_reset_between(hb, level - 1, pos, lastpos); | |
| } | |
| return changed; | |
| } | |
| void hbitmap_reset(HBitmap *hb, uint64_t start, uint64_t count) | |
| { | |
| /* Compute range in the last layer. */ | |
| uint64_t first; | |
| uint64_t last = start + count - 1; | |
| uint64_t gran = 1ULL << hb->granularity; | |
| if (count == 0) { | |
| return; | |
| } | |
| assert(QEMU_IS_ALIGNED(start, gran)); | |
| assert(QEMU_IS_ALIGNED(count, gran) || (start + count == hb->orig_size)); | |
| trace_hbitmap_reset(hb, start, count, | |
| start >> hb->granularity, last >> hb->granularity); | |
| first = start >> hb->granularity; | |
| last >>= hb->granularity; | |
| assert(last < hb->size); | |
| hb->count -= hb_count_between(hb, first, last); | |
| if (hb_reset_between(hb, HBITMAP_LEVELS - 1, first, last) && | |
| hb->meta) { | |
| hbitmap_set(hb->meta, start, count); | |
| } | |
| } | |
| void hbitmap_reset_all(HBitmap *hb) | |
| { | |
| unsigned int i; | |
| /* Same as hbitmap_alloc() except for memset() instead of malloc() */ | |
| for (i = HBITMAP_LEVELS; --i >= 1; ) { | |
| memset(hb->levels[i], 0, hb->sizes[i] * sizeof(unsigned long)); | |
| } | |
| hb->levels[0][0] = 1UL << (BITS_PER_LONG - 1); | |
| hb->count = 0; | |
| } | |
| bool hbitmap_is_serializable(const HBitmap *hb) | |
| { | |
| /* Every serialized chunk must be aligned to 64 bits so that endianness | |
| * requirements can be fulfilled on both 64 bit and 32 bit hosts. | |
| * We have hbitmap_serialization_align() which converts this | |
| * alignment requirement from bitmap bits to items covered (e.g. sectors). | |
| * That value is: | |
| * 64 << hb->granularity | |
| * Since this value must not exceed UINT64_MAX, hb->granularity must be | |
| * less than 58 (== 64 - 6, where 6 is ld(64), i.e. 1 << 6 == 64). | |
| * | |
| * In order for hbitmap_serialization_align() to always return a | |
| * meaningful value, bitmaps that are to be serialized must have a | |
| * granularity of less than 58. */ | |
| return hb->granularity < 58; | |
| } | |
| bool hbitmap_get(const HBitmap *hb, uint64_t item) | |
| { | |
| /* Compute position and bit in the last layer. */ | |
| uint64_t pos = item >> hb->granularity; | |
| unsigned long bit = 1UL << (pos & (BITS_PER_LONG - 1)); | |
| assert(pos < hb->size); | |
| return (hb->levels[HBITMAP_LEVELS - 1][pos >> BITS_PER_LEVEL] & bit) != 0; | |
| } | |
| uint64_t hbitmap_serialization_align(const HBitmap *hb) | |
| { | |
| assert(hbitmap_is_serializable(hb)); | |
| /* Require at least 64 bit granularity to be safe on both 64 bit and 32 bit | |
| * hosts. */ | |
| return UINT64_C(64) << hb->granularity; | |
| } | |
| /* Start should be aligned to serialization granularity, chunk size should be | |
| * aligned to serialization granularity too, except for last chunk. | |
| */ | |
| static void serialization_chunk(const HBitmap *hb, | |
| uint64_t start, uint64_t count, | |
| unsigned long **first_el, uint64_t *el_count) | |
| { | |
| uint64_t last = start + count - 1; | |
| uint64_t gran = hbitmap_serialization_align(hb); | |
| assert((start & (gran - 1)) == 0); | |
| assert((last >> hb->granularity) < hb->size); | |
| if ((last >> hb->granularity) != hb->size - 1) { | |
| assert((count & (gran - 1)) == 0); | |
| } | |
| start = (start >> hb->granularity) >> BITS_PER_LEVEL; | |
| last = (last >> hb->granularity) >> BITS_PER_LEVEL; | |
| *first_el = &hb->levels[HBITMAP_LEVELS - 1][start]; | |
| *el_count = last - start + 1; | |
| } | |
| uint64_t hbitmap_serialization_size(const HBitmap *hb, | |
| uint64_t start, uint64_t count) | |
| { | |
| uint64_t el_count; | |
| unsigned long *cur; | |
| if (!count) { | |
| return 0; | |
| } | |
| serialization_chunk(hb, start, count, &cur, &el_count); | |
| return el_count * sizeof(unsigned long); | |
| } | |
| void hbitmap_serialize_part(const HBitmap *hb, uint8_t *buf, | |
| uint64_t start, uint64_t count) | |
| { | |
| uint64_t el_count; | |
| unsigned long *cur, *end; | |
| if (!count) { | |
| return; | |
| } | |
| serialization_chunk(hb, start, count, &cur, &el_count); | |
| end = cur + el_count; | |
| while (cur != end) { | |
| unsigned long el = | |
| (BITS_PER_LONG == 32 ? cpu_to_le32(*cur) : cpu_to_le64(*cur)); | |
| memcpy(buf, &el, sizeof(el)); | |
| buf += sizeof(el); | |
| cur++; | |
| } | |
| } | |
| void hbitmap_deserialize_part(HBitmap *hb, uint8_t *buf, | |
| uint64_t start, uint64_t count, | |
| bool finish) | |
| { | |
| uint64_t el_count; | |
| unsigned long *cur, *end; | |
| if (!count) { | |
| return; | |
| } | |
| serialization_chunk(hb, start, count, &cur, &el_count); | |
| end = cur + el_count; | |
| while (cur != end) { | |
| memcpy(cur, buf, sizeof(*cur)); | |
| if (BITS_PER_LONG == 32) { | |
| le32_to_cpus((uint32_t *)cur); | |
| } else { | |
| le64_to_cpus((uint64_t *)cur); | |
| } | |
| buf += sizeof(unsigned long); | |
| cur++; | |
| } | |
| if (finish) { | |
| hbitmap_deserialize_finish(hb); | |
| } | |
| } | |
| void hbitmap_deserialize_zeroes(HBitmap *hb, uint64_t start, uint64_t count, | |
| bool finish) | |
| { | |
| uint64_t el_count; | |
| unsigned long *first; | |
| if (!count) { | |
| return; | |
| } | |
| serialization_chunk(hb, start, count, &first, &el_count); | |
| memset(first, 0, el_count * sizeof(unsigned long)); | |
| if (finish) { | |
| hbitmap_deserialize_finish(hb); | |
| } | |
| } | |
| void hbitmap_deserialize_ones(HBitmap *hb, uint64_t start, uint64_t count, | |
| bool finish) | |
| { | |
| uint64_t el_count; | |
| unsigned long *first; | |
| if (!count) { | |
| return; | |
| } | |
| serialization_chunk(hb, start, count, &first, &el_count); | |
| memset(first, 0xff, el_count * sizeof(unsigned long)); | |
| if (finish) { | |
| hbitmap_deserialize_finish(hb); | |
| } | |
| } | |
| void hbitmap_deserialize_finish(HBitmap *bitmap) | |
| { | |
| int64_t i, size, prev_size; | |
| int lev; | |
| /* restore levels starting from penultimate to zero level, assuming | |
| * that the last level is ok */ | |
| size = MAX((bitmap->size + BITS_PER_LONG - 1) >> BITS_PER_LEVEL, 1); | |
| for (lev = HBITMAP_LEVELS - 1; lev-- > 0; ) { | |
| prev_size = size; | |
| size = MAX((size + BITS_PER_LONG - 1) >> BITS_PER_LEVEL, 1); | |
| memset(bitmap->levels[lev], 0, size * sizeof(unsigned long)); | |
| for (i = 0; i < prev_size; ++i) { | |
| if (bitmap->levels[lev + 1][i]) { | |
| bitmap->levels[lev][i >> BITS_PER_LEVEL] |= | |
| 1UL << (i & (BITS_PER_LONG - 1)); | |
| } | |
| } | |
| } | |
| bitmap->levels[0][0] |= 1UL << (BITS_PER_LONG - 1); | |
| bitmap->count = hb_count_between(bitmap, 0, bitmap->size - 1); | |
| } | |
| void hbitmap_free(HBitmap *hb) | |
| { | |
| unsigned i; | |
| assert(!hb->meta); | |
| for (i = HBITMAP_LEVELS; i-- > 0; ) { | |
| g_free(hb->levels[i]); | |
| } | |
| g_free(hb); | |
| } | |
| HBitmap *hbitmap_alloc(uint64_t size, int granularity) | |
| { | |
| HBitmap *hb = g_new0(struct HBitmap, 1); | |
| unsigned i; | |
| assert(size <= INT64_MAX); | |
| hb->orig_size = size; | |
| assert(granularity >= 0 && granularity < 64); | |
| size = (size + (1ULL << granularity) - 1) >> granularity; | |
| assert(size <= ((uint64_t)1 << HBITMAP_LOG_MAX_SIZE)); | |
| hb->size = size; | |
| hb->granularity = granularity; | |
| for (i = HBITMAP_LEVELS; i-- > 0; ) { | |
| size = MAX((size + BITS_PER_LONG - 1) >> BITS_PER_LEVEL, 1); | |
| hb->sizes[i] = size; | |
| hb->levels[i] = g_new0(unsigned long, size); | |
| } | |
| /* We necessarily have free bits in level 0 due to the definition | |
| * of HBITMAP_LEVELS, so use one for a sentinel. This speeds up | |
| * hbitmap_iter_skip_words. | |
| */ | |
| assert(size == 1); | |
| hb->levels[0][0] |= 1UL << (BITS_PER_LONG - 1); | |
| return hb; | |
| } | |
| void hbitmap_truncate(HBitmap *hb, uint64_t size) | |
| { | |
| bool shrink; | |
| unsigned i; | |
| uint64_t num_elements = size; | |
| uint64_t old; | |
| assert(size <= INT64_MAX); | |
| hb->orig_size = size; | |
| /* Size comes in as logical elements, adjust for granularity. */ | |
| size = (size + (1ULL << hb->granularity) - 1) >> hb->granularity; | |
| assert(size <= ((uint64_t)1 << HBITMAP_LOG_MAX_SIZE)); | |
| shrink = size < hb->size; | |
| /* bit sizes are identical; nothing to do. */ | |
| if (size == hb->size) { | |
| return; | |
| } | |
| /* If we're losing bits, let's clear those bits before we invalidate all of | |
| * our invariants. This helps keep the bitcount consistent, and will prevent | |
| * us from carrying around garbage bits beyond the end of the map. | |
| */ | |
| if (shrink) { | |
| /* Don't clear partial granularity groups; | |
| * start at the first full one. */ | |
| uint64_t start = ROUND_UP(num_elements, UINT64_C(1) << hb->granularity); | |
| uint64_t fix_count = (hb->size << hb->granularity) - start; | |
| assert(fix_count); | |
| hbitmap_reset(hb, start, fix_count); | |
| } | |
| hb->size = size; | |
| for (i = HBITMAP_LEVELS; i-- > 0; ) { | |
| size = MAX(BITS_TO_LONGS(size), 1); | |
| if (hb->sizes[i] == size) { | |
| break; | |
| } | |
| old = hb->sizes[i]; | |
| hb->sizes[i] = size; | |
| hb->levels[i] = g_renew(unsigned long, hb->levels[i], size); | |
| if (!shrink) { | |
| memset(&hb->levels[i][old], 0x00, | |
| (size - old) * sizeof(*hb->levels[i])); | |
| } | |
| } | |
| if (hb->meta) { | |
| hbitmap_truncate(hb->meta, hb->size << hb->granularity); | |
| } | |
| } | |
| /** | |
| * hbitmap_sparse_merge: performs dst = dst | src | |
| * works with differing granularities. | |
| * best used when src is sparsely populated. | |
| */ | |
| static void hbitmap_sparse_merge(HBitmap *dst, const HBitmap *src) | |
| { | |
| int64_t offset; | |
| int64_t count; | |
| for (offset = 0; | |
| hbitmap_next_dirty_area(src, offset, src->orig_size, INT64_MAX, | |
| &offset, &count); | |
| offset += count) | |
| { | |
| hbitmap_set(dst, offset, count); | |
| } | |
| } | |
| /** | |
| * Given HBitmaps A and B, let R := A (BITOR) B. | |
| * Bitmaps A and B will not be modified, | |
| * except when bitmap R is an alias of A or B. | |
| * Bitmaps must have same size. | |
| */ | |
| void hbitmap_merge(const HBitmap *a, const HBitmap *b, HBitmap *result) | |
| { | |
| int i; | |
| uint64_t j; | |
| assert(a->orig_size == result->orig_size); | |
| assert(b->orig_size == result->orig_size); | |
| if ((!hbitmap_count(a) && result == b) || | |
| (!hbitmap_count(b) && result == a)) { | |
| return; | |
| } | |
| if (!hbitmap_count(a) && !hbitmap_count(b)) { | |
| hbitmap_reset_all(result); | |
| return; | |
| } | |
| if (a->granularity != b->granularity) { | |
| if ((a != result) && (b != result)) { | |
| hbitmap_reset_all(result); | |
| } | |
| if (a != result) { | |
| hbitmap_sparse_merge(result, a); | |
| } | |
| if (b != result) { | |
| hbitmap_sparse_merge(result, b); | |
| } | |
| return; | |
| } | |
| /* This merge is O(size), as BITS_PER_LONG and HBITMAP_LEVELS are constant. | |
| * It may be possible to improve running times for sparsely populated maps | |
| * by using hbitmap_iter_next, but this is suboptimal for dense maps. | |
| */ | |
| assert(a->size == b->size); | |
| for (i = HBITMAP_LEVELS - 1; i >= 0; i--) { | |
| for (j = 0; j < a->sizes[i]; j++) { | |
| result->levels[i][j] = a->levels[i][j] | b->levels[i][j]; | |
| } | |
| } | |
| /* Recompute the dirty count */ | |
| result->count = hb_count_between(result, 0, result->size - 1); | |
| } | |
| char *hbitmap_sha256(const HBitmap *bitmap, Error **errp) | |
| { | |
| size_t size = bitmap->sizes[HBITMAP_LEVELS - 1] * sizeof(unsigned long); | |
| char *data = (char *)bitmap->levels[HBITMAP_LEVELS - 1]; | |
| char *hash = NULL; | |
| qcrypto_hash_digest(QCRYPTO_HASH_ALGO_SHA256, data, size, &hash, errp); | |
| return hash; | |
| } |