|  | /* | 
|  | * Gamepad style buttons connected to IRQ/GPIO lines | 
|  | * | 
|  | * Copyright (c) 2007 CodeSourcery. | 
|  | * Written by Paul Brook | 
|  | * | 
|  | * This code is licensed under the GPL. | 
|  | */ | 
|  |  | 
|  | #include "qemu/osdep.h" | 
|  | #include "hw/input/gamepad.h" | 
|  | #include "hw/irq.h" | 
|  | #include "migration/vmstate.h" | 
|  | #include "ui/console.h" | 
|  |  | 
|  | typedef struct { | 
|  | qemu_irq irq; | 
|  | int keycode; | 
|  | uint8_t pressed; | 
|  | } gamepad_button; | 
|  |  | 
|  | typedef struct { | 
|  | gamepad_button *buttons; | 
|  | int num_buttons; | 
|  | int extension; | 
|  | } gamepad_state; | 
|  |  | 
|  | static void stellaris_gamepad_put_key(void * opaque, int keycode) | 
|  | { | 
|  | gamepad_state *s = (gamepad_state *)opaque; | 
|  | int i; | 
|  | int down; | 
|  |  | 
|  | if (keycode == 0xe0 && !s->extension) { | 
|  | s->extension = 0x80; | 
|  | return; | 
|  | } | 
|  |  | 
|  | down = (keycode & 0x80) == 0; | 
|  | keycode = (keycode & 0x7f) | s->extension; | 
|  |  | 
|  | for (i = 0; i < s->num_buttons; i++) { | 
|  | if (s->buttons[i].keycode == keycode | 
|  | && s->buttons[i].pressed != down) { | 
|  | s->buttons[i].pressed = down; | 
|  | qemu_set_irq(s->buttons[i].irq, down); | 
|  | } | 
|  | } | 
|  |  | 
|  | s->extension = 0; | 
|  | } | 
|  |  | 
|  | static const VMStateDescription vmstate_stellaris_button = { | 
|  | .name = "stellaris_button", | 
|  | .version_id = 0, | 
|  | .minimum_version_id = 0, | 
|  | .fields = (VMStateField[]) { | 
|  | VMSTATE_UINT8(pressed, gamepad_button), | 
|  | VMSTATE_END_OF_LIST() | 
|  | } | 
|  | }; | 
|  |  | 
|  | static const VMStateDescription vmstate_stellaris_gamepad = { | 
|  | .name = "stellaris_gamepad", | 
|  | .version_id = 2, | 
|  | .minimum_version_id = 2, | 
|  | .fields = (VMStateField[]) { | 
|  | VMSTATE_INT32(extension, gamepad_state), | 
|  | VMSTATE_STRUCT_VARRAY_POINTER_INT32(buttons, gamepad_state, | 
|  | num_buttons, | 
|  | vmstate_stellaris_button, | 
|  | gamepad_button), | 
|  | VMSTATE_END_OF_LIST() | 
|  | } | 
|  | }; | 
|  |  | 
|  | /* Returns an array of 5 output slots.  */ | 
|  | void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode) | 
|  | { | 
|  | gamepad_state *s; | 
|  | int i; | 
|  |  | 
|  | s = g_new0(gamepad_state, 1); | 
|  | s->buttons = g_new0(gamepad_button, n); | 
|  | for (i = 0; i < n; i++) { | 
|  | s->buttons[i].irq = irq[i]; | 
|  | s->buttons[i].keycode = keycode[i]; | 
|  | } | 
|  | s->num_buttons = n; | 
|  | qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s); | 
|  | vmstate_register(NULL, VMSTATE_INSTANCE_ID_ANY, | 
|  | &vmstate_stellaris_gamepad, s); | 
|  | } |