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a58614391d52ef8240071c1db5db6aceaf66a3ea
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ui
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shader
/
texture-blit.vert
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#version 300 es
in
vec2 in_position
;
out
vec2 ex_tex_coord
;
void
main
(
void
)
{
gl_Position
=
vec4
(
in_position
,
0.0
,
1.0
);
ex_tex_coord
=
vec2
(
1.0
+
in_position
.
x
,
1.0
-
in_position
.
y
)
*
0.5
;
}