|  |  | 
|  | ======================================= | 
|  | Reset in QEMU: the Resettable interface | 
|  | ======================================= | 
|  |  | 
|  | The reset of qemu objects is handled using the resettable interface declared | 
|  | in ``include/hw/resettable.h``. | 
|  |  | 
|  | This interface allows objects to be grouped (on a tree basis); so that the | 
|  | whole group can be reset consistently. Each individual member object does not | 
|  | have to care about others; in particular, problems of order (which object is | 
|  | reset first) are addressed. | 
|  |  | 
|  | As of now DeviceClass and BusClass implement this interface. | 
|  |  | 
|  |  | 
|  | Triggering reset | 
|  | ---------------- | 
|  |  | 
|  | This section documents the APIs which "users" of a resettable object should use | 
|  | to control it. All resettable control functions must be called while holding | 
|  | the iothread lock. | 
|  |  | 
|  | You can apply a reset to an object using ``resettable_assert_reset()``. You need | 
|  | to call ``resettable_release_reset()`` to release the object from reset. To | 
|  | instantly reset an object, without keeping it in reset state, just call | 
|  | ``resettable_reset()``. These functions take two parameters: a pointer to the | 
|  | object to reset and a reset type. | 
|  |  | 
|  | Several types of reset will be supported. For now only cold reset is defined; | 
|  | others may be added later. The Resettable interface handles reset types with an | 
|  | enum: | 
|  |  | 
|  | ``RESET_TYPE_COLD`` | 
|  | Cold reset is supported by every resettable object. In QEMU, it means we reset | 
|  | to the initial state corresponding to the start of QEMU; this might differ | 
|  | from what is a real hardware cold reset. It differs from other resets (like | 
|  | warm or bus resets) which may keep certain parts untouched. | 
|  |  | 
|  | Calling ``resettable_reset()`` is equivalent to calling | 
|  | ``resettable_assert_reset()`` then ``resettable_release_reset()``. It is | 
|  | possible to interleave multiple calls to these three functions. There may | 
|  | be several reset sources/controllers of a given object. The interface handles | 
|  | everything and the different reset controllers do not need to know anything | 
|  | about each others. The object will leave reset state only when each other | 
|  | controllers end their reset operation. This point is handled internally by | 
|  | maintaining a count of in-progress resets; it is crucial to call | 
|  | ``resettable_release_reset()`` one time and only one time per | 
|  | ``resettable_assert_reset()`` call. | 
|  |  | 
|  | For now migration of a device or bus in reset is not supported. Care must be | 
|  | taken not to delay ``resettable_release_reset()`` after its | 
|  | ``resettable_assert_reset()`` counterpart. | 
|  |  | 
|  | Note that, since resettable is an interface, the API takes a simple Object as | 
|  | parameter. Still, it is a programming error to call a resettable function on a | 
|  | non-resettable object and it will trigger a run time assert error. Since most | 
|  | calls to resettable interface are done through base class functions, such an | 
|  | error is not likely to happen. | 
|  |  | 
|  | For Devices and Buses, the following helper functions exist: | 
|  |  | 
|  | - ``device_cold_reset()`` | 
|  | - ``bus_cold_reset()`` | 
|  |  | 
|  | These are simple wrappers around resettable_reset() function; they only cast the | 
|  | Device or Bus into an Object and pass the cold reset type. When possible | 
|  | prefer to use these functions instead of ``resettable_reset()``. | 
|  |  | 
|  | Device and bus functions co-exist because there can be semantic differences | 
|  | between resetting a bus and resetting the controller bridge which owns it. | 
|  | For example, consider a SCSI controller. Resetting the controller puts all | 
|  | its registers back to what reset state was as well as reset everything on the | 
|  | SCSI bus, whereas resetting just the SCSI bus only resets everything that's on | 
|  | it but not the controller. | 
|  |  | 
|  |  | 
|  | Multi-phase mechanism | 
|  | --------------------- | 
|  |  | 
|  | This section documents the internals of the resettable interface. | 
|  |  | 
|  | The resettable interface uses a multi-phase system to relieve objects and | 
|  | machines from reset ordering problems. To address this, the reset operation | 
|  | of an object is split into three well defined phases. | 
|  |  | 
|  | When resetting several objects (for example the whole machine at simulation | 
|  | startup), all first phases of all objects are executed, then all second phases | 
|  | and then all third phases. | 
|  |  | 
|  | The three phases are: | 
|  |  | 
|  | 1. The **enter** phase is executed when the object enters reset. It resets only | 
|  | local state of the object; it must not do anything that has a side-effect | 
|  | on other objects, such as raising or lowering a qemu_irq line or reading or | 
|  | writing guest memory. | 
|  |  | 
|  | 2. The **hold** phase is executed for entry into reset, once every object in the | 
|  | group which is being reset has had its *enter* phase executed. At this point | 
|  | devices can do actions that affect other objects. | 
|  |  | 
|  | 3. The **exit** phase is executed when the object leaves the reset state. | 
|  | Actions affecting other objects are permitted. | 
|  |  | 
|  | As said in previous section, the interface maintains a count of reset. This | 
|  | count is used to ensure phases are executed only when required. *enter* and | 
|  | *hold* phases are executed only when asserting reset for the first time | 
|  | (if an object is already in reset state when calling | 
|  | ``resettable_assert_reset()`` or ``resettable_reset()``, they are not | 
|  | executed). | 
|  | The *exit* phase is executed only when the last reset operation ends. Therefore | 
|  | the object does not need to care how many of reset controllers it has and how | 
|  | many of them have started a reset. | 
|  |  | 
|  |  | 
|  | Handling reset in a resettable object | 
|  | ------------------------------------- | 
|  |  | 
|  | This section documents the APIs that an implementation of a resettable object | 
|  | must provide and what functions it has access to. It is intended for people | 
|  | who want to implement or convert a class which has the resettable interface; | 
|  | for example when specializing an existing device or bus. | 
|  |  | 
|  | Methods to implement | 
|  | .................... | 
|  |  | 
|  | Three methods should be defined or left empty. Each method corresponds to a | 
|  | phase of the reset; they are name ``phases.enter()``, ``phases.hold()`` and | 
|  | ``phases.exit()``. They all take the object as parameter. The *enter* method | 
|  | also take the reset type as second parameter. | 
|  |  | 
|  | When extending an existing class, these methods may need to be extended too. | 
|  | The ``resettable_class_set_parent_phases()`` class function may be used to | 
|  | backup parent class methods. | 
|  |  | 
|  | Here follows an example to implement reset for a Device which sets an IO while | 
|  | in reset. | 
|  |  | 
|  | :: | 
|  |  | 
|  | static void mydev_reset_enter(Object *obj, ResetType type) | 
|  | { | 
|  | MyDevClass *myclass = MYDEV_GET_CLASS(obj); | 
|  | MyDevState *mydev = MYDEV(obj); | 
|  | /* call parent class enter phase */ | 
|  | if (myclass->parent_phases.enter) { | 
|  | myclass->parent_phases.enter(obj, type); | 
|  | } | 
|  | /* initialize local state only */ | 
|  | mydev->var = 0; | 
|  | } | 
|  |  | 
|  | static void mydev_reset_hold(Object *obj) | 
|  | { | 
|  | MyDevClass *myclass = MYDEV_GET_CLASS(obj); | 
|  | MyDevState *mydev = MYDEV(obj); | 
|  | /* call parent class hold phase */ | 
|  | if (myclass->parent_phases.hold) { | 
|  | myclass->parent_phases.hold(obj); | 
|  | } | 
|  | /* set an IO */ | 
|  | qemu_set_irq(mydev->irq, 1); | 
|  | } | 
|  |  | 
|  | static void mydev_reset_exit(Object *obj) | 
|  | { | 
|  | MyDevClass *myclass = MYDEV_GET_CLASS(obj); | 
|  | MyDevState *mydev = MYDEV(obj); | 
|  | /* call parent class exit phase */ | 
|  | if (myclass->parent_phases.exit) { | 
|  | myclass->parent_phases.exit(obj); | 
|  | } | 
|  | /* clear an IO */ | 
|  | qemu_set_irq(mydev->irq, 0); | 
|  | } | 
|  |  | 
|  | typedef struct MyDevClass { | 
|  | MyParentClass parent_class; | 
|  | /* to store eventual parent reset methods */ | 
|  | ResettablePhases parent_phases; | 
|  | } MyDevClass; | 
|  |  | 
|  | static void mydev_class_init(ObjectClass *class, void *data) | 
|  | { | 
|  | MyDevClass *myclass = MYDEV_CLASS(class); | 
|  | ResettableClass *rc = RESETTABLE_CLASS(class); | 
|  | resettable_class_set_parent_phases(rc, | 
|  | mydev_reset_enter, | 
|  | mydev_reset_hold, | 
|  | mydev_reset_exit, | 
|  | &myclass->parent_phases); | 
|  | } | 
|  |  | 
|  | In the above example, we override all three phases. It is possible to override | 
|  | only some of them by passing NULL instead of a function pointer to | 
|  | ``resettable_class_set_parent_phases()``. For example, the following will | 
|  | only override the *enter* phase and leave *hold* and *exit* untouched:: | 
|  |  | 
|  | resettable_class_set_parent_phases(rc, mydev_reset_enter, NULL, NULL, | 
|  | &myclass->parent_phases); | 
|  |  | 
|  | This is equivalent to providing a trivial implementation of the hold and exit | 
|  | phases which does nothing but call the parent class's implementation of the | 
|  | phase. | 
|  |  | 
|  | Polling the reset state | 
|  | ....................... | 
|  |  | 
|  | Resettable interface provides the ``resettable_is_in_reset()`` function. | 
|  | This function returns true if the object parameter is currently under reset. | 
|  |  | 
|  | An object is under reset from the beginning of the *enter* phase (before | 
|  | either its children or its own enter method is called) to the *exit* | 
|  | phase. During *enter* and *hold* phase only, the function will return that the | 
|  | object is in reset. The state is changed after the *exit* is propagated to | 
|  | its children and just before calling the object's own *exit* method. | 
|  |  | 
|  | This function may be used if the object behavior has to be adapted | 
|  | while in reset state. For example if a device has an irq input, | 
|  | it will probably need to ignore it while in reset; then it can for | 
|  | example check the reset state at the beginning of the irq callback. | 
|  |  | 
|  | Note that until migration of the reset state is supported, an object | 
|  | should not be left in reset. So apart from being currently executing | 
|  | one of the reset phases, the only cases when this function will return | 
|  | true is if an external interaction (like changing an io) is made during | 
|  | *hold* or *exit* phase of another object in the same reset group. | 
|  |  | 
|  | Helpers ``device_is_in_reset()`` and ``bus_is_in_reset()`` are also provided | 
|  | for devices and buses and should be preferred. | 
|  |  | 
|  |  | 
|  | Base class handling of reset | 
|  | ---------------------------- | 
|  |  | 
|  | This section documents parts of the reset mechanism that you only need to know | 
|  | about if you are extending it to work with a new base class other than | 
|  | DeviceClass or BusClass, or maintaining the existing code in those classes. Most | 
|  | people can ignore it. | 
|  |  | 
|  | Methods to implement | 
|  | .................... | 
|  |  | 
|  | There are two other methods that need to exist in a class implementing the | 
|  | interface: ``get_state()`` and ``child_foreach()``. | 
|  |  | 
|  | ``get_state()`` is simple. *resettable* is an interface and, as a consequence, | 
|  | does not have any class state structure. But in order to factorize the code, we | 
|  | need one. This method must return a pointer to ``ResettableState`` structure. | 
|  | The structure must be allocated by the base class; preferably it should be | 
|  | located inside the object instance structure. | 
|  |  | 
|  | ``child_foreach()`` is more complex. It should execute the given callback on | 
|  | every reset child of the given resettable object. All children must be | 
|  | resettable too. Additional parameters (a reset type and an opaque pointer) must | 
|  | be passed to the callback too. | 
|  |  | 
|  | In ``DeviceClass`` and ``BusClass`` the ``ResettableState`` is located | 
|  | ``DeviceState`` and ``BusState`` structure. ``child_foreach()`` is implemented | 
|  | to follow the bus hierarchy; for a bus, it calls the function on every child | 
|  | device; for a device, it calls the function on every bus child. When we reset | 
|  | the main system bus, we reset the whole machine bus tree. | 
|  |  | 
|  | Changing a resettable parent | 
|  | ............................ | 
|  |  | 
|  | One thing which should be taken care of by the base class is handling reset | 
|  | hierarchy changes. | 
|  |  | 
|  | The reset hierarchy is supposed to be static and built during machine creation. | 
|  | But there are actually some exceptions. To cope with this, the resettable API | 
|  | provides ``resettable_change_parent()``. This function allows to set, update or | 
|  | remove the parent of a resettable object after machine creation is done. As | 
|  | parameters, it takes the object being moved, the old parent if any and the new | 
|  | parent if any. | 
|  |  | 
|  | This function can be used at any time when not in a reset operation. During | 
|  | a reset operation it must be used only in *hold* phase. Using it in *enter* or | 
|  | *exit* phase is an error. | 
|  | Also it should not be used during machine creation, although it is harmless to | 
|  | do so: the function is a no-op as long as old and new parent are NULL or not | 
|  | in reset. | 
|  |  | 
|  | There is currently 2 cases where this function is used: | 
|  |  | 
|  | 1. *device hotplug*; it means a new device is introduced on a live bus. | 
|  |  | 
|  | 2. *hot bus change*; it means an existing live device is added, moved or | 
|  | removed in the bus hierarchy. At the moment, it occurs only in the raspi | 
|  | machines for changing the sdbus used by sd card. |