Sign in
qemu
/
qemu
/
8a69613e9ccac6c9eb97fb969348284469fd9395
/
.
/
ui
/
shader
/
texture-blit.vert
blob: fb48d7066541dd869d19adb4f829aeef330eabba [
file
] [
log
] [
blame
]
#version 300 es
in
vec2 in_position
;
out
vec2 ex_tex_coord
;
void
main
(
void
)
{
gl_Position
=
vec4
(
in_position
,
0.0
,
1.0
);
ex_tex_coord
=
vec2
(
1.0
+
in_position
.
x
,
1.0
-
in_position
.
y
)
*
0.5
;
}