blob: 8ed95a46b66e146390220278719894f52a1db472 [file] [log] [blame]
#version 300 es
uniform sampler2D image;
in mediump vec2 ex_tex_coord;
out mediump vec4 out_frag_color;
void main(void) {
out_frag_color = texture(image, ex_tex_coord);
}