| /* |
| * QEMU TCG Single Threaded vCPUs implementation |
| * |
| * Copyright (c) 2003-2008 Fabrice Bellard |
| * Copyright (c) 2014 Red Hat Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a copy |
| * of this software and associated documentation files (the "Software"), to deal |
| * in the Software without restriction, including without limitation the rights |
| * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| * copies of the Software, and to permit persons to whom the Software is |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included in |
| * all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| * THE SOFTWARE. |
| */ |
| |
| #include "qemu/osdep.h" |
| #include "qemu/lockable.h" |
| #include "sysemu/tcg.h" |
| #include "sysemu/replay.h" |
| #include "sysemu/cpu-timers.h" |
| #include "qemu/main-loop.h" |
| #include "qemu/notify.h" |
| #include "qemu/guest-random.h" |
| #include "exec/exec-all.h" |
| #include "tcg/startup.h" |
| #include "tcg-accel-ops.h" |
| #include "tcg-accel-ops-rr.h" |
| #include "tcg-accel-ops-icount.h" |
| |
| /* Kick all RR vCPUs */ |
| void rr_kick_vcpu_thread(CPUState *unused) |
| { |
| CPUState *cpu; |
| |
| CPU_FOREACH(cpu) { |
| cpu_exit(cpu); |
| }; |
| } |
| |
| /* |
| * TCG vCPU kick timer |
| * |
| * The kick timer is responsible for moving single threaded vCPU |
| * emulation on to the next vCPU. If more than one vCPU is running a |
| * timer event we force a cpu->exit so the next vCPU can get |
| * scheduled. |
| * |
| * The timer is removed if all vCPUs are idle and restarted again once |
| * idleness is complete. |
| */ |
| |
| static QEMUTimer *rr_kick_vcpu_timer; |
| static CPUState *rr_current_cpu; |
| |
| static inline int64_t rr_next_kick_time(void) |
| { |
| return qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + TCG_KICK_PERIOD; |
| } |
| |
| /* Kick the currently round-robin scheduled vCPU to next */ |
| static void rr_kick_next_cpu(void) |
| { |
| CPUState *cpu; |
| do { |
| cpu = qatomic_read(&rr_current_cpu); |
| if (cpu) { |
| cpu_exit(cpu); |
| } |
| /* Finish kicking this cpu before reading again. */ |
| smp_mb(); |
| } while (cpu != qatomic_read(&rr_current_cpu)); |
| } |
| |
| static void rr_kick_thread(void *opaque) |
| { |
| timer_mod(rr_kick_vcpu_timer, rr_next_kick_time()); |
| rr_kick_next_cpu(); |
| } |
| |
| static void rr_start_kick_timer(void) |
| { |
| if (!rr_kick_vcpu_timer && CPU_NEXT(first_cpu)) { |
| rr_kick_vcpu_timer = timer_new_ns(QEMU_CLOCK_VIRTUAL, |
| rr_kick_thread, NULL); |
| } |
| if (rr_kick_vcpu_timer && !timer_pending(rr_kick_vcpu_timer)) { |
| timer_mod(rr_kick_vcpu_timer, rr_next_kick_time()); |
| } |
| } |
| |
| static void rr_stop_kick_timer(void) |
| { |
| if (rr_kick_vcpu_timer && timer_pending(rr_kick_vcpu_timer)) { |
| timer_del(rr_kick_vcpu_timer); |
| } |
| } |
| |
| static void rr_wait_io_event(void) |
| { |
| CPUState *cpu; |
| |
| while (all_cpu_threads_idle() && replay_can_wait()) { |
| rr_stop_kick_timer(); |
| qemu_cond_wait_bql(first_cpu->halt_cond); |
| } |
| |
| rr_start_kick_timer(); |
| |
| CPU_FOREACH(cpu) { |
| qemu_wait_io_event_common(cpu); |
| } |
| } |
| |
| /* |
| * Destroy any remaining vCPUs which have been unplugged and have |
| * finished running |
| */ |
| static void rr_deal_with_unplugged_cpus(void) |
| { |
| CPUState *cpu; |
| |
| CPU_FOREACH(cpu) { |
| if (cpu->unplug && !cpu_can_run(cpu)) { |
| tcg_cpu_destroy(cpu); |
| break; |
| } |
| } |
| } |
| |
| static void rr_force_rcu(Notifier *notify, void *data) |
| { |
| rr_kick_next_cpu(); |
| } |
| |
| /* |
| * Calculate the number of CPUs that we will process in a single iteration of |
| * the main CPU thread loop so that we can fairly distribute the instruction |
| * count across CPUs. |
| * |
| * The CPU count is cached based on the CPU list generation ID to avoid |
| * iterating the list every time. |
| */ |
| static int rr_cpu_count(void) |
| { |
| static unsigned int last_gen_id = ~0; |
| static int cpu_count; |
| CPUState *cpu; |
| |
| QEMU_LOCK_GUARD(&qemu_cpu_list_lock); |
| |
| if (cpu_list_generation_id_get() != last_gen_id) { |
| cpu_count = 0; |
| CPU_FOREACH(cpu) { |
| ++cpu_count; |
| } |
| last_gen_id = cpu_list_generation_id_get(); |
| } |
| |
| return cpu_count; |
| } |
| |
| /* |
| * In the single-threaded case each vCPU is simulated in turn. If |
| * there is more than a single vCPU we create a simple timer to kick |
| * the vCPU and ensure we don't get stuck in a tight loop in one vCPU. |
| * This is done explicitly rather than relying on side-effects |
| * elsewhere. |
| */ |
| |
| static void *rr_cpu_thread_fn(void *arg) |
| { |
| Notifier force_rcu; |
| CPUState *cpu = arg; |
| |
| assert(tcg_enabled()); |
| rcu_register_thread(); |
| force_rcu.notify = rr_force_rcu; |
| rcu_add_force_rcu_notifier(&force_rcu); |
| tcg_register_thread(); |
| |
| bql_lock(); |
| qemu_thread_get_self(cpu->thread); |
| |
| cpu->thread_id = qemu_get_thread_id(); |
| cpu->neg.can_do_io = true; |
| cpu_thread_signal_created(cpu); |
| qemu_guest_random_seed_thread_part2(cpu->random_seed); |
| |
| /* wait for initial kick-off after machine start */ |
| while (first_cpu->stopped) { |
| qemu_cond_wait_bql(first_cpu->halt_cond); |
| |
| /* process any pending work */ |
| CPU_FOREACH(cpu) { |
| current_cpu = cpu; |
| qemu_wait_io_event_common(cpu); |
| } |
| } |
| |
| rr_start_kick_timer(); |
| |
| cpu = first_cpu; |
| |
| /* process any pending work */ |
| cpu->exit_request = 1; |
| |
| while (1) { |
| /* Only used for icount_enabled() */ |
| int64_t cpu_budget = 0; |
| |
| bql_unlock(); |
| replay_mutex_lock(); |
| bql_lock(); |
| |
| if (icount_enabled()) { |
| int cpu_count = rr_cpu_count(); |
| |
| /* Account partial waits to QEMU_CLOCK_VIRTUAL. */ |
| icount_account_warp_timer(); |
| /* |
| * Run the timers here. This is much more efficient than |
| * waking up the I/O thread and waiting for completion. |
| */ |
| icount_handle_deadline(); |
| |
| cpu_budget = icount_percpu_budget(cpu_count); |
| } |
| |
| replay_mutex_unlock(); |
| |
| if (!cpu) { |
| cpu = first_cpu; |
| } |
| |
| while (cpu && cpu_work_list_empty(cpu) && !cpu->exit_request) { |
| /* Store rr_current_cpu before evaluating cpu_can_run(). */ |
| qatomic_set_mb(&rr_current_cpu, cpu); |
| |
| current_cpu = cpu; |
| |
| qemu_clock_enable(QEMU_CLOCK_VIRTUAL, |
| (cpu->singlestep_enabled & SSTEP_NOTIMER) == 0); |
| |
| if (cpu_can_run(cpu)) { |
| int r; |
| |
| bql_unlock(); |
| if (icount_enabled()) { |
| icount_prepare_for_run(cpu, cpu_budget); |
| } |
| r = tcg_cpu_exec(cpu); |
| if (icount_enabled()) { |
| icount_process_data(cpu); |
| } |
| bql_lock(); |
| |
| if (r == EXCP_DEBUG) { |
| cpu_handle_guest_debug(cpu); |
| break; |
| } else if (r == EXCP_ATOMIC) { |
| bql_unlock(); |
| cpu_exec_step_atomic(cpu); |
| bql_lock(); |
| break; |
| } |
| } else if (cpu->stop) { |
| if (cpu->unplug) { |
| cpu = CPU_NEXT(cpu); |
| } |
| break; |
| } |
| |
| cpu = CPU_NEXT(cpu); |
| } /* while (cpu && !cpu->exit_request).. */ |
| |
| /* Does not need a memory barrier because a spurious wakeup is okay. */ |
| qatomic_set(&rr_current_cpu, NULL); |
| |
| if (cpu && cpu->exit_request) { |
| qatomic_set_mb(&cpu->exit_request, 0); |
| } |
| |
| if (icount_enabled() && all_cpu_threads_idle()) { |
| /* |
| * When all cpus are sleeping (e.g in WFI), to avoid a deadlock |
| * in the main_loop, wake it up in order to start the warp timer. |
| */ |
| qemu_notify_event(); |
| } |
| |
| rr_wait_io_event(); |
| rr_deal_with_unplugged_cpus(); |
| } |
| |
| rcu_remove_force_rcu_notifier(&force_rcu); |
| rcu_unregister_thread(); |
| return NULL; |
| } |
| |
| void rr_start_vcpu_thread(CPUState *cpu) |
| { |
| char thread_name[VCPU_THREAD_NAME_SIZE]; |
| static QemuCond *single_tcg_halt_cond; |
| static QemuThread *single_tcg_cpu_thread; |
| |
| g_assert(tcg_enabled()); |
| tcg_cpu_init_cflags(cpu, false); |
| |
| if (!single_tcg_cpu_thread) { |
| single_tcg_halt_cond = cpu->halt_cond; |
| single_tcg_cpu_thread = cpu->thread; |
| |
| /* share a single thread for all cpus with TCG */ |
| snprintf(thread_name, VCPU_THREAD_NAME_SIZE, "ALL CPUs/TCG"); |
| qemu_thread_create(cpu->thread, thread_name, |
| rr_cpu_thread_fn, |
| cpu, QEMU_THREAD_JOINABLE); |
| } else { |
| /* we share the thread, dump spare data */ |
| g_free(cpu->thread); |
| qemu_cond_destroy(cpu->halt_cond); |
| cpu->thread = single_tcg_cpu_thread; |
| cpu->halt_cond = single_tcg_halt_cond; |
| |
| /* copy the stuff done at start of rr_cpu_thread_fn */ |
| cpu->thread_id = first_cpu->thread_id; |
| cpu->neg.can_do_io = 1; |
| cpu->created = true; |
| } |
| } |