| = Migration = |
| |
| QEMU has code to load/save the state of the guest that it is running. |
| These are two complementary operations. Saving the state just does |
| that, saves the state for each device that the guest is running. |
| Restoring a guest is just the opposite operation: we need to load the |
| state of each device. |
| |
| For this to work, QEMU has to be launched with the same arguments the |
| two times. I.e. it can only restore the state in one guest that has |
| the same devices that the one it was saved (this last requirement can |
| be relaxed a bit, but for now we can consider that configuration has |
| to be exactly the same). |
| |
| Once that we are able to save/restore a guest, a new functionality is |
| requested: migration. This means that QEMU is able to start in one |
| machine and being "migrated" to another machine. I.e. being moved to |
| another machine. |
| |
| Next was the "live migration" functionality. This is important |
| because some guests run with a lot of state (specially RAM), and it |
| can take a while to move all state from one machine to another. Live |
| migration allows the guest to continue running while the state is |
| transferred. Only while the last part of the state is transferred has |
| the guest to be stopped. Typically the time that the guest is |
| unresponsive during live migration is the low hundred of milliseconds |
| (notice that this depends on a lot of things). |
| |
| === Types of migration === |
| |
| Now that we have talked about live migration, there are several ways |
| to do migration: |
| |
| - tcp migration: do the migration using tcp sockets |
| - unix migration: do the migration using unix sockets |
| - exec migration: do the migration using the stdin/stdout through a process. |
| - fd migration: do the migration using an file descriptor that is |
| passed to QEMU. QEMU doesn't care how this file descriptor is opened. |
| |
| All these four migration protocols use the same infrastructure to |
| save/restore state devices. This infrastructure is shared with the |
| savevm/loadvm functionality. |
| |
| === State Live Migration == |
| |
| This is used for RAM and block devices. It is not yet ported to vmstate. |
| <Fill more information here> |
| |
| === What is the common infrastructure === |
| |
| QEMU uses a QEMUFile abstraction to be able to do migration. Any type |
| of migration that wants to use QEMU infrastructure has to create a |
| QEMUFile with: |
| |
| QEMUFile *qemu_fopen_ops(void *opaque, |
| QEMUFilePutBufferFunc *put_buffer, |
| QEMUFileGetBufferFunc *get_buffer, |
| QEMUFileCloseFunc *close); |
| |
| The functions have the following functionality: |
| |
| This function writes a chunk of data to a file at the given position. |
| The pos argument can be ignored if the file is only used for |
| streaming. The handler should try to write all of the data it can. |
| |
| typedef int (QEMUFilePutBufferFunc)(void *opaque, const uint8_t *buf, |
| int64_t pos, int size); |
| |
| Read a chunk of data from a file at the given position. The pos argument |
| can be ignored if the file is only be used for streaming. The number of |
| bytes actually read should be returned. |
| |
| typedef int (QEMUFileGetBufferFunc)(void *opaque, uint8_t *buf, |
| int64_t pos, int size); |
| |
| Close a file and return an error code. |
| |
| typedef int (QEMUFileCloseFunc)(void *opaque); |
| |
| You can use any internal state that you need using the opaque void * |
| pointer that is passed to all functions. |
| |
| The important functions for us are put_buffer()/get_buffer() that |
| allow to write/read a buffer into the QEMUFile. |
| |
| === How to save the state of one device == |
| |
| The state of a device is saved using intermediate buffers. There are |
| some helper functions to assist this saving. |
| |
| There is a new concept that we have to explain here: device state |
| version. When we migrate a device, we save/load the state as a series |
| of fields. Some times, due to bugs or new functionality, we need to |
| change the state to store more/different information. We use the |
| version to identify each time that we do a change. Each version is |
| associated with a series of fields saved. The save_state always saves |
| the state as the newer version. But load_state sometimes is able to |
| load state from an older version. |
| |
| === Legacy way === |
| |
| This way is going to disappear as soon as all current users are ported to VMSTATE. |
| |
| Each device has to register two functions, one to save the state and |
| another to load the state back. |
| |
| int register_savevm(DeviceState *dev, |
| const char *idstr, |
| int instance_id, |
| int version_id, |
| SaveStateHandler *save_state, |
| LoadStateHandler *load_state, |
| void *opaque); |
| |
| typedef void SaveStateHandler(QEMUFile *f, void *opaque); |
| typedef int LoadStateHandler(QEMUFile *f, void *opaque, int version_id); |
| |
| The important functions for the device state format are the save_state |
| and load_state. Notice that load_state receives a version_id |
| parameter to know what state format is receiving. save_state doesn't |
| have a version_id parameter because it always uses the latest version. |
| |
| === VMState === |
| |
| The legacy way of saving/loading state of the device had the problem |
| that we have to maintain two functions in sync. If we did one change |
| in one of them and not in the other, we would get a failed migration. |
| |
| VMState changed the way that state is saved/loaded. Instead of using |
| a function to save the state and another to load it, it was changed to |
| a declarative way of what the state consisted of. Now VMState is able |
| to interpret that definition to be able to load/save the state. As |
| the state is declared only once, it can't go out of sync in the |
| save/load functions. |
| |
| An example (from hw/pckbd.c) |
| |
| static const VMStateDescription vmstate_kbd = { |
| .name = "pckbd", |
| .version_id = 3, |
| .minimum_version_id = 3, |
| .minimum_version_id_old = 3, |
| .fields = (VMStateField []) { |
| VMSTATE_UINT8(write_cmd, KBDState), |
| VMSTATE_UINT8(status, KBDState), |
| VMSTATE_UINT8(mode, KBDState), |
| VMSTATE_UINT8(pending, KBDState), |
| VMSTATE_END_OF_LIST() |
| } |
| }; |
| |
| We are declaring the state with name "pckbd". |
| The version_id is 3, and the fields are 4 uint8_t in a KBDState structure. |
| We registered this with: |
| |
| vmstate_register(NULL, 0, &vmstate_kbd, s); |
| |
| Note: talk about how vmstate <-> qdev interact, and what the instance ids mean. |
| |
| You can search for VMSTATE_* macros for lots of types used in QEMU in |
| hw/hw.h. |
| |
| === More about versions == |
| |
| You can see that there are several version fields: |
| |
| - version_id: the maximum version_id supported by VMState for that device. |
| - minimum_version_id: the minimum version_id that VMState is able to understand |
| for that device. |
| - minimum_version_id_old: For devices that were not able to port to vmstate, we can |
| assign a function that knows how to read this old state. |
| |
| So, VMState is able to read versions from minimum_version_id to |
| version_id. And the function load_state_old() is able to load state |
| from minimum_version_id_old to minimum_version_id. This function is |
| deprecated and will be removed when no more users are left. |
| |
| === Massaging functions === |
| |
| Sometimes, it is not enough to be able to save the state directly |
| from one structure, we need to fill the correct values there. One |
| example is when we are using kvm. Before saving the cpu state, we |
| need to ask kvm to copy to QEMU the state that it is using. And the |
| opposite when we are loading the state, we need a way to tell kvm to |
| load the state for the cpu that we have just loaded from the QEMUFile. |
| |
| The functions to do that are inside a vmstate definition, and are called: |
| |
| - int (*pre_load)(void *opaque); |
| |
| This function is called before we load the state of one device. |
| |
| - int (*post_load)(void *opaque, int version_id); |
| |
| This function is called after we load the state of one device. |
| |
| - void (*pre_save)(void *opaque); |
| |
| This function is called before we save the state of one device. |
| |
| Example: You can look at hpet.c, that uses the three function to |
| massage the state that is transferred. |
| |
| If you use memory API functions that update memory layout outside |
| initialization (i.e., in response to a guest action), this is a strong |
| indication that you need to call these functions in a post_load callback. |
| Examples of such memory API functions are: |
| |
| - memory_region_add_subregion() |
| - memory_region_del_subregion() |
| - memory_region_set_readonly() |
| - memory_region_set_enabled() |
| - memory_region_set_address() |
| - memory_region_set_alias_offset() |
| |
| === Subsections === |
| |
| The use of version_id allows to be able to migrate from older versions |
| to newer versions of a device. But not the other way around. This |
| makes very complicated to fix bugs in stable branches. If we need to |
| add anything to the state to fix a bug, we have to disable migration |
| to older versions that don't have that bug-fix (i.e. a new field). |
| |
| But sometimes, that bug-fix is only needed sometimes, not always. For |
| instance, if the device is in the middle of a DMA operation, it is |
| using a specific functionality, .... |
| |
| It is impossible to create a way to make migration from any version to |
| any other version to work. But we can do better than only allowing |
| migration from older versions no newer ones. For that fields that are |
| only needed sometimes, we add the idea of subsections. A subsection |
| is "like" a device vmstate, but with a particularity, it has a Boolean |
| function that tells if that values are needed to be sent or not. If |
| this functions returns false, the subsection is not sent. |
| |
| On the receiving side, if we found a subsection for a device that we |
| don't understand, we just fail the migration. If we understand all |
| the subsections, then we load the state with success. |
| |
| One important note is that the post_load() function is called "after" |
| loading all subsections, because a newer subsection could change same |
| value that it uses. |
| |
| Example: |
| |
| static bool ide_drive_pio_state_needed(void *opaque) |
| { |
| IDEState *s = opaque; |
| |
| return (s->status & DRQ_STAT) != 0; |
| } |
| |
| const VMStateDescription vmstate_ide_drive_pio_state = { |
| .name = "ide_drive/pio_state", |
| .version_id = 1, |
| .minimum_version_id = 1, |
| .minimum_version_id_old = 1, |
| .pre_save = ide_drive_pio_pre_save, |
| .post_load = ide_drive_pio_post_load, |
| .fields = (VMStateField []) { |
| VMSTATE_INT32(req_nb_sectors, IDEState), |
| VMSTATE_VARRAY_INT32(io_buffer, IDEState, io_buffer_total_len, 1, |
| vmstate_info_uint8, uint8_t), |
| VMSTATE_INT32(cur_io_buffer_offset, IDEState), |
| VMSTATE_INT32(cur_io_buffer_len, IDEState), |
| VMSTATE_UINT8(end_transfer_fn_idx, IDEState), |
| VMSTATE_INT32(elementary_transfer_size, IDEState), |
| VMSTATE_INT32(packet_transfer_size, IDEState), |
| VMSTATE_END_OF_LIST() |
| } |
| }; |
| |
| const VMStateDescription vmstate_ide_drive = { |
| .name = "ide_drive", |
| .version_id = 3, |
| .minimum_version_id = 0, |
| .minimum_version_id_old = 0, |
| .post_load = ide_drive_post_load, |
| .fields = (VMStateField []) { |
| .... several fields .... |
| VMSTATE_END_OF_LIST() |
| }, |
| .subsections = (VMStateSubsection []) { |
| { |
| .vmsd = &vmstate_ide_drive_pio_state, |
| .needed = ide_drive_pio_state_needed, |
| }, { |
| /* empty */ |
| } |
| } |
| }; |
| |
| Here we have a subsection for the pio state. We only need to |
| save/send this state when we are in the middle of a pio operation |
| (that is what ide_drive_pio_state_needed() checks). If DRQ_STAT is |
| not enabled, the values on that fields are garbage and don't need to |
| be sent. |