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/*
* Tiny Code Generator for QEMU
*
* Copyright (c) 2008 Fabrice Bellard
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef PPC_TCG_TARGET_H
#define PPC_TCG_TARGET_H
#ifdef _ARCH_PPC64
# define TCG_TARGET_REG_BITS 64
# define MAX_CODE_GEN_BUFFER_SIZE (2 * GiB)
#else
# define TCG_TARGET_REG_BITS 32
# define MAX_CODE_GEN_BUFFER_SIZE (32 * MiB)
#endif
#define TCG_TARGET_NB_REGS 64
#define TCG_TARGET_INSN_UNIT_SIZE 4
#define TCG_TARGET_TLB_DISPLACEMENT_BITS 16
typedef enum {
TCG_REG_R0, TCG_REG_R1, TCG_REG_R2, TCG_REG_R3,
TCG_REG_R4, TCG_REG_R5, TCG_REG_R6, TCG_REG_R7,
TCG_REG_R8, TCG_REG_R9, TCG_REG_R10, TCG_REG_R11,
TCG_REG_R12, TCG_REG_R13, TCG_REG_R14, TCG_REG_R15,
TCG_REG_R16, TCG_REG_R17, TCG_REG_R18, TCG_REG_R19,
TCG_REG_R20, TCG_REG_R21, TCG_REG_R22, TCG_REG_R23,
TCG_REG_R24, TCG_REG_R25, TCG_REG_R26, TCG_REG_R27,
TCG_REG_R28, TCG_REG_R29, TCG_REG_R30, TCG_REG_R31,
TCG_REG_V0, TCG_REG_V1, TCG_REG_V2, TCG_REG_V3,
TCG_REG_V4, TCG_REG_V5, TCG_REG_V6, TCG_REG_V7,
TCG_REG_V8, TCG_REG_V9, TCG_REG_V10, TCG_REG_V11,
TCG_REG_V12, TCG_REG_V13, TCG_REG_V14, TCG_REG_V15,
TCG_REG_V16, TCG_REG_V17, TCG_REG_V18, TCG_REG_V19,
TCG_REG_V20, TCG_REG_V21, TCG_REG_V22, TCG_REG_V23,
TCG_REG_V24, TCG_REG_V25, TCG_REG_V26, TCG_REG_V27,
TCG_REG_V28, TCG_REG_V29, TCG_REG_V30, TCG_REG_V31,
TCG_REG_CALL_STACK = TCG_REG_R1,
TCG_AREG0 = TCG_REG_R27
} TCGReg;
typedef enum {
tcg_isa_base,
tcg_isa_2_06,
tcg_isa_2_07,
tcg_isa_3_00,
tcg_isa_3_10,
} TCGPowerISA;
extern TCGPowerISA have_isa;
extern bool have_altivec;
extern bool have_vsx;
#define have_isa_2_06 (have_isa >= tcg_isa_2_06)
#define have_isa_2_07 (have_isa >= tcg_isa_2_07)
#define have_isa_3_00 (have_isa >= tcg_isa_3_00)
#define have_isa_3_10 (have_isa >= tcg_isa_3_10)
/* optional instructions automatically implemented */
#define TCG_TARGET_HAS_ext8u_i32 0 /* andi */
#define TCG_TARGET_HAS_ext16u_i32 0
/* optional instructions */
#define TCG_TARGET_HAS_div_i32 1
#define TCG_TARGET_HAS_rem_i32 0
#define TCG_TARGET_HAS_rot_i32 1
#define TCG_TARGET_HAS_ext8s_i32 1
#define TCG_TARGET_HAS_ext16s_i32 1
#define TCG_TARGET_HAS_bswap16_i32 1
#define TCG_TARGET_HAS_bswap32_i32 1
#define TCG_TARGET_HAS_not_i32 1
#define TCG_TARGET_HAS_neg_i32 1
#define TCG_TARGET_HAS_andc_i32 1
#define TCG_TARGET_HAS_orc_i32 1
#define TCG_TARGET_HAS_eqv_i32 1
#define TCG_TARGET_HAS_nand_i32 1
#define TCG_TARGET_HAS_nor_i32 1
#define TCG_TARGET_HAS_clz_i32 1
#define TCG_TARGET_HAS_ctz_i32 have_isa_3_00
#define TCG_TARGET_HAS_ctpop_i32 have_isa_2_06
#define TCG_TARGET_HAS_deposit_i32 1
#define TCG_TARGET_HAS_extract_i32 1
#define TCG_TARGET_HAS_sextract_i32 0
#define TCG_TARGET_HAS_extract2_i32 0
#define TCG_TARGET_HAS_movcond_i32 1
#define TCG_TARGET_HAS_mulu2_i32 0
#define TCG_TARGET_HAS_muls2_i32 0
#define TCG_TARGET_HAS_muluh_i32 1
#define TCG_TARGET_HAS_mulsh_i32 1
#define TCG_TARGET_HAS_direct_jump 1
#define TCG_TARGET_HAS_qemu_st8_i32 0
#if TCG_TARGET_REG_BITS == 64
#define TCG_TARGET_HAS_add2_i32 0
#define TCG_TARGET_HAS_sub2_i32 0
#define TCG_TARGET_HAS_extrl_i64_i32 0
#define TCG_TARGET_HAS_extrh_i64_i32 0
#define TCG_TARGET_HAS_div_i64 1
#define TCG_TARGET_HAS_rem_i64 0
#define TCG_TARGET_HAS_rot_i64 1
#define TCG_TARGET_HAS_ext8s_i64 1
#define TCG_TARGET_HAS_ext16s_i64 1
#define TCG_TARGET_HAS_ext32s_i64 1
#define TCG_TARGET_HAS_ext8u_i64 0
#define TCG_TARGET_HAS_ext16u_i64 0
#define TCG_TARGET_HAS_ext32u_i64 0
#define TCG_TARGET_HAS_bswap16_i64 1
#define TCG_TARGET_HAS_bswap32_i64 1
#define TCG_TARGET_HAS_bswap64_i64 1
#define TCG_TARGET_HAS_not_i64 1
#define TCG_TARGET_HAS_neg_i64 1
#define TCG_TARGET_HAS_andc_i64 1
#define TCG_TARGET_HAS_orc_i64 1
#define TCG_TARGET_HAS_eqv_i64 1
#define TCG_TARGET_HAS_nand_i64 1
#define TCG_TARGET_HAS_nor_i64 1
#define TCG_TARGET_HAS_clz_i64 1
#define TCG_TARGET_HAS_ctz_i64 have_isa_3_00
#define TCG_TARGET_HAS_ctpop_i64 have_isa_2_06
#define TCG_TARGET_HAS_deposit_i64 1
#define TCG_TARGET_HAS_extract_i64 1
#define TCG_TARGET_HAS_sextract_i64 0
#define TCG_TARGET_HAS_extract2_i64 0
#define TCG_TARGET_HAS_movcond_i64 1
#define TCG_TARGET_HAS_add2_i64 1
#define TCG_TARGET_HAS_sub2_i64 1
#define TCG_TARGET_HAS_mulu2_i64 0
#define TCG_TARGET_HAS_muls2_i64 0
#define TCG_TARGET_HAS_muluh_i64 1
#define TCG_TARGET_HAS_mulsh_i64 1
#endif
/*
* While technically Altivec could support V64, it has no 64-bit store
* instruction and substituting two 32-bit stores makes the generated
* code quite large.
*/
#define TCG_TARGET_HAS_v64 have_vsx
#define TCG_TARGET_HAS_v128 have_altivec
#define TCG_TARGET_HAS_v256 0
#define TCG_TARGET_HAS_andc_vec 1
#define TCG_TARGET_HAS_orc_vec have_isa_2_07
#define TCG_TARGET_HAS_nand_vec have_isa_2_07
#define TCG_TARGET_HAS_nor_vec 1
#define TCG_TARGET_HAS_eqv_vec have_isa_2_07
#define TCG_TARGET_HAS_not_vec 1
#define TCG_TARGET_HAS_neg_vec have_isa_3_00
#define TCG_TARGET_HAS_abs_vec 0
#define TCG_TARGET_HAS_roti_vec 0
#define TCG_TARGET_HAS_rots_vec 0
#define TCG_TARGET_HAS_rotv_vec 1
#define TCG_TARGET_HAS_shi_vec 0
#define TCG_TARGET_HAS_shs_vec 0
#define TCG_TARGET_HAS_shv_vec 1
#define TCG_TARGET_HAS_mul_vec 1
#define TCG_TARGET_HAS_sat_vec 1
#define TCG_TARGET_HAS_minmax_vec 1
#define TCG_TARGET_HAS_bitsel_vec have_vsx
#define TCG_TARGET_HAS_cmpsel_vec 0
void tb_target_set_jmp_target(uintptr_t, uintptr_t, uintptr_t, uintptr_t);
#define TCG_TARGET_DEFAULT_MO (0)
#define TCG_TARGET_HAS_MEMORY_BSWAP 1
#define TCG_TARGET_NEED_LDST_LABELS
#define TCG_TARGET_NEED_POOL_LABELS
#endif