| /* |
| * QEMU Object Model |
| * |
| * Copyright IBM, Corp. 2011 |
| * |
| * Authors: |
| * Anthony Liguori <aliguori@us.ibm.com> |
| * |
| * This work is licensed under the terms of the GNU GPL, version 2 or later. |
| * See the COPYING file in the top-level directory. |
| * |
| */ |
| |
| #ifndef QEMU_OBJECT_H |
| #define QEMU_OBJECT_H |
| |
| #include "qapi/qapi-builtin-types.h" |
| #include "qemu/module.h" |
| |
| struct TypeImpl; |
| typedef struct TypeImpl *Type; |
| |
| typedef struct TypeInfo TypeInfo; |
| |
| typedef struct InterfaceClass InterfaceClass; |
| typedef struct InterfaceInfo InterfaceInfo; |
| |
| #define TYPE_OBJECT "object" |
| |
| /** |
| * SECTION:object.h |
| * @title:Base Object Type System |
| * @short_description: interfaces for creating new types and objects |
| * |
| * The QEMU Object Model provides a framework for registering user creatable |
| * types and instantiating objects from those types. QOM provides the following |
| * features: |
| * |
| * - System for dynamically registering types |
| * - Support for single-inheritance of types |
| * - Multiple inheritance of stateless interfaces |
| * |
| * <example> |
| * <title>Creating a minimal type</title> |
| * <programlisting> |
| * #include "qdev.h" |
| * |
| * #define TYPE_MY_DEVICE "my-device" |
| * |
| * // No new virtual functions: we can reuse the typedef for the |
| * // superclass. |
| * typedef DeviceClass MyDeviceClass; |
| * typedef struct MyDevice |
| * { |
| * DeviceState parent; |
| * |
| * int reg0, reg1, reg2; |
| * } MyDevice; |
| * |
| * static const TypeInfo my_device_info = { |
| * .name = TYPE_MY_DEVICE, |
| * .parent = TYPE_DEVICE, |
| * .instance_size = sizeof(MyDevice), |
| * }; |
| * |
| * static void my_device_register_types(void) |
| * { |
| * type_register_static(&my_device_info); |
| * } |
| * |
| * type_init(my_device_register_types) |
| * </programlisting> |
| * </example> |
| * |
| * In the above example, we create a simple type that is described by #TypeInfo. |
| * #TypeInfo describes information about the type including what it inherits |
| * from, the instance and class size, and constructor/destructor hooks. |
| * |
| * Alternatively several static types could be registered using helper macro |
| * DEFINE_TYPES() |
| * |
| * <example> |
| * <programlisting> |
| * static const TypeInfo device_types_info[] = { |
| * { |
| * .name = TYPE_MY_DEVICE_A, |
| * .parent = TYPE_DEVICE, |
| * .instance_size = sizeof(MyDeviceA), |
| * }, |
| * { |
| * .name = TYPE_MY_DEVICE_B, |
| * .parent = TYPE_DEVICE, |
| * .instance_size = sizeof(MyDeviceB), |
| * }, |
| * }; |
| * |
| * DEFINE_TYPES(device_types_info) |
| * </programlisting> |
| * </example> |
| * |
| * Every type has an #ObjectClass associated with it. #ObjectClass derivatives |
| * are instantiated dynamically but there is only ever one instance for any |
| * given type. The #ObjectClass typically holds a table of function pointers |
| * for the virtual methods implemented by this type. |
| * |
| * Using object_new(), a new #Object derivative will be instantiated. You can |
| * cast an #Object to a subclass (or base-class) type using |
| * object_dynamic_cast(). You typically want to define macro wrappers around |
| * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a |
| * specific type: |
| * |
| * <example> |
| * <title>Typecasting macros</title> |
| * <programlisting> |
| * #define MY_DEVICE_GET_CLASS(obj) \ |
| * OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE) |
| * #define MY_DEVICE_CLASS(klass) \ |
| * OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE) |
| * #define MY_DEVICE(obj) \ |
| * OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE) |
| * </programlisting> |
| * </example> |
| * |
| * # Class Initialization # |
| * |
| * Before an object is initialized, the class for the object must be |
| * initialized. There is only one class object for all instance objects |
| * that is created lazily. |
| * |
| * Classes are initialized by first initializing any parent classes (if |
| * necessary). After the parent class object has initialized, it will be |
| * copied into the current class object and any additional storage in the |
| * class object is zero filled. |
| * |
| * The effect of this is that classes automatically inherit any virtual |
| * function pointers that the parent class has already initialized. All |
| * other fields will be zero filled. |
| * |
| * Once all of the parent classes have been initialized, #TypeInfo::class_init |
| * is called to let the class being instantiated provide default initialize for |
| * its virtual functions. Here is how the above example might be modified |
| * to introduce an overridden virtual function: |
| * |
| * <example> |
| * <title>Overriding a virtual function</title> |
| * <programlisting> |
| * #include "qdev.h" |
| * |
| * void my_device_class_init(ObjectClass *klass, void *class_data) |
| * { |
| * DeviceClass *dc = DEVICE_CLASS(klass); |
| * dc->reset = my_device_reset; |
| * } |
| * |
| * static const TypeInfo my_device_info = { |
| * .name = TYPE_MY_DEVICE, |
| * .parent = TYPE_DEVICE, |
| * .instance_size = sizeof(MyDevice), |
| * .class_init = my_device_class_init, |
| * }; |
| * </programlisting> |
| * </example> |
| * |
| * Introducing new virtual methods requires a class to define its own |
| * struct and to add a .class_size member to the #TypeInfo. Each method |
| * will also have a wrapper function to call it easily: |
| * |
| * <example> |
| * <title>Defining an abstract class</title> |
| * <programlisting> |
| * #include "qdev.h" |
| * |
| * typedef struct MyDeviceClass |
| * { |
| * DeviceClass parent; |
| * |
| * void (*frobnicate) (MyDevice *obj); |
| * } MyDeviceClass; |
| * |
| * static const TypeInfo my_device_info = { |
| * .name = TYPE_MY_DEVICE, |
| * .parent = TYPE_DEVICE, |
| * .instance_size = sizeof(MyDevice), |
| * .abstract = true, // or set a default in my_device_class_init |
| * .class_size = sizeof(MyDeviceClass), |
| * }; |
| * |
| * void my_device_frobnicate(MyDevice *obj) |
| * { |
| * MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj); |
| * |
| * klass->frobnicate(obj); |
| * } |
| * </programlisting> |
| * </example> |
| * |
| * # Interfaces # |
| * |
| * Interfaces allow a limited form of multiple inheritance. Instances are |
| * similar to normal types except for the fact that are only defined by |
| * their classes and never carry any state. As a consequence, a pointer to |
| * an interface instance should always be of incomplete type in order to be |
| * sure it cannot be dereferenced. That is, you should define the |
| * 'typedef struct SomethingIf SomethingIf' so that you can pass around |
| * 'SomethingIf *si' arguments, but not define a 'struct SomethingIf { ... }'. |
| * The only things you can validly do with a 'SomethingIf *' are to pass it as |
| * an argument to a method on its corresponding SomethingIfClass, or to |
| * dynamically cast it to an object that implements the interface. |
| * |
| * # Methods # |
| * |
| * A <emphasis>method</emphasis> is a function within the namespace scope of |
| * a class. It usually operates on the object instance by passing it as a |
| * strongly-typed first argument. |
| * If it does not operate on an object instance, it is dubbed |
| * <emphasis>class method</emphasis>. |
| * |
| * Methods cannot be overloaded. That is, the #ObjectClass and method name |
| * uniquely identity the function to be called; the signature does not vary |
| * except for trailing varargs. |
| * |
| * Methods are always <emphasis>virtual</emphasis>. Overriding a method in |
| * #TypeInfo.class_init of a subclass leads to any user of the class obtained |
| * via OBJECT_GET_CLASS() accessing the overridden function. |
| * The original function is not automatically invoked. It is the responsibility |
| * of the overriding class to determine whether and when to invoke the method |
| * being overridden. |
| * |
| * To invoke the method being overridden, the preferred solution is to store |
| * the original value in the overriding class before overriding the method. |
| * This corresponds to |[ {super,base}.method(...) ]| in Java and C# |
| * respectively; this frees the overriding class from hardcoding its parent |
| * class, which someone might choose to change at some point. |
| * |
| * <example> |
| * <title>Overriding a virtual method</title> |
| * <programlisting> |
| * typedef struct MyState MyState; |
| * |
| * typedef void (*MyDoSomething)(MyState *obj); |
| * |
| * typedef struct MyClass { |
| * ObjectClass parent_class; |
| * |
| * MyDoSomething do_something; |
| * } MyClass; |
| * |
| * static void my_do_something(MyState *obj) |
| * { |
| * // do something |
| * } |
| * |
| * static void my_class_init(ObjectClass *oc, void *data) |
| * { |
| * MyClass *mc = MY_CLASS(oc); |
| * |
| * mc->do_something = my_do_something; |
| * } |
| * |
| * static const TypeInfo my_type_info = { |
| * .name = TYPE_MY, |
| * .parent = TYPE_OBJECT, |
| * .instance_size = sizeof(MyState), |
| * .class_size = sizeof(MyClass), |
| * .class_init = my_class_init, |
| * }; |
| * |
| * typedef struct DerivedClass { |
| * MyClass parent_class; |
| * |
| * MyDoSomething parent_do_something; |
| * } DerivedClass; |
| * |
| * static void derived_do_something(MyState *obj) |
| * { |
| * DerivedClass *dc = DERIVED_GET_CLASS(obj); |
| * |
| * // do something here |
| * dc->parent_do_something(obj); |
| * // do something else here |
| * } |
| * |
| * static void derived_class_init(ObjectClass *oc, void *data) |
| * { |
| * MyClass *mc = MY_CLASS(oc); |
| * DerivedClass *dc = DERIVED_CLASS(oc); |
| * |
| * dc->parent_do_something = mc->do_something; |
| * mc->do_something = derived_do_something; |
| * } |
| * |
| * static const TypeInfo derived_type_info = { |
| * .name = TYPE_DERIVED, |
| * .parent = TYPE_MY, |
| * .class_size = sizeof(DerivedClass), |
| * .class_init = derived_class_init, |
| * }; |
| * </programlisting> |
| * </example> |
| * |
| * Alternatively, object_class_by_name() can be used to obtain the class and |
| * its non-overridden methods for a specific type. This would correspond to |
| * |[ MyClass::method(...) ]| in C++. |
| * |
| * The first example of such a QOM method was #CPUClass.reset, |
| * another example is #DeviceClass.realize. |
| */ |
| |
| |
| typedef struct ObjectProperty ObjectProperty; |
| |
| /** |
| * ObjectPropertyAccessor: |
| * @obj: the object that owns the property |
| * @v: the visitor that contains the property data |
| * @name: the name of the property |
| * @opaque: the object property opaque |
| * @errp: a pointer to an Error that is filled if getting/setting fails. |
| * |
| * Called when trying to get/set a property. |
| */ |
| typedef void (ObjectPropertyAccessor)(Object *obj, |
| Visitor *v, |
| const char *name, |
| void *opaque, |
| Error **errp); |
| |
| /** |
| * ObjectPropertyResolve: |
| * @obj: the object that owns the property |
| * @opaque: the opaque registered with the property |
| * @part: the name of the property |
| * |
| * Resolves the #Object corresponding to property @part. |
| * |
| * The returned object can also be used as a starting point |
| * to resolve a relative path starting with "@part". |
| * |
| * Returns: If @path is the path that led to @obj, the function |
| * returns the #Object corresponding to "@path/@part". |
| * If "@path/@part" is not a valid object path, it returns #NULL. |
| */ |
| typedef Object *(ObjectPropertyResolve)(Object *obj, |
| void *opaque, |
| const char *part); |
| |
| /** |
| * ObjectPropertyRelease: |
| * @obj: the object that owns the property |
| * @name: the name of the property |
| * @opaque: the opaque registered with the property |
| * |
| * Called when a property is removed from a object. |
| */ |
| typedef void (ObjectPropertyRelease)(Object *obj, |
| const char *name, |
| void *opaque); |
| |
| /** |
| * ObjectPropertyInit: |
| * @obj: the object that owns the property |
| * @prop: the property to set |
| * |
| * Called when a property is initialized. |
| */ |
| typedef void (ObjectPropertyInit)(Object *obj, ObjectProperty *prop); |
| |
| struct ObjectProperty |
| { |
| char *name; |
| char *type; |
| char *description; |
| ObjectPropertyAccessor *get; |
| ObjectPropertyAccessor *set; |
| ObjectPropertyResolve *resolve; |
| ObjectPropertyRelease *release; |
| ObjectPropertyInit *init; |
| void *opaque; |
| QObject *defval; |
| }; |
| |
| /** |
| * ObjectUnparent: |
| * @obj: the object that is being removed from the composition tree |
| * |
| * Called when an object is being removed from the QOM composition tree. |
| * The function should remove any backlinks from children objects to @obj. |
| */ |
| typedef void (ObjectUnparent)(Object *obj); |
| |
| /** |
| * ObjectFree: |
| * @obj: the object being freed |
| * |
| * Called when an object's last reference is removed. |
| */ |
| typedef void (ObjectFree)(void *obj); |
| |
| #define OBJECT_CLASS_CAST_CACHE 4 |
| |
| /** |
| * ObjectClass: |
| * |
| * The base for all classes. The only thing that #ObjectClass contains is an |
| * integer type handle. |
| */ |
| struct ObjectClass |
| { |
| /*< private >*/ |
| Type type; |
| GSList *interfaces; |
| |
| const char *object_cast_cache[OBJECT_CLASS_CAST_CACHE]; |
| const char *class_cast_cache[OBJECT_CLASS_CAST_CACHE]; |
| |
| ObjectUnparent *unparent; |
| |
| GHashTable *properties; |
| }; |
| |
| /** |
| * Object: |
| * |
| * The base for all objects. The first member of this object is a pointer to |
| * a #ObjectClass. Since C guarantees that the first member of a structure |
| * always begins at byte 0 of that structure, as long as any sub-object places |
| * its parent as the first member, we can cast directly to a #Object. |
| * |
| * As a result, #Object contains a reference to the objects type as its |
| * first member. This allows identification of the real type of the object at |
| * run time. |
| */ |
| struct Object |
| { |
| /*< private >*/ |
| ObjectClass *class; |
| ObjectFree *free; |
| GHashTable *properties; |
| uint32_t ref; |
| Object *parent; |
| }; |
| |
| /** |
| * TypeInfo: |
| * @name: The name of the type. |
| * @parent: The name of the parent type. |
| * @instance_size: The size of the object (derivative of #Object). If |
| * @instance_size is 0, then the size of the object will be the size of the |
| * parent object. |
| * @instance_init: This function is called to initialize an object. The parent |
| * class will have already been initialized so the type is only responsible |
| * for initializing its own members. |
| * @instance_post_init: This function is called to finish initialization of |
| * an object, after all @instance_init functions were called. |
| * @instance_finalize: This function is called during object destruction. This |
| * is called before the parent @instance_finalize function has been called. |
| * An object should only free the members that are unique to its type in this |
| * function. |
| * @abstract: If this field is true, then the class is considered abstract and |
| * cannot be directly instantiated. |
| * @class_size: The size of the class object (derivative of #ObjectClass) |
| * for this object. If @class_size is 0, then the size of the class will be |
| * assumed to be the size of the parent class. This allows a type to avoid |
| * implementing an explicit class type if they are not adding additional |
| * virtual functions. |
| * @class_init: This function is called after all parent class initialization |
| * has occurred to allow a class to set its default virtual method pointers. |
| * This is also the function to use to override virtual methods from a parent |
| * class. |
| * @class_base_init: This function is called for all base classes after all |
| * parent class initialization has occurred, but before the class itself |
| * is initialized. This is the function to use to undo the effects of |
| * memcpy from the parent class to the descendants. |
| * @class_data: Data to pass to the @class_init, |
| * @class_base_init. This can be useful when building dynamic |
| * classes. |
| * @interfaces: The list of interfaces associated with this type. This |
| * should point to a static array that's terminated with a zero filled |
| * element. |
| */ |
| struct TypeInfo |
| { |
| const char *name; |
| const char *parent; |
| |
| size_t instance_size; |
| void (*instance_init)(Object *obj); |
| void (*instance_post_init)(Object *obj); |
| void (*instance_finalize)(Object *obj); |
| |
| bool abstract; |
| size_t class_size; |
| |
| void (*class_init)(ObjectClass *klass, void *data); |
| void (*class_base_init)(ObjectClass *klass, void *data); |
| void *class_data; |
| |
| InterfaceInfo *interfaces; |
| }; |
| |
| /** |
| * OBJECT: |
| * @obj: A derivative of #Object |
| * |
| * Converts an object to a #Object. Since all objects are #Objects, |
| * this function will always succeed. |
| */ |
| #define OBJECT(obj) \ |
| ((Object *)(obj)) |
| |
| /** |
| * OBJECT_CLASS: |
| * @class: A derivative of #ObjectClass. |
| * |
| * Converts a class to an #ObjectClass. Since all objects are #Objects, |
| * this function will always succeed. |
| */ |
| #define OBJECT_CLASS(class) \ |
| ((ObjectClass *)(class)) |
| |
| /** |
| * OBJECT_CHECK: |
| * @type: The C type to use for the return value. |
| * @obj: A derivative of @type to cast. |
| * @name: The QOM typename of @type |
| * |
| * A type safe version of @object_dynamic_cast_assert. Typically each class |
| * will define a macro based on this type to perform type safe dynamic_casts to |
| * this object type. |
| * |
| * If an invalid object is passed to this function, a run time assert will be |
| * generated. |
| */ |
| #define OBJECT_CHECK(type, obj, name) \ |
| ((type *)object_dynamic_cast_assert(OBJECT(obj), (name), \ |
| __FILE__, __LINE__, __func__)) |
| |
| /** |
| * OBJECT_CLASS_CHECK: |
| * @class_type: The C type to use for the return value. |
| * @class: A derivative class of @class_type to cast. |
| * @name: the QOM typename of @class_type. |
| * |
| * A type safe version of @object_class_dynamic_cast_assert. This macro is |
| * typically wrapped by each type to perform type safe casts of a class to a |
| * specific class type. |
| */ |
| #define OBJECT_CLASS_CHECK(class_type, class, name) \ |
| ((class_type *)object_class_dynamic_cast_assert(OBJECT_CLASS(class), (name), \ |
| __FILE__, __LINE__, __func__)) |
| |
| /** |
| * OBJECT_GET_CLASS: |
| * @class: The C type to use for the return value. |
| * @obj: The object to obtain the class for. |
| * @name: The QOM typename of @obj. |
| * |
| * This function will return a specific class for a given object. Its generally |
| * used by each type to provide a type safe macro to get a specific class type |
| * from an object. |
| */ |
| #define OBJECT_GET_CLASS(class, obj, name) \ |
| OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name) |
| |
| /** |
| * InterfaceInfo: |
| * @type: The name of the interface. |
| * |
| * The information associated with an interface. |
| */ |
| struct InterfaceInfo { |
| const char *type; |
| }; |
| |
| /** |
| * InterfaceClass: |
| * @parent_class: the base class |
| * |
| * The class for all interfaces. Subclasses of this class should only add |
| * virtual methods. |
| */ |
| struct InterfaceClass |
| { |
| ObjectClass parent_class; |
| /*< private >*/ |
| ObjectClass *concrete_class; |
| Type interface_type; |
| }; |
| |
| #define TYPE_INTERFACE "interface" |
| |
| /** |
| * INTERFACE_CLASS: |
| * @klass: class to cast from |
| * Returns: An #InterfaceClass or raise an error if cast is invalid |
| */ |
| #define INTERFACE_CLASS(klass) \ |
| OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE) |
| |
| /** |
| * INTERFACE_CHECK: |
| * @interface: the type to return |
| * @obj: the object to convert to an interface |
| * @name: the interface type name |
| * |
| * Returns: @obj casted to @interface if cast is valid, otherwise raise error. |
| */ |
| #define INTERFACE_CHECK(interface, obj, name) \ |
| ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name), \ |
| __FILE__, __LINE__, __func__)) |
| |
| /** |
| * object_new_with_class: |
| * @klass: The class to instantiate. |
| * |
| * This function will initialize a new object using heap allocated memory. |
| * The returned object has a reference count of 1, and will be freed when |
| * the last reference is dropped. |
| * |
| * Returns: The newly allocated and instantiated object. |
| */ |
| Object *object_new_with_class(ObjectClass *klass); |
| |
| /** |
| * object_new: |
| * @typename: The name of the type of the object to instantiate. |
| * |
| * This function will initialize a new object using heap allocated memory. |
| * The returned object has a reference count of 1, and will be freed when |
| * the last reference is dropped. |
| * |
| * Returns: The newly allocated and instantiated object. |
| */ |
| Object *object_new(const char *typename); |
| |
| /** |
| * object_new_with_props: |
| * @typename: The name of the type of the object to instantiate. |
| * @parent: the parent object |
| * @id: The unique ID of the object |
| * @errp: pointer to error object |
| * @...: list of property names and values |
| * |
| * This function will initialize a new object using heap allocated memory. |
| * The returned object has a reference count of 1, and will be freed when |
| * the last reference is dropped. |
| * |
| * The @id parameter will be used when registering the object as a |
| * child of @parent in the composition tree. |
| * |
| * The variadic parameters are a list of pairs of (propname, propvalue) |
| * strings. The propname of %NULL indicates the end of the property |
| * list. If the object implements the user creatable interface, the |
| * object will be marked complete once all the properties have been |
| * processed. |
| * |
| * <example> |
| * <title>Creating an object with properties</title> |
| * <programlisting> |
| * Error *err = NULL; |
| * Object *obj; |
| * |
| * obj = object_new_with_props(TYPE_MEMORY_BACKEND_FILE, |
| * object_get_objects_root(), |
| * "hostmem0", |
| * &err, |
| * "share", "yes", |
| * "mem-path", "/dev/shm/somefile", |
| * "prealloc", "yes", |
| * "size", "1048576", |
| * NULL); |
| * |
| * if (!obj) { |
| * error_reportf_err(err, "Cannot create memory backend: "); |
| * } |
| * </programlisting> |
| * </example> |
| * |
| * The returned object will have one stable reference maintained |
| * for as long as it is present in the object hierarchy. |
| * |
| * Returns: The newly allocated, instantiated & initialized object. |
| */ |
| Object *object_new_with_props(const char *typename, |
| Object *parent, |
| const char *id, |
| Error **errp, |
| ...) QEMU_SENTINEL; |
| |
| /** |
| * object_new_with_propv: |
| * @typename: The name of the type of the object to instantiate. |
| * @parent: the parent object |
| * @id: The unique ID of the object |
| * @errp: pointer to error object |
| * @vargs: list of property names and values |
| * |
| * See object_new_with_props() for documentation. |
| */ |
| Object *object_new_with_propv(const char *typename, |
| Object *parent, |
| const char *id, |
| Error **errp, |
| va_list vargs); |
| |
| bool object_apply_global_props(Object *obj, const GPtrArray *props, |
| Error **errp); |
| void object_set_machine_compat_props(GPtrArray *compat_props); |
| void object_set_accelerator_compat_props(GPtrArray *compat_props); |
| void object_register_sugar_prop(const char *driver, const char *prop, const char *value); |
| void object_apply_compat_props(Object *obj); |
| |
| /** |
| * object_set_props: |
| * @obj: the object instance to set properties on |
| * @errp: pointer to error object |
| * @...: list of property names and values |
| * |
| * This function will set a list of properties on an existing object |
| * instance. |
| * |
| * The variadic parameters are a list of pairs of (propname, propvalue) |
| * strings. The propname of %NULL indicates the end of the property |
| * list. |
| * |
| * <example> |
| * <title>Update an object's properties</title> |
| * <programlisting> |
| * Error *err = NULL; |
| * Object *obj = ...get / create object...; |
| * |
| * if (!object_set_props(obj, |
| * &err, |
| * "share", "yes", |
| * "mem-path", "/dev/shm/somefile", |
| * "prealloc", "yes", |
| * "size", "1048576", |
| * NULL)) { |
| * error_reportf_err(err, "Cannot set properties: "); |
| * } |
| * </programlisting> |
| * </example> |
| * |
| * The returned object will have one stable reference maintained |
| * for as long as it is present in the object hierarchy. |
| * |
| * Returns: %true on success, %false on error. |
| */ |
| bool object_set_props(Object *obj, Error **errp, ...) QEMU_SENTINEL; |
| |
| /** |
| * object_set_propv: |
| * @obj: the object instance to set properties on |
| * @errp: pointer to error object |
| * @vargs: list of property names and values |
| * |
| * See object_set_props() for documentation. |
| * |
| * Returns: %true on success, %false on error. |
| */ |
| bool object_set_propv(Object *obj, Error **errp, va_list vargs); |
| |
| /** |
| * object_initialize: |
| * @obj: A pointer to the memory to be used for the object. |
| * @size: The maximum size available at @obj for the object. |
| * @typename: The name of the type of the object to instantiate. |
| * |
| * This function will initialize an object. The memory for the object should |
| * have already been allocated. The returned object has a reference count of 1, |
| * and will be finalized when the last reference is dropped. |
| */ |
| void object_initialize(void *obj, size_t size, const char *typename); |
| |
| /** |
| * object_initialize_child_with_props: |
| * @parentobj: The parent object to add a property to |
| * @propname: The name of the property |
| * @childobj: A pointer to the memory to be used for the object. |
| * @size: The maximum size available at @childobj for the object. |
| * @type: The name of the type of the object to instantiate. |
| * @errp: If an error occurs, a pointer to an area to store the error |
| * @...: list of property names and values |
| * |
| * This function will initialize an object. The memory for the object should |
| * have already been allocated. The object will then be added as child property |
| * to a parent with object_property_add_child() function. The returned object |
| * has a reference count of 1 (for the "child<...>" property from the parent), |
| * so the object will be finalized automatically when the parent gets removed. |
| * |
| * The variadic parameters are a list of pairs of (propname, propvalue) |
| * strings. The propname of %NULL indicates the end of the property list. |
| * If the object implements the user creatable interface, the object will |
| * be marked complete once all the properties have been processed. |
| * |
| * Returns: %true on success, %false on failure. |
| */ |
| bool object_initialize_child_with_props(Object *parentobj, |
| const char *propname, |
| void *childobj, size_t size, const char *type, |
| Error **errp, ...) QEMU_SENTINEL; |
| |
| /** |
| * object_initialize_child_with_propsv: |
| * @parentobj: The parent object to add a property to |
| * @propname: The name of the property |
| * @childobj: A pointer to the memory to be used for the object. |
| * @size: The maximum size available at @childobj for the object. |
| * @type: The name of the type of the object to instantiate. |
| * @errp: If an error occurs, a pointer to an area to store the error |
| * @vargs: list of property names and values |
| * |
| * See object_initialize_child() for documentation. |
| * |
| * Returns: %true on success, %false on failure. |
| */ |
| bool object_initialize_child_with_propsv(Object *parentobj, |
| const char *propname, |
| void *childobj, size_t size, const char *type, |
| Error **errp, va_list vargs); |
| |
| /** |
| * object_initialize_child: |
| * @parent: The parent object to add a property to |
| * @propname: The name of the property |
| * @child: A precisely typed pointer to the memory to be used for the |
| * object. |
| * @type: The name of the type of the object to instantiate. |
| * |
| * This is like |
| * object_initialize_child_with_props(parent, propname, |
| * child, sizeof(*child), type, |
| * &error_abort, NULL) |
| */ |
| #define object_initialize_child(parent, propname, child, type) \ |
| object_initialize_child_internal((parent), (propname), \ |
| (child), sizeof(*(child)), (type)) |
| void object_initialize_child_internal(Object *parent, const char *propname, |
| void *child, size_t size, |
| const char *type); |
| |
| /** |
| * object_dynamic_cast: |
| * @obj: The object to cast. |
| * @typename: The @typename to cast to. |
| * |
| * This function will determine if @obj is-a @typename. @obj can refer to an |
| * object or an interface associated with an object. |
| * |
| * Returns: This function returns @obj on success or #NULL on failure. |
| */ |
| Object *object_dynamic_cast(Object *obj, const char *typename); |
| |
| /** |
| * object_dynamic_cast_assert: |
| * |
| * See object_dynamic_cast() for a description of the parameters of this |
| * function. The only difference in behavior is that this function asserts |
| * instead of returning #NULL on failure if QOM cast debugging is enabled. |
| * This function is not meant to be called directly, but only through |
| * the wrapper macro OBJECT_CHECK. |
| */ |
| Object *object_dynamic_cast_assert(Object *obj, const char *typename, |
| const char *file, int line, const char *func); |
| |
| /** |
| * object_get_class: |
| * @obj: A derivative of #Object |
| * |
| * Returns: The #ObjectClass of the type associated with @obj. |
| */ |
| ObjectClass *object_get_class(Object *obj); |
| |
| /** |
| * object_get_typename: |
| * @obj: A derivative of #Object. |
| * |
| * Returns: The QOM typename of @obj. |
| */ |
| const char *object_get_typename(const Object *obj); |
| |
| /** |
| * type_register_static: |
| * @info: The #TypeInfo of the new type. |
| * |
| * @info and all of the strings it points to should exist for the life time |
| * that the type is registered. |
| * |
| * Returns: the new #Type. |
| */ |
| Type type_register_static(const TypeInfo *info); |
| |
| /** |
| * type_register: |
| * @info: The #TypeInfo of the new type |
| * |
| * Unlike type_register_static(), this call does not require @info or its |
| * string members to continue to exist after the call returns. |
| * |
| * Returns: the new #Type. |
| */ |
| Type type_register(const TypeInfo *info); |
| |
| /** |
| * type_register_static_array: |
| * @infos: The array of the new type #TypeInfo structures. |
| * @nr_infos: number of entries in @infos |
| * |
| * @infos and all of the strings it points to should exist for the life time |
| * that the type is registered. |
| */ |
| void type_register_static_array(const TypeInfo *infos, int nr_infos); |
| |
| /** |
| * DEFINE_TYPES: |
| * @type_array: The array containing #TypeInfo structures to register |
| * |
| * @type_array should be static constant that exists for the life time |
| * that the type is registered. |
| */ |
| #define DEFINE_TYPES(type_array) \ |
| static void do_qemu_init_ ## type_array(void) \ |
| { \ |
| type_register_static_array(type_array, ARRAY_SIZE(type_array)); \ |
| } \ |
| type_init(do_qemu_init_ ## type_array) |
| |
| /** |
| * object_class_dynamic_cast_assert: |
| * @klass: The #ObjectClass to attempt to cast. |
| * @typename: The QOM typename of the class to cast to. |
| * |
| * See object_class_dynamic_cast() for a description of the parameters |
| * of this function. The only difference in behavior is that this function |
| * asserts instead of returning #NULL on failure if QOM cast debugging is |
| * enabled. This function is not meant to be called directly, but only through |
| * the wrapper macros OBJECT_CLASS_CHECK and INTERFACE_CHECK. |
| */ |
| ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass, |
| const char *typename, |
| const char *file, int line, |
| const char *func); |
| |
| /** |
| * object_class_dynamic_cast: |
| * @klass: The #ObjectClass to attempt to cast. |
| * @typename: The QOM typename of the class to cast to. |
| * |
| * Returns: If @typename is a class, this function returns @klass if |
| * @typename is a subtype of @klass, else returns #NULL. |
| * |
| * If @typename is an interface, this function returns the interface |
| * definition for @klass if @klass implements it unambiguously; #NULL |
| * is returned if @klass does not implement the interface or if multiple |
| * classes or interfaces on the hierarchy leading to @klass implement |
| * it. (FIXME: perhaps this can be detected at type definition time?) |
| */ |
| ObjectClass *object_class_dynamic_cast(ObjectClass *klass, |
| const char *typename); |
| |
| /** |
| * object_class_get_parent: |
| * @klass: The class to obtain the parent for. |
| * |
| * Returns: The parent for @klass or %NULL if none. |
| */ |
| ObjectClass *object_class_get_parent(ObjectClass *klass); |
| |
| /** |
| * object_class_get_name: |
| * @klass: The class to obtain the QOM typename for. |
| * |
| * Returns: The QOM typename for @klass. |
| */ |
| const char *object_class_get_name(ObjectClass *klass); |
| |
| /** |
| * object_class_is_abstract: |
| * @klass: The class to obtain the abstractness for. |
| * |
| * Returns: %true if @klass is abstract, %false otherwise. |
| */ |
| bool object_class_is_abstract(ObjectClass *klass); |
| |
| /** |
| * object_class_by_name: |
| * @typename: The QOM typename to obtain the class for. |
| * |
| * Returns: The class for @typename or %NULL if not found. |
| */ |
| ObjectClass *object_class_by_name(const char *typename); |
| |
| /** |
| * module_object_class_by_name: |
| * @typename: The QOM typename to obtain the class for. |
| * |
| * For objects which might be provided by a module. Behaves like |
| * object_class_by_name, but additionally tries to load the module |
| * needed in case the class is not available. |
| * |
| * Returns: The class for @typename or %NULL if not found. |
| */ |
| ObjectClass *module_object_class_by_name(const char *typename); |
| |
| void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque), |
| const char *implements_type, bool include_abstract, |
| void *opaque); |
| |
| /** |
| * object_class_get_list: |
| * @implements_type: The type to filter for, including its derivatives. |
| * @include_abstract: Whether to include abstract classes. |
| * |
| * Returns: A singly-linked list of the classes in reverse hashtable order. |
| */ |
| GSList *object_class_get_list(const char *implements_type, |
| bool include_abstract); |
| |
| /** |
| * object_class_get_list_sorted: |
| * @implements_type: The type to filter for, including its derivatives. |
| * @include_abstract: Whether to include abstract classes. |
| * |
| * Returns: A singly-linked list of the classes in alphabetical |
| * case-insensitive order. |
| */ |
| GSList *object_class_get_list_sorted(const char *implements_type, |
| bool include_abstract); |
| |
| /** |
| * object_ref: |
| * @obj: the object |
| * |
| * Increase the reference count of a object. A object cannot be freed as long |
| * as its reference count is greater than zero. |
| * Returns: @obj |
| */ |
| Object *object_ref(Object *obj); |
| |
| /** |
| * object_unref: |
| * @obj: the object |
| * |
| * Decrease the reference count of a object. A object cannot be freed as long |
| * as its reference count is greater than zero. |
| */ |
| void object_unref(Object *obj); |
| |
| /** |
| * object_property_try_add: |
| * @obj: the object to add a property to |
| * @name: the name of the property. This can contain any character except for |
| * a forward slash. In general, you should use hyphens '-' instead of |
| * underscores '_' when naming properties. |
| * @type: the type name of the property. This namespace is pretty loosely |
| * defined. Sub namespaces are constructed by using a prefix and then |
| * to angle brackets. For instance, the type 'virtio-net-pci' in the |
| * 'link' namespace would be 'link<virtio-net-pci>'. |
| * @get: The getter to be called to read a property. If this is NULL, then |
| * the property cannot be read. |
| * @set: the setter to be called to write a property. If this is NULL, |
| * then the property cannot be written. |
| * @release: called when the property is removed from the object. This is |
| * meant to allow a property to free its opaque upon object |
| * destruction. This may be NULL. |
| * @opaque: an opaque pointer to pass to the callbacks for the property |
| * @errp: pointer to error object |
| * |
| * Returns: The #ObjectProperty; this can be used to set the @resolve |
| * callback for child and link properties. |
| */ |
| ObjectProperty *object_property_try_add(Object *obj, const char *name, |
| const char *type, |
| ObjectPropertyAccessor *get, |
| ObjectPropertyAccessor *set, |
| ObjectPropertyRelease *release, |
| void *opaque, Error **errp); |
| |
| /** |
| * object_property_add: |
| * Same as object_property_try_add() with @errp hardcoded to |
| * &error_abort. |
| */ |
| ObjectProperty *object_property_add(Object *obj, const char *name, |
| const char *type, |
| ObjectPropertyAccessor *get, |
| ObjectPropertyAccessor *set, |
| ObjectPropertyRelease *release, |
| void *opaque); |
| |
| void object_property_del(Object *obj, const char *name); |
| |
| ObjectProperty *object_class_property_add(ObjectClass *klass, const char *name, |
| const char *type, |
| ObjectPropertyAccessor *get, |
| ObjectPropertyAccessor *set, |
| ObjectPropertyRelease *release, |
| void *opaque); |
| |
| /** |
| * object_property_set_default_bool: |
| * @prop: the property to set |
| * @value: the value to be written to the property |
| * |
| * Set the property default value. |
| */ |
| void object_property_set_default_bool(ObjectProperty *prop, bool value); |
| |
| /** |
| * object_property_set_default_str: |
| * @prop: the property to set |
| * @value: the value to be written to the property |
| * |
| * Set the property default value. |
| */ |
| void object_property_set_default_str(ObjectProperty *prop, const char *value); |
| |
| /** |
| * object_property_set_default_int: |
| * @prop: the property to set |
| * @value: the value to be written to the property |
| * |
| * Set the property default value. |
| */ |
| void object_property_set_default_int(ObjectProperty *prop, int64_t value); |
| |
| /** |
| * object_property_set_default_uint: |
| * @prop: the property to set |
| * @value: the value to be written to the property |
| * |
| * Set the property default value. |
| */ |
| void object_property_set_default_uint(ObjectProperty *prop, uint64_t value); |
| |
| /** |
| * object_property_find: |
| * @obj: the object |
| * @name: the name of the property |
| * @errp: returns an error if this function fails |
| * |
| * Look up a property for an object and return its #ObjectProperty if found. |
| */ |
| ObjectProperty *object_property_find(Object *obj, const char *name, |
| Error **errp); |
| ObjectProperty *object_class_property_find(ObjectClass *klass, const char *name, |
| Error **errp); |
| |
| typedef struct ObjectPropertyIterator { |
| ObjectClass *nextclass; |
| GHashTableIter iter; |
| } ObjectPropertyIterator; |
| |
| /** |
| * object_property_iter_init: |
| * @obj: the object |
| * |
| * Initializes an iterator for traversing all properties |
| * registered against an object instance, its class and all parent classes. |
| * |
| * It is forbidden to modify the property list while iterating, |
| * whether removing or adding properties. |
| * |
| * Typical usage pattern would be |
| * |
| * <example> |
| * <title>Using object property iterators</title> |
| * <programlisting> |
| * ObjectProperty *prop; |
| * ObjectPropertyIterator iter; |
| * |
| * object_property_iter_init(&iter, obj); |
| * while ((prop = object_property_iter_next(&iter))) { |
| * ... do something with prop ... |
| * } |
| * </programlisting> |
| * </example> |
| */ |
| void object_property_iter_init(ObjectPropertyIterator *iter, |
| Object *obj); |
| |
| /** |
| * object_class_property_iter_init: |
| * @klass: the class |
| * |
| * Initializes an iterator for traversing all properties |
| * registered against an object class and all parent classes. |
| * |
| * It is forbidden to modify the property list while iterating, |
| * whether removing or adding properties. |
| * |
| * This can be used on abstract classes as it does not create a temporary |
| * instance. |
| */ |
| void object_class_property_iter_init(ObjectPropertyIterator *iter, |
| ObjectClass *klass); |
| |
| /** |
| * object_property_iter_next: |
| * @iter: the iterator instance |
| * |
| * Return the next available property. If no further properties |
| * are available, a %NULL value will be returned and the @iter |
| * pointer should not be used again after this point without |
| * re-initializing it. |
| * |
| * Returns: the next property, or %NULL when all properties |
| * have been traversed. |
| */ |
| ObjectProperty *object_property_iter_next(ObjectPropertyIterator *iter); |
| |
| void object_unparent(Object *obj); |
| |
| /** |
| * object_property_get: |
| * @obj: the object |
| * @name: the name of the property |
| * @v: the visitor that will receive the property value. This should be an |
| * Output visitor and the data will be written with @name as the name. |
| * @errp: returns an error if this function fails |
| * |
| * Reads a property from a object. |
| * |
| * Returns: %true on success, %false on failure. |
| */ |
| bool object_property_get(Object *obj, const char *name, Visitor *v, |
| Error **errp); |
| |
| /** |
| * object_property_set_str: |
| * @name: the name of the property |
| * @value: the value to be written to the property |
| * @errp: returns an error if this function fails |
| * |
| * Writes a string value to a property. |
| * |
| * Returns: %true on success, %false on failure. |
| */ |
| bool object_property_set_str(Object *obj, const char *name, |
| const char *value, Error **errp); |
| |
| /** |
| * object_property_get_str: |
| * @obj: the object |
| * @name: the name of the property |
| * @errp: returns an error if this function fails |
| * |
| * Returns: the value of the property, converted to a C string, or NULL if |
| * an error occurs (including when the property value is not a string). |
| * The caller should free the string. |
| */ |
| char *object_property_get_str(Object *obj, const char *name, |
| Error **errp); |
| |
| /** |
| * object_property_set_link: |
| * @name: the name of the property |
| * @value: the value to be written to the property |
| * @errp: returns an error if this function fails |
| * |
| * Writes an object's canonical path to a property. |
| * |
| * If the link property was created with |
| * <code>OBJ_PROP_LINK_STRONG</code> bit, the old target object is |
| * unreferenced, and a reference is added to the new target object. |
| * |
| * Returns: %true on success, %false on failure. |
| */ |
| bool object_property_set_link(Object *obj, const char *name, |
| Object *value, Error **errp); |
| |
| /** |
| * object_property_get_link: |
| * @obj: the object |
| * @name: the name of the property |
| * @errp: returns an error if this function fails |
| * |
| * Returns: the value of the property, resolved from a path to an Object, |
| * or NULL if an error occurs (including when the property value is not a |
| * string or not a valid object path). |
| */ |
| Object *object_property_get_link(Object *obj, const char *name, |
| Error **errp); |
| |
| /** |
| * object_property_set_bool: |
| * @name: the name of the property |
| * @value: the value to be written to the property |
| * @errp: returns an error if this function fails |
| * |
| * Writes a bool value to a property. |
| * |
| * Returns: %true on success, %false on failure. |
| */ |
| bool object_property_set_bool(Object *obj, const char *name, |
| bool value, Error **errp); |
| |
| /** |
| * object_property_get_bool: |
| * @obj: the object |
| * @name: the name of the property |
| * @errp: returns an error if this function fails |
| * |
| * Returns: the value of the property, converted to a boolean, or NULL if |
| * an error occurs (including when the property value is not a bool). |
| */ |
| bool object_property_get_bool(Object *obj, const char *name, |
| Error **errp); |
| |
| /** |
| * object_property_set_int: |
| * @name: the name of the property |
| * @value: the value to be written to the property |
| * @errp: returns an error if this function fails |
| * |
| * Writes an integer value to a property. |
| * |
| * Returns: %true on success, %false on failure. |
| */ |
| bool object_property_set_int(Object *obj, const char *name, |
| int64_t value, Error **errp); |
| |
| /** |
| * object_property_get_int: |
| * @obj: the object |
| * @name: the name of the property |
| * @errp: returns an error if this function fails |
| * |
| * Returns: the value of the property, converted to an integer, or negative if |
| * an error occurs (including when the property value is not an integer). |
| */ |
| int64_t object_property_get_int(Object *obj, const char *name, |
| Error **errp); |
| |
| /** |
| * object_property_set_uint: |
| * @name: the name of the property |
| * @value: the value to be written to the property |
| * @errp: returns an error if this function fails |
| * |
| * Writes an unsigned integer value to a property. |
| * |
| * Returns: %true on success, %false on failure. |
| */ |
| bool object_property_set_uint(Object *obj, const char *name, |
| uint64_t value, Error **errp); |
| |
| /** |
| * object_property_get_uint: |
| * @obj: the object |
| * @name: the name of the property |
| * @errp: returns an error if this function fails |
| * |
| * Returns: the value of the property, converted to an unsigned integer, or 0 |
| * an error occurs (including when the property value is not an integer). |
| */ |
| uint64_t object_property_get_uint(Object *obj, const char *name, |
| Error **errp); |
| |
| /** |
| * object_property_get_enum: |
| * @obj: the object |
| * @name: the name of the property |
| * @typename: the name of the enum data type |
| * @errp: returns an error if this function fails |
| * |
| * Returns: the value of the property, converted to an integer, or |
| * undefined if an error occurs (including when the property value is not |
| * an enum). |
| */ |
| int object_property_get_enum(Object *obj, const char *name, |
| const char *typename, Error **errp); |
| |
| /** |
| * object_property_set: |
| * @obj: the object |
| * @name: the name of the property |
| * @v: the visitor that will be used to write the property value. This should |
| * be an Input visitor and the data will be first read with @name as the |
| * name and then written as the property value. |
| * @errp: returns an error if this function fails |
| * |
| * Writes a property to a object. |
| * |
| * Returns: %true on success, %false on failure. |
| */ |
| bool object_property_set(Object *obj, const char *name, Visitor *v, |
| Error **errp); |
| |
| /** |
| * object_property_parse: |
| * @obj: the object |
| * @name: the name of the property |
| * @string: the string that will be used to parse the property value. |
| * @errp: returns an error if this function fails |
| * |
| * Parses a string and writes the result into a property of an object. |
| * |
| * Returns: %true on success, %false on failure. |
| */ |
| bool object_property_parse(Object *obj, const char *name, |
| const char *string, Error **errp); |
| |
| /** |
| * object_property_print: |
| * @obj: the object |
| * @name: the name of the property |
| * @human: if true, print for human consumption |
| * @errp: returns an error if this function fails |
| * |
| * Returns a string representation of the value of the property. The |
| * caller shall free the string. |
| */ |
| char *object_property_print(Object *obj, const char *name, bool human, |
| Error **errp); |
| |
| /** |
| * object_property_get_type: |
| * @obj: the object |
| * @name: the name of the property |
| * @errp: returns an error if this function fails |
| * |
| * Returns: The type name of the property. |
| */ |
| const char *object_property_get_type(Object *obj, const char *name, |
| Error **errp); |
| |
| /** |
| * object_get_root: |
| * |
| * Returns: the root object of the composition tree |
| */ |
| Object *object_get_root(void); |
| |
| |
| /** |
| * object_get_objects_root: |
| * |
| * Get the container object that holds user created |
| * object instances. This is the object at path |
| * "/objects" |
| * |
| * Returns: the user object container |
| */ |
| Object *object_get_objects_root(void); |
| |
| /** |
| * object_get_internal_root: |
| * |
| * Get the container object that holds internally used object |
| * instances. Any object which is put into this container must not be |
| * user visible, and it will not be exposed in the QOM tree. |
| * |
| * Returns: the internal object container |
| */ |
| Object *object_get_internal_root(void); |
| |
| /** |
| * object_get_canonical_path_component: |
| * |
| * Returns: The final component in the object's canonical path. The canonical |
| * path is the path within the composition tree starting from the root. |
| * %NULL if the object doesn't have a parent (and thus a canonical path). |
| */ |
| const char *object_get_canonical_path_component(const Object *obj); |
| |
| /** |
| * object_get_canonical_path: |
| * |
| * Returns: The canonical path for a object, newly allocated. This is |
| * the path within the composition tree starting from the root. Use |
| * g_free() to free it. |
| */ |
| char *object_get_canonical_path(const Object *obj); |
| |
| /** |
| * object_resolve_path: |
| * @path: the path to resolve |
| * @ambiguous: returns true if the path resolution failed because of an |
| * ambiguous match |
| * |
| * There are two types of supported paths--absolute paths and partial paths. |
| * |
| * Absolute paths are derived from the root object and can follow child<> or |
| * link<> properties. Since they can follow link<> properties, they can be |
| * arbitrarily long. Absolute paths look like absolute filenames and are |
| * prefixed with a leading slash. |
| * |
| * Partial paths look like relative filenames. They do not begin with a |
| * prefix. The matching rules for partial paths are subtle but designed to make |
| * specifying objects easy. At each level of the composition tree, the partial |
| * path is matched as an absolute path. The first match is not returned. At |
| * least two matches are searched for. A successful result is only returned if |
| * only one match is found. If more than one match is found, a flag is |
| * returned to indicate that the match was ambiguous. |
| * |
| * Returns: The matched object or NULL on path lookup failure. |
| */ |
| Object *object_resolve_path(const char *path, bool *ambiguous); |
| |
| /** |
| * object_resolve_path_type: |
| * @path: the path to resolve |
| * @typename: the type to look for. |
| * @ambiguous: returns true if the path resolution failed because of an |
| * ambiguous match |
| * |
| * This is similar to object_resolve_path. However, when looking for a |
| * partial path only matches that implement the given type are considered. |
| * This restricts the search and avoids spuriously flagging matches as |
| * ambiguous. |
| * |
| * For both partial and absolute paths, the return value goes through |
| * a dynamic cast to @typename. This is important if either the link, |
| * or the typename itself are of interface types. |
| * |
| * Returns: The matched object or NULL on path lookup failure. |
| */ |
| Object *object_resolve_path_type(const char *path, const char *typename, |
| bool *ambiguous); |
| |
| /** |
| * object_resolve_path_component: |
| * @parent: the object in which to resolve the path |
| * @part: the component to resolve. |
| * |
| * This is similar to object_resolve_path with an absolute path, but it |
| * only resolves one element (@part) and takes the others from @parent. |
| * |
| * Returns: The resolved object or NULL on path lookup failure. |
| */ |
| Object *object_resolve_path_component(Object *parent, const char *part); |
| |
| /** |
| * object_property_try_add_child: |
| * @obj: the object to add a property to |
| * @name: the name of the property |
| * @child: the child object |
| * @errp: pointer to error object |
| * |
| * Child properties form the composition tree. All objects need to be a child |
| * of another object. Objects can only be a child of one object. |
| * |
| * There is no way for a child to determine what its parent is. It is not |
| * a bidirectional relationship. This is by design. |
| * |
| * The value of a child property as a C string will be the child object's |
| * canonical path. It can be retrieved using object_property_get_str(). |
| * The child object itself can be retrieved using object_property_get_link(). |
| * |
| * Returns: The newly added property on success, or %NULL on failure. |
| */ |
| ObjectProperty *object_property_try_add_child(Object *obj, const char *name, |
| Object *child, Error **errp); |
| |
| /** |
| * object_property_add_child: |
| * Same as object_property_try_add_child() with @errp hardcoded to |
| * &error_abort |
| */ |
| ObjectProperty *object_property_add_child(Object *obj, const char *name, |
| Object *child); |
| |
| typedef enum { |
| /* Unref the link pointer when the property is deleted */ |
| OBJ_PROP_LINK_STRONG = 0x1, |
| |
| /* private */ |
| OBJ_PROP_LINK_DIRECT = 0x2, |
| OBJ_PROP_LINK_CLASS = 0x4, |
| } ObjectPropertyLinkFlags; |
| |
| /** |
| * object_property_allow_set_link: |
| * |
| * The default implementation of the object_property_add_link() check() |
| * callback function. It allows the link property to be set and never returns |
| * an error. |
| */ |
| void object_property_allow_set_link(const Object *, const char *, |
| Object *, Error **); |
| |
| /** |
| * object_property_add_link: |
| * @obj: the object to add a property to |
| * @name: the name of the property |
| * @type: the qobj type of the link |
| * @targetp: a pointer to where the link object reference is stored |
| * @check: callback to veto setting or NULL if the property is read-only |
| * @flags: additional options for the link |
| * |
| * Links establish relationships between objects. Links are unidirectional |
| * although two links can be combined to form a bidirectional relationship |
| * between objects. |
| * |
| * Links form the graph in the object model. |
| * |
| * The <code>@check()</code> callback is invoked when |
| * object_property_set_link() is called and can raise an error to prevent the |
| * link being set. If <code>@check</code> is NULL, the property is read-only |
| * and cannot be set. |
| * |
| * Ownership of the pointer that @child points to is transferred to the |
| * link property. The reference count for <code>*@child</code> is |
| * managed by the property from after the function returns till the |
| * property is deleted with object_property_del(). If the |
| * <code>@flags</code> <code>OBJ_PROP_LINK_STRONG</code> bit is set, |
| * the reference count is decremented when the property is deleted or |
| * modified. |
| * |
| * Returns: The newly added property on success, or %NULL on failure. |
| */ |
| ObjectProperty *object_property_add_link(Object *obj, const char *name, |
| const char *type, Object **targetp, |
| void (*check)(const Object *obj, const char *name, |
| Object *val, Error **errp), |
| ObjectPropertyLinkFlags flags); |
| |
| ObjectProperty *object_class_property_add_link(ObjectClass *oc, |
| const char *name, |
| const char *type, ptrdiff_t offset, |
| void (*check)(const Object *obj, const char *name, |
| Object *val, Error **errp), |
| ObjectPropertyLinkFlags flags); |
| |
| /** |
| * object_property_add_str: |
| * @obj: the object to add a property to |
| * @name: the name of the property |
| * @get: the getter or NULL if the property is write-only. This function must |
| * return a string to be freed by g_free(). |
| * @set: the setter or NULL if the property is read-only |
| * |
| * Add a string property using getters/setters. This function will add a |
| * property of type 'string'. |
| * |
| * Returns: The newly added property on success, or %NULL on failure. |
| */ |
| ObjectProperty *object_property_add_str(Object *obj, const char *name, |
| char *(*get)(Object *, Error **), |
| void (*set)(Object *, const char *, Error **)); |
| |
| ObjectProperty *object_class_property_add_str(ObjectClass *klass, |
| const char *name, |
| char *(*get)(Object *, Error **), |
| void (*set)(Object *, const char *, |
| Error **)); |
| |
| /** |
| * object_property_add_bool: |
| * @obj: the object to add a property to |
| * @name: the name of the property |
| * @get: the getter or NULL if the property is write-only. |
| * @set: the setter or NULL if the property is read-only |
| * |
| * Add a bool property using getters/setters. This function will add a |
| * property of type 'bool'. |
| * |
| * Returns: The newly added property on success, or %NULL on failure. |
| */ |
| ObjectProperty *object_property_add_bool(Object *obj, const char *name, |
| bool (*get)(Object *, Error **), |
| void (*set)(Object *, bool, Error **)); |
| |
| ObjectProperty *object_class_property_add_bool(ObjectClass *klass, |
| const char *name, |
| bool (*get)(Object *, Error **), |
| void (*set)(Object *, bool, Error **)); |
| |
| /** |
| * object_property_add_enum: |
| * @obj: the object to add a property to |
| * @name: the name of the property |
| * @typename: the name of the enum data type |
| * @get: the getter or %NULL if the property is write-only. |
| * @set: the setter or %NULL if the property is read-only |
| * |
| * Add an enum property using getters/setters. This function will add a |
| * property of type '@typename'. |
| * |
| * Returns: The newly added property on success, or %NULL on failure. |
| */ |
| ObjectProperty *object_property_add_enum(Object *obj, const char *name, |
| const char *typename, |
| const QEnumLookup *lookup, |
| int (*get)(Object *, Error **), |
| void (*set)(Object *, int, Error **)); |
| |
| ObjectProperty *object_class_property_add_enum(ObjectClass *klass, |
| const char *name, |
| const char *typename, |
| const QEnumLookup *lookup, |
| int (*get)(Object *, Error **), |
| void (*set)(Object *, int, Error **)); |
| |
| /** |
| * object_property_add_tm: |
| * @obj: the object to add a property to |
| * @name: the name of the property |
| * @get: the getter or NULL if the property is write-only. |
| * |
| * Add a read-only struct tm valued property using a getter function. |
| * This function will add a property of type 'struct tm'. |
| * |
| * Returns: The newly added property on success, or %NULL on failure. |
| */ |
| ObjectProperty *object_property_add_tm(Object *obj, const char *name, |
| void (*get)(Object *, struct tm *, Error **)); |
| |
| ObjectProperty *object_class_property_add_tm(ObjectClass *klass, |
| const char *name, |
| void (*get)(Object *, struct tm *, Error **)); |
| |
| typedef enum { |
| /* Automatically add a getter to the property */ |
| OBJ_PROP_FLAG_READ = 1 << 0, |
| /* Automatically add a setter to the property */ |
| OBJ_PROP_FLAG_WRITE = 1 << 1, |
| /* Automatically add a getter and a setter to the property */ |
| OBJ_PROP_FLAG_READWRITE = (OBJ_PROP_FLAG_READ | OBJ_PROP_FLAG_WRITE), |
| } ObjectPropertyFlags; |
| |
| /** |
| * object_property_add_uint8_ptr: |
| * @obj: the object to add a property to |
| * @name: the name of the property |
| * @v: pointer to value |
| * @flags: bitwise-or'd ObjectPropertyFlags |
| * |
| * Add an integer property in memory. This function will add a |
| * property of type 'uint8'. |
| * |
| * Returns: The newly added property on success, or %NULL on failure. |
| */ |
| ObjectProperty *object_property_add_uint8_ptr(Object *obj, const char *name, |
| const uint8_t *v, |
| ObjectPropertyFlags flags); |
| |
| ObjectProperty *object_class_property_add_uint8_ptr(ObjectClass *klass, |
| const char *name, |
| const uint8_t *v, |
| ObjectPropertyFlags flags); |
| |
| /** |
| * object_property_add_uint16_ptr: |
| * @obj: the object to add a property to |
| * @name: the name of the property |
| * @v: pointer to value |
| * @flags: bitwise-or'd ObjectPropertyFlags |
| * |
| * Add an integer property in memory. This function will add a |
| * property of type 'uint16'. |
| * |
| * Returns: The newly added property on success, or %NULL on failure. |
| */ |
| ObjectProperty *object_property_add_uint16_ptr(Object *obj, const char *name, |
| const uint16_t *v, |
| ObjectPropertyFlags flags); |
| |
| ObjectProperty *object_class_property_add_uint16_ptr(ObjectClass *klass, |
| const char *name, |
| const uint16_t *v, |
| ObjectPropertyFlags flags); |
| |
| /** |
| * object_property_add_uint32_ptr: |
| * @obj: the object to add a property to |
| * @name: the name of the property |
| * @v: pointer to value |
| * @flags: bitwise-or'd ObjectPropertyFlags |
| * |
| * Add an integer property in memory. This function will add a |
| * property of type 'uint32'. |
| * |
| * Returns: The newly added property on success, or %NULL on failure. |
| */ |
| ObjectProperty *object_property_add_uint32_ptr(Object *obj, const char *name, |
| const uint32_t *v, |
| ObjectPropertyFlags flags); |
| |
| ObjectProperty *object_class_property_add_uint32_ptr(ObjectClass *klass, |
| const char *name, |
| const uint32_t *v, |
| ObjectPropertyFlags flags); |
| |
| /** |
| * object_property_add_uint64_ptr: |
| * @obj: the object to add a property to |
| * @name: the name of the property |
| * @v: pointer to value |
| * @flags: bitwise-or'd ObjectPropertyFlags |
| * |
| * Add an integer property in memory. This function will add a |
| * property of type 'uint64'. |
| * |
| * Returns: The newly added property on success, or %NULL on failure. |
| */ |
| ObjectProperty *object_property_add_uint64_ptr(Object *obj, const char *name, |
| const uint64_t *v, |
| ObjectPropertyFlags flags); |
| |
| ObjectProperty *object_class_property_add_uint64_ptr(ObjectClass *klass, |
| const char *name, |
| const uint64_t *v, |
| ObjectPropertyFlags flags); |
| |
| /** |
| * object_property_add_alias: |
| * @obj: the object to add a property to |
| * @name: the name of the property |
| * @target_obj: the object to forward property access to |
| * @target_name: the name of the property on the forwarded object |
| * |
| * Add an alias for a property on an object. This function will add a property |
| * of the same type as the forwarded property. |
| * |
| * The caller must ensure that <code>@target_obj</code> stays alive as long as |
| * this property exists. In the case of a child object or an alias on the same |
| * object this will be the case. For aliases to other objects the caller is |
| * responsible for taking a reference. |
| * |
| * Returns: The newly added property on success, or %NULL on failure. |
| */ |
| ObjectProperty *object_property_add_alias(Object *obj, const char *name, |
| Object *target_obj, const char *target_name); |
| |
| /** |
| * object_property_add_const_link: |
| * @obj: the object to add a property to |
| * @name: the name of the property |
| * @target: the object to be referred by the link |
| * |
| * Add an unmodifiable link for a property on an object. This function will |
| * add a property of type link<TYPE> where TYPE is the type of @target. |
| * |
| * The caller must ensure that @target stays alive as long as |
| * this property exists. In the case @target is a child of @obj, |
| * this will be the case. Otherwise, the caller is responsible for |
| * taking a reference. |
| * |
| * Returns: The newly added property on success, or %NULL on failure. |
| */ |
| ObjectProperty *object_property_add_const_link(Object *obj, const char *name, |
| Object *target); |
| |
| /** |
| * object_property_set_description: |
| * @obj: the object owning the property |
| * @name: the name of the property |
| * @description: the description of the property on the object |
| * |
| * Set an object property's description. |
| * |
| * Returns: %true on success, %false on failure. |
| */ |
| void object_property_set_description(Object *obj, const char *name, |
| const char *description); |
| void object_class_property_set_description(ObjectClass *klass, const char *name, |
| const char *description); |
| |
| /** |
| * object_child_foreach: |
| * @obj: the object whose children will be navigated |
| * @fn: the iterator function to be called |
| * @opaque: an opaque value that will be passed to the iterator |
| * |
| * Call @fn passing each child of @obj and @opaque to it, until @fn returns |
| * non-zero. |
| * |
| * It is forbidden to add or remove children from @obj from the @fn |
| * callback. |
| * |
| * Returns: The last value returned by @fn, or 0 if there is no child. |
| */ |
| int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque), |
| void *opaque); |
| |
| /** |
| * object_child_foreach_recursive: |
| * @obj: the object whose children will be navigated |
| * @fn: the iterator function to be called |
| * @opaque: an opaque value that will be passed to the iterator |
| * |
| * Call @fn passing each child of @obj and @opaque to it, until @fn returns |
| * non-zero. Calls recursively, all child nodes of @obj will also be passed |
| * all the way down to the leaf nodes of the tree. Depth first ordering. |
| * |
| * It is forbidden to add or remove children from @obj (or its |
| * child nodes) from the @fn callback. |
| * |
| * Returns: The last value returned by @fn, or 0 if there is no child. |
| */ |
| int object_child_foreach_recursive(Object *obj, |
| int (*fn)(Object *child, void *opaque), |
| void *opaque); |
| /** |
| * container_get: |
| * @root: root of the #path, e.g., object_get_root() |
| * @path: path to the container |
| * |
| * Return a container object whose path is @path. Create more containers |
| * along the path if necessary. |
| * |
| * Returns: the container object. |
| */ |
| Object *container_get(Object *root, const char *path); |
| |
| /** |
| * object_type_get_instance_size: |
| * @typename: Name of the Type whose instance_size is required |
| * |
| * Returns the instance_size of the given @typename. |
| */ |
| size_t object_type_get_instance_size(const char *typename); |
| |
| /** |
| * object_property_help: |
| * @name: the name of the property |
| * @type: the type of the property |
| * @defval: the default value |
| * @description: description of the property |
| * |
| * Returns: a user-friendly formatted string describing the property |
| * for help purposes. |
| */ |
| char *object_property_help(const char *name, const char *type, |
| QObject *defval, const char *description); |
| |
| G_DEFINE_AUTOPTR_CLEANUP_FUNC(Object, object_unref) |
| |
| #endif |