| #ifndef SDL2_H |
| #define SDL2_H |
| |
| /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */ |
| #undef WIN32_LEAN_AND_MEAN |
| |
| #include <SDL.h> |
| |
| /* with Alpine / muslc SDL headers pull in directfb headers |
| * which in turn trigger warning about redundant decls for |
| * direct_waitqueue_deinit. |
| */ |
| #pragma GCC diagnostic push |
| #pragma GCC diagnostic ignored "-Wredundant-decls" |
| |
| #include <SDL_syswm.h> |
| |
| #pragma GCC diagnostic pop |
| |
| #ifdef CONFIG_SDL_IMAGE |
| # include <SDL_image.h> |
| #endif |
| |
| #include "ui/kbd-state.h" |
| #ifdef CONFIG_OPENGL |
| # include "ui/egl-helpers.h" |
| #endif |
| |
| struct sdl2_console { |
| DisplayGLCtx dgc; |
| DisplayChangeListener dcl; |
| DisplaySurface *surface; |
| DisplayOptions *opts; |
| SDL_Texture *texture; |
| SDL_Window *real_window; |
| SDL_Renderer *real_renderer; |
| int idx; |
| int last_vm_running; /* per console for caption reasons */ |
| int x, y, w, h; |
| int hidden; |
| int opengl; |
| int updates; |
| int idle_counter; |
| int ignore_hotkeys; |
| SDL_GLContext winctx; |
| QKbdState *kbd; |
| #ifdef CONFIG_OPENGL |
| QemuGLShader *gls; |
| egl_fb guest_fb; |
| egl_fb win_fb; |
| bool y0_top; |
| bool scanout_mode; |
| #endif |
| }; |
| |
| void sdl2_window_create(struct sdl2_console *scon); |
| void sdl2_window_destroy(struct sdl2_console *scon); |
| void sdl2_window_resize(struct sdl2_console *scon); |
| void sdl2_poll_events(struct sdl2_console *scon); |
| |
| void sdl2_process_key(struct sdl2_console *scon, |
| SDL_KeyboardEvent *ev); |
| |
| void sdl2_2d_update(DisplayChangeListener *dcl, |
| int x, int y, int w, int h); |
| void sdl2_2d_switch(DisplayChangeListener *dcl, |
| DisplaySurface *new_surface); |
| void sdl2_2d_refresh(DisplayChangeListener *dcl); |
| void sdl2_2d_redraw(struct sdl2_console *scon); |
| bool sdl2_2d_check_format(DisplayChangeListener *dcl, |
| pixman_format_code_t format); |
| |
| void sdl2_gl_update(DisplayChangeListener *dcl, |
| int x, int y, int w, int h); |
| void sdl2_gl_switch(DisplayChangeListener *dcl, |
| DisplaySurface *new_surface); |
| void sdl2_gl_refresh(DisplayChangeListener *dcl); |
| void sdl2_gl_redraw(struct sdl2_console *scon); |
| |
| QEMUGLContext sdl2_gl_create_context(DisplayGLCtx *dgc, |
| QEMUGLParams *params); |
| void sdl2_gl_destroy_context(DisplayGLCtx *dgc, QEMUGLContext ctx); |
| int sdl2_gl_make_context_current(DisplayGLCtx *dgc, |
| QEMUGLContext ctx); |
| |
| void sdl2_gl_scanout_disable(DisplayChangeListener *dcl); |
| void sdl2_gl_scanout_texture(DisplayChangeListener *dcl, |
| uint32_t backing_id, |
| bool backing_y_0_top, |
| uint32_t backing_width, |
| uint32_t backing_height, |
| uint32_t x, uint32_t y, |
| uint32_t w, uint32_t h, |
| void *d3d_tex2d); |
| void sdl2_gl_scanout_flush(DisplayChangeListener *dcl, |
| uint32_t x, uint32_t y, uint32_t w, uint32_t h); |
| |
| #endif /* SDL2_H */ |