#ifndef QEMU_SHADER_H | |
#define QEMU_SHADER_H | |
#include <epoxy/gl.h> | |
void qemu_gl_run_texture_blit(GLint texture_blit_prog); | |
GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src); | |
GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag); | |
GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src, | |
const GLchar *frag_src); | |
#endif /* QEMU_SHADER_H */ |