| |
| ======================================= |
| Reset in QEMU: the Resettable interface |
| ======================================= |
| |
| The reset of qemu objects is handled using the resettable interface declared |
| in ``include/hw/resettable.h``. |
| |
| This interface allows objects to be grouped (on a tree basis); so that the |
| whole group can be reset consistently. Each individual member object does not |
| have to care about others; in particular, problems of order (which object is |
| reset first) are addressed. |
| |
| The main object types which implement this interface are DeviceClass |
| and BusClass. |
| |
| Triggering reset |
| ---------------- |
| |
| This section documents the APIs which "users" of a resettable object should use |
| to control it. All resettable control functions must be called while holding |
| the BQL. |
| |
| You can apply a reset to an object using ``resettable_assert_reset()``. You need |
| to call ``resettable_release_reset()`` to release the object from reset. To |
| instantly reset an object, without keeping it in reset state, just call |
| ``resettable_reset()``. These functions take two parameters: a pointer to the |
| object to reset and a reset type. |
| |
| The Resettable interface handles reset types with an enum ``ResetType``: |
| |
| ``RESET_TYPE_COLD`` |
| Cold reset is supported by every resettable object. In QEMU, it means we reset |
| to the initial state corresponding to the start of QEMU; this might differ |
| from what is a real hardware cold reset. It differs from other resets (like |
| warm or bus resets) which may keep certain parts untouched. |
| |
| ``RESET_TYPE_SNAPSHOT_LOAD`` |
| This is called for a reset which is being done to put the system into a |
| clean state prior to loading a snapshot. (This corresponds to a reset |
| with ``SHUTDOWN_CAUSE_SNAPSHOT_LOAD``.) Almost all devices should treat |
| this the same as ``RESET_TYPE_COLD``. The main exception is devices which |
| have some non-deterministic state they want to reinitialize to a different |
| value on each cold reset, such as RNG seed information, and which they |
| must not reinitialize on a snapshot-load reset. |
| |
| ``RESET_TYPE_S390_CPU_NORMAL`` |
| This is only used for S390 CPU objects; it clears interrupts, stops |
| processing, and clears the TLB, but does not touch register contents. |
| |
| ``RESET_TYPE_S390_CPU_INITIAL`` |
| This is only used for S390 CPU objects; it does everything |
| ``RESET_TYPE_S390_CPU_NORMAL`` does and also clears the PSW, prefix, |
| FPC, timer and control registers. It does not touch gprs, fprs or acrs. |
| |
| |
| Devices which implement reset methods must treat any unknown ``ResetType`` |
| as equivalent to ``RESET_TYPE_COLD``; this will reduce the amount of |
| existing code we need to change if we add more types in future. |
| |
| Calling ``resettable_reset()`` is equivalent to calling |
| ``resettable_assert_reset()`` then ``resettable_release_reset()``. It is |
| possible to interleave multiple calls to these three functions. There may |
| be several reset sources/controllers of a given object. The interface handles |
| everything and the different reset controllers do not need to know anything |
| about each others. The object will leave reset state only when each other |
| controllers end their reset operation. This point is handled internally by |
| maintaining a count of in-progress resets; it is crucial to call |
| ``resettable_release_reset()`` one time and only one time per |
| ``resettable_assert_reset()`` call. |
| |
| For now migration of a device or bus in reset is not supported. Care must be |
| taken not to delay ``resettable_release_reset()`` after its |
| ``resettable_assert_reset()`` counterpart. |
| |
| Note that, since resettable is an interface, the API takes a simple Object as |
| parameter. Still, it is a programming error to call a resettable function on a |
| non-resettable object and it will trigger a run time assert error. Since most |
| calls to resettable interface are done through base class functions, such an |
| error is not likely to happen. |
| |
| For Devices and Buses, the following helper functions exist: |
| |
| - ``device_cold_reset()`` |
| - ``bus_cold_reset()`` |
| |
| These are simple wrappers around resettable_reset() function; they only cast the |
| Device or Bus into an Object and pass the cold reset type. When possible |
| prefer to use these functions instead of ``resettable_reset()``. |
| |
| Device and bus functions co-exist because there can be semantic differences |
| between resetting a bus and resetting the controller bridge which owns it. |
| For example, consider a SCSI controller. Resetting the controller puts all |
| its registers back to what reset state was as well as reset everything on the |
| SCSI bus, whereas resetting just the SCSI bus only resets everything that's on |
| it but not the controller. |
| |
| |
| Multi-phase mechanism |
| --------------------- |
| |
| This section documents the internals of the resettable interface. |
| |
| The resettable interface uses a multi-phase system to relieve objects and |
| machines from reset ordering problems. To address this, the reset operation |
| of an object is split into three well defined phases. |
| |
| When resetting several objects (for example the whole machine at simulation |
| startup), all first phases of all objects are executed, then all second phases |
| and then all third phases. |
| |
| The three phases are: |
| |
| 1. The **enter** phase is executed when the object enters reset. It resets only |
| local state of the object; it must not do anything that has a side-effect |
| on other objects, such as raising or lowering a qemu_irq line or reading or |
| writing guest memory. |
| |
| 2. The **hold** phase is executed for entry into reset, once every object in the |
| group which is being reset has had its *enter* phase executed. At this point |
| devices can do actions that affect other objects. |
| |
| 3. The **exit** phase is executed when the object leaves the reset state. |
| Actions affecting other objects are permitted. |
| |
| As said in previous section, the interface maintains a count of reset. This |
| count is used to ensure phases are executed only when required. *enter* and |
| *hold* phases are executed only when asserting reset for the first time |
| (if an object is already in reset state when calling |
| ``resettable_assert_reset()`` or ``resettable_reset()``, they are not |
| executed). |
| The *exit* phase is executed only when the last reset operation ends. Therefore |
| the object does not need to care how many of reset controllers it has and how |
| many of them have started a reset. |
| |
| |
| Handling reset in a resettable object |
| ------------------------------------- |
| |
| This section documents the APIs that an implementation of a resettable object |
| must provide and what functions it has access to. It is intended for people |
| who want to implement or convert a class which has the resettable interface; |
| for example when specializing an existing device or bus. |
| |
| Methods to implement |
| .................... |
| |
| Three methods should be defined or left empty. Each method corresponds to a |
| phase of the reset; they are name ``phases.enter()``, ``phases.hold()`` and |
| ``phases.exit()``. They all take the object as parameter. The *enter* method |
| also take the reset type as second parameter. |
| |
| When extending an existing class, these methods may need to be extended too. |
| The ``resettable_class_set_parent_phases()`` class function may be used to |
| backup parent class methods. |
| |
| Here follows an example to implement reset for a Device which sets an IO while |
| in reset. |
| |
| :: |
| |
| static void mydev_reset_enter(Object *obj, ResetType type) |
| { |
| MyDevClass *myclass = MYDEV_GET_CLASS(obj); |
| MyDevState *mydev = MYDEV(obj); |
| /* call parent class enter phase */ |
| if (myclass->parent_phases.enter) { |
| myclass->parent_phases.enter(obj, type); |
| } |
| /* initialize local state only */ |
| mydev->var = 0; |
| } |
| |
| static void mydev_reset_hold(Object *obj, ResetType type) |
| { |
| MyDevClass *myclass = MYDEV_GET_CLASS(obj); |
| MyDevState *mydev = MYDEV(obj); |
| /* call parent class hold phase */ |
| if (myclass->parent_phases.hold) { |
| myclass->parent_phases.hold(obj, type); |
| } |
| /* set an IO */ |
| qemu_set_irq(mydev->irq, 1); |
| } |
| |
| static void mydev_reset_exit(Object *obj, ResetType type) |
| { |
| MyDevClass *myclass = MYDEV_GET_CLASS(obj); |
| MyDevState *mydev = MYDEV(obj); |
| /* call parent class exit phase */ |
| if (myclass->parent_phases.exit) { |
| myclass->parent_phases.exit(obj, type); |
| } |
| /* clear an IO */ |
| qemu_set_irq(mydev->irq, 0); |
| } |
| |
| typedef struct MyDevClass { |
| MyParentClass parent_class; |
| /* to store eventual parent reset methods */ |
| ResettablePhases parent_phases; |
| } MyDevClass; |
| |
| static void mydev_class_init(ObjectClass *class, void *data) |
| { |
| MyDevClass *myclass = MYDEV_CLASS(class); |
| ResettableClass *rc = RESETTABLE_CLASS(class); |
| resettable_class_set_parent_phases(rc, |
| mydev_reset_enter, |
| mydev_reset_hold, |
| mydev_reset_exit, |
| &myclass->parent_phases); |
| } |
| |
| In the above example, we override all three phases. It is possible to override |
| only some of them by passing NULL instead of a function pointer to |
| ``resettable_class_set_parent_phases()``. For example, the following will |
| only override the *enter* phase and leave *hold* and *exit* untouched:: |
| |
| resettable_class_set_parent_phases(rc, mydev_reset_enter, NULL, NULL, |
| &myclass->parent_phases); |
| |
| This is equivalent to providing a trivial implementation of the hold and exit |
| phases which does nothing but call the parent class's implementation of the |
| phase. |
| |
| Polling the reset state |
| ....................... |
| |
| Resettable interface provides the ``resettable_is_in_reset()`` function. |
| This function returns true if the object parameter is currently under reset. |
| |
| An object is under reset from the beginning of the *enter* phase (before |
| either its children or its own enter method is called) to the *exit* |
| phase. During *enter* and *hold* phase only, the function will return that the |
| object is in reset. The state is changed after the *exit* is propagated to |
| its children and just before calling the object's own *exit* method. |
| |
| This function may be used if the object behavior has to be adapted |
| while in reset state. For example if a device has an irq input, |
| it will probably need to ignore it while in reset; then it can for |
| example check the reset state at the beginning of the irq callback. |
| |
| Note that until migration of the reset state is supported, an object |
| should not be left in reset. So apart from being currently executing |
| one of the reset phases, the only cases when this function will return |
| true is if an external interaction (like changing an io) is made during |
| *hold* or *exit* phase of another object in the same reset group. |
| |
| Helpers ``device_is_in_reset()`` and ``bus_is_in_reset()`` are also provided |
| for devices and buses and should be preferred. |
| |
| |
| Base class handling of reset |
| ---------------------------- |
| |
| This section documents parts of the reset mechanism that you only need to know |
| about if you are extending it to work with a new base class other than |
| DeviceClass or BusClass, or maintaining the existing code in those classes. Most |
| people can ignore it. |
| |
| Methods to implement |
| .................... |
| |
| There are two other methods that need to exist in a class implementing the |
| interface: ``get_state()`` and ``child_foreach()``. |
| |
| ``get_state()`` is simple. *resettable* is an interface and, as a consequence, |
| does not have any class state structure. But in order to factorize the code, we |
| need one. This method must return a pointer to ``ResettableState`` structure. |
| The structure must be allocated by the base class; preferably it should be |
| located inside the object instance structure. |
| |
| ``child_foreach()`` is more complex. It should execute the given callback on |
| every reset child of the given resettable object. All children must be |
| resettable too. Additional parameters (a reset type and an opaque pointer) must |
| be passed to the callback too. |
| |
| In ``DeviceClass`` and ``BusClass`` the ``ResettableState`` is located |
| ``DeviceState`` and ``BusState`` structure. ``child_foreach()`` is implemented |
| to follow the bus hierarchy; for a bus, it calls the function on every child |
| device; for a device, it calls the function on every bus child. When we reset |
| the main system bus, we reset the whole machine bus tree. |
| |
| Changing a resettable parent |
| ............................ |
| |
| One thing which should be taken care of by the base class is handling reset |
| hierarchy changes. |
| |
| The reset hierarchy is supposed to be static and built during machine creation. |
| But there are actually some exceptions. To cope with this, the resettable API |
| provides ``resettable_change_parent()``. This function allows to set, update or |
| remove the parent of a resettable object after machine creation is done. As |
| parameters, it takes the object being moved, the old parent if any and the new |
| parent if any. |
| |
| This function can be used at any time when not in a reset operation. During |
| a reset operation it must be used only in *hold* phase. Using it in *enter* or |
| *exit* phase is an error. |
| Also it should not be used during machine creation, although it is harmless to |
| do so: the function is a no-op as long as old and new parent are NULL or not |
| in reset. |
| |
| There is currently 2 cases where this function is used: |
| |
| 1. *device hotplug*; it means a new device is introduced on a live bus. |
| |
| 2. *hot bus change*; it means an existing live device is added, moved or |
| removed in the bus hierarchy. At the moment, it occurs only in the raspi |
| machines for changing the sdbus used by sd card. |
| |
| Reset of the complete system |
| ---------------------------- |
| |
| Reset of the complete system is a little complicated. The typical |
| flow is: |
| |
| 1. Code which wishes to reset the entire system does so by calling |
| ``qemu_system_reset_request()``. This schedules a reset, but the |
| reset will happen asynchronously after the function returns. |
| That makes this safe to call from, for example, device models. |
| |
| 2. The function which is called to make the reset happen is |
| ``qemu_system_reset()``. Generally only core system code should |
| call this directly. |
| |
| 3. ``qemu_system_reset()`` calls the ``MachineClass::reset`` method of |
| the current machine, if it has one. That method must call |
| ``qemu_devices_reset()``. If the machine has no reset method, |
| ``qemu_system_reset()`` calls ``qemu_devices_reset()`` directly. |
| |
| 4. ``qemu_devices_reset()`` performs a reset of the system, using |
| the three-phase mechanism listed above. It resets all objects |
| that were registered with it using ``qemu_register_resettable()``. |
| It also calls all the functions registered with it using |
| ``qemu_register_reset()``. Those functions are called during the |
| "hold" phase of this reset. |
| |
| 5. The most important object that this reset resets is the |
| 'sysbus' bus. The sysbus bus is the root of the qbus tree. This |
| means that all devices on the sysbus are reset, and all their |
| child buses, and all the devices on those child buses. |
| |
| 6. Devices which are not on the qbus tree are *not* automatically |
| reset! (The most obvious example of this is CPU objects, but |
| anything that directly inherits from ``TYPE_OBJECT`` or ``TYPE_DEVICE`` |
| rather than from ``TYPE_SYS_BUS_DEVICE`` or some other plugs-into-a-bus |
| type will be in this category.) You need to therefore arrange for these |
| to be reset in some other way (e.g. using ``qemu_register_resettable()`` |
| or ``qemu_register_reset()``). |