| .. |
| Copyright (c) 2015-2020 Linaro Ltd. |
| |
| This work is licensed under the terms of the GNU GPL, version 2 or |
| later. See the COPYING file in the top-level directory. |
| |
| ================== |
| Multi-threaded TCG |
| ================== |
| |
| This document outlines the design for multi-threaded TCG (a.k.a MTTCG) |
| system-mode emulation. user-mode emulation has always mirrored the |
| thread structure of the translated executable although some of the |
| changes done for MTTCG system emulation have improved the stability of |
| linux-user emulation. |
| |
| The original system-mode TCG implementation was single threaded and |
| dealt with multiple CPUs with simple round-robin scheduling. This |
| simplified a lot of things but became increasingly limited as systems |
| being emulated gained additional cores and per-core performance gains |
| for host systems started to level off. |
| |
| vCPU Scheduling |
| =============== |
| |
| We introduce a new running mode where each vCPU will run on its own |
| user-space thread. This is enabled by default for all FE/BE |
| combinations where the host memory model is able to accommodate the |
| guest (TCG_GUEST_DEFAULT_MO & ~TCG_TARGET_DEFAULT_MO is zero) and the |
| guest has had the required work done to support this safely |
| (TARGET_SUPPORTS_MTTCG). |
| |
| System emulation will fall back to the original round robin approach |
| if: |
| |
| * forced by --accel tcg,thread=single |
| * enabling --icount mode |
| * 64 bit guests on 32 bit hosts (TCG_OVERSIZED_GUEST) |
| |
| In the general case of running translated code there should be no |
| inter-vCPU dependencies and all vCPUs should be able to run at full |
| speed. Synchronisation will only be required while accessing internal |
| shared data structures or when the emulated architecture requires a |
| coherent representation of the emulated machine state. |
| |
| Shared Data Structures |
| ====================== |
| |
| Main Run Loop |
| ------------- |
| |
| Even when there is no code being generated there are a number of |
| structures associated with the hot-path through the main run-loop. |
| These are associated with looking up the next translation block to |
| execute. These include: |
| |
| tb_jmp_cache (per-vCPU, cache of recent jumps) |
| tb_ctx.htable (global hash table, phys address->tb lookup) |
| |
| As TB linking only occurs when blocks are in the same page this code |
| is critical to performance as looking up the next TB to execute is the |
| most common reason to exit the generated code. |
| |
| DESIGN REQUIREMENT: Make access to lookup structures safe with |
| multiple reader/writer threads. Minimise any lock contention to do it. |
| |
| The hot-path avoids using locks where possible. The tb_jmp_cache is |
| updated with atomic accesses to ensure consistent results. The fall |
| back QHT based hash table is also designed for lockless lookups. Locks |
| are only taken when code generation is required or TranslationBlocks |
| have their block-to-block jumps patched. |
| |
| Global TCG State |
| ---------------- |
| |
| User-mode emulation |
| ~~~~~~~~~~~~~~~~~~~ |
| |
| We need to protect the entire code generation cycle including any post |
| generation patching of the translated code. This also implies a shared |
| translation buffer which contains code running on all cores. Any |
| execution path that comes to the main run loop will need to hold a |
| mutex for code generation. This also includes times when we need flush |
| code or entries from any shared lookups/caches. Structures held on a |
| per-vCPU basis won't need locking unless other vCPUs will need to |
| modify them. |
| |
| DESIGN REQUIREMENT: Add locking around all code generation and TB |
| patching. |
| |
| (Current solution) |
| |
| Code generation is serialised with mmap_lock(). |
| |
| !User-mode emulation |
| ~~~~~~~~~~~~~~~~~~~~ |
| |
| Each vCPU has its own TCG context and associated TCG region, thereby |
| requiring no locking during translation. |
| |
| Translation Blocks |
| ------------------ |
| |
| Currently the whole system shares a single code generation buffer |
| which when full will force a flush of all translations and start from |
| scratch again. Some operations also force a full flush of translations |
| including: |
| |
| - debugging operations (breakpoint insertion/removal) |
| - some CPU helper functions |
| - linux-user spawning its first thread |
| - operations related to TCG Plugins |
| |
| This is done with the async_safe_run_on_cpu() mechanism to ensure all |
| vCPUs are quiescent when changes are being made to shared global |
| structures. |
| |
| More granular translation invalidation events are typically due |
| to a change of the state of a physical page: |
| |
| - code modification (self modify code, patching code) |
| - page changes (new page mapping in linux-user mode) |
| |
| While setting the invalid flag in a TranslationBlock will stop it |
| being used when looked up in the hot-path there are a number of other |
| book-keeping structures that need to be safely cleared. |
| |
| Any TranslationBlocks which have been patched to jump directly to the |
| now invalid blocks need the jump patches reversing so they will return |
| to the C code. |
| |
| There are a number of look-up caches that need to be properly updated |
| including the: |
| |
| - jump lookup cache |
| - the physical-to-tb lookup hash table |
| - the global page table |
| |
| The global page table (l1_map) which provides a multi-level look-up |
| for PageDesc structures which contain pointers to the start of a |
| linked list of all Translation Blocks in that page (see page_next). |
| |
| Both the jump patching and the page cache involve linked lists that |
| the invalidated TranslationBlock needs to be removed from. |
| |
| DESIGN REQUIREMENT: Safely handle invalidation of TBs |
| - safely patch/revert direct jumps |
| - remove central PageDesc lookup entries |
| - ensure lookup caches/hashes are safely updated |
| |
| (Current solution) |
| |
| The direct jump themselves are updated atomically by the TCG |
| tb_set_jmp_target() code. Modification to the linked lists that allow |
| searching for linked pages are done under the protection of tb->jmp_lock, |
| where tb is the destination block of a jump. Each origin block keeps a |
| pointer to its destinations so that the appropriate lock can be acquired before |
| iterating over a jump list. |
| |
| The global page table is a lockless radix tree; cmpxchg is used |
| to atomically insert new elements. |
| |
| The lookup caches are updated atomically and the lookup hash uses QHT |
| which is designed for concurrent safe lookup. |
| |
| Parallel code generation is supported. QHT is used at insertion time |
| as the synchronization point across threads, thereby ensuring that we only |
| keep track of a single TranslationBlock for each guest code block. |
| |
| Memory maps and TLBs |
| -------------------- |
| |
| The memory handling code is fairly critical to the speed of memory |
| access in the emulated system. The SoftMMU code is designed so the |
| hot-path can be handled entirely within translated code. This is |
| handled with a per-vCPU TLB structure which once populated will allow |
| a series of accesses to the page to occur without exiting the |
| translated code. It is possible to set flags in the TLB address which |
| will ensure the slow-path is taken for each access. This can be done |
| to support: |
| |
| - Memory regions (dividing up access to PIO, MMIO and RAM) |
| - Dirty page tracking (for code gen, SMC detection, migration and display) |
| - Virtual TLB (for translating guest address->real address) |
| |
| When the TLB tables are updated by a vCPU thread other than their own |
| we need to ensure it is done in a safe way so no inconsistent state is |
| seen by the vCPU thread. |
| |
| Some operations require updating a number of vCPUs TLBs at the same |
| time in a synchronised manner. |
| |
| DESIGN REQUIREMENTS: |
| |
| - TLB Flush All/Page |
| - can be across-vCPUs |
| - cross vCPU TLB flush may need other vCPU brought to halt |
| - change may need to be visible to the calling vCPU immediately |
| - TLB Flag Update |
| - usually cross-vCPU |
| - want change to be visible as soon as possible |
| - TLB Update (update a CPUTLBEntry, via tlb_set_page_with_attrs) |
| - This is a per-vCPU table - by definition can't race |
| - updated by its own thread when the slow-path is forced |
| |
| (Current solution) |
| |
| A new set of tlb flush operations (tlb_flush_*_all_cpus_synced) force |
| synchronisation by setting the source vCPUs work as "safe work" and |
| exiting the cpu run loop. This ensures that by the time execution |
| restarts all flush operations have completed. |
| |
| TLB flag updates are all done atomically and are also protected by the |
| corresponding page lock. |
| |
| (Known limitation) |
| |
| Not really a limitation but the wait mechanism is overly strict for |
| some architectures which only need flushes completed by a barrier |
| instruction. This could be a future optimisation. |
| |
| Emulated hardware state |
| ----------------------- |
| |
| Currently thanks to KVM work any access to IO memory is automatically protected |
| by the BQL (Big QEMU Lock). Any IO region that doesn't use the BQL is expected |
| to do its own locking. |
| |
| However IO memory isn't the only way emulated hardware state can be |
| modified. Some architectures have model specific registers that |
| trigger hardware emulation features. Generally any translation helper |
| that needs to update more than a single vCPUs of state should take the |
| BQL. |
| |
| As the BQL, or global iothread mutex is shared across the system we |
| push the use of the lock as far down into the TCG code as possible to |
| minimise contention. |
| |
| (Current solution) |
| |
| MMIO access automatically serialises hardware emulation by way of the |
| BQL. Currently Arm targets serialise all ARM_CP_IO register accesses |
| and also defer the reset/startup of vCPUs to the vCPU context by way |
| of async_run_on_cpu(). |
| |
| Updates to interrupt state are also protected by the BQL as they can |
| often be cross vCPU. |
| |
| Memory Consistency |
| ================== |
| |
| Between emulated guests and host systems there are a range of memory |
| consistency models. Even emulating weakly ordered systems on strongly |
| ordered hosts needs to ensure things like store-after-load re-ordering |
| can be prevented when the guest wants to. |
| |
| Memory Barriers |
| --------------- |
| |
| Barriers (sometimes known as fences) provide a mechanism for software |
| to enforce a particular ordering of memory operations from the point |
| of view of external observers (e.g. another processor core). They can |
| apply to any memory operations as well as just loads or stores. |
| |
| The Linux kernel has an excellent `write-up |
| <https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/plain/Documentation/memory-barriers.txt>`_ |
| on the various forms of memory barrier and the guarantees they can |
| provide. |
| |
| Barriers are often wrapped around synchronisation primitives to |
| provide explicit memory ordering semantics. However they can be used |
| by themselves to provide safe lockless access by ensuring for example |
| a change to a signal flag will only be visible once the changes to |
| payload are. |
| |
| DESIGN REQUIREMENT: Add a new tcg_memory_barrier op |
| |
| This would enforce a strong load/store ordering so all loads/stores |
| complete at the memory barrier. On single-core non-SMP strongly |
| ordered backends this could become a NOP. |
| |
| Aside from explicit standalone memory barrier instructions there are |
| also implicit memory ordering semantics which comes with each guest |
| memory access instruction. For example all x86 load/stores come with |
| fairly strong guarantees of sequential consistency whereas Arm has |
| special variants of load/store instructions that imply acquire/release |
| semantics. |
| |
| In the case of a strongly ordered guest architecture being emulated on |
| a weakly ordered host the scope for a heavy performance impact is |
| quite high. |
| |
| DESIGN REQUIREMENTS: Be efficient with use of memory barriers |
| - host systems with stronger implied guarantees can skip some barriers |
| - merge consecutive barriers to the strongest one |
| |
| (Current solution) |
| |
| The system currently has a tcg_gen_mb() which will add memory barrier |
| operations if code generation is being done in a parallel context. The |
| tcg_optimize() function attempts to merge barriers up to their |
| strongest form before any load/store operations. The solution was |
| originally developed and tested for linux-user based systems. All |
| backends have been converted to emit fences when required. So far the |
| following front-ends have been updated to emit fences when required: |
| |
| - target-i386 |
| - target-arm |
| - target-aarch64 |
| - target-alpha |
| - target-mips |
| |
| Memory Control and Maintenance |
| ------------------------------ |
| |
| This includes a class of instructions for controlling system cache |
| behaviour. While QEMU doesn't model cache behaviour these instructions |
| are often seen when code modification has taken place to ensure the |
| changes take effect. |
| |
| Synchronisation Primitives |
| -------------------------- |
| |
| There are two broad types of synchronisation primitives found in |
| modern ISAs: atomic instructions and exclusive regions. |
| |
| The first type offer a simple atomic instruction which will guarantee |
| some sort of test and conditional store will be truly atomic w.r.t. |
| other cores sharing access to the memory. The classic example is the |
| x86 cmpxchg instruction. |
| |
| The second type offer a pair of load/store instructions which offer a |
| guarantee that a region of memory has not been touched between the |
| load and store instructions. An example of this is Arm's ldrex/strex |
| pair where the strex instruction will return a flag indicating a |
| successful store only if no other CPU has accessed the memory region |
| since the ldrex. |
| |
| Traditionally TCG has generated a series of operations that work |
| because they are within the context of a single translation block so |
| will have completed before another CPU is scheduled. However with |
| the ability to have multiple threads running to emulate multiple CPUs |
| we will need to explicitly expose these semantics. |
| |
| DESIGN REQUIREMENTS: |
| - Support classic atomic instructions |
| - Support load/store exclusive (or load link/store conditional) pairs |
| - Generic enough infrastructure to support all guest architectures |
| CURRENT OPEN QUESTIONS: |
| - How problematic is the ABA problem in general? |
| |
| (Current solution) |
| |
| The TCG provides a number of atomic helpers (tcg_gen_atomic_*) which |
| can be used directly or combined to emulate other instructions like |
| Arm's ldrex/strex instructions. While they are susceptible to the ABA |
| problem so far common guests have not implemented patterns where |
| this may be a problem - typically presenting a locking ABI which |
| assumes cmpxchg like semantics. |
| |
| The code also includes a fall-back for cases where multi-threaded TCG |
| ops can't work (e.g. guest atomic width > host atomic width). In this |
| case an EXCP_ATOMIC exit occurs and the instruction is emulated with |
| an exclusive lock which ensures all emulation is serialised. |
| |
| While the atomic helpers look good enough for now there may be a need |
| to look at solutions that can more closely model the guest |
| architectures semantics. |