| \input texinfo @c -*- texinfo -*- |
| |
| @iftex |
| @settitle QEMU Internals |
| @titlepage |
| @sp 7 |
| @center @titlefont{QEMU Internals} |
| @sp 3 |
| @end titlepage |
| @end iftex |
| |
| @chapter Introduction |
| |
| @section Features |
| |
| QEMU is a FAST! processor emulator using a portable dynamic |
| translator. |
| |
| QEMU has two operating modes: |
| |
| @itemize @minus |
| |
| @item |
| Full system emulation. In this mode, QEMU emulates a full system |
| (usually a PC), including a processor and various peripherials. It can |
| be used to launch an different Operating System without rebooting the |
| PC or to debug system code. |
| |
| @item |
| User mode emulation (Linux host only). In this mode, QEMU can launch |
| Linux processes compiled for one CPU on another CPU. It can be used to |
| launch the Wine Windows API emulator (@url{http://www.winehq.org}) or |
| to ease cross-compilation and cross-debugging. |
| |
| @end itemize |
| |
| As QEMU requires no host kernel driver to run, it is very safe and |
| easy to use. |
| |
| QEMU generic features: |
| |
| @itemize |
| |
| @item User space only or full system emulation. |
| |
| @item Using dynamic translation to native code for reasonnable speed. |
| |
| @item Working on x86 and PowerPC hosts. Being tested on ARM, Sparc32, Alpha and S390. |
| |
| @item Self-modifying code support. |
| |
| @item Precise exceptions support. |
| |
| @item The virtual CPU is a library (@code{libqemu}) which can be used |
| in other projects (look at @file{qemu/tests/qruncom.c} to have an |
| example of user mode @code{libqemu} usage). |
| |
| @end itemize |
| |
| QEMU user mode emulation features: |
| @itemize |
| @item Generic Linux system call converter, including most ioctls. |
| |
| @item clone() emulation using native CPU clone() to use Linux scheduler for threads. |
| |
| @item Accurate signal handling by remapping host signals to target signals. |
| @end itemize |
| @end itemize |
| |
| QEMU full system emulation features: |
| @itemize |
| @item QEMU can either use a full software MMU for maximum portability or use the host system call mmap() to simulate the target MMU. |
| @end itemize |
| |
| @section x86 emulation |
| |
| QEMU x86 target features: |
| |
| @itemize |
| |
| @item The virtual x86 CPU supports 16 bit and 32 bit addressing with segmentation. |
| LDT/GDT and IDT are emulated. VM86 mode is also supported to run DOSEMU. |
| |
| @item Support of host page sizes bigger than 4KB in user mode emulation. |
| |
| @item QEMU can emulate itself on x86. |
| |
| @item An extensive Linux x86 CPU test program is included @file{tests/test-i386}. |
| It can be used to test other x86 virtual CPUs. |
| |
| @end itemize |
| |
| Current QEMU limitations: |
| |
| @itemize |
| |
| @item No SSE/MMX support (yet). |
| |
| @item No x86-64 support. |
| |
| @item IPC syscalls are missing. |
| |
| @item The x86 segment limits and access rights are not tested at every |
| memory access (yet). Hopefully, very few OSes seem to rely on that for |
| normal use. |
| |
| @item On non x86 host CPUs, @code{double}s are used instead of the non standard |
| 10 byte @code{long double}s of x86 for floating point emulation to get |
| maximum performances. |
| |
| @end itemize |
| |
| @section ARM emulation |
| |
| @itemize |
| |
| @item Full ARM 7 user emulation. |
| |
| @item NWFPE FPU support included in user Linux emulation. |
| |
| @item Can run most ARM Linux binaries. |
| |
| @end itemize |
| |
| @section PowerPC emulation |
| |
| @itemize |
| |
| @item Full PowerPC 32 bit emulation, including priviledged instructions, |
| FPU and MMU. |
| |
| @item Can run most PowerPC Linux binaries. |
| |
| @end itemize |
| |
| @section SPARC emulation |
| |
| @itemize |
| |
| @item SPARC V8 user support, except FPU instructions. |
| |
| @item Can run some SPARC Linux binaries. |
| |
| @end itemize |
| |
| @chapter QEMU Internals |
| |
| @section QEMU compared to other emulators |
| |
| Like bochs [3], QEMU emulates an x86 CPU. But QEMU is much faster than |
| bochs as it uses dynamic compilation. Bochs is closely tied to x86 PC |
| emulation while QEMU can emulate several processors. |
| |
| Like Valgrind [2], QEMU does user space emulation and dynamic |
| translation. Valgrind is mainly a memory debugger while QEMU has no |
| support for it (QEMU could be used to detect out of bound memory |
| accesses as Valgrind, but it has no support to track uninitialised data |
| as Valgrind does). The Valgrind dynamic translator generates better code |
| than QEMU (in particular it does register allocation) but it is closely |
| tied to an x86 host and target and has no support for precise exceptions |
| and system emulation. |
| |
| EM86 [4] is the closest project to user space QEMU (and QEMU still uses |
| some of its code, in particular the ELF file loader). EM86 was limited |
| to an alpha host and used a proprietary and slow interpreter (the |
| interpreter part of the FX!32 Digital Win32 code translator [5]). |
| |
| TWIN [6] is a Windows API emulator like Wine. It is less accurate than |
| Wine but includes a protected mode x86 interpreter to launch x86 Windows |
| executables. Such an approach as greater potential because most of the |
| Windows API is executed natively but it is far more difficult to develop |
| because all the data structures and function parameters exchanged |
| between the API and the x86 code must be converted. |
| |
| User mode Linux [7] was the only solution before QEMU to launch a |
| Linux kernel as a process while not needing any host kernel |
| patches. However, user mode Linux requires heavy kernel patches while |
| QEMU accepts unpatched Linux kernels. The price to pay is that QEMU is |
| slower. |
| |
| The new Plex86 [8] PC virtualizer is done in the same spirit as the |
| qemu-fast system emulator. It requires a patched Linux kernel to work |
| (you cannot launch the same kernel on your PC), but the patches are |
| really small. As it is a PC virtualizer (no emulation is done except |
| for some priveledged instructions), it has the potential of being |
| faster than QEMU. The downside is that a complicated (and potentially |
| unsafe) host kernel patch is needed. |
| |
| The commercial PC Virtualizers (VMWare [9], VirtualPC [10], TwoOStwo |
| [11]) are faster than QEMU, but they all need specific, proprietary |
| and potentially unsafe host drivers. Moreover, they are unable to |
| provide cycle exact simulation as an emulator can. |
| |
| @section Portable dynamic translation |
| |
| QEMU is a dynamic translator. When it first encounters a piece of code, |
| it converts it to the host instruction set. Usually dynamic translators |
| are very complicated and highly CPU dependent. QEMU uses some tricks |
| which make it relatively easily portable and simple while achieving good |
| performances. |
| |
| The basic idea is to split every x86 instruction into fewer simpler |
| instructions. Each simple instruction is implemented by a piece of C |
| code (see @file{target-i386/op.c}). Then a compile time tool |
| (@file{dyngen}) takes the corresponding object file (@file{op.o}) |
| to generate a dynamic code generator which concatenates the simple |
| instructions to build a function (see @file{op.h:dyngen_code()}). |
| |
| In essence, the process is similar to [1], but more work is done at |
| compile time. |
| |
| A key idea to get optimal performances is that constant parameters can |
| be passed to the simple operations. For that purpose, dummy ELF |
| relocations are generated with gcc for each constant parameter. Then, |
| the tool (@file{dyngen}) can locate the relocations and generate the |
| appriopriate C code to resolve them when building the dynamic code. |
| |
| That way, QEMU is no more difficult to port than a dynamic linker. |
| |
| To go even faster, GCC static register variables are used to keep the |
| state of the virtual CPU. |
| |
| @section Register allocation |
| |
| Since QEMU uses fixed simple instructions, no efficient register |
| allocation can be done. However, because RISC CPUs have a lot of |
| register, most of the virtual CPU state can be put in registers without |
| doing complicated register allocation. |
| |
| @section Condition code optimisations |
| |
| Good CPU condition codes emulation (@code{EFLAGS} register on x86) is a |
| critical point to get good performances. QEMU uses lazy condition code |
| evaluation: instead of computing the condition codes after each x86 |
| instruction, it just stores one operand (called @code{CC_SRC}), the |
| result (called @code{CC_DST}) and the type of operation (called |
| @code{CC_OP}). |
| |
| @code{CC_OP} is almost never explicitely set in the generated code |
| because it is known at translation time. |
| |
| In order to increase performances, a backward pass is performed on the |
| generated simple instructions (see |
| @code{target-i386/translate.c:optimize_flags()}). When it can be proved that |
| the condition codes are not needed by the next instructions, no |
| condition codes are computed at all. |
| |
| @section CPU state optimisations |
| |
| The x86 CPU has many internal states which change the way it evaluates |
| instructions. In order to achieve a good speed, the translation phase |
| considers that some state information of the virtual x86 CPU cannot |
| change in it. For example, if the SS, DS and ES segments have a zero |
| base, then the translator does not even generate an addition for the |
| segment base. |
| |
| [The FPU stack pointer register is not handled that way yet]. |
| |
| @section Translation cache |
| |
| A 16 MByte cache holds the most recently used translations. For |
| simplicity, it is completely flushed when it is full. A translation unit |
| contains just a single basic block (a block of x86 instructions |
| terminated by a jump or by a virtual CPU state change which the |
| translator cannot deduce statically). |
| |
| @section Direct block chaining |
| |
| After each translated basic block is executed, QEMU uses the simulated |
| Program Counter (PC) and other cpu state informations (such as the CS |
| segment base value) to find the next basic block. |
| |
| In order to accelerate the most common cases where the new simulated PC |
| is known, QEMU can patch a basic block so that it jumps directly to the |
| next one. |
| |
| The most portable code uses an indirect jump. An indirect jump makes |
| it easier to make the jump target modification atomic. On some host |
| architectures (such as x86 or PowerPC), the @code{JUMP} opcode is |
| directly patched so that the block chaining has no overhead. |
| |
| @section Self-modifying code and translated code invalidation |
| |
| Self-modifying code is a special challenge in x86 emulation because no |
| instruction cache invalidation is signaled by the application when code |
| is modified. |
| |
| When translated code is generated for a basic block, the corresponding |
| host page is write protected if it is not already read-only (with the |
| system call @code{mprotect()}). Then, if a write access is done to the |
| page, Linux raises a SEGV signal. QEMU then invalidates all the |
| translated code in the page and enables write accesses to the page. |
| |
| Correct translated code invalidation is done efficiently by maintaining |
| a linked list of every translated block contained in a given page. Other |
| linked lists are also maintained to undo direct block chaining. |
| |
| Although the overhead of doing @code{mprotect()} calls is important, |
| most MSDOS programs can be emulated at reasonnable speed with QEMU and |
| DOSEMU. |
| |
| Note that QEMU also invalidates pages of translated code when it detects |
| that memory mappings are modified with @code{mmap()} or @code{munmap()}. |
| |
| When using a software MMU, the code invalidation is more efficient: if |
| a given code page is invalidated too often because of write accesses, |
| then a bitmap representing all the code inside the page is |
| built. Every store into that page checks the bitmap to see if the code |
| really needs to be invalidated. It avoids invalidating the code when |
| only data is modified in the page. |
| |
| @section Exception support |
| |
| longjmp() is used when an exception such as division by zero is |
| encountered. |
| |
| The host SIGSEGV and SIGBUS signal handlers are used to get invalid |
| memory accesses. The exact CPU state can be retrieved because all the |
| x86 registers are stored in fixed host registers. The simulated program |
| counter is found by retranslating the corresponding basic block and by |
| looking where the host program counter was at the exception point. |
| |
| The virtual CPU cannot retrieve the exact @code{EFLAGS} register because |
| in some cases it is not computed because of condition code |
| optimisations. It is not a big concern because the emulated code can |
| still be restarted in any cases. |
| |
| @section MMU emulation |
| |
| For system emulation, QEMU uses the mmap() system call to emulate the |
| target CPU MMU. It works as long the emulated OS does not use an area |
| reserved by the host OS (such as the area above 0xc0000000 on x86 |
| Linux). |
| |
| In order to be able to launch any OS, QEMU also supports a soft |
| MMU. In that mode, the MMU virtual to physical address translation is |
| done at every memory access. QEMU uses an address translation cache to |
| speed up the translation. |
| |
| In order to avoid flushing the translated code each time the MMU |
| mappings change, QEMU uses a physically indexed translation cache. It |
| means that each basic block is indexed with its physical address. |
| |
| When MMU mappings change, only the chaining of the basic blocks is |
| reset (i.e. a basic block can no longer jump directly to another one). |
| |
| @section Hardware interrupts |
| |
| In order to be faster, QEMU does not check at every basic block if an |
| hardware interrupt is pending. Instead, the user must asynchrously |
| call a specific function to tell that an interrupt is pending. This |
| function resets the chaining of the currently executing basic |
| block. It ensures that the execution will return soon in the main loop |
| of the CPU emulator. Then the main loop can test if the interrupt is |
| pending and handle it. |
| |
| @section User emulation specific details |
| |
| @subsection Linux system call translation |
| |
| QEMU includes a generic system call translator for Linux. It means that |
| the parameters of the system calls can be converted to fix the |
| endianness and 32/64 bit issues. The IOCTLs are converted with a generic |
| type description system (see @file{ioctls.h} and @file{thunk.c}). |
| |
| QEMU supports host CPUs which have pages bigger than 4KB. It records all |
| the mappings the process does and try to emulated the @code{mmap()} |
| system calls in cases where the host @code{mmap()} call would fail |
| because of bad page alignment. |
| |
| @subsection Linux signals |
| |
| Normal and real-time signals are queued along with their information |
| (@code{siginfo_t}) as it is done in the Linux kernel. Then an interrupt |
| request is done to the virtual CPU. When it is interrupted, one queued |
| signal is handled by generating a stack frame in the virtual CPU as the |
| Linux kernel does. The @code{sigreturn()} system call is emulated to return |
| from the virtual signal handler. |
| |
| Some signals (such as SIGALRM) directly come from the host. Other |
| signals are synthetized from the virtual CPU exceptions such as SIGFPE |
| when a division by zero is done (see @code{main.c:cpu_loop()}). |
| |
| The blocked signal mask is still handled by the host Linux kernel so |
| that most signal system calls can be redirected directly to the host |
| Linux kernel. Only the @code{sigaction()} and @code{sigreturn()} system |
| calls need to be fully emulated (see @file{signal.c}). |
| |
| @subsection clone() system call and threads |
| |
| The Linux clone() system call is usually used to create a thread. QEMU |
| uses the host clone() system call so that real host threads are created |
| for each emulated thread. One virtual CPU instance is created for each |
| thread. |
| |
| The virtual x86 CPU atomic operations are emulated with a global lock so |
| that their semantic is preserved. |
| |
| Note that currently there are still some locking issues in QEMU. In |
| particular, the translated cache flush is not protected yet against |
| reentrancy. |
| |
| @subsection Self-virtualization |
| |
| QEMU was conceived so that ultimately it can emulate itself. Although |
| it is not very useful, it is an important test to show the power of the |
| emulator. |
| |
| Achieving self-virtualization is not easy because there may be address |
| space conflicts. QEMU solves this problem by being an executable ELF |
| shared object as the ld-linux.so ELF interpreter. That way, it can be |
| relocated at load time. |
| |
| @section Bibliography |
| |
| @table @asis |
| |
| @item [1] |
| @url{http://citeseer.nj.nec.com/piumarta98optimizing.html}, Optimizing |
| direct threaded code by selective inlining (1998) by Ian Piumarta, Fabio |
| Riccardi. |
| |
| @item [2] |
| @url{http://developer.kde.org/~sewardj/}, Valgrind, an open-source |
| memory debugger for x86-GNU/Linux, by Julian Seward. |
| |
| @item [3] |
| @url{http://bochs.sourceforge.net/}, the Bochs IA-32 Emulator Project, |
| by Kevin Lawton et al. |
| |
| @item [4] |
| @url{http://www.cs.rose-hulman.edu/~donaldlf/em86/index.html}, the EM86 |
| x86 emulator on Alpha-Linux. |
| |
| @item [5] |
| @url{http://www.usenix.org/publications/library/proceedings/usenix-nt97/full_papers/chernoff/chernoff.pdf}, |
| DIGITAL FX!32: Running 32-Bit x86 Applications on Alpha NT, by Anton |
| Chernoff and Ray Hookway. |
| |
| @item [6] |
| @url{http://www.willows.com/}, Windows API library emulation from |
| Willows Software. |
| |
| @item [7] |
| @url{http://user-mode-linux.sourceforge.net/}, |
| The User-mode Linux Kernel. |
| |
| @item [8] |
| @url{http://www.plex86.org/}, |
| The new Plex86 project. |
| |
| @item [9] |
| @url{http://www.vmware.com/}, |
| The VMWare PC virtualizer. |
| |
| @item [10] |
| @url{http://www.microsoft.com/windowsxp/virtualpc/}, |
| The VirtualPC PC virtualizer. |
| |
| @item [11] |
| @url{http://www.twoostwo.org/}, |
| The TwoOStwo PC virtualizer. |
| |
| @end table |
| |
| @chapter Regression Tests |
| |
| In the directory @file{tests/}, various interesting testing programs |
| are available. There are used for regression testing. |
| |
| @section @file{test-i386} |
| |
| This program executes most of the 16 bit and 32 bit x86 instructions and |
| generates a text output. It can be compared with the output obtained with |
| a real CPU or another emulator. The target @code{make test} runs this |
| program and a @code{diff} on the generated output. |
| |
| The Linux system call @code{modify_ldt()} is used to create x86 selectors |
| to test some 16 bit addressing and 32 bit with segmentation cases. |
| |
| The Linux system call @code{vm86()} is used to test vm86 emulation. |
| |
| Various exceptions are raised to test most of the x86 user space |
| exception reporting. |
| |
| @section @file{linux-test} |
| |
| This program tests various Linux system calls. It is used to verify |
| that the system call parameters are correctly converted between target |
| and host CPUs. |
| |
| @section @file{qruncom.c} |
| |
| Example of usage of @code{libqemu} to emulate a user mode i386 CPU. |