| #include "qemu/osdep.h" |
| #include "qemu-common.h" |
| #include "sysemu/sysemu.h" |
| #include "ui/console.h" |
| #include "ui/egl-helpers.h" |
| #include "ui/egl-context.h" |
| |
| typedef struct egl_dpy { |
| DisplayChangeListener dcl; |
| DisplaySurface *ds; |
| int width, height; |
| GLuint texture; |
| GLuint framebuffer; |
| GLuint blit_texture; |
| GLuint blit_framebuffer; |
| bool y_0_top; |
| } egl_dpy; |
| |
| static void egl_refresh(DisplayChangeListener *dcl) |
| { |
| graphic_hw_update(dcl->con); |
| } |
| |
| static void egl_gfx_update(DisplayChangeListener *dcl, |
| int x, int y, int w, int h) |
| { |
| } |
| |
| static void egl_gfx_switch(DisplayChangeListener *dcl, |
| struct DisplaySurface *new_surface) |
| { |
| egl_dpy *edpy = container_of(dcl, egl_dpy, dcl); |
| |
| edpy->ds = new_surface; |
| } |
| |
| static void egl_scanout_disable(DisplayChangeListener *dcl) |
| { |
| egl_dpy *edpy = container_of(dcl, egl_dpy, dcl); |
| |
| edpy->texture = 0; |
| /* XXX: delete framebuffers here ??? */ |
| } |
| |
| static void egl_scanout_texture(DisplayChangeListener *dcl, |
| uint32_t backing_id, |
| bool backing_y_0_top, |
| uint32_t backing_width, |
| uint32_t backing_height, |
| uint32_t x, uint32_t y, |
| uint32_t w, uint32_t h) |
| { |
| egl_dpy *edpy = container_of(dcl, egl_dpy, dcl); |
| |
| edpy->texture = backing_id; |
| edpy->y_0_top = backing_y_0_top; |
| |
| /* source framebuffer */ |
| if (!edpy->framebuffer) { |
| glGenFramebuffers(1, &edpy->framebuffer); |
| } |
| glBindFramebuffer(GL_FRAMEBUFFER_EXT, edpy->framebuffer); |
| glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
| GL_TEXTURE_2D, edpy->texture, 0); |
| |
| /* dest framebuffer */ |
| if (!edpy->blit_framebuffer) { |
| glGenFramebuffers(1, &edpy->blit_framebuffer); |
| glGenTextures(1, &edpy->blit_texture); |
| edpy->width = 0; |
| edpy->height = 0; |
| } |
| if (edpy->width != backing_width || edpy->height != backing_height) { |
| edpy->width = backing_width; |
| edpy->height = backing_height; |
| glBindTexture(GL_TEXTURE_2D, edpy->blit_texture); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, |
| edpy->width, edpy->height, |
| 0, GL_BGRA, GL_UNSIGNED_BYTE, 0); |
| glBindFramebuffer(GL_FRAMEBUFFER_EXT, edpy->blit_framebuffer); |
| glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
| GL_TEXTURE_2D, edpy->blit_texture, 0); |
| } |
| } |
| |
| static void egl_scanout_flush(DisplayChangeListener *dcl, |
| uint32_t x, uint32_t y, |
| uint32_t w, uint32_t h) |
| { |
| egl_dpy *edpy = container_of(dcl, egl_dpy, dcl); |
| GLuint y1, y2; |
| |
| if (!edpy->texture || !edpy->ds) { |
| return; |
| } |
| assert(surface_width(edpy->ds) == edpy->width); |
| assert(surface_height(edpy->ds) == edpy->height); |
| assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8); |
| |
| /* blit framebuffer, flip if needed */ |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, edpy->framebuffer); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, edpy->blit_framebuffer); |
| glViewport(0, 0, edpy->width, edpy->height); |
| y1 = edpy->y_0_top ? edpy->height : 0; |
| y2 = edpy->y_0_top ? 0 : edpy->height; |
| glBlitFramebuffer(0, y1, edpy->width, y2, |
| 0, 0, edpy->width, edpy->height, |
| GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| |
| /* read pixels to surface */ |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, edpy->blit_framebuffer); |
| glReadBuffer(GL_COLOR_ATTACHMENT0_EXT); |
| glReadPixels(0, 0, edpy->width, edpy->height, |
| GL_BGRA, GL_UNSIGNED_BYTE, surface_data(edpy->ds)); |
| |
| /* notify about updates */ |
| dpy_gfx_update(edpy->dcl.con, x, y, w, h); |
| } |
| |
| static const DisplayChangeListenerOps egl_ops = { |
| .dpy_name = "egl-headless", |
| .dpy_refresh = egl_refresh, |
| .dpy_gfx_update = egl_gfx_update, |
| .dpy_gfx_switch = egl_gfx_switch, |
| |
| .dpy_gl_ctx_create = qemu_egl_create_context, |
| .dpy_gl_ctx_destroy = qemu_egl_destroy_context, |
| .dpy_gl_ctx_make_current = qemu_egl_make_context_current, |
| .dpy_gl_ctx_get_current = qemu_egl_get_current_context, |
| |
| .dpy_gl_scanout_disable = egl_scanout_disable, |
| .dpy_gl_scanout_texture = egl_scanout_texture, |
| .dpy_gl_update = egl_scanout_flush, |
| }; |
| |
| void egl_headless_init(void) |
| { |
| QemuConsole *con; |
| egl_dpy *edpy; |
| int idx; |
| |
| if (egl_rendernode_init(NULL) < 0) { |
| error_report("egl: render node init failed"); |
| exit(1); |
| } |
| |
| for (idx = 0;; idx++) { |
| con = qemu_console_lookup_by_index(idx); |
| if (!con || !qemu_console_is_graphic(con)) { |
| break; |
| } |
| |
| edpy = g_new0(egl_dpy, 1); |
| edpy->dcl.con = con; |
| edpy->dcl.ops = &egl_ops; |
| register_displaychangelistener(&edpy->dcl); |
| } |
| } |