| /* |
| * QEMU Object Model |
| * |
| * Copyright IBM, Corp. 2011 |
| * |
| * Authors: |
| * Anthony Liguori <aliguori@us.ibm.com> |
| * |
| * This work is licensed under the terms of the GNU GPL, version 2 or later. |
| * See the COPYING file in the top-level directory. |
| * |
| */ |
| |
| #ifndef QEMU_OBJECT_H |
| #define QEMU_OBJECT_H |
| |
| #include <glib.h> |
| #include <stdint.h> |
| #include <stdbool.h> |
| #include "qemu-queue.h" |
| |
| struct Visitor; |
| struct Error; |
| |
| struct TypeImpl; |
| typedef struct TypeImpl *Type; |
| |
| typedef struct ObjectClass ObjectClass; |
| typedef struct Object Object; |
| |
| typedef struct TypeInfo TypeInfo; |
| |
| typedef struct InterfaceClass InterfaceClass; |
| typedef struct InterfaceInfo InterfaceInfo; |
| |
| #define TYPE_OBJECT "object" |
| |
| /** |
| * SECTION:object.h |
| * @title:Base Object Type System |
| * @short_description: interfaces for creating new types and objects |
| * |
| * The QEMU Object Model provides a framework for registering user creatable |
| * types and instantiating objects from those types. QOM provides the following |
| * features: |
| * |
| * - System for dynamically registering types |
| * - Support for single-inheritance of types |
| * - Multiple inheritance of stateless interfaces |
| * |
| * <example> |
| * <title>Creating a minimal type</title> |
| * <programlisting> |
| * #include "qdev.h" |
| * |
| * #define TYPE_MY_DEVICE "my-device" |
| * |
| * // No new virtual functions: we can reuse the typedef for the |
| * // superclass. |
| * typedef DeviceClass MyDeviceClass; |
| * typedef struct MyDevice |
| * { |
| * DeviceState parent; |
| * |
| * int reg0, reg1, reg2; |
| * } MyDevice; |
| * |
| * static TypeInfo my_device_info = { |
| * .name = TYPE_MY_DEVICE, |
| * .parent = TYPE_DEVICE, |
| * .instance_size = sizeof(MyDevice), |
| * }; |
| * |
| * static void my_device_register_types(void) |
| * { |
| * type_register_static(&my_device_info); |
| * } |
| * |
| * type_init(my_device_register_types) |
| * </programlisting> |
| * </example> |
| * |
| * In the above example, we create a simple type that is described by #TypeInfo. |
| * #TypeInfo describes information about the type including what it inherits |
| * from, the instance and class size, and constructor/destructor hooks. |
| * |
| * Every type has an #ObjectClass associated with it. #ObjectClass derivatives |
| * are instantiated dynamically but there is only ever one instance for any |
| * given type. The #ObjectClass typically holds a table of function pointers |
| * for the virtual methods implemented by this type. |
| * |
| * Using object_new(), a new #Object derivative will be instantiated. You can |
| * cast an #Object to a subclass (or base-class) type using |
| * object_dynamic_cast(). You typically want to define macro wrappers around |
| * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a |
| * specific type: |
| * |
| * <example> |
| * <title>Typecasting macros</title> |
| * <programlisting> |
| * #define MY_DEVICE_GET_CLASS(obj) \ |
| * OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE) |
| * #define MY_DEVICE_CLASS(klass) \ |
| * OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE) |
| * #define MY_DEVICE(obj) \ |
| * OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE) |
| * </programlisting> |
| * </example> |
| * |
| * # Class Initialization # |
| * |
| * Before an object is initialized, the class for the object must be |
| * initialized. There is only one class object for all instance objects |
| * that is created lazily. |
| * |
| * Classes are initialized by first initializing any parent classes (if |
| * necessary). After the parent class object has initialized, it will be |
| * copied into the current class object and any additional storage in the |
| * class object is zero filled. |
| * |
| * The effect of this is that classes automatically inherit any virtual |
| * function pointers that the parent class has already initialized. All |
| * other fields will be zero filled. |
| * |
| * Once all of the parent classes have been initialized, #TypeInfo::class_init |
| * is called to let the class being instantiated provide default initialize for |
| * its virtual functions. Here is how the above example might be modified |
| * to introduce an overridden virtual function: |
| * |
| * <example> |
| * <title>Overriding a virtual function</title> |
| * <programlisting> |
| * #include "qdev.h" |
| * |
| * void my_device_class_init(ObjectClass *klass, void *class_data) |
| * { |
| * DeviceClass *dc = DEVICE_CLASS(klass); |
| * dc->reset = my_device_reset; |
| * } |
| * |
| * static TypeInfo my_device_info = { |
| * .name = TYPE_MY_DEVICE, |
| * .parent = TYPE_DEVICE, |
| * .instance_size = sizeof(MyDevice), |
| * .class_init = my_device_class_init, |
| * }; |
| * </programlisting> |
| * </example> |
| * |
| * Introducing new virtual functions requires a class to define its own |
| * struct and to add a .class_size member to the TypeInfo. Each function |
| * will also have a wrapper to call it easily: |
| * |
| * <example> |
| * <title>Defining an abstract class</title> |
| * <programlisting> |
| * #include "qdev.h" |
| * |
| * typedef struct MyDeviceClass |
| * { |
| * DeviceClass parent; |
| * |
| * void (*frobnicate) (MyDevice *obj); |
| * } MyDeviceClass; |
| * |
| * static TypeInfo my_device_info = { |
| * .name = TYPE_MY_DEVICE, |
| * .parent = TYPE_DEVICE, |
| * .instance_size = sizeof(MyDevice), |
| * .abstract = true, // or set a default in my_device_class_init |
| * .class_size = sizeof(MyDeviceClass), |
| * }; |
| * |
| * void my_device_frobnicate(MyDevice *obj) |
| * { |
| * MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj); |
| * |
| * klass->frobnicate(obj); |
| * } |
| * </programlisting> |
| * </example> |
| * |
| * # Interfaces # |
| * |
| * Interfaces allow a limited form of multiple inheritance. Instances are |
| * similar to normal types except for the fact that are only defined by |
| * their classes and never carry any state. You can dynamically cast an object |
| * to one of its #Interface types and vice versa. |
| */ |
| |
| |
| /** |
| * ObjectPropertyAccessor: |
| * @obj: the object that owns the property |
| * @v: the visitor that contains the property data |
| * @opaque: the object property opaque |
| * @name: the name of the property |
| * @errp: a pointer to an Error that is filled if getting/setting fails. |
| * |
| * Called when trying to get/set a property. |
| */ |
| typedef void (ObjectPropertyAccessor)(Object *obj, |
| struct Visitor *v, |
| void *opaque, |
| const char *name, |
| struct Error **errp); |
| |
| /** |
| * ObjectPropertyRelease: |
| * @obj: the object that owns the property |
| * @name: the name of the property |
| * @opaque: the opaque registered with the property |
| * |
| * Called when a property is removed from a object. |
| */ |
| typedef void (ObjectPropertyRelease)(Object *obj, |
| const char *name, |
| void *opaque); |
| |
| typedef struct ObjectProperty |
| { |
| gchar *name; |
| gchar *type; |
| ObjectPropertyAccessor *get; |
| ObjectPropertyAccessor *set; |
| ObjectPropertyRelease *release; |
| void *opaque; |
| |
| QTAILQ_ENTRY(ObjectProperty) node; |
| } ObjectProperty; |
| |
| /** |
| * ObjectClass: |
| * |
| * The base for all classes. The only thing that #ObjectClass contains is an |
| * integer type handle. |
| */ |
| struct ObjectClass |
| { |
| /*< private >*/ |
| Type type; |
| GSList *interfaces; |
| }; |
| |
| /** |
| * Object: |
| * |
| * The base for all objects. The first member of this object is a pointer to |
| * a #ObjectClass. Since C guarantees that the first member of a structure |
| * always begins at byte 0 of that structure, as long as any sub-object places |
| * its parent as the first member, we can cast directly to a #Object. |
| * |
| * As a result, #Object contains a reference to the objects type as its |
| * first member. This allows identification of the real type of the object at |
| * run time. |
| * |
| * #Object also contains a list of #Interfaces that this object |
| * implements. |
| */ |
| struct Object |
| { |
| /*< private >*/ |
| ObjectClass *class; |
| QTAILQ_HEAD(, ObjectProperty) properties; |
| uint32_t ref; |
| Object *parent; |
| }; |
| |
| /** |
| * TypeInfo: |
| * @name: The name of the type. |
| * @parent: The name of the parent type. |
| * @instance_size: The size of the object (derivative of #Object). If |
| * @instance_size is 0, then the size of the object will be the size of the |
| * parent object. |
| * @instance_init: This function is called to initialize an object. The parent |
| * class will have already been initialized so the type is only responsible |
| * for initializing its own members. |
| * @instance_finalize: This function is called during object destruction. This |
| * is called before the parent @instance_finalize function has been called. |
| * An object should only free the members that are unique to its type in this |
| * function. |
| * @abstract: If this field is true, then the class is considered abstract and |
| * cannot be directly instantiated. |
| * @class_size: The size of the class object (derivative of #ObjectClass) |
| * for this object. If @class_size is 0, then the size of the class will be |
| * assumed to be the size of the parent class. This allows a type to avoid |
| * implementing an explicit class type if they are not adding additional |
| * virtual functions. |
| * @class_init: This function is called after all parent class initialization |
| * has occurred to allow a class to set its default virtual method pointers. |
| * This is also the function to use to override virtual methods from a parent |
| * class. |
| * @class_base_init: This function is called for all base classes after all |
| * parent class initialization has occurred, but before the class itself |
| * is initialized. This is the function to use to undo the effects of |
| * memcpy from the parent class to the descendents. |
| * @class_finalize: This function is called during class destruction and is |
| * meant to release and dynamic parameters allocated by @class_init. |
| * @class_data: Data to pass to the @class_init, @class_base_init and |
| * @class_finalize functions. This can be useful when building dynamic |
| * classes. |
| * @interfaces: The list of interfaces associated with this type. This |
| * should point to a static array that's terminated with a zero filled |
| * element. |
| */ |
| struct TypeInfo |
| { |
| const char *name; |
| const char *parent; |
| |
| size_t instance_size; |
| void (*instance_init)(Object *obj); |
| void (*instance_finalize)(Object *obj); |
| |
| bool abstract; |
| size_t class_size; |
| |
| void (*class_init)(ObjectClass *klass, void *data); |
| void (*class_base_init)(ObjectClass *klass, void *data); |
| void (*class_finalize)(ObjectClass *klass, void *data); |
| void *class_data; |
| |
| InterfaceInfo *interfaces; |
| }; |
| |
| /** |
| * OBJECT: |
| * @obj: A derivative of #Object |
| * |
| * Converts an object to a #Object. Since all objects are #Objects, |
| * this function will always succeed. |
| */ |
| #define OBJECT(obj) \ |
| ((Object *)(obj)) |
| |
| /** |
| * OBJECT_CLASS: |
| * @class: A derivative of #ObjectClass. |
| * |
| * Converts a class to an #ObjectClass. Since all objects are #Objects, |
| * this function will always succeed. |
| */ |
| #define OBJECT_CLASS(class) \ |
| ((ObjectClass *)(class)) |
| |
| /** |
| * OBJECT_CHECK: |
| * @type: The C type to use for the return value. |
| * @obj: A derivative of @type to cast. |
| * @name: The QOM typename of @type |
| * |
| * A type safe version of @object_dynamic_cast_assert. Typically each class |
| * will define a macro based on this type to perform type safe dynamic_casts to |
| * this object type. |
| * |
| * If an invalid object is passed to this function, a run time assert will be |
| * generated. |
| */ |
| #define OBJECT_CHECK(type, obj, name) \ |
| ((type *)object_dynamic_cast_assert(OBJECT(obj), (name))) |
| |
| /** |
| * OBJECT_CLASS_CHECK: |
| * @class: The C type to use for the return value. |
| * @obj: A derivative of @type to cast. |
| * @name: the QOM typename of @class. |
| * |
| * A type safe version of @object_class_dynamic_cast_assert. This macro is |
| * typically wrapped by each type to perform type safe casts of a class to a |
| * specific class type. |
| */ |
| #define OBJECT_CLASS_CHECK(class, obj, name) \ |
| ((class *)object_class_dynamic_cast_assert(OBJECT_CLASS(obj), (name))) |
| |
| /** |
| * OBJECT_GET_CLASS: |
| * @class: The C type to use for the return value. |
| * @obj: The object to obtain the class for. |
| * @name: The QOM typename of @obj. |
| * |
| * This function will return a specific class for a given object. Its generally |
| * used by each type to provide a type safe macro to get a specific class type |
| * from an object. |
| */ |
| #define OBJECT_GET_CLASS(class, obj, name) \ |
| OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name) |
| |
| /** |
| * InterfaceInfo: |
| * @type: The name of the interface. |
| * |
| * The information associated with an interface. |
| */ |
| struct InterfaceInfo { |
| const char *type; |
| }; |
| |
| /** |
| * InterfaceClass: |
| * @parent_class: the base class |
| * |
| * The class for all interfaces. Subclasses of this class should only add |
| * virtual methods. |
| */ |
| struct InterfaceClass |
| { |
| ObjectClass parent_class; |
| /*< private >*/ |
| ObjectClass *concrete_class; |
| }; |
| |
| #define TYPE_INTERFACE "interface" |
| |
| /** |
| * INTERFACE_CLASS: |
| * @klass: class to cast from |
| * Returns: An #InterfaceClass or raise an error if cast is invalid |
| */ |
| #define INTERFACE_CLASS(klass) \ |
| OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE) |
| |
| /** |
| * INTERFACE_CHECK: |
| * @interface: the type to return |
| * @obj: the object to convert to an interface |
| * @name: the interface type name |
| * |
| * Returns: @obj casted to @interface if cast is valid, otherwise raise error. |
| */ |
| #define INTERFACE_CHECK(interface, obj, name) \ |
| ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name))) |
| |
| /** |
| * object_new: |
| * @typename: The name of the type of the object to instantiate. |
| * |
| * This function will initialize a new object using heap allocated memory. This |
| * function should be paired with object_delete() to free the resources |
| * associated with the object. |
| * |
| * Returns: The newly allocated and instantiated object. |
| */ |
| Object *object_new(const char *typename); |
| |
| /** |
| * object_new_with_type: |
| * @type: The type of the object to instantiate. |
| * |
| * This function will initialize a new object using heap allocated memory. This |
| * function should be paired with object_delete() to free the resources |
| * associated with the object. |
| * |
| * Returns: The newly allocated and instantiated object. |
| */ |
| Object *object_new_with_type(Type type); |
| |
| /** |
| * object_delete: |
| * @obj: The object to free. |
| * |
| * Finalize an object and then free the memory associated with it. This should |
| * be paired with object_new() to free the resources associated with an object. |
| */ |
| void object_delete(Object *obj); |
| |
| /** |
| * object_initialize_with_type: |
| * @obj: A pointer to the memory to be used for the object. |
| * @type: The type of the object to instantiate. |
| * |
| * This function will initialize an object. The memory for the object should |
| * have already been allocated. |
| */ |
| void object_initialize_with_type(void *data, Type type); |
| |
| /** |
| * object_initialize: |
| * @obj: A pointer to the memory to be used for the object. |
| * @typename: The name of the type of the object to instantiate. |
| * |
| * This function will initialize an object. The memory for the object should |
| * have already been allocated. |
| */ |
| void object_initialize(void *obj, const char *typename); |
| |
| /** |
| * object_finalize: |
| * @obj: The object to finalize. |
| * |
| * This function destroys and object without freeing the memory associated with |
| * it. |
| */ |
| void object_finalize(void *obj); |
| |
| /** |
| * object_dynamic_cast: |
| * @obj: The object to cast. |
| * @typename: The @typename to cast to. |
| * |
| * This function will determine if @obj is-a @typename. @obj can refer to an |
| * object or an interface associated with an object. |
| * |
| * Returns: This function returns @obj on success or #NULL on failure. |
| */ |
| Object *object_dynamic_cast(Object *obj, const char *typename); |
| |
| /** |
| * object_dynamic_cast_assert: |
| * |
| * See object_dynamic_cast() for a description of the parameters of this |
| * function. The only difference in behavior is that this function asserts |
| * instead of returning #NULL on failure. |
| */ |
| Object *object_dynamic_cast_assert(Object *obj, const char *typename); |
| |
| /** |
| * object_get_class: |
| * @obj: A derivative of #Object |
| * |
| * Returns: The #ObjectClass of the type associated with @obj. |
| */ |
| ObjectClass *object_get_class(Object *obj); |
| |
| /** |
| * object_get_typename: |
| * @obj: A derivative of #Object. |
| * |
| * Returns: The QOM typename of @obj. |
| */ |
| const char *object_get_typename(Object *obj); |
| |
| /** |
| * type_register_static: |
| * @info: The #TypeInfo of the new type. |
| * |
| * @info and all of the strings it points to should exist for the life time |
| * that the type is registered. |
| * |
| * Returns: 0 on failure, the new #Type on success. |
| */ |
| Type type_register_static(const TypeInfo *info); |
| |
| /** |
| * type_register: |
| * @info: The #TypeInfo of the new type |
| * |
| * Unlike type_register_static(), this call does not require @info or its |
| * string members to continue to exist after the call returns. |
| * |
| * Returns: 0 on failure, the new #Type on success. |
| */ |
| Type type_register(const TypeInfo *info); |
| |
| /** |
| * object_class_dynamic_cast_assert: |
| * @klass: The #ObjectClass to attempt to cast. |
| * @typename: The QOM typename of the class to cast to. |
| * |
| * Returns: This function always returns @klass and asserts on failure. |
| */ |
| ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass, |
| const char *typename); |
| |
| ObjectClass *object_class_dynamic_cast(ObjectClass *klass, |
| const char *typename); |
| |
| /** |
| * object_class_get_parent: |
| * @klass: The class to obtain the parent for. |
| * |
| * Returns: The parent for @klass or %NULL if none. |
| */ |
| ObjectClass *object_class_get_parent(ObjectClass *klass); |
| |
| /** |
| * object_class_get_name: |
| * @klass: The class to obtain the QOM typename for. |
| * |
| * Returns: The QOM typename for @klass. |
| */ |
| const char *object_class_get_name(ObjectClass *klass); |
| |
| /** |
| * object_class_by_name: |
| * @typename: The QOM typename to obtain the class for. |
| * |
| * Returns: The class for @typename or %NULL if not found. |
| */ |
| ObjectClass *object_class_by_name(const char *typename); |
| |
| void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque), |
| const char *implements_type, bool include_abstract, |
| void *opaque); |
| |
| /** |
| * object_class_get_list: |
| * @implements_type: The type to filter for, including its derivatives. |
| * @include_abstract: Whether to include abstract classes. |
| * |
| * Returns: A singly-linked list of the classes in reverse hashtable order. |
| */ |
| GSList *object_class_get_list(const char *implements_type, |
| bool include_abstract); |
| |
| /** |
| * object_ref: |
| * @obj: the object |
| * |
| * Increase the reference count of a object. A object cannot be freed as long |
| * as its reference count is greater than zero. |
| */ |
| void object_ref(Object *obj); |
| |
| /** |
| * qdef_unref: |
| * @obj: the object |
| * |
| * Decrease the reference count of a object. A object cannot be freed as long |
| * as its reference count is greater than zero. |
| */ |
| void object_unref(Object *obj); |
| |
| /** |
| * object_property_add: |
| * @obj: the object to add a property to |
| * @name: the name of the property. This can contain any character except for |
| * a forward slash. In general, you should use hyphens '-' instead of |
| * underscores '_' when naming properties. |
| * @type: the type name of the property. This namespace is pretty loosely |
| * defined. Sub namespaces are constructed by using a prefix and then |
| * to angle brackets. For instance, the type 'virtio-net-pci' in the |
| * 'link' namespace would be 'link<virtio-net-pci>'. |
| * @get: The getter to be called to read a property. If this is NULL, then |
| * the property cannot be read. |
| * @set: the setter to be called to write a property. If this is NULL, |
| * then the property cannot be written. |
| * @release: called when the property is removed from the object. This is |
| * meant to allow a property to free its opaque upon object |
| * destruction. This may be NULL. |
| * @opaque: an opaque pointer to pass to the callbacks for the property |
| * @errp: returns an error if this function fails |
| */ |
| void object_property_add(Object *obj, const char *name, const char *type, |
| ObjectPropertyAccessor *get, |
| ObjectPropertyAccessor *set, |
| ObjectPropertyRelease *release, |
| void *opaque, struct Error **errp); |
| |
| void object_property_del(Object *obj, const char *name, struct Error **errp); |
| |
| /** |
| * object_property_find: |
| * @obj: the object |
| * @name: the name of the property |
| * @errp: returns an error if this function fails |
| * |
| * Look up a property for an object and return its #ObjectProperty if found. |
| */ |
| ObjectProperty *object_property_find(Object *obj, const char *name, |
| struct Error **errp); |
| |
| void object_unparent(Object *obj); |
| |
| /** |
| * object_property_get: |
| * @obj: the object |
| * @v: the visitor that will receive the property value. This should be an |
| * Output visitor and the data will be written with @name as the name. |
| * @name: the name of the property |
| * @errp: returns an error if this function fails |
| * |
| * Reads a property from a object. |
| */ |
| void object_property_get(Object *obj, struct Visitor *v, const char *name, |
| struct Error **errp); |
| |
| /** |
| * object_property_set_str: |
| * @value: the value to be written to the property |
| * @name: the name of the property |
| * @errp: returns an error if this function fails |
| * |
| * Writes a string value to a property. |
| */ |
| void object_property_set_str(Object *obj, const char *value, |
| const char *name, struct Error **errp); |
| |
| /** |
| * object_property_get_str: |
| * @obj: the object |
| * @name: the name of the property |
| * @errp: returns an error if this function fails |
| * |
| * Returns: the value of the property, converted to a C string, or NULL if |
| * an error occurs (including when the property value is not a string). |
| * The caller should free the string. |
| */ |
| char *object_property_get_str(Object *obj, const char *name, |
| struct Error **errp); |
| |
| /** |
| * object_property_set_link: |
| * @value: the value to be written to the property |
| * @name: the name of the property |
| * @errp: returns an error if this function fails |
| * |
| * Writes an object's canonical path to a property. |
| */ |
| void object_property_set_link(Object *obj, Object *value, |
| const char *name, struct Error **errp); |
| |
| /** |
| * object_property_get_link: |
| * @obj: the object |
| * @name: the name of the property |
| * @errp: returns an error if this function fails |
| * |
| * Returns: the value of the property, resolved from a path to an Object, |
| * or NULL if an error occurs (including when the property value is not a |
| * string or not a valid object path). |
| */ |
| Object *object_property_get_link(Object *obj, const char *name, |
| struct Error **errp); |
| |
| /** |
| * object_property_set_bool: |
| * @value: the value to be written to the property |
| * @name: the name of the property |
| * @errp: returns an error if this function fails |
| * |
| * Writes a bool value to a property. |
| */ |
| void object_property_set_bool(Object *obj, bool value, |
| const char *name, struct Error **errp); |
| |
| /** |
| * object_property_get_bool: |
| * @obj: the object |
| * @name: the name of the property |
| * @errp: returns an error if this function fails |
| * |
| * Returns: the value of the property, converted to a boolean, or NULL if |
| * an error occurs (including when the property value is not a bool). |
| */ |
| bool object_property_get_bool(Object *obj, const char *name, |
| struct Error **errp); |
| |
| /** |
| * object_property_set_int: |
| * @value: the value to be written to the property |
| * @name: the name of the property |
| * @errp: returns an error if this function fails |
| * |
| * Writes an integer value to a property. |
| */ |
| void object_property_set_int(Object *obj, int64_t value, |
| const char *name, struct Error **errp); |
| |
| /** |
| * object_property_get_int: |
| * @obj: the object |
| * @name: the name of the property |
| * @errp: returns an error if this function fails |
| * |
| * Returns: the value of the property, converted to an integer, or NULL if |
| * an error occurs (including when the property value is not an integer). |
| */ |
| int64_t object_property_get_int(Object *obj, const char *name, |
| struct Error **errp); |
| |
| /** |
| * object_property_set: |
| * @obj: the object |
| * @v: the visitor that will be used to write the property value. This should |
| * be an Input visitor and the data will be first read with @name as the |
| * name and then written as the property value. |
| * @name: the name of the property |
| * @errp: returns an error if this function fails |
| * |
| * Writes a property to a object. |
| */ |
| void object_property_set(Object *obj, struct Visitor *v, const char *name, |
| struct Error **errp); |
| |
| /** |
| * object_property_parse: |
| * @obj: the object |
| * @string: the string that will be used to parse the property value. |
| * @name: the name of the property |
| * @errp: returns an error if this function fails |
| * |
| * Parses a string and writes the result into a property of an object. |
| */ |
| void object_property_parse(Object *obj, const char *string, |
| const char *name, struct Error **errp); |
| |
| /** |
| * object_property_print: |
| * @obj: the object |
| * @name: the name of the property |
| * @errp: returns an error if this function fails |
| * |
| * Returns a string representation of the value of the property. The |
| * caller shall free the string. |
| */ |
| char *object_property_print(Object *obj, const char *name, |
| struct Error **errp); |
| |
| /** |
| * object_property_get_type: |
| * @obj: the object |
| * @name: the name of the property |
| * @errp: returns an error if this function fails |
| * |
| * Returns: The type name of the property. |
| */ |
| const char *object_property_get_type(Object *obj, const char *name, |
| struct Error **errp); |
| |
| /** |
| * object_get_root: |
| * |
| * Returns: the root object of the composition tree |
| */ |
| Object *object_get_root(void); |
| |
| /** |
| * object_get_canonical_path: |
| * |
| * Returns: The canonical path for a object. This is the path within the |
| * composition tree starting from the root. |
| */ |
| gchar *object_get_canonical_path(Object *obj); |
| |
| /** |
| * object_resolve_path: |
| * @path: the path to resolve |
| * @ambiguous: returns true if the path resolution failed because of an |
| * ambiguous match |
| * |
| * There are two types of supported paths--absolute paths and partial paths. |
| * |
| * Absolute paths are derived from the root object and can follow child<> or |
| * link<> properties. Since they can follow link<> properties, they can be |
| * arbitrarily long. Absolute paths look like absolute filenames and are |
| * prefixed with a leading slash. |
| * |
| * Partial paths look like relative filenames. They do not begin with a |
| * prefix. The matching rules for partial paths are subtle but designed to make |
| * specifying objects easy. At each level of the composition tree, the partial |
| * path is matched as an absolute path. The first match is not returned. At |
| * least two matches are searched for. A successful result is only returned if |
| * only one match is found. If more than one match is found, a flag is |
| * returned to indicate that the match was ambiguous. |
| * |
| * Returns: The matched object or NULL on path lookup failure. |
| */ |
| Object *object_resolve_path(const char *path, bool *ambiguous); |
| |
| /** |
| * object_resolve_path_type: |
| * @path: the path to resolve |
| * @typename: the type to look for. |
| * @ambiguous: returns true if the path resolution failed because of an |
| * ambiguous match |
| * |
| * This is similar to object_resolve_path. However, when looking for a |
| * partial path only matches that implement the given type are considered. |
| * This restricts the search and avoids spuriously flagging matches as |
| * ambiguous. |
| * |
| * For both partial and absolute paths, the return value goes through |
| * a dynamic cast to @typename. This is important if either the link, |
| * or the typename itself are of interface types. |
| * |
| * Returns: The matched object or NULL on path lookup failure. |
| */ |
| Object *object_resolve_path_type(const char *path, const char *typename, |
| bool *ambiguous); |
| |
| /** |
| * object_resolve_path_component: |
| * @parent: the object in which to resolve the path |
| * @part: the component to resolve. |
| * |
| * This is similar to object_resolve_path with an absolute path, but it |
| * only resolves one element (@part) and takes the others from @parent. |
| * |
| * Returns: The resolved object or NULL on path lookup failure. |
| */ |
| Object *object_resolve_path_component(Object *parent, gchar *part); |
| |
| /** |
| * object_property_add_child: |
| * @obj: the object to add a property to |
| * @name: the name of the property |
| * @child: the child object |
| * @errp: if an error occurs, a pointer to an area to store the area |
| * |
| * Child properties form the composition tree. All objects need to be a child |
| * of another object. Objects can only be a child of one object. |
| * |
| * There is no way for a child to determine what its parent is. It is not |
| * a bidirectional relationship. This is by design. |
| * |
| * The value of a child property as a C string will be the child object's |
| * canonical path. It can be retrieved using object_property_get_str(). |
| * The child object itself can be retrieved using object_property_get_link(). |
| */ |
| void object_property_add_child(Object *obj, const char *name, |
| Object *child, struct Error **errp); |
| |
| /** |
| * object_property_add_link: |
| * @obj: the object to add a property to |
| * @name: the name of the property |
| * @type: the qobj type of the link |
| * @child: a pointer to where the link object reference is stored |
| * @errp: if an error occurs, a pointer to an area to store the area |
| * |
| * Links establish relationships between objects. Links are unidirectional |
| * although two links can be combined to form a bidirectional relationship |
| * between objects. |
| * |
| * Links form the graph in the object model. |
| */ |
| void object_property_add_link(Object *obj, const char *name, |
| const char *type, Object **child, |
| struct Error **errp); |
| |
| /** |
| * object_property_add_str: |
| * @obj: the object to add a property to |
| * @name: the name of the property |
| * @get: the getter or NULL if the property is write-only. This function must |
| * return a string to be freed by g_free(). |
| * @set: the setter or NULL if the property is read-only |
| * @errp: if an error occurs, a pointer to an area to store the error |
| * |
| * Add a string property using getters/setters. This function will add a |
| * property of type 'string'. |
| */ |
| void object_property_add_str(Object *obj, const char *name, |
| char *(*get)(Object *, struct Error **), |
| void (*set)(Object *, const char *, struct Error **), |
| struct Error **errp); |
| |
| /** |
| * object_child_foreach: |
| * @obj: the object whose children will be navigated |
| * @fn: the iterator function to be called |
| * @opaque: an opaque value that will be passed to the iterator |
| * |
| * Call @fn passing each child of @obj and @opaque to it, until @fn returns |
| * non-zero. |
| * |
| * Returns: The last value returned by @fn, or 0 if there is no child. |
| */ |
| int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque), |
| void *opaque); |
| |
| /** |
| * container_get: |
| * @root: root of the #path, e.g., object_get_root() |
| * @path: path to the container |
| * |
| * Return a container object whose path is @path. Create more containers |
| * along the path if necessary. |
| * |
| * Returns: the container object. |
| */ |
| Object *container_get(Object *root, const char *path); |
| |
| |
| #endif |