| /* |
| * QEMU SDL display driver -- opengl support |
| * |
| * Copyright (c) 2014 Red Hat |
| * |
| * Authors: |
| * Gerd Hoffmann <kraxel@redhat.com> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a copy |
| * of this software and associated documentation files (the "Software"), to deal |
| * in the Software without restriction, including without limitation the rights |
| * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| * copies of the Software, and to permit persons to whom the Software is |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included in |
| * all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| * THE SOFTWARE. |
| */ |
| |
| #include "qemu/osdep.h" |
| #include "qemu-common.h" |
| #include "ui/console.h" |
| #include "ui/input.h" |
| #include "ui/sdl2.h" |
| #include "sysemu/sysemu.h" |
| |
| #include <epoxy/gl.h> |
| |
| static void sdl2_set_scanout_mode(struct sdl2_console *scon, bool scanout) |
| { |
| if (scon->scanout_mode == scanout) { |
| return; |
| } |
| |
| scon->scanout_mode = scanout; |
| if (!scon->scanout_mode) { |
| if (scon->fbo_id) { |
| glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, |
| GL_COLOR_ATTACHMENT0_EXT, |
| GL_TEXTURE_2D, 0, 0); |
| glDeleteFramebuffers(1, &scon->fbo_id); |
| glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0); |
| scon->fbo_id = 0; |
| } |
| if (scon->surface) { |
| surface_gl_destroy_texture(scon->gls, scon->surface); |
| surface_gl_create_texture(scon->gls, scon->surface); |
| } |
| } |
| } |
| |
| static void sdl2_gl_render_surface(struct sdl2_console *scon) |
| { |
| int ww, wh; |
| |
| SDL_GL_MakeCurrent(scon->real_window, scon->winctx); |
| sdl2_set_scanout_mode(scon, false); |
| |
| SDL_GetWindowSize(scon->real_window, &ww, &wh); |
| surface_gl_setup_viewport(scon->gls, scon->surface, ww, wh); |
| |
| surface_gl_render_texture(scon->gls, scon->surface); |
| SDL_GL_SwapWindow(scon->real_window); |
| } |
| |
| void sdl2_gl_update(DisplayChangeListener *dcl, |
| int x, int y, int w, int h) |
| { |
| struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); |
| |
| assert(scon->opengl); |
| |
| SDL_GL_MakeCurrent(scon->real_window, scon->winctx); |
| surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h); |
| scon->updates++; |
| } |
| |
| void sdl2_gl_switch(DisplayChangeListener *dcl, |
| DisplaySurface *new_surface) |
| { |
| struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); |
| DisplaySurface *old_surface = scon->surface; |
| |
| assert(scon->opengl); |
| |
| SDL_GL_MakeCurrent(scon->real_window, scon->winctx); |
| surface_gl_destroy_texture(scon->gls, scon->surface); |
| |
| scon->surface = new_surface; |
| |
| if (!new_surface) { |
| console_gl_fini_context(scon->gls); |
| scon->gls = NULL; |
| sdl2_window_destroy(scon); |
| return; |
| } |
| |
| if (!scon->real_window) { |
| sdl2_window_create(scon); |
| scon->gls = console_gl_init_context(); |
| } else if (old_surface && |
| ((surface_width(old_surface) != surface_width(new_surface)) || |
| (surface_height(old_surface) != surface_height(new_surface)))) { |
| sdl2_window_resize(scon); |
| } |
| |
| surface_gl_create_texture(scon->gls, scon->surface); |
| } |
| |
| void sdl2_gl_refresh(DisplayChangeListener *dcl) |
| { |
| struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); |
| |
| assert(scon->opengl); |
| |
| graphic_hw_update(dcl->con); |
| if (scon->updates && scon->surface) { |
| scon->updates = 0; |
| sdl2_gl_render_surface(scon); |
| } |
| sdl2_poll_events(scon); |
| } |
| |
| void sdl2_gl_redraw(struct sdl2_console *scon) |
| { |
| assert(scon->opengl); |
| |
| if (scon->surface) { |
| sdl2_gl_render_surface(scon); |
| } |
| } |
| |
| QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl, |
| QEMUGLParams *params) |
| { |
| struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); |
| SDL_GLContext ctx; |
| |
| assert(scon->opengl); |
| |
| SDL_GL_MakeCurrent(scon->real_window, scon->winctx); |
| |
| SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1); |
| SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, |
| SDL_GL_CONTEXT_PROFILE_CORE); |
| SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, params->major_ver); |
| SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, params->minor_ver); |
| |
| ctx = SDL_GL_CreateContext(scon->real_window); |
| return (QEMUGLContext)ctx; |
| } |
| |
| void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx) |
| { |
| SDL_GLContext sdlctx = (SDL_GLContext)ctx; |
| |
| SDL_GL_DeleteContext(sdlctx); |
| } |
| |
| int sdl2_gl_make_context_current(DisplayChangeListener *dcl, |
| QEMUGLContext ctx) |
| { |
| struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); |
| SDL_GLContext sdlctx = (SDL_GLContext)ctx; |
| |
| assert(scon->opengl); |
| |
| return SDL_GL_MakeCurrent(scon->real_window, sdlctx); |
| } |
| |
| QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl) |
| { |
| SDL_GLContext sdlctx; |
| |
| sdlctx = SDL_GL_GetCurrentContext(); |
| return (QEMUGLContext)sdlctx; |
| } |
| |
| void sdl2_gl_scanout(DisplayChangeListener *dcl, |
| uint32_t backing_id, bool backing_y_0_top, |
| uint32_t x, uint32_t y, |
| uint32_t w, uint32_t h) |
| { |
| struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); |
| |
| assert(scon->opengl); |
| scon->x = x; |
| scon->y = y; |
| scon->w = w; |
| scon->h = h; |
| scon->tex_id = backing_id; |
| scon->y0_top = backing_y_0_top; |
| |
| SDL_GL_MakeCurrent(scon->real_window, scon->winctx); |
| |
| if (scon->tex_id == 0 || scon->w == 0 || scon->h == 0) { |
| sdl2_set_scanout_mode(scon, false); |
| return; |
| } |
| |
| sdl2_set_scanout_mode(scon, true); |
| if (!scon->fbo_id) { |
| glGenFramebuffers(1, &scon->fbo_id); |
| } |
| |
| glBindFramebuffer(GL_FRAMEBUFFER_EXT, scon->fbo_id); |
| glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
| GL_TEXTURE_2D, scon->tex_id, 0); |
| } |
| |
| void sdl2_gl_scanout_flush(DisplayChangeListener *dcl, |
| uint32_t x, uint32_t y, uint32_t w, uint32_t h) |
| { |
| struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); |
| int ww, wh, y1, y2; |
| |
| assert(scon->opengl); |
| if (!scon->scanout_mode) { |
| return; |
| } |
| if (!scon->fbo_id) { |
| return; |
| } |
| |
| SDL_GL_MakeCurrent(scon->real_window, scon->winctx); |
| |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, scon->fbo_id); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
| |
| SDL_GetWindowSize(scon->real_window, &ww, &wh); |
| glViewport(0, 0, ww, wh); |
| y1 = scon->y0_top ? 0 : scon->h; |
| y2 = scon->y0_top ? scon->h : 0; |
| glBlitFramebuffer(0, y1, scon->w, y2, |
| 0, 0, ww, wh, |
| GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| glBindFramebuffer(GL_FRAMEBUFFER_EXT, scon->fbo_id); |
| |
| SDL_GL_SwapWindow(scon->real_window); |
| } |