|  | /* | 
|  | * QEMU SDL display driver -- opengl support | 
|  | * | 
|  | * Copyright (c) 2014 Red Hat | 
|  | * | 
|  | * Authors: | 
|  | *     Gerd Hoffmann <kraxel@redhat.com> | 
|  | * | 
|  | * Permission is hereby granted, free of charge, to any person obtaining a copy | 
|  | * of this software and associated documentation files (the "Software"), to deal | 
|  | * in the Software without restriction, including without limitation the rights | 
|  | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 
|  | * copies of the Software, and to permit persons to whom the Software is | 
|  | * furnished to do so, subject to the following conditions: | 
|  | * | 
|  | * The above copyright notice and this permission notice shall be included in | 
|  | * all copies or substantial portions of the Software. | 
|  | * | 
|  | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
|  | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
|  | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | 
|  | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 
|  | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | 
|  | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | 
|  | * THE SOFTWARE. | 
|  | */ | 
|  |  | 
|  | #include "qemu/osdep.h" | 
|  | #include "ui/console.h" | 
|  | #include "ui/input.h" | 
|  | #include "ui/sdl2.h" | 
|  |  | 
|  | static void sdl2_set_scanout_mode(struct sdl2_console *scon, bool scanout) | 
|  | { | 
|  | if (scon->scanout_mode == scanout) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | scon->scanout_mode = scanout; | 
|  | if (!scon->scanout_mode) { | 
|  | egl_fb_destroy(&scon->guest_fb); | 
|  | if (scon->surface) { | 
|  | surface_gl_destroy_texture(scon->gls, scon->surface); | 
|  | surface_gl_create_texture(scon->gls, scon->surface); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | static void sdl2_gl_render_surface(struct sdl2_console *scon) | 
|  | { | 
|  | int ww, wh; | 
|  |  | 
|  | SDL_GL_MakeCurrent(scon->real_window, scon->winctx); | 
|  | sdl2_set_scanout_mode(scon, false); | 
|  |  | 
|  | SDL_GetWindowSize(scon->real_window, &ww, &wh); | 
|  | surface_gl_setup_viewport(scon->gls, scon->surface, ww, wh); | 
|  |  | 
|  | surface_gl_render_texture(scon->gls, scon->surface); | 
|  | SDL_GL_SwapWindow(scon->real_window); | 
|  | } | 
|  |  | 
|  | void sdl2_gl_update(DisplayChangeListener *dcl, | 
|  | int x, int y, int w, int h) | 
|  | { | 
|  | struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); | 
|  |  | 
|  | assert(scon->opengl); | 
|  |  | 
|  | if (!scon->real_window) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | SDL_GL_MakeCurrent(scon->real_window, scon->winctx); | 
|  | surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h); | 
|  | scon->updates++; | 
|  | } | 
|  |  | 
|  | void sdl2_gl_switch(DisplayChangeListener *dcl, | 
|  | DisplaySurface *new_surface) | 
|  | { | 
|  | struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); | 
|  | DisplaySurface *old_surface = scon->surface; | 
|  |  | 
|  | assert(scon->opengl); | 
|  |  | 
|  | SDL_GL_MakeCurrent(scon->real_window, scon->winctx); | 
|  | surface_gl_destroy_texture(scon->gls, scon->surface); | 
|  |  | 
|  | scon->surface = new_surface; | 
|  |  | 
|  | if (surface_is_placeholder(new_surface) && qemu_console_get_index(dcl->con)) { | 
|  | qemu_gl_fini_shader(scon->gls); | 
|  | scon->gls = NULL; | 
|  | sdl2_window_destroy(scon); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (!scon->real_window) { | 
|  | sdl2_window_create(scon); | 
|  | scon->gls = qemu_gl_init_shader(); | 
|  | } else if (old_surface && | 
|  | ((surface_width(old_surface)  != surface_width(new_surface)) || | 
|  | (surface_height(old_surface) != surface_height(new_surface)))) { | 
|  | sdl2_window_resize(scon); | 
|  | } | 
|  |  | 
|  | surface_gl_create_texture(scon->gls, scon->surface); | 
|  | } | 
|  |  | 
|  | void sdl2_gl_refresh(DisplayChangeListener *dcl) | 
|  | { | 
|  | struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); | 
|  |  | 
|  | assert(scon->opengl); | 
|  |  | 
|  | graphic_hw_update(dcl->con); | 
|  | if (scon->updates && scon->real_window) { | 
|  | scon->updates = 0; | 
|  | sdl2_gl_render_surface(scon); | 
|  | } | 
|  | sdl2_poll_events(scon); | 
|  | } | 
|  |  | 
|  | void sdl2_gl_redraw(struct sdl2_console *scon) | 
|  | { | 
|  | assert(scon->opengl); | 
|  |  | 
|  | if (scon->scanout_mode) { | 
|  | /* sdl2_gl_scanout_flush actually only care about | 
|  | * the first argument. */ | 
|  | return sdl2_gl_scanout_flush(&scon->dcl, 0, 0, 0, 0); | 
|  | } | 
|  | if (scon->surface) { | 
|  | sdl2_gl_render_surface(scon); | 
|  | } | 
|  | } | 
|  |  | 
|  | QEMUGLContext sdl2_gl_create_context(DisplayGLCtx *dgc, | 
|  | QEMUGLParams *params) | 
|  | { | 
|  | struct sdl2_console *scon = container_of(dgc, struct sdl2_console, dgc); | 
|  | SDL_GLContext ctx; | 
|  |  | 
|  | assert(scon->opengl); | 
|  |  | 
|  | SDL_GL_MakeCurrent(scon->real_window, scon->winctx); | 
|  |  | 
|  | SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1); | 
|  | if (scon->opts->gl == DISPLAY_GL_MODE_ON || | 
|  | scon->opts->gl == DISPLAY_GL_MODE_CORE) { | 
|  | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, | 
|  | SDL_GL_CONTEXT_PROFILE_CORE); | 
|  | } else if (scon->opts->gl == DISPLAY_GL_MODE_ES) { | 
|  | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, | 
|  | SDL_GL_CONTEXT_PROFILE_ES); | 
|  | } | 
|  | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, params->major_ver); | 
|  | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, params->minor_ver); | 
|  |  | 
|  | ctx = SDL_GL_CreateContext(scon->real_window); | 
|  |  | 
|  | /* If SDL fail to create a GL context and we use the "on" flag, | 
|  | * then try to fallback to GLES. | 
|  | */ | 
|  | if (!ctx && scon->opts->gl == DISPLAY_GL_MODE_ON) { | 
|  | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, | 
|  | SDL_GL_CONTEXT_PROFILE_ES); | 
|  | ctx = SDL_GL_CreateContext(scon->real_window); | 
|  | } | 
|  | return (QEMUGLContext)ctx; | 
|  | } | 
|  |  | 
|  | void sdl2_gl_destroy_context(DisplayGLCtx *dgc, QEMUGLContext ctx) | 
|  | { | 
|  | SDL_GLContext sdlctx = (SDL_GLContext)ctx; | 
|  |  | 
|  | SDL_GL_DeleteContext(sdlctx); | 
|  | } | 
|  |  | 
|  | int sdl2_gl_make_context_current(DisplayGLCtx *dgc, | 
|  | QEMUGLContext ctx) | 
|  | { | 
|  | struct sdl2_console *scon = container_of(dgc, struct sdl2_console, dgc); | 
|  | SDL_GLContext sdlctx = (SDL_GLContext)ctx; | 
|  |  | 
|  | assert(scon->opengl); | 
|  |  | 
|  | return SDL_GL_MakeCurrent(scon->real_window, sdlctx); | 
|  | } | 
|  |  | 
|  | void sdl2_gl_scanout_disable(DisplayChangeListener *dcl) | 
|  | { | 
|  | struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); | 
|  |  | 
|  | assert(scon->opengl); | 
|  | scon->w = 0; | 
|  | scon->h = 0; | 
|  | sdl2_set_scanout_mode(scon, false); | 
|  | } | 
|  |  | 
|  | void sdl2_gl_scanout_texture(DisplayChangeListener *dcl, | 
|  | uint32_t backing_id, | 
|  | bool backing_y_0_top, | 
|  | uint32_t backing_width, | 
|  | uint32_t backing_height, | 
|  | uint32_t x, uint32_t y, | 
|  | uint32_t w, uint32_t h, | 
|  | void *d3d_tex2d) | 
|  | { | 
|  | struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); | 
|  |  | 
|  | assert(scon->opengl); | 
|  | scon->x = x; | 
|  | scon->y = y; | 
|  | scon->w = w; | 
|  | scon->h = h; | 
|  | scon->y0_top = backing_y_0_top; | 
|  |  | 
|  | SDL_GL_MakeCurrent(scon->real_window, scon->winctx); | 
|  |  | 
|  | sdl2_set_scanout_mode(scon, true); | 
|  | egl_fb_setup_for_tex(&scon->guest_fb, backing_width, backing_height, | 
|  | backing_id, false); | 
|  | } | 
|  |  | 
|  | void sdl2_gl_scanout_flush(DisplayChangeListener *dcl, | 
|  | uint32_t x, uint32_t y, uint32_t w, uint32_t h) | 
|  | { | 
|  | struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); | 
|  | int ww, wh; | 
|  |  | 
|  | assert(scon->opengl); | 
|  | if (!scon->scanout_mode) { | 
|  | return; | 
|  | } | 
|  | if (!scon->guest_fb.framebuffer) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | SDL_GL_MakeCurrent(scon->real_window, scon->winctx); | 
|  |  | 
|  | SDL_GetWindowSize(scon->real_window, &ww, &wh); | 
|  | egl_fb_setup_default(&scon->win_fb, ww, wh); | 
|  | egl_fb_blit(&scon->win_fb, &scon->guest_fb, !scon->y0_top); | 
|  |  | 
|  | SDL_GL_SwapWindow(scon->real_window); | 
|  | } |