| #include "qemu/osdep.h" | |
| #include "qemu/atomic.h" | |
| #include "ui/console.h" | |
| #include "cursor_hidden.xpm" | |
| #include "cursor_left_ptr.xpm" | |
| /* for creating built-in cursors */ | |
| static QEMUCursor *cursor_parse_xpm(const char *xpm[]) | |
| { | |
| QEMUCursor *c; | |
| uint32_t ctab[128]; | |
| unsigned int width, height, colors, chars; | |
| unsigned int line = 0, i, r, g, b, x, y, pixel; | |
| char name[16]; | |
| uint8_t idx; | |
| /* parse header line: width, height, #colors, #chars */ | |
| if (sscanf(xpm[line], "%u %u %u %u", | |
| &width, &height, &colors, &chars) != 4) { | |
| fprintf(stderr, "%s: header parse error: \"%s\"\n", | |
| __func__, xpm[line]); | |
| return NULL; | |
| } | |
| if (chars != 1) { | |
| fprintf(stderr, "%s: chars != 1 not supported\n", __func__); | |
| return NULL; | |
| } | |
| line++; | |
| /* parse color table */ | |
| for (i = 0; i < colors; i++, line++) { | |
| if (sscanf(xpm[line], "%c c %15s", &idx, name) == 2) { | |
| if (sscanf(name, "#%02x%02x%02x", &r, &g, &b) == 3) { | |
| ctab[idx] = (0xff << 24) | (b << 16) | (g << 8) | r; | |
| continue; | |
| } | |
| if (strcmp(name, "None") == 0) { | |
| ctab[idx] = 0x00000000; | |
| continue; | |
| } | |
| } | |
| fprintf(stderr, "%s: color parse error: \"%s\"\n", | |
| __func__, xpm[line]); | |
| return NULL; | |
| } | |
| /* parse pixel data */ | |
| c = cursor_alloc(width, height); | |
| assert(c != NULL); | |
| for (pixel = 0, y = 0; y < height; y++, line++) { | |
| for (x = 0; x < height; x++, pixel++) { | |
| idx = xpm[line][x]; | |
| c->data[pixel] = ctab[idx]; | |
| } | |
| } | |
| return c; | |
| } | |
| /* nice for debugging */ | |
| void cursor_print_ascii_art(QEMUCursor *c, const char *prefix) | |
| { | |
| uint32_t *data = c->data; | |
| int x,y; | |
| for (y = 0; y < c->height; y++) { | |
| fprintf(stderr, "%s: %2d: |", prefix, y); | |
| for (x = 0; x < c->width; x++, data++) { | |
| if ((*data & 0xff000000) != 0xff000000) { | |
| fprintf(stderr, " "); /* transparent */ | |
| } else if ((*data & 0x00ffffff) == 0x00ffffff) { | |
| fprintf(stderr, "."); /* white */ | |
| } else if ((*data & 0x00ffffff) == 0x00000000) { | |
| fprintf(stderr, "X"); /* black */ | |
| } else { | |
| fprintf(stderr, "o"); /* other */ | |
| } | |
| } | |
| fprintf(stderr, "|\n"); | |
| } | |
| } | |
| QEMUCursor *cursor_builtin_hidden(void) | |
| { | |
| return cursor_parse_xpm(cursor_hidden_xpm); | |
| } | |
| QEMUCursor *cursor_builtin_left_ptr(void) | |
| { | |
| return cursor_parse_xpm(cursor_left_ptr_xpm); | |
| } | |
| QEMUCursor *cursor_alloc(uint16_t width, uint16_t height) | |
| { | |
| QEMUCursor *c; | |
| size_t datasize = width * height * sizeof(uint32_t); | |
| /* Modern physical hardware typically uses 512x512 sprites */ | |
| if (width > 512 || height > 512) { | |
| return NULL; | |
| } | |
| c = g_malloc0(sizeof(QEMUCursor) + datasize); | |
| c->width = width; | |
| c->height = height; | |
| qatomic_set(&c->refcount, 1); | |
| return c; | |
| } | |
| QEMUCursor *cursor_ref(QEMUCursor *c) | |
| { | |
| qatomic_inc(&c->refcount); | |
| return c; | |
| } | |
| void cursor_unref(QEMUCursor *c) | |
| { | |
| int refcount; | |
| if (c == NULL) | |
| return; | |
| refcount = qatomic_fetch_dec(&c->refcount); | |
| assert(refcount > 0); | |
| if (refcount == 1) { | |
| g_free(c); | |
| } | |
| } | |
| int cursor_get_mono_bpl(QEMUCursor *c) | |
| { | |
| return DIV_ROUND_UP(c->width, 8); | |
| } | |
| void cursor_set_mono(QEMUCursor *c, | |
| uint32_t foreground, uint32_t background, uint8_t *image, | |
| int transparent, uint8_t *mask) | |
| { | |
| uint32_t *data = c->data; | |
| uint8_t bit; | |
| int x,y,bpl; | |
| bool expand_bitmap_only = image == mask; | |
| bool has_inverted_colors = false; | |
| const uint32_t inverted = 0x80000000; | |
| /* | |
| * Converts a monochrome bitmap with XOR mask 'image' and AND mask 'mask': | |
| * https://docs.microsoft.com/en-us/windows-hardware/drivers/display/drawing-monochrome-pointers | |
| */ | |
| bpl = cursor_get_mono_bpl(c); | |
| for (y = 0; y < c->height; y++) { | |
| bit = 0x80; | |
| for (x = 0; x < c->width; x++, data++) { | |
| if (transparent && mask[x/8] & bit) { | |
| if (!expand_bitmap_only && image[x / 8] & bit) { | |
| *data = inverted; | |
| has_inverted_colors = true; | |
| } else { | |
| *data = 0x00000000; | |
| } | |
| } else if (!transparent && !(mask[x/8] & bit)) { | |
| *data = 0x00000000; | |
| } else if (image[x/8] & bit) { | |
| *data = 0xff000000 | foreground; | |
| } else { | |
| *data = 0xff000000 | background; | |
| } | |
| bit >>= 1; | |
| if (bit == 0) { | |
| bit = 0x80; | |
| } | |
| } | |
| mask += bpl; | |
| image += bpl; | |
| } | |
| /* | |
| * If there are any pixels with inverted colors, create an outline (fill | |
| * transparent neighbors with the background color) and use the foreground | |
| * color as "inverted" color. | |
| */ | |
| if (has_inverted_colors) { | |
| data = c->data; | |
| for (y = 0; y < c->height; y++) { | |
| for (x = 0; x < c->width; x++, data++) { | |
| if (*data == 0 /* transparent */ && | |
| ((x > 0 && data[-1] == inverted) || | |
| (x + 1 < c->width && data[1] == inverted) || | |
| (y > 0 && data[-c->width] == inverted) || | |
| (y + 1 < c->height && data[c->width] == inverted))) { | |
| *data = 0xff000000 | background; | |
| } | |
| } | |
| } | |
| data = c->data; | |
| for (x = 0; x < c->width * c->height; x++, data++) { | |
| if (*data == inverted) { | |
| *data = 0xff000000 | foreground; | |
| } | |
| } | |
| } | |
| } | |
| void cursor_get_mono_mask(QEMUCursor *c, int transparent, uint8_t *mask) | |
| { | |
| uint32_t *data = c->data; | |
| uint8_t bit; | |
| int x,y,bpl; | |
| bpl = cursor_get_mono_bpl(c); | |
| memset(mask, 0, bpl * c->height); | |
| for (y = 0; y < c->height; y++) { | |
| bit = 0x80; | |
| for (x = 0; x < c->width; x++, data++) { | |
| if ((*data & 0x80000000) == 0x0) { /* Alpha < 0x80 (128) */ | |
| if (transparent != 0) { | |
| mask[x/8] |= bit; | |
| } | |
| } else { | |
| if (transparent == 0) { | |
| mask[x/8] |= bit; | |
| } | |
| } | |
| bit >>= 1; | |
| if (bit == 0) { | |
| bit = 0x80; | |
| } | |
| } | |
| mask += bpl; | |
| } | |
| } |