| #ifndef SDL2_H | |
| #define SDL2_H | |
| /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */ | |
| #undef WIN32_LEAN_AND_MEAN | |
| #include <SDL.h> | |
| /* with Alpine / muslc SDL headers pull in directfb headers | |
| * which in turn trigger warning about redundant decls for | |
| * direct_waitqueue_deinit. | |
| */ | |
| #pragma GCC diagnostic push | |
| #pragma GCC diagnostic ignored "-Wredundant-decls" | |
| #include <SDL_syswm.h> | |
| #pragma GCC diagnostic pop | |
| #ifdef CONFIG_SDL_IMAGE | |
| # include <SDL_image.h> | |
| #endif | |
| #include "ui/kbd-state.h" | |
| #ifdef CONFIG_OPENGL | |
| # include "ui/egl-helpers.h" | |
| #endif | |
| struct sdl2_console { | |
| DisplayGLCtx dgc; | |
| DisplayChangeListener dcl; | |
| DisplaySurface *surface; | |
| DisplayOptions *opts; | |
| SDL_Texture *texture; | |
| SDL_Window *real_window; | |
| SDL_Renderer *real_renderer; | |
| int idx; | |
| int last_vm_running; /* per console for caption reasons */ | |
| int x, y, w, h; | |
| int hidden; | |
| int opengl; | |
| int updates; | |
| int idle_counter; | |
| int ignore_hotkeys; | |
| bool gui_keysym; | |
| SDL_GLContext winctx; | |
| QKbdState *kbd; | |
| bool has_dmabuf; | |
| #ifdef CONFIG_OPENGL | |
| QemuGLShader *gls; | |
| egl_fb guest_fb; | |
| egl_fb win_fb; | |
| bool y0_top; | |
| bool scanout_mode; | |
| #endif | |
| }; | |
| void sdl2_window_create(struct sdl2_console *scon); | |
| void sdl2_window_destroy(struct sdl2_console *scon); | |
| void sdl2_window_resize(struct sdl2_console *scon); | |
| void sdl2_poll_events(struct sdl2_console *scon); | |
| void sdl2_process_key(struct sdl2_console *scon, | |
| SDL_KeyboardEvent *ev); | |
| void sdl2_release_modifiers(struct sdl2_console *scon); | |
| void sdl2_2d_update(DisplayChangeListener *dcl, | |
| int x, int y, int w, int h); | |
| void sdl2_2d_switch(DisplayChangeListener *dcl, | |
| DisplaySurface *new_surface); | |
| void sdl2_2d_refresh(DisplayChangeListener *dcl); | |
| void sdl2_2d_redraw(struct sdl2_console *scon); | |
| bool sdl2_2d_check_format(DisplayChangeListener *dcl, | |
| pixman_format_code_t format); | |
| void sdl2_gl_update(DisplayChangeListener *dcl, | |
| int x, int y, int w, int h); | |
| void sdl2_gl_switch(DisplayChangeListener *dcl, | |
| DisplaySurface *new_surface); | |
| void sdl2_gl_refresh(DisplayChangeListener *dcl); | |
| void sdl2_gl_redraw(struct sdl2_console *scon); | |
| QEMUGLContext sdl2_gl_create_context(DisplayGLCtx *dgc, | |
| QEMUGLParams *params); | |
| void sdl2_gl_destroy_context(DisplayGLCtx *dgc, QEMUGLContext ctx); | |
| int sdl2_gl_make_context_current(DisplayGLCtx *dgc, | |
| QEMUGLContext ctx); | |
| void sdl2_gl_scanout_disable(DisplayChangeListener *dcl); | |
| void sdl2_gl_scanout_texture(DisplayChangeListener *dcl, | |
| uint32_t backing_id, | |
| bool backing_y_0_top, | |
| uint32_t backing_width, | |
| uint32_t backing_height, | |
| uint32_t x, uint32_t y, | |
| uint32_t w, uint32_t h, | |
| void *d3d_tex2d); | |
| void sdl2_gl_scanout_flush(DisplayChangeListener *dcl, | |
| uint32_t x, uint32_t y, uint32_t w, uint32_t h); | |
| void sdl2_gl_scanout_dmabuf(DisplayChangeListener *dcl, | |
| QemuDmaBuf *dmabuf); | |
| void sdl2_gl_release_dmabuf(DisplayChangeListener *dcl, | |
| QemuDmaBuf *dmabuf); | |
| bool sdl2_gl_has_dmabuf(DisplayChangeListener *dcl); | |
| void sdl2_gl_console_init(struct sdl2_console *scon); | |
| #endif /* SDL2_H */ |