| # Primitive test for adding frameworks in XCode |
| # When opening the xcodeproj, the Folder "Frameworks" should contain two frameworks (OpenGL.framework and Foundation.framework) |
| # "Target Membership" of ... |
| # - OpenGL.framework should be only to prog@exe |
| # - Foundation.framework should be only to stat@sta |
| # "Build Phase" / "Link Binary with Libraries" for the target |
| # - "prog@exe" should be only "Foundation.framework" |
| # - "stat@sta" should be only "OpenGL.framework" |
| # see "xcode-frameworks.png" for an example |
| |
| project('xcode framework test', 'objc', default_options : ['libdir=libtest']) |
| |
| dep_main = dependency('appleframeworks', modules : ['Foundation']) |
| |
| if meson.is_cross_build() |
| # This is only available in iOS, not macOS. Just test finding it. |
| uikit_dep = dependency('appleframeworks', modules: 'UIKit') |
| else |
| dep_libs = dependency('appleframeworks', modules : ['OpenGL'], required : false) |
| if not dep_libs.found() |
| error('OpenGL framework not found') |
| endif |
| assert(dep_libs.type_name() == 'appleframeworks', 'type_name is wrong') |
| # Only add the C compiler now, to ensure all lookups above were done with the ObjC one. |
| add_languages('c') |
| stlib = static_library('stat', 'stat.c', install : true, dependencies: dep_libs) |
| exe = executable('prog', 'prog.c', install : true, dependencies: dep_main) |
| uikit_dep = dependency('appleframeworks', modules: 'UIKit', required: false) |
| if uikit_dep.found() |
| error('UIKit found on macOS even though it should not be there.') |
| endif |
| endif |