blob: 9c23571bd7d80f27bdb1c0bbda3bae9d08cfa420 [file] [log] [blame]
# SPDX-License-Identifier: Apache-2.0
# Copyright 2014-2016 The Meson development team
from __future__ import annotations
import copy
import itertools
import os
import xml.dom.minidom
import xml.etree.ElementTree as ET
import uuid
import typing as T
from pathlib import Path, PurePath, PureWindowsPath
import re
from collections import Counter
from . import backends
from .. import build
from .. import mlog
from .. import compilers
from .. import mesonlib
from ..mesonlib import (
File, MesonBugException, MesonException, replace_if_different, OptionKey, version_compare, MachineChoice
)
from ..environment import Environment, build_filename
from .. import coredata
if T.TYPE_CHECKING:
from ..arglist import CompilerArgs
from ..interpreter import Interpreter
Project = T.Tuple[str, Path, str, MachineChoice]
def autodetect_vs_version(build: T.Optional[build.Build], interpreter: T.Optional[Interpreter]) -> backends.Backend:
vs_version = os.getenv('VisualStudioVersion', None)
vs_install_dir = os.getenv('VSINSTALLDIR', None)
if not vs_install_dir:
raise MesonException('Could not detect Visual Studio: Environment variable VSINSTALLDIR is not set!\n'
'Are you running meson from the Visual Studio Developer Command Prompt?')
# VisualStudioVersion is set since Visual Studio 11.0, but sometimes
# vcvarsall.bat doesn't set it, so also use VSINSTALLDIR
if vs_version == '11.0' or 'Visual Studio 11' in vs_install_dir:
from mesonbuild.backend.vs2012backend import Vs2012Backend
return Vs2012Backend(build, interpreter)
if vs_version == '12.0' or 'Visual Studio 12' in vs_install_dir:
from mesonbuild.backend.vs2013backend import Vs2013Backend
return Vs2013Backend(build, interpreter)
if vs_version == '14.0' or 'Visual Studio 14' in vs_install_dir:
from mesonbuild.backend.vs2015backend import Vs2015Backend
return Vs2015Backend(build, interpreter)
if vs_version == '15.0' or 'Visual Studio 17' in vs_install_dir or \
'Visual Studio\\2017' in vs_install_dir:
from mesonbuild.backend.vs2017backend import Vs2017Backend
return Vs2017Backend(build, interpreter)
if vs_version == '16.0' or 'Visual Studio 19' in vs_install_dir or \
'Visual Studio\\2019' in vs_install_dir:
from mesonbuild.backend.vs2019backend import Vs2019Backend
return Vs2019Backend(build, interpreter)
if vs_version == '17.0' or 'Visual Studio 22' in vs_install_dir or \
'Visual Studio\\2022' in vs_install_dir:
from mesonbuild.backend.vs2022backend import Vs2022Backend
return Vs2022Backend(build, interpreter)
if 'Visual Studio 10.0' in vs_install_dir:
return Vs2010Backend(build, interpreter)
raise MesonException('Could not detect Visual Studio using VisualStudioVersion: {!r} or VSINSTALLDIR: {!r}!\n'
'Please specify the exact backend to use.'.format(vs_version, vs_install_dir))
def split_o_flags_args(args: T.List[str]) -> T.List[str]:
"""
Splits any /O args and returns them. Does not take care of flags overriding
previous ones. Skips non-O flag arguments.
['/Ox', '/Ob1'] returns ['/Ox', '/Ob1']
['/Oxj', '/MP'] returns ['/Ox', '/Oj']
"""
o_flags = []
for arg in args:
if not arg.startswith('/O'):
continue
flags = list(arg[2:])
# Assume that this one can't be clumped with the others since it takes
# an argument itself
if 'b' in flags:
o_flags.append(arg)
else:
o_flags += ['/O' + f for f in flags]
return o_flags
def generate_guid_from_path(path, path_type) -> str:
return str(uuid.uuid5(uuid.NAMESPACE_URL, 'meson-vs-' + path_type + ':' + str(path))).upper()
def detect_microsoft_gdk(platform: str) -> bool:
return re.match(r'Gaming\.(Desktop|Xbox.XboxOne|Xbox.Scarlett)\.x64', platform, re.IGNORECASE)
def filtered_src_langs_generator(sources: T.List[str]):
for src in sources:
ext = src.split('.')[-1]
if compilers.compilers.is_source_suffix(ext):
yield compilers.compilers.SUFFIX_TO_LANG[ext]
# Returns the source language (i.e. a key from 'lang_suffixes') of the most frequent source language in the given
# list of sources.
# We choose the most frequent language as 'primary' because it means the most sources in a target/project can
# simply refer to the project's shared intellisense define and include fields, rather than have to fill out their
# own duplicate full set of defines/includes/opts intellisense fields. All of which helps keep the vcxproj file
# size down.
def get_primary_source_lang(target_sources: T.List[File], custom_sources: T.List[str]) -> T.Optional[str]:
lang_counts = Counter([compilers.compilers.SUFFIX_TO_LANG[src.suffix] for src in target_sources if compilers.compilers.is_source_suffix(src.suffix)])
lang_counts += Counter(filtered_src_langs_generator(custom_sources))
most_common_lang_list = lang_counts.most_common(1)
# It may be possible that we have a target with no actual src files of interest (e.g. a generator target),
# leaving us with an empty list, which we should handle -
return most_common_lang_list[0][0] if most_common_lang_list else None
# Returns a dictionary (by [src type][build type]) that contains a tuple of -
# (pre-processor defines, include paths, additional compiler options)
# fields to use to fill in the respective intellisense fields of sources that can't simply
# reference and re-use the shared 'primary' language intellisense fields of the vcxproj.
def get_non_primary_lang_intellisense_fields(vslite_ctx: dict,
target_id: str,
primary_src_lang: str) -> T.Dict[str, T.Dict[str, T.Tuple[str, str, str]]]:
defs_paths_opts_per_lang_and_buildtype = {}
for buildtype in coredata.get_genvs_default_buildtype_list():
captured_build_args = vslite_ctx[buildtype][target_id] # Results in a 'Src types to compile args' dict
non_primary_build_args_per_src_lang = [(lang, build_args) for lang, build_args in captured_build_args.items() if lang != primary_src_lang] # Only need to individually populate intellisense fields for sources of non-primary types.
for src_lang, args_list in non_primary_build_args_per_src_lang:
if src_lang not in defs_paths_opts_per_lang_and_buildtype:
defs_paths_opts_per_lang_and_buildtype[src_lang] = {}
defs_paths_opts_per_lang_and_buildtype[src_lang][buildtype] = Vs2010Backend._extract_nmake_fields(args_list)
return defs_paths_opts_per_lang_and_buildtype
class Vs2010Backend(backends.Backend):
name = 'vs2010'
def __init__(self, build: T.Optional[build.Build], interpreter: T.Optional[Interpreter], gen_lite: bool = False):
super().__init__(build, interpreter)
self.project_file_version = '10.0.30319.1'
self.sln_file_version = '11.00'
self.sln_version_comment = '2010'
self.platform_toolset = None
self.vs_version = '2010'
self.windows_target_platform_version = None
self.subdirs = {}
self.handled_target_deps = {}
self.gen_lite = gen_lite # Synonymous with generating the simpler makefile-style multi-config projects that invoke 'meson compile' builds, avoiding native MSBuild complications
def get_target_private_dir(self, target):
return os.path.join(self.get_target_dir(target), target.get_id())
def generate_genlist_for_target(self, genlist: T.Union[build.GeneratedList, build.CustomTarget, build.CustomTargetIndex], target: build.BuildTarget, parent_node: ET.Element, generator_output_files: T.List[str], custom_target_include_dirs: T.List[str], custom_target_output_files: T.List[str]) -> None:
if isinstance(genlist, build.GeneratedList):
for x in genlist.depends:
self.generate_genlist_for_target(x, target, parent_node, [], [], [])
target_private_dir = self.relpath(self.get_target_private_dir(target), self.get_target_dir(target))
down = self.target_to_build_root(target)
if isinstance(genlist, (build.CustomTarget, build.CustomTargetIndex)):
for i in genlist.get_outputs():
# Path to the generated source from the current vcxproj dir via the build root
ipath = os.path.join(down, self.get_target_dir(genlist), i)
custom_target_output_files.append(ipath)
idir = self.relpath(self.get_target_dir(genlist), self.get_target_dir(target))
if idir not in custom_target_include_dirs:
custom_target_include_dirs.append(idir)
else:
generator = genlist.get_generator()
exe = generator.get_exe()
infilelist = genlist.get_inputs()
outfilelist = genlist.get_outputs()
source_dir = os.path.join(down, self.build_to_src, genlist.subdir)
idgroup = ET.SubElement(parent_node, 'ItemGroup')
samelen = len(infilelist) == len(outfilelist)
for i, curfile in enumerate(infilelist):
if samelen:
sole_output = os.path.join(target_private_dir, outfilelist[i])
else:
sole_output = ''
infilename = os.path.join(down, curfile.rel_to_builddir(self.build_to_src, target_private_dir))
deps = self.get_target_depend_files(genlist, True)
base_args = generator.get_arglist(infilename)
outfiles_rel = genlist.get_outputs_for(curfile)
outfiles = [os.path.join(target_private_dir, of) for of in outfiles_rel]
generator_output_files += outfiles
args = [x.replace("@INPUT@", infilename).replace('@OUTPUT@', sole_output)
for x in base_args]
args = self.replace_outputs(args, target_private_dir, outfiles_rel)
args = [x.replace("@SOURCE_DIR@", self.environment.get_source_dir())
.replace("@BUILD_DIR@", target_private_dir)
for x in args]
args = [x.replace("@CURRENT_SOURCE_DIR@", source_dir) for x in args]
args = [x.replace("@SOURCE_ROOT@", self.environment.get_source_dir())
.replace("@BUILD_ROOT@", self.environment.get_build_dir())
for x in args]
args = [x.replace('\\', '/') for x in args]
# Always use a wrapper because MSBuild eats random characters when
# there are many arguments.
tdir_abs = os.path.join(self.environment.get_build_dir(), self.get_target_dir(target))
cmd, _ = self.as_meson_exe_cmdline(
exe,
self.replace_extra_args(args, genlist),
workdir=tdir_abs,
capture=outfiles[0] if generator.capture else None,
force_serialize=True,
env=genlist.env
)
deps = cmd[-1:] + deps
abs_pdir = os.path.join(self.environment.get_build_dir(), self.get_target_dir(target))
os.makedirs(abs_pdir, exist_ok=True)
cbs = ET.SubElement(idgroup, 'CustomBuild', Include=infilename)
ET.SubElement(cbs, 'Command').text = ' '.join(self.quote_arguments(cmd))
ET.SubElement(cbs, 'Outputs').text = ';'.join(outfiles)
ET.SubElement(cbs, 'AdditionalInputs').text = ';'.join(deps)
def generate_custom_generator_commands(self, target, parent_node):
generator_output_files = []
custom_target_include_dirs = []
custom_target_output_files = []
for genlist in target.get_generated_sources():
self.generate_genlist_for_target(genlist, target, parent_node, generator_output_files, custom_target_include_dirs, custom_target_output_files)
return generator_output_files, custom_target_output_files, custom_target_include_dirs
def generate(self,
capture: bool = False,
vslite_ctx: T.Optional[T.Dict] = None) -> T.Optional[T.Dict]:
# Check for (currently) unexpected capture arg use cases -
if capture:
raise MesonBugException('We do not expect any vs backend to generate with \'capture = True\'')
host_machine = self.environment.machines.host.cpu_family
if host_machine in {'64', 'x86_64'}:
# amd64 or x86_64
target_system = self.environment.machines.host.system
if detect_microsoft_gdk(target_system):
self.platform = target_system
else:
self.platform = 'x64'
elif host_machine == 'x86':
# x86
self.platform = 'Win32'
elif host_machine in {'aarch64', 'arm64'}:
target_cpu = self.environment.machines.host.cpu
if target_cpu == 'arm64ec':
self.platform = 'arm64ec'
else:
self.platform = 'arm64'
elif 'arm' in host_machine.lower():
self.platform = 'ARM'
else:
raise MesonException('Unsupported Visual Studio platform: ' + host_machine)
build_machine = self.environment.machines.build.cpu_family
if build_machine in {'64', 'x86_64'}:
# amd64 or x86_64
self.build_platform = 'x64'
elif build_machine == 'x86':
# x86
self.build_platform = 'Win32'
elif build_machine in {'aarch64', 'arm64'}:
target_cpu = self.environment.machines.build.cpu
if target_cpu == 'arm64ec':
self.build_platform = 'arm64ec'
else:
self.build_platform = 'arm64'
elif 'arm' in build_machine.lower():
self.build_platform = 'ARM'
else:
raise MesonException('Unsupported Visual Studio platform: ' + build_machine)
self.buildtype = self.environment.coredata.get_option(OptionKey('buildtype'))
self.optimization = self.environment.coredata.get_option(OptionKey('optimization'))
self.debug = self.environment.coredata.get_option(OptionKey('debug'))
try:
self.sanitize = self.environment.coredata.get_option(OptionKey('b_sanitize'))
except MesonException:
self.sanitize = 'none'
sln_filename = os.path.join(self.environment.get_build_dir(), self.build.project_name + '.sln')
projlist = self.generate_projects(vslite_ctx)
self.gen_testproj()
self.gen_installproj()
self.gen_regenproj()
self.generate_solution(sln_filename, projlist)
self.generate_regen_info()
Vs2010Backend.touch_regen_timestamp(self.environment.get_build_dir())
@staticmethod
def get_regen_stampfile(build_dir: str) -> None:
return os.path.join(os.path.join(build_dir, Environment.private_dir), 'regen.stamp')
@staticmethod
def touch_regen_timestamp(build_dir: str) -> None:
with open(Vs2010Backend.get_regen_stampfile(build_dir), 'w', encoding='utf-8'):
pass
def get_vcvars_command(self):
has_arch_values = 'VSCMD_ARG_TGT_ARCH' in os.environ and 'VSCMD_ARG_HOST_ARCH' in os.environ
# Use vcvarsall.bat if we found it.
if 'VCINSTALLDIR' in os.environ:
vs_version = os.environ['VisualStudioVersion'] \
if 'VisualStudioVersion' in os.environ else None
relative_path = 'Auxiliary\\Build\\' if vs_version is not None and vs_version >= '15.0' else ''
script_path = os.environ['VCINSTALLDIR'] + relative_path + 'vcvarsall.bat'
if os.path.exists(script_path):
if has_arch_values:
target_arch = os.environ['VSCMD_ARG_TGT_ARCH']
host_arch = os.environ['VSCMD_ARG_HOST_ARCH']
else:
target_arch = os.environ.get('Platform', 'x86')
host_arch = target_arch
arch = host_arch + '_' + target_arch if host_arch != target_arch else target_arch
return f'"{script_path}" {arch}'
# Otherwise try the VS2017 Developer Command Prompt.
if 'VS150COMNTOOLS' in os.environ and has_arch_values:
script_path = os.environ['VS150COMNTOOLS'] + 'VsDevCmd.bat'
if os.path.exists(script_path):
return '"%s" -arch=%s -host_arch=%s' % \
(script_path, os.environ['VSCMD_ARG_TGT_ARCH'], os.environ['VSCMD_ARG_HOST_ARCH'])
return ''
def get_obj_target_deps(self, obj_list):
result = {}
for o in obj_list:
if isinstance(o, build.ExtractedObjects):
result[o.target.get_id()] = o.target
return result.items()
def get_target_deps(self, t: T.Dict[T.Any, T.Union[build.Target, build.CustomTargetIndex]], recursive=False):
all_deps: T.Dict[str, build.Target] = {}
for target in t.values():
if isinstance(target, build.CustomTargetIndex):
# just transfer it to the CustomTarget code
target = target.target
if isinstance(target, build.CustomTarget):
for d in target.get_target_dependencies():
# FIXME: this isn't strictly correct, as the target doesn't
# Get dependencies on non-targets, such as Files
if isinstance(d, build.Target):
all_deps[d.get_id()] = d
elif isinstance(target, build.RunTarget):
for d in target.get_dependencies():
all_deps[d.get_id()] = d
elif isinstance(target, build.BuildTarget):
for ldep in target.link_targets:
if isinstance(ldep, build.CustomTargetIndex):
all_deps[ldep.get_id()] = ldep.target
else:
all_deps[ldep.get_id()] = ldep
for ldep in target.link_whole_targets:
if isinstance(ldep, build.CustomTargetIndex):
all_deps[ldep.get_id()] = ldep.target
else:
all_deps[ldep.get_id()] = ldep
for ldep in target.link_depends:
if isinstance(ldep, build.CustomTargetIndex):
all_deps[ldep.get_id()] = ldep.target
elif isinstance(ldep, File):
# Already built, no target references needed
pass
else:
all_deps[ldep.get_id()] = ldep
for obj_id, objdep in self.get_obj_target_deps(target.objects):
all_deps[obj_id] = objdep
else:
raise MesonException(f'Unknown target type for target {target}')
for gendep in target.get_generated_sources():
if isinstance(gendep, build.CustomTarget):
all_deps[gendep.get_id()] = gendep
elif isinstance(gendep, build.CustomTargetIndex):
all_deps[gendep.target.get_id()] = gendep.target
else:
generator = gendep.get_generator()
gen_exe = generator.get_exe()
if isinstance(gen_exe, build.Executable):
all_deps[gen_exe.get_id()] = gen_exe
for d in itertools.chain(generator.depends, gendep.depends):
if isinstance(d, build.CustomTargetIndex):
all_deps[d.get_id()] = d.target
elif isinstance(d, build.Target):
all_deps[d.get_id()] = d
# FIXME: we don't handle other kinds of deps correctly here, such
# as GeneratedLists, StructuredSources, and generated File.
if not t or not recursive:
return all_deps
ret = self.get_target_deps(all_deps, recursive)
ret.update(all_deps)
return ret
def generate_solution_dirs(self, ofile: str, parents: T.Sequence[Path]) -> None:
prj_templ = 'Project("{%s}") = "%s", "%s", "{%s}"\n'
iterpaths = reversed(parents)
# Skip first path
next(iterpaths)
for path in iterpaths:
if path not in self.subdirs:
basename = path.name
identifier = generate_guid_from_path(path, 'subdir')
# top-level directories have None as their parent_dir
parent_dir = path.parent
parent_identifier = self.subdirs[parent_dir][0] \
if parent_dir != PurePath('.') else None
self.subdirs[path] = (identifier, parent_identifier)
prj_line = prj_templ % (
self.environment.coredata.lang_guids['directory'],
basename, basename, self.subdirs[path][0])
ofile.write(prj_line)
ofile.write('EndProject\n')
def generate_solution(self, sln_filename: str, projlist: T.List[Project]) -> None:
default_projlist = self.get_build_by_default_targets()
default_projlist.update(self.get_testlike_targets())
sln_filename_tmp = sln_filename + '~'
# Note using the utf-8 BOM requires the blank line, otherwise Visual Studio Version Selector fails.
# Without the BOM, VSVS fails if there is a blank line.
with open(sln_filename_tmp, 'w', encoding='utf-8-sig') as ofile:
ofile.write('\nMicrosoft Visual Studio Solution File, Format Version %s\n' % self.sln_file_version)
ofile.write('# Visual Studio %s\n' % self.sln_version_comment)
prj_templ = 'Project("{%s}") = "%s", "%s", "{%s}"\n'
for prj in projlist:
if self.environment.coredata.get_option(OptionKey('layout')) == 'mirror':
self.generate_solution_dirs(ofile, prj[1].parents)
target = self.build.targets[prj[0]]
lang = 'default'
if hasattr(target, 'compilers') and target.compilers:
for lang_out in target.compilers.keys():
lang = lang_out
break
prj_line = prj_templ % (
self.environment.coredata.lang_guids[lang],
prj[0], prj[1], prj[2])
ofile.write(prj_line)
target_dict = {target.get_id(): target}
# Get recursive deps
recursive_deps = self.get_target_deps(
target_dict, recursive=True)
ofile.write('EndProject\n')
for dep, target in recursive_deps.items():
if prj[0] in default_projlist:
default_projlist[dep] = target
test_line = prj_templ % (self.environment.coredata.lang_guids['default'],
'RUN_TESTS', 'RUN_TESTS.vcxproj',
self.environment.coredata.test_guid)
ofile.write(test_line)
ofile.write('EndProject\n')
if self.gen_lite: # REGEN is replaced by the lighter-weight RECONFIGURE utility, for now. See comment in 'gen_regenproj'
regen_proj_name = 'RECONFIGURE'
regen_proj_fname = 'RECONFIGURE.vcxproj'
else:
regen_proj_name = 'REGEN'
regen_proj_fname = 'REGEN.vcxproj'
regen_line = prj_templ % (self.environment.coredata.lang_guids['default'],
regen_proj_name, regen_proj_fname,
self.environment.coredata.regen_guid)
ofile.write(regen_line)
ofile.write('EndProject\n')
install_line = prj_templ % (self.environment.coredata.lang_guids['default'],
'RUN_INSTALL', 'RUN_INSTALL.vcxproj',
self.environment.coredata.install_guid)
ofile.write(install_line)
ofile.write('EndProject\n')
ofile.write('Global\n')
ofile.write('\tGlobalSection(SolutionConfigurationPlatforms) = '
'preSolution\n')
multi_config_buildtype_list = coredata.get_genvs_default_buildtype_list() if self.gen_lite else [self.buildtype]
for buildtype in multi_config_buildtype_list:
ofile.write('\t\t%s|%s = %s|%s\n' %
(buildtype, self.platform, buildtype,
self.platform))
ofile.write('\tEndGlobalSection\n')
ofile.write('\tGlobalSection(ProjectConfigurationPlatforms) = '
'postSolution\n')
# REGEN project (multi-)configurations
for buildtype in multi_config_buildtype_list:
ofile.write('\t\t{%s}.%s|%s.ActiveCfg = %s|%s\n' %
(self.environment.coredata.regen_guid, buildtype,
self.platform, buildtype, self.platform))
if not self.gen_lite: # With a 'genvslite'-generated solution, the regen (i.e. reconfigure) utility is only intended to run when the user explicitly builds this proj.
ofile.write('\t\t{%s}.%s|%s.Build.0 = %s|%s\n' %
(self.environment.coredata.regen_guid, buildtype,
self.platform, buildtype, self.platform))
# Create the solution configuration
for project_index, p in enumerate(projlist):
if p[3] is MachineChoice.BUILD:
config_platform = self.build_platform
else:
config_platform = self.platform
# Add to the list of projects in this solution
for buildtype in multi_config_buildtype_list:
ofile.write('\t\t{%s}.%s|%s.ActiveCfg = %s|%s\n' %
(p[2], buildtype, self.platform,
buildtype, config_platform))
# If we're building the solution with Visual Studio's build system, enable building of buildable
# projects. However, if we're building with meson (via --genvslite), then, since each project's
# 'build' action just ends up doing the same 'meson compile ...' we don't want the 'solution build'
# repeatedly going off and doing the same 'meson compile ...' multiple times over, so we default
# to building the startup project, which is the first listed project in the solution file by
# default for Visual Studio. The user is free to change this afterwards, but this provides a
# sensible default.
if (not self.gen_lite or project_index == 0) and \
p[0] in default_projlist and \
not isinstance(self.build.targets[p[0]], build.RunTarget):
ofile.write('\t\t{%s}.%s|%s.Build.0 = %s|%s\n' %
(p[2], buildtype, self.platform,
buildtype, config_platform))
# RUN_TESTS and RUN_INSTALL project (multi-)configurations
for buildtype in multi_config_buildtype_list:
ofile.write('\t\t{%s}.%s|%s.ActiveCfg = %s|%s\n' %
(self.environment.coredata.test_guid, buildtype,
self.platform, buildtype, self.platform))
ofile.write('\t\t{%s}.%s|%s.ActiveCfg = %s|%s\n' %
(self.environment.coredata.install_guid, buildtype,
self.platform, buildtype, self.platform))
ofile.write('\tEndGlobalSection\n')
ofile.write('\tGlobalSection(SolutionProperties) = preSolution\n')
ofile.write('\t\tHideSolutionNode = FALSE\n')
ofile.write('\tEndGlobalSection\n')
if self.subdirs:
ofile.write('\tGlobalSection(NestedProjects) = '
'preSolution\n')
for p in projlist:
if p[1].parent != PurePath('.'):
ofile.write("\t\t{{{}}} = {{{}}}\n".format(p[2], self.subdirs[p[1].parent][0]))
for subdir in self.subdirs.values():
if subdir[1]:
ofile.write("\t\t{{{}}} = {{{}}}\n".format(subdir[0], subdir[1]))
ofile.write('\tEndGlobalSection\n')
ofile.write('EndGlobal\n')
replace_if_different(sln_filename, sln_filename_tmp)
def generate_projects(self, vslite_ctx: dict = None) -> T.List[Project]:
startup_project = self.environment.coredata.options[OptionKey('backend_startup_project')].value
projlist: T.List[Project] = []
startup_idx = 0
for (i, (name, target)) in enumerate(self.build.targets.items()):
if startup_project and startup_project == target.get_basename():
startup_idx = i
outdir = Path(
self.environment.get_build_dir(),
self.get_target_dir(target)
)
outdir.mkdir(exist_ok=True, parents=True)
fname = name + '.vcxproj'
target_dir = PurePath(self.get_target_dir(target))
relname = target_dir / fname
projfile_path = outdir / fname
proj_uuid = self.environment.coredata.target_guids[name]
generated = self.gen_vcxproj(target, str(projfile_path), proj_uuid, vslite_ctx)
if generated:
projlist.append((name, relname, proj_uuid, target.for_machine))
# Put the startup project first in the project list
if startup_idx:
projlist.insert(0, projlist.pop(startup_idx))
return projlist
def split_sources(self, srclist):
sources = []
headers = []
objects = []
languages = []
for i in srclist:
if self.environment.is_header(i):
headers.append(i)
elif self.environment.is_object(i):
objects.append(i)
elif self.environment.is_source(i):
sources.append(i)
lang = self.lang_from_source_file(i)
if lang not in languages:
languages.append(lang)
elif self.environment.is_library(i):
pass
else:
# Everything that is not an object or source file is considered a header.
headers.append(i)
return sources, headers, objects, languages
def target_to_build_root(self, target):
if self.get_target_dir(target) == '':
return ''
directories = os.path.normpath(self.get_target_dir(target)).split(os.sep)
return os.sep.join(['..'] * len(directories))
def quote_arguments(self, arr):
return ['"%s"' % i for i in arr]
def add_project_reference(self, root: ET.Element, include: str, projid: str, link_outputs: bool = False) -> None:
ig = ET.SubElement(root, 'ItemGroup')
pref = ET.SubElement(ig, 'ProjectReference', Include=include)
ET.SubElement(pref, 'Project').text = '{%s}' % projid
if not link_outputs:
# Do not link in generated .lib files from dependencies automatically.
# We only use the dependencies for ordering and link in the generated
# objects and .lib files manually.
ET.SubElement(pref, 'LinkLibraryDependencies').text = 'false'
def add_target_deps(self, root: ET.Element, target):
target_dict = {target.get_id(): target}
for dep in self.get_target_deps(target_dict).values():
if dep.get_id() in self.handled_target_deps[target.get_id()]:
# This dependency was already handled manually.
continue
relpath = self.get_target_dir_relative_to(dep, target)
vcxproj = os.path.join(relpath, dep.get_id() + '.vcxproj')
tid = self.environment.coredata.target_guids[dep.get_id()]
self.add_project_reference(root, vcxproj, tid)
def create_basic_project(self, target_name, *,
temp_dir,
guid,
conftype='Utility',
target_ext=None,
target_platform=None) -> T.Tuple[ET.Element, ET.Element]:
root = ET.Element('Project', {'DefaultTargets': "Build",
'ToolsVersion': '4.0',
'xmlns': 'http://schemas.microsoft.com/developer/msbuild/2003'})
confitems = ET.SubElement(root, 'ItemGroup', {'Label': 'ProjectConfigurations'})
if not target_platform:
target_platform = self.platform
multi_config_buildtype_list = coredata.get_genvs_default_buildtype_list() if self.gen_lite else [self.buildtype]
for buildtype in multi_config_buildtype_list:
prjconf = ET.SubElement(confitems, 'ProjectConfiguration',
{'Include': buildtype + '|' + target_platform})
ET.SubElement(prjconf, 'Configuration').text = buildtype
ET.SubElement(prjconf, 'Platform').text = target_platform
# Globals
globalgroup = ET.SubElement(root, 'PropertyGroup', Label='Globals')
guidelem = ET.SubElement(globalgroup, 'ProjectGuid')
guidelem.text = '{%s}' % guid
kw = ET.SubElement(globalgroup, 'Keyword')
kw.text = self.platform + 'Proj'
ET.SubElement(root, 'Import', Project=r'$(VCTargetsPath)\Microsoft.Cpp.Default.props')
# Configuration
type_config = ET.SubElement(root, 'PropertyGroup', Label='Configuration')
ET.SubElement(type_config, 'ConfigurationType').text = conftype
if self.platform_toolset:
ET.SubElement(type_config, 'PlatformToolset').text = self.platform_toolset
# This must come AFTER the '<PropertyGroup Label="Configuration">' element; importing before the 'PlatformToolset' elt
# gets set leads to msbuild failures reporting -
# "The build tools for v142 (Platform Toolset = 'v142') cannot be found. ... please install v142 build tools."
# This is extremely unhelpful and misleading since the v14x build tools ARE installed.
ET.SubElement(root, 'Import', Project=r'$(VCTargetsPath)\Microsoft.Cpp.props')
# This attribute makes sure project names are displayed as expected in solution files even when their project file names differ
pname = ET.SubElement(globalgroup, 'ProjectName')
pname.text = target_name
if not self.gen_lite: # Plenty of elements aren't necessary for 'makefile'-style project that just redirects to meson builds
# XXX Wasn't here before for anything but gen_vcxproj , but seems fine?
ns = ET.SubElement(globalgroup, 'RootNamespace')
ns.text = target_name
p = ET.SubElement(globalgroup, 'Platform')
p.text = target_platform
if self.windows_target_platform_version:
ET.SubElement(globalgroup, 'WindowsTargetPlatformVersion').text = self.windows_target_platform_version
ET.SubElement(globalgroup, 'UseMultiToolTask').text = 'true'
ET.SubElement(type_config, 'CharacterSet').text = 'MultiByte'
# Fixme: wasn't here before for gen_vcxproj()
ET.SubElement(type_config, 'UseOfMfc').text = 'false'
# Project information
direlem = ET.SubElement(root, 'PropertyGroup')
fver = ET.SubElement(direlem, '_ProjectFileVersion')
fver.text = self.project_file_version
outdir = ET.SubElement(direlem, 'OutDir')
outdir.text = '.\\'
intdir = ET.SubElement(direlem, 'IntDir')
intdir.text = temp_dir + '\\'
tname = ET.SubElement(direlem, 'TargetName')
tname.text = target_name
if target_ext:
ET.SubElement(direlem, 'TargetExt').text = target_ext
ET.SubElement(direlem, 'EmbedManifest').text = 'false'
return (root, type_config)
def gen_run_target_vcxproj(self, target: build.RunTarget, ofname: str, guid: str) -> None:
(root, type_config) = self.create_basic_project(target.name,
temp_dir=target.get_id(),
guid=guid)
depend_files = self.get_target_depend_files(target)
if not target.command:
# This is an alias target and thus doesn't run any command. It's
# enough to emit the references to the other projects for them to
# be built/run/..., if necessary.
assert isinstance(target, build.AliasTarget)
assert len(depend_files) == 0
else:
assert not isinstance(target, build.AliasTarget)
target_env = self.get_run_target_env(target)
_, _, cmd_raw = self.eval_custom_target_command(target)
wrapper_cmd, _ = self.as_meson_exe_cmdline(target.command[0], cmd_raw[1:],
force_serialize=True, env=target_env,
verbose=True)
self.add_custom_build(root, 'run_target', ' '.join(self.quote_arguments(wrapper_cmd)),
deps=depend_files)
# The import is needed even for alias targets, otherwise the build
# target isn't defined
ET.SubElement(root, 'Import', Project=r'$(VCTargetsPath)\Microsoft.Cpp.targets')
self.add_regen_dependency(root)
self.add_target_deps(root, target)
self._prettyprint_vcxproj_xml(ET.ElementTree(root), ofname)
def gen_custom_target_vcxproj(self, target: build.CustomTarget, ofname: str, guid: str) -> None:
if target.for_machine is MachineChoice.BUILD:
platform = self.build_platform
else:
platform = self.platform
(root, type_config) = self.create_basic_project(target.name,
temp_dir=target.get_id(),
guid=guid,
target_platform=platform)
# We need to always use absolute paths because our invocation is always
# from the target dir, not the build root.
target.absolute_paths = True
(srcs, ofilenames, cmd) = self.eval_custom_target_command(target, True)
depend_files = self.get_target_depend_files(target, True)
# Always use a wrapper because MSBuild eats random characters when
# there are many arguments.
tdir_abs = os.path.join(self.environment.get_build_dir(), self.get_target_dir(target))
extra_bdeps = target.get_transitive_build_target_deps()
wrapper_cmd, _ = self.as_meson_exe_cmdline(target.command[0], cmd[1:],
# All targets run from the target dir
workdir=tdir_abs,
extra_bdeps=extra_bdeps,
capture=ofilenames[0] if target.capture else None,
feed=srcs[0] if target.feed else None,
force_serialize=True,
env=target.env,
verbose=target.console)
if target.build_always_stale:
# Use a nonexistent file to always consider the target out-of-date.
ofilenames += [self.nonexistent_file(os.path.join(self.environment.get_scratch_dir(),
'outofdate.file'))]
self.add_custom_build(root, 'custom_target', ' '.join(self.quote_arguments(wrapper_cmd)),
deps=wrapper_cmd[-1:] + srcs + depend_files, outputs=ofilenames,
verify_files=not target.build_always_stale)
ET.SubElement(root, 'Import', Project=r'$(VCTargetsPath)\Microsoft.Cpp.targets')
self.generate_custom_generator_commands(target, root)
self.add_regen_dependency(root)
self.add_target_deps(root, target)
self._prettyprint_vcxproj_xml(ET.ElementTree(root), ofname)
def gen_compile_target_vcxproj(self, target: build.CompileTarget, ofname: str, guid: str) -> None:
if target.for_machine is MachineChoice.BUILD:
platform = self.build_platform
else:
platform = self.platform
(root, type_config) = self.create_basic_project(target.name,
temp_dir=target.get_id(),
guid=guid,
target_platform=platform)
ET.SubElement(root, 'Import', Project=r'$(VCTargetsPath)\Microsoft.Cpp.targets')
target.generated = [self.compile_target_to_generator(target)]
target.sources = []
self.generate_custom_generator_commands(target, root)
self.add_regen_dependency(root)
self.add_target_deps(root, target)
self._prettyprint_vcxproj_xml(ET.ElementTree(root), ofname)
@classmethod
def lang_from_source_file(cls, src):
ext = src.split('.')[-1]
if ext in compilers.c_suffixes:
return 'c'
if ext in compilers.cpp_suffixes:
return 'cpp'
raise MesonException(f'Could not guess language from source file {src}.')
def add_pch(self, pch_sources, lang, inc_cl):
if lang in pch_sources:
self.use_pch(pch_sources, lang, inc_cl)
def create_pch(self, pch_sources, lang, inc_cl):
pch = ET.SubElement(inc_cl, 'PrecompiledHeader')
pch.text = 'Create'
self.add_pch_files(pch_sources, lang, inc_cl)
def use_pch(self, pch_sources, lang, inc_cl):
pch = ET.SubElement(inc_cl, 'PrecompiledHeader')
pch.text = 'Use'
header = self.add_pch_files(pch_sources, lang, inc_cl)
pch_include = ET.SubElement(inc_cl, 'ForcedIncludeFiles')
pch_include.text = header + ';%(ForcedIncludeFiles)'
def add_pch_files(self, pch_sources, lang, inc_cl):
header = os.path.basename(pch_sources[lang][0])
pch_file = ET.SubElement(inc_cl, 'PrecompiledHeaderFile')
# When USING PCHs, MSVC will not do the regular include
# directory lookup, but simply use a string match to find the
# PCH to use. That means the #include directive must match the
# pch_file.text used during PCH CREATION verbatim.
# When CREATING a PCH, MSVC will do the include directory
# lookup to find the actual PCH header to use. Thus, the PCH
# header must either be in the include_directories of the target
# or be in the same directory as the PCH implementation.
pch_file.text = header
pch_out = ET.SubElement(inc_cl, 'PrecompiledHeaderOutputFile')
pch_out.text = f'$(IntDir)$(TargetName)-{lang}.pch'
# Need to set the name for the pdb, as cl otherwise gives it a static
# name. Which leads to problems when there is more than one pch
# (e.g. for different languages).
pch_pdb = ET.SubElement(inc_cl, 'ProgramDataBaseFileName')
pch_pdb.text = f'$(IntDir)$(TargetName)-{lang}.pdb'
return header
def is_argument_with_msbuild_xml_entry(self, entry):
# Remove arguments that have a top level XML entry so
# they are not used twice.
# FIXME add args as needed.
if entry[1:].startswith('fsanitize'):
return True
return entry[1:].startswith('M')
def add_additional_options(self, lang, parent_node, file_args):
args = []
for arg in file_args[lang].to_native():
if self.is_argument_with_msbuild_xml_entry(arg):
continue
if arg == '%(AdditionalOptions)':
args.append(arg)
else:
args.append(self.escape_additional_option(arg))
ET.SubElement(parent_node, "AdditionalOptions").text = ' '.join(args)
# Set up each project's source file ('CLCompile') element with appropriate preprocessor, include dir, and compile option values for correct intellisense.
def add_project_nmake_defs_incs_and_opts(self, parent_node, src: str, defs_paths_opts_per_lang_and_buildtype: dict, platform: str):
# For compactness, sources whose type matches the primary src type (i.e. most frequent in the set of source types used in the target/project,
# according to the 'captured_build_args' map), can simply reference the preprocessor definitions, include dirs, and compile option NMake fields of
# the project itself.
# However, if a src is of a non-primary type, it could have totally different defs/dirs/options so we're going to have to fill in the full, verbose
# set of values for these fields, which needs to be fully expanded per build type / configuration.
#
# FIXME: Suppose a project contains .cpp and .c src files with different compile defs/dirs/options, while also having .h files, some of which
# are included by .cpp sources and others included by .c sources: How do we know whether the .h source should be using the .cpp or .c src
# defs/dirs/options? Might it also be possible for a .h header to be shared between .cpp and .c sources? If so, I don't see how we can
# correctly configure these intellisense fields.
# For now, all sources/headers that fail to find their extension's language in the '...nmake_defs_paths_opts...' map will just adopt the project
# defs/dirs/opts that are set for the nominal 'primary' src type.
ext = src.split('.')[-1]
lang = compilers.compilers.SUFFIX_TO_LANG.get(ext, None)
if lang in defs_paths_opts_per_lang_and_buildtype.keys():
# This is a non-primary src type for which can't simply reference the project's nmake fields;
# we must laboriously fill in the fields for all buildtypes.
for buildtype in coredata.get_genvs_default_buildtype_list():
(defs, paths, opts) = defs_paths_opts_per_lang_and_buildtype[lang][buildtype]
condition = f'\'$(Configuration)|$(Platform)\'==\'{buildtype}|{platform}\''
ET.SubElement(parent_node, 'PreprocessorDefinitions', Condition=condition).text = defs
ET.SubElement(parent_node, 'AdditionalIncludeDirectories', Condition=condition).text = paths
ET.SubElement(parent_node, 'AdditionalOptions', Condition=condition).text = opts
else: # Can't find bespoke nmake defs/dirs/opts fields for this extention, so just reference the project's fields
ET.SubElement(parent_node, 'PreprocessorDefinitions').text = '$(NMakePreprocessorDefinitions)'
ET.SubElement(parent_node, 'AdditionalIncludeDirectories').text = '$(NMakeIncludeSearchPath)'
ET.SubElement(parent_node, 'AdditionalOptions').text = '$(AdditionalOptions)'
def add_preprocessor_defines(self, lang, parent_node, file_defines):
defines = []
for define in file_defines[lang]:
if define == '%(PreprocessorDefinitions)':
defines.append(define)
else:
defines.append(self.escape_preprocessor_define(define))
ET.SubElement(parent_node, "PreprocessorDefinitions").text = ';'.join(defines)
def add_include_dirs(self, lang, parent_node, file_inc_dirs):
dirs = file_inc_dirs[lang]
ET.SubElement(parent_node, "AdditionalIncludeDirectories").text = ';'.join(dirs)
@staticmethod
def escape_preprocessor_define(define: str) -> str:
# See: https://msdn.microsoft.com/en-us/library/bb383819.aspx
table = str.maketrans({'%': '%25', '$': '%24', '@': '%40',
"'": '%27', ';': '%3B', '?': '%3F', '*': '%2A',
# We need to escape backslash because it'll be un-escaped by
# Windows during process creation when it parses the arguments
# Basically, this converts `\` to `\\`.
'\\': '\\\\'})
return define.translate(table)
@staticmethod
def escape_additional_option(option: str) -> str:
# See: https://msdn.microsoft.com/en-us/library/bb383819.aspx
table = str.maketrans({'%': '%25', '$': '%24', '@': '%40',
"'": '%27', ';': '%3B', '?': '%3F', '*': '%2A', ' ': '%20'})
option = option.translate(table)
# Since we're surrounding the option with ", if it ends in \ that will
# escape the " when the process arguments are parsed and the starting
# " will not terminate. So we escape it if that's the case. I'm not
# kidding, this is how escaping works for process args on Windows.
if option.endswith('\\'):
option += '\\'
return f'"{option}"'
@staticmethod
def split_link_args(args):
"""
Split a list of link arguments into three lists:
* library search paths
* library filenames (or paths)
* other link arguments
"""
lpaths = []
libs = []
other = []
for arg in args:
if arg.startswith('/LIBPATH:'):
lpath = arg[9:]
# De-dup library search paths by removing older entries when
# a new one is found. This is necessary because unlike other
# search paths such as the include path, the library is
# searched for in the newest (right-most) search path first.
if lpath in lpaths:
lpaths.remove(lpath)
lpaths.append(lpath)
elif arg.startswith(('/', '-')):
other.append(arg)
# It's ok if we miss libraries with non-standard extensions here.
# They will go into the general link arguments.
elif arg.endswith('.lib') or arg.endswith('.a'):
# De-dup
if arg not in libs:
libs.append(arg)
else:
other.append(arg)
return lpaths, libs, other
def _get_cl_compiler(self, target):
for lang, c in target.compilers.items():
if lang in {'c', 'cpp'}:
return c
# No source files, only objects, but we still need a compiler, so
# return a found compiler
if len(target.objects) > 0:
for lang, c in self.environment.coredata.compilers[target.for_machine].items():
if lang in {'c', 'cpp'}:
return c
raise MesonException('Could not find a C or C++ compiler. MSVC can only build C/C++ projects.')
def _prettyprint_vcxproj_xml(self, tree: ET.ElementTree, ofname: str) -> None:
ofname_tmp = ofname + '~'
tree.write(ofname_tmp, encoding='utf-8', xml_declaration=True)
# ElementTree cannot do pretty-printing, so do it manually
doc = xml.dom.minidom.parse(ofname_tmp)
with open(ofname_tmp, 'w', encoding='utf-8') as of:
of.write(doc.toprettyxml())
replace_if_different(ofname, ofname_tmp)
# Returns: (target_args,file_args), (target_defines,file_defines), (target_inc_dirs,file_inc_dirs)
def get_args_defines_and_inc_dirs(self, target, compiler, generated_files_include_dirs, proj_to_src_root, proj_to_src_dir, build_args):
# Arguments, include dirs, defines for all files in the current target
target_args = []
target_defines = []
target_inc_dirs = []
# Arguments, include dirs, defines passed to individual files in
# a target; perhaps because the args are language-specific
#
# file_args is also later split out into defines and include_dirs in
# case someone passed those in there
file_args: T.Dict[str, CompilerArgs] = {l: c.compiler_args() for l, c in target.compilers.items()}
file_defines = {l: [] for l in target.compilers}
file_inc_dirs = {l: [] for l in target.compilers}
# The order in which these compile args are added must match
# generate_single_compile() and generate_basic_compiler_args()
for l, comp in target.compilers.items():
if l in file_args:
file_args[l] += compilers.get_base_compile_args(
target.get_options(), comp, self.environment)
file_args[l] += comp.get_option_compile_args(
target.get_options())
# Add compile args added using add_project_arguments()
for l, args in self.build.projects_args[target.for_machine].get(target.subproject, {}).items():
if l in file_args:
file_args[l] += args
# Add compile args added using add_global_arguments()
# These override per-project arguments
for l, args in self.build.global_args[target.for_machine].items():
if l in file_args:
file_args[l] += args
# Compile args added from the env or cross file: CFLAGS/CXXFLAGS, etc. We want these
# to override all the defaults, but not the per-target compile args.
for l in file_args.keys():
file_args[l] += target.get_option(OptionKey('args', machine=target.for_machine, lang=l))
for args in file_args.values():
# This is where Visual Studio will insert target_args, target_defines,
# etc, which are added later from external deps (see below).
args += ['%(AdditionalOptions)', '%(PreprocessorDefinitions)', '%(AdditionalIncludeDirectories)']
# Add custom target dirs as includes automatically, but before
# target-specific include dirs. See _generate_single_compile() in
# the ninja backend for caveats.
args += ['-I' + arg for arg in generated_files_include_dirs]
# Add include dirs from the `include_directories:` kwarg on the target
# and from `include_directories:` of internal deps of the target.
#
# Target include dirs should override internal deps include dirs.
# This is handled in BuildTarget.process_kwargs()
#
# Include dirs from internal deps should override include dirs from
# external deps and must maintain the order in which they are
# specified. Hence, we must reverse so that the order is preserved.
#
# These are per-target, but we still add them as per-file because we
# need them to be looked in first.
for d in reversed(target.get_include_dirs()):
# reversed is used to keep order of includes
for i in reversed(d.get_incdirs()):
curdir = os.path.join(d.get_curdir(), i)
try:
# Add source subdir first so that the build subdir overrides it
args.append('-I' + os.path.join(proj_to_src_root, curdir)) # src dir
args.append('-I' + self.relpath(curdir, target.subdir)) # build dir
except ValueError:
# Include is on different drive
args.append('-I' + os.path.normpath(curdir))
for i in d.get_extra_build_dirs():
curdir = os.path.join(d.get_curdir(), i)
args.append('-I' + self.relpath(curdir, target.subdir)) # build dir
# Add per-target compile args, f.ex, `c_args : ['/DFOO']`. We set these
# near the end since these are supposed to override everything else.
for l, args in target.extra_args.items():
if l in file_args:
file_args[l] += args
# The highest priority includes. In order of directory search:
# target private dir, target build dir, target source dir
for args in file_args.values():
t_inc_dirs = [self.relpath(self.get_target_private_dir(target),
self.get_target_dir(target))]
if target.implicit_include_directories:
t_inc_dirs += ['.', proj_to_src_dir]
args += ['-I' + arg for arg in t_inc_dirs]
# Split preprocessor defines and include directories out of the list of
# all extra arguments. The rest go into %(AdditionalOptions).
for l, args in file_args.items():
for arg in args[:]:
if arg.startswith(('-D', '/D')) or arg == '%(PreprocessorDefinitions)':
file_args[l].remove(arg)
# Don't escape the marker
if arg == '%(PreprocessorDefinitions)':
define = arg
else:
define = arg[2:]
# De-dup
if define not in file_defines[l]:
file_defines[l].append(define)
elif arg.startswith(('-I', '/I')) or arg == '%(AdditionalIncludeDirectories)':
file_args[l].remove(arg)
# Don't escape the marker
if arg == '%(AdditionalIncludeDirectories)':
inc_dir = arg
else:
inc_dir = arg[2:]
# De-dup
if inc_dir not in file_inc_dirs[l]:
file_inc_dirs[l].append(inc_dir)
# Add include dirs to target as well so that "Go to Document" works in headers
if inc_dir not in target_inc_dirs:
target_inc_dirs.append(inc_dir)
# Split compile args needed to find external dependencies
# Link args are added while generating the link command
for d in reversed(target.get_external_deps()):
# Cflags required by external deps might have UNIX-specific flags,
# so filter them out if needed
if d.name != 'openmp':
d_compile_args = compiler.unix_args_to_native(d.get_compile_args())
for arg in d_compile_args:
if arg.startswith(('-D', '/D')):
define = arg[2:]
# De-dup
if define in target_defines:
target_defines.remove(define)
target_defines.append(define)
elif arg.startswith(('-I', '/I')):
inc_dir = arg[2:]
# De-dup
if inc_dir not in target_inc_dirs:
target_inc_dirs.append(inc_dir)
else:
target_args.append(arg)
if '/Gw' in build_args:
target_args.append('/Gw')
return (target_args, file_args), (target_defines, file_defines), (target_inc_dirs, file_inc_dirs)
@staticmethod
def get_build_args(compiler, optimization_level: str, debug: bool, sanitize: str) -> T.List[str]:
build_args = compiler.get_optimization_args(optimization_level)
build_args += compiler.get_debug_args(debug)
build_args += compiler.sanitizer_compile_args(sanitize)
return build_args
# Used in populating a simple nmake-style project's intellisense fields.
# Given a list of compile args, for example -
# [ '-I..\\some\\dir\\include', '-I../../some/other/dir', '/MDd', '/W2', '/std:c++17', '/Od', '/Zi', '-DSOME_DEF=1', '-DANOTHER_DEF=someval', ...]
# returns a tuple of pre-processor defs (for this example) -
# 'SOME_DEF=1;ANOTHER_DEF=someval;'
# and include paths, e.g. -
# '..\\some\\dir\\include;../../some/other/dir;'
# and finally any remaining compiler options, e.g. -
# '/MDd /W2 /std:c++17 /Od/Zi'
@staticmethod
def _extract_nmake_fields(captured_build_args: list[str]) -> T.Tuple[str, str, str]:
include_dir_options = [
'-I',
'/I',
'-isystem', # regular gcc / clang option to denote system header include search paths
'/clang:-isystem', # clang-cl (msvc 'cl'-style clang wrapper) option to pass '-isystem' option to clang driver
'/imsvc', # clang-cl option to 'Add directory to system include search path'
'/external:I', # msvc cl option to add 'external' include search paths
]
defs = ''
paths = '$(VC_IncludePath);$(WindowsSDK_IncludePath);'
additional_opts = ''
for arg in captured_build_args:
if arg.startswith(('-D', '/D')):
defs += arg[2:] + ';'
else:
opt_match = next((opt for opt in include_dir_options if arg.startswith(opt)), None)
if opt_match:
paths += arg[len(opt_match):] + ';'
elif arg.startswith(('-', '/')):
additional_opts += arg + ' '
return (defs, paths, additional_opts)
@staticmethod
def get_nmake_base_meson_command_and_exe_search_paths() -> T.Tuple[str, str]:
meson_cmd_list = mesonlib.get_meson_command()
assert (len(meson_cmd_list) == 1) or (len(meson_cmd_list) == 2)
# We expect get_meson_command() to either be of the form -
# 1: ['path/to/meson.exe']
# or -
# 2: ['path/to/python.exe', 'and/path/to/meson.py']
# so we'd like to ensure our makefile-style project invokes the same meson executable or python src as this instance.
exe_search_paths = os.path.dirname(meson_cmd_list[0])
nmake_base_meson_command = os.path.basename(meson_cmd_list[0])
if len(meson_cmd_list) != 1:
# We expect to be dealing with case '2', shown above.
# With Windows, it's also possible that we get a path to the second element of meson_cmd_list that contains spaces
# (e.g. 'and/path to/meson.py'). So, because this will end up directly in the makefile/NMake command lines, we'd
# better always enclose it in quotes. Only strictly necessary for paths with spaces but no harm for paths without -
nmake_base_meson_command += ' \"' + meson_cmd_list[1] + '\"'
exe_search_paths += ';' + os.path.dirname(meson_cmd_list[1])
# Additionally, in some cases, we appear to have to add 'C:\Windows\system32;C:\Windows' to the 'Path' environment (via the
# ExecutablePath element), without which, the 'meson compile ...' (NMakeBuildCommandLine) command can fail (failure to find
# stdio.h and similar), so something is quietly switching some critical build behaviour based on the presence of these in
# the 'Path'.
# Not sure if this ultimately comes down to some 'find and guess' hidden behaviours within meson or within MSVC tools, but
# I guess some projects may implicitly rely on this behaviour.
# Things would be cleaner, more robust, repeatable, and portable if meson (and msvc tools) replaced all this kind of
# find/guess behaviour with the requirement that things just be explicitly specified by the user.
# An example of this can be seen with -
# 1: Download https://github.com/facebook/zstd source
# 2: cd to the 'zstd-dev\build\meson' dir
# 3: meson setup -Dbin_programs=true -Dbin_contrib=true --genvslite vs2022 builddir_vslite
# 4: Open the generated 'builddir_vslite_vs\zstd.sln' and build through a project, which should explicitly add the above to
# the project's 'Executable Directories' paths and build successfully.
# 5: Remove 'C:\Windows\system32;C:\Windows;' from the same project's 'Executable Directories' paths and rebuild.
# This should now fail.
# It feels uncomfortable to do this but what better alternative is there (and might this introduce new problems)? -
exe_search_paths += ';C:\\Windows\\system32;C:\\Windows'
# A meson project that explicitly specifies compiler/linker tools and sdk/include paths is not going to have any problems
# with this addition.
return (nmake_base_meson_command, exe_search_paths)
def add_gen_lite_makefile_vcxproj_elements(self,
root: ET.Element,
platform: str,
target_ext: str,
vslite_ctx: dict,
target,
proj_to_build_root: str,
primary_src_lang: T.Optional[str]) -> None:
ET.SubElement(root, 'ImportGroup', Label='ExtensionSettings')
ET.SubElement(root, 'ImportGroup', Label='Shared')
prop_sheets_grp = ET.SubElement(root, 'ImportGroup', Label='PropertySheets')
ET.SubElement(prop_sheets_grp, 'Import', {'Project': r'$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props',
'Condition': r"exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')",
'Label': 'LocalAppDataPlatform'
})
ET.SubElement(root, 'PropertyGroup', Label='UserMacros')
(nmake_base_meson_command, exe_search_paths) = Vs2010Backend.get_nmake_base_meson_command_and_exe_search_paths()
# Relative path from this .vcxproj to the directory containing the set of '..._[debug/debugoptimized/release]' setup meson build dirs.
proj_to_multiconfigured_builds_parent_dir = os.path.join(proj_to_build_root, '..')
# Conditional property groups per configuration (buildtype). E.g. -
# <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
multi_config_buildtype_list = coredata.get_genvs_default_buildtype_list()
for buildtype in multi_config_buildtype_list:
per_config_prop_group = ET.SubElement(root, 'PropertyGroup', Condition=f'\'$(Configuration)|$(Platform)\'==\'{buildtype}|{platform}\'')
(_, build_dir_tail) = os.path.split(self.src_to_build)
meson_build_dir_for_buildtype = build_dir_tail[:-2] + buildtype # Get the buildtype suffixed 'builddir_[debug/release/etc]' from 'builddir_vs', for example.
proj_to_build_dir_for_buildtype = str(os.path.join(proj_to_multiconfigured_builds_parent_dir, meson_build_dir_for_buildtype))
ET.SubElement(per_config_prop_group, 'OutDir').text = f'{proj_to_build_dir_for_buildtype}\\'
ET.SubElement(per_config_prop_group, 'IntDir').text = f'{proj_to_build_dir_for_buildtype}\\'
ET.SubElement(per_config_prop_group, 'NMakeBuildCommandLine').text = f'{nmake_base_meson_command} compile -C "{proj_to_build_dir_for_buildtype}"'
ET.SubElement(per_config_prop_group, 'NMakeOutput').text = f'$(OutDir){target.name}{target_ext}'
captured_build_args = vslite_ctx[buildtype][target.get_id()]
# 'captured_build_args' is a dictionary, mapping from each src file type to a list of compile args to use for that type.
# Usually, there's just one but we could have multiple src types. However, since there's only one field for the makefile
# project's NMake... preprocessor/include intellisense fields, we'll just use the first src type we have to fill in
# these fields. Then, any src files in this VS project that aren't of this first src type will then need to override
# its intellisense fields instead of simply referencing the values in the project.
ET.SubElement(per_config_prop_group, 'NMakeReBuildCommandLine').text = f'{nmake_base_meson_command} compile -C "{proj_to_build_dir_for_buildtype}" --clean && {nmake_base_meson_command} compile -C "{proj_to_build_dir_for_buildtype}"'
ET.SubElement(per_config_prop_group, 'NMakeCleanCommandLine').text = f'{nmake_base_meson_command} compile -C "{proj_to_build_dir_for_buildtype}" --clean'
# Need to set the 'ExecutablePath' element for the above NMake... commands to be able to invoke the meson command.
ET.SubElement(per_config_prop_group, 'ExecutablePath').text = exe_search_paths
# We may not have any src files and so won't have a primary src language. In which case, we've nothing to fill in for this target's intellisense fields -
if primary_src_lang:
primary_src_type_build_args = captured_build_args[primary_src_lang]
preproc_defs, inc_paths, other_compile_opts = Vs2010Backend._extract_nmake_fields(primary_src_type_build_args)
ET.SubElement(per_config_prop_group, 'NMakePreprocessorDefinitions').text = preproc_defs
ET.SubElement(per_config_prop_group, 'NMakeIncludeSearchPath').text = inc_paths
ET.SubElement(per_config_prop_group, 'AdditionalOptions').text = other_compile_opts
# Unless we explicitly specify the following empty path elements, the project is assigned a load of nasty defaults that fill these
# with values like -
# $(VC_IncludePath);$(WindowsSDK_IncludePath);
# which are all based on the current install environment (a recipe for non-reproducibility problems), not the paths that will be used by
# the actual meson compile jobs. Although these elements look like they're only for MSBuild operations, they're not needed with our simple,
# lite/makefile-style projects so let's just remove them in case they do get used/confused by intellisense.
ET.SubElement(per_config_prop_group, 'IncludePath')
ET.SubElement(per_config_prop_group, 'ExternalIncludePath')
ET.SubElement(per_config_prop_group, 'ReferencePath')
ET.SubElement(per_config_prop_group, 'LibraryPath')
ET.SubElement(per_config_prop_group, 'LibraryWPath')
ET.SubElement(per_config_prop_group, 'SourcePath')
ET.SubElement(per_config_prop_group, 'ExcludePath')
def add_non_makefile_vcxproj_elements(
self,
root: ET.Element,
type_config: ET.Element,
target,
platform: str,
subsystem,
build_args,
target_args,
target_defines,
target_inc_dirs,
file_args
) -> None:
compiler = self._get_cl_compiler(target)
buildtype_link_args = compiler.get_optimization_link_args(self.optimization)
# Prefix to use to access the build root from the vcxproj dir
down = self.target_to_build_root(target)
# FIXME: Should the following just be set in create_basic_project(), even if
# irrelevant for current target?
# FIXME: Meson's LTO support needs to be integrated here
ET.SubElement(type_config, 'WholeProgramOptimization').text = 'false'
# Let VS auto-set the RTC level
ET.SubElement(type_config, 'BasicRuntimeChecks').text = 'Default'
# Incremental linking increases code size
if '/INCREMENTAL:NO' in buildtype_link_args:
ET.SubElement(type_config, 'LinkIncremental').text = 'false'
# Build information
compiles = ET.SubElement(root, 'ItemDefinitionGroup')
clconf = ET.SubElement(compiles, 'ClCompile')
if True in ((dep.name == 'openmp') for dep in target.get_external_deps()):
ET.SubElement(clconf, 'OpenMPSupport').text = 'true'
# CRT type; debug or release
vscrt_type = target.get_option(OptionKey('b_vscrt'))
vscrt_val = compiler.get_crt_val(vscrt_type, self.buildtype)
if vscrt_val == 'mdd':
ET.SubElement(type_config, 'UseDebugLibraries').text = 'true'
ET.SubElement(clconf, 'RuntimeLibrary').text = 'MultiThreadedDebugDLL'
elif vscrt_val == 'mt':
# FIXME, wrong
ET.SubElement(type_config, 'UseDebugLibraries').text = 'false'
ET.SubElement(clconf, 'RuntimeLibrary').text = 'MultiThreaded'
elif vscrt_val == 'mtd':
# FIXME, wrong
ET.SubElement(type_config, 'UseDebugLibraries').text = 'true'
ET.SubElement(clconf, 'RuntimeLibrary').text = 'MultiThreadedDebug'
else:
ET.SubElement(type_config, 'UseDebugLibraries').text = 'false'
ET.SubElement(clconf, 'RuntimeLibrary').text = 'MultiThreadedDLL'
# Sanitizers
if '/fsanitize=address' in build_args:
ET.SubElement(type_config, 'EnableASAN').text = 'true'
# Debug format
if '/ZI' in build_args:
ET.SubElement(clconf, 'DebugInformationFormat').text = 'EditAndContinue'
elif '/Zi' in build_args:
ET.SubElement(clconf, 'DebugInformationFormat').text = 'ProgramDatabase'
elif '/Z7' in build_args:
ET.SubElement(clconf, 'DebugInformationFormat').text = 'OldStyle'
else:
ET.SubElement(clconf, 'DebugInformationFormat').text = 'None'
# Runtime checks
if '/RTC1' in build_args:
ET.SubElement(clconf, 'BasicRuntimeChecks').text = 'EnableFastChecks'
elif '/RTCu' in build_args:
ET.SubElement(clconf, 'BasicRuntimeChecks').text = 'UninitializedLocalUsageCheck'
elif '/RTCs' in build_args:
ET.SubElement(clconf, 'BasicRuntimeChecks').text = 'StackFrameRuntimeCheck'
# Exception handling has to be set in the xml in addition to the "AdditionalOptions" because otherwise
# cl will give warning D9025: overriding '/Ehs' with cpp_eh value
if 'cpp' in target.compilers:
eh = target.get_option(OptionKey('eh', machine=target.for_machine, lang='cpp'))
if eh == 'a':
ET.SubElement(clconf, 'ExceptionHandling').text = 'Async'
elif eh == 's':
ET.SubElement(clconf, 'ExceptionHandling').text = 'SyncCThrow'
elif eh == 'none':
ET.SubElement(clconf, 'ExceptionHandling').text = 'false'
else: # 'sc' or 'default'
ET.SubElement(clconf, 'ExceptionHandling').text = 'Sync'
if len(target_args) > 0:
target_args.append('%(AdditionalOptions)')
ET.SubElement(clconf, "AdditionalOptions").text = ' '.join(target_args)
ET.SubElement(clconf, 'AdditionalIncludeDirectories').text = ';'.join(target_inc_dirs)
target_defines.append('%(PreprocessorDefinitions)')
ET.SubElement(clconf, 'PreprocessorDefinitions').text = ';'.join(target_defines)
ET.SubElement(clconf, 'FunctionLevelLinking').text = 'true'
# Warning level
warning_level = T.cast('str', target.get_option(OptionKey('warning_level')))
warning_level = 'EnableAllWarnings' if warning_level == 'everything' else 'Level' + str(1 + int(warning_level))
ET.SubElement(clconf, 'WarningLevel').text = warning_level
if target.get_option(OptionKey('werror')):
ET.SubElement(clconf, 'TreatWarningAsError').text = 'true'
# Optimization flags
o_flags = split_o_flags_args(build_args)
if '/Ox' in o_flags:
ET.SubElement(clconf, 'Optimization').text = 'Full'
elif '/O2' in o_flags:
ET.SubElement(clconf, 'Optimization').text = 'MaxSpeed'
elif '/O1' in o_flags:
ET.SubElement(clconf, 'Optimization').text = 'MinSpace'
elif '/Od' in o_flags:
ET.SubElement(clconf, 'Optimization').text = 'Disabled'
if '/Oi' in o_flags:
ET.SubElement(clconf, 'IntrinsicFunctions').text = 'true'
if '/Ob1' in o_flags:
ET.SubElement(clconf, 'InlineFunctionExpansion').text = 'OnlyExplicitInline'
elif '/Ob2' in o_flags:
ET.SubElement(clconf, 'InlineFunctionExpansion').text = 'AnySuitable'
# Size-preserving flags
if '/Os' in o_flags or '/O1' in o_flags:
ET.SubElement(clconf, 'FavorSizeOrSpeed').text = 'Size'
# Note: setting FavorSizeOrSpeed with clang-cl conflicts with /Od and can make debugging difficult, so don't.
elif '/Od' not in o_flags:
ET.SubElement(clconf, 'FavorSizeOrSpeed').text = 'Speed'
# Note: SuppressStartupBanner is /NOLOGO and is 'true' by default
self.generate_lang_standard_info(file_args, clconf)
resourcecompile = ET.SubElement(compiles, 'ResourceCompile')
ET.SubElement(resourcecompile, 'PreprocessorDefinitions')
# Linker options
link = ET.SubElement(compiles, 'Link')
extra_link_args = compiler.compiler_args()
extra_link_args += compiler.get_optimization_link_args(self.optimization)
# Generate Debug info
if self.debug:
self.generate_debug_information(link)
else:
ET.SubElement(link, 'GenerateDebugInformation').text = 'false'
if not isinstance(target, build.StaticLibrary):
if isinstance(target, build.SharedModule):
extra_link_args += compiler.get_std_shared_module_link_args(target.get_options())
# Add link args added using add_project_link_arguments()
extra_link_args += self.build.get_project_link_args(compiler, target.subproject, target.for_machine)
# Add link args added using add_global_link_arguments()
# These override per-project link arguments
extra_link_args += self.build.get_global_link_args(compiler, target.for_machine)
# Link args added from the env: LDFLAGS, or the cross file. We want
# these to override all the defaults but not the per-target link
# args.
extra_link_args += self.environment.coredata.get_external_link_args(
target.for_machine, compiler.get_language())
# Only non-static built targets need link args and link dependencies
extra_link_args += target.link_args
# External deps must be last because target link libraries may depend on them.
for dep in target.get_external_deps():
# Extend without reordering or de-dup to preserve `-L -l` sets
# https://github.com/mesonbuild/meson/issues/1718
if dep.name == 'openmp':
ET.SubElement(clconf, 'OpenMPSupport').text = 'true'
else:
extra_link_args.extend_direct(dep.get_link_args())
for d in target.get_dependencies():
if isinstance(d, build.StaticLibrary):
for dep in d.get_external_deps():
if dep.name == 'openmp':
ET.SubElement(clconf, 'OpenMPSupport').text = 'true'
else:
extra_link_args.extend_direct(dep.get_link_args())
# Add link args for c_* or cpp_* build options. Currently this only
# adds c_winlibs and cpp_winlibs when building for Windows. This needs
# to be after all internal and external libraries so that unresolved
# symbols from those can be found here. This is needed when the
# *_winlibs that we want to link to are static mingw64 libraries.
extra_link_args += compiler.get_option_link_args(target.get_options())
(additional_libpaths, additional_links, extra_link_args) = self.split_link_args(extra_link_args.to_native())
# Add more libraries to be linked if needed
for t in target.get_dependencies():
if isinstance(t, build.CustomTargetIndex):
# We don't need the actual project here, just the library name
lobj = t
else:
lobj = self.build.targets[t.get_id()]
linkname = os.path.join(down, self.get_target_filename_for_linking(lobj))
if t in target.link_whole_targets:
if compiler.id == 'msvc' and version_compare(compiler.version, '<19.00.23918'):
# Expand our object lists manually if we are on pre-Visual Studio 2015 Update 2
l = t.extract_all_objects(False)
# Unfortunately, we can't use self.object_filename_from_source()
for gen in l.genlist:
for src in gen.get_outputs():
if self.environment.is_source(src):
path = self.get_target_generated_dir(t, gen, src)
gen_src_ext = '.' + os.path.splitext(path)[1][1:]
extra_link_args.append(path[:-len(gen_src_ext)] + '.obj')
for src in l.srclist:
if self.environment.is_source(src):
target_private_dir = self.relpath(self.get_target_private_dir(t),
self.get_target_dir(t))
rel_obj = self.object_filename_from_source(t, src, target_private_dir)
extra_link_args.append(rel_obj)
extra_link_args.extend(self.flatten_object_list(t))
else:
# /WHOLEARCHIVE:foo must go into AdditionalOptions
extra_link_args += compiler.get_link_whole_for(linkname)
# To force Visual Studio to build this project even though it
# has no sources, we include a reference to the vcxproj file
# that builds this target. Technically we should add this only
# if the current target has no sources, but it doesn't hurt to
# have 'extra' references.
trelpath = self.get_target_dir_relative_to(t, target)
tvcxproj = os.path.join(trelpath, t.get_id() + '.vcxproj')
tid = self.environment.coredata.target_guids[t.get_id()]
self.add_project_reference(root, tvcxproj, tid, link_outputs=True)
# Mark the dependency as already handled to not have
# multiple references to the same target.
self.handled_target_deps[target.get_id()].append(t.get_id())
else:
# Other libraries go into AdditionalDependencies
if linkname not in additional_links:
additional_links.append(linkname)
for lib in self.get_custom_target_provided_libraries(target):
additional_links.append(self.relpath(lib, self.get_target_dir(target)))
if len(extra_link_args) > 0:
extra_link_args.append('%(AdditionalOptions)')
ET.SubElement(link, "AdditionalOptions").text = ' '.join(extra_link_args)
if len(additional_libpaths) > 0:
additional_libpaths.insert(0, '%(AdditionalLibraryDirectories)')
ET.SubElement(link, 'AdditionalLibraryDirectories').text = ';'.join(additional_libpaths)
if len(additional_links) > 0:
additional_links.append('%(AdditionalDependencies)')
ET.SubElement(link, 'AdditionalDependencies').text = ';'.join(additional_links)
ofile = ET.SubElement(link, 'OutputFile')
ofile.text = f'$(OutDir){target.get_filename()}'
subsys = ET.SubElement(link, 'SubSystem')
subsys.text = subsystem
if isinstance(target, (build.SharedLibrary, build.Executable)) and target.get_import_filename():
# DLLs built with MSVC always have an import library except when
# they're data-only DLLs, but we don't support those yet.
ET.SubElement(link, 'ImportLibrary').text = target.get_import_filename()
if isinstance(target, (build.SharedLibrary, build.Executable)):
# Add module definitions file, if provided
if target.vs_module_defs:
relpath = os.path.join(down, target.vs_module_defs.rel_to_builddir(self.build_to_src))
ET.SubElement(link, 'ModuleDefinitionFile').text = relpath
if self.debug:
pdb = ET.SubElement(link, 'ProgramDataBaseFileName')
pdb.text = f'$(OutDir){target.name}.pdb'
targetmachine = ET.SubElement(link, 'TargetMachine')
if target.for_machine is MachineChoice.BUILD:
targetplatform = platform.lower()
else:
targetplatform = self.platform.lower()
if targetplatform == 'win32':
targetmachine.text = 'MachineX86'
elif targetplatform == 'x64' or detect_microsoft_gdk(targetplatform):
targetmachine.text = 'MachineX64'
elif targetplatform == 'arm':
targetmachine.text = 'MachineARM'
elif targetplatform == 'arm64':
targetmachine.text = 'MachineARM64'
elif targetplatform == 'arm64ec':
targetmachine.text = 'MachineARM64EC'
else:
raise MesonException('Unsupported Visual Studio target machine: ' + targetplatform)
# /nologo
ET.SubElement(link, 'SuppressStartupBanner').text = 'true'
# /release
if not target.get_option(OptionKey('debug')):
ET.SubElement(link, 'SetChecksum').text = 'true'
# Visual studio doesn't simply allow the src files of a project to be added with the 'Condition=...' attribute,
# to allow us to point to the different debug/debugoptimized/release sets of generated src files for each of
# the solution's configurations. Similarly, 'ItemGroup' also doesn't support 'Condition'. So, without knowing
# a better (simple) alternative, for now, we'll repoint these generated sources (which will be incorrectly
# pointing to non-existent files under our '[builddir]_vs' directory) to the appropriate location under one of
# our buildtype build directores (e.g. '[builddir]_debug').
# This will at least allow the user to open the files of generated sources listed in the solution explorer,
# once a build/compile has generated these sources.
#
# This modifies the paths in 'gen_files' in place, as opposed to returning a new list of modified paths.
def relocate_generated_file_paths_to_concrete_build_dir(self, gen_files: T.List[str], target: T.Union[build.Target, build.CustomTargetIndex]) -> None:
(_, build_dir_tail) = os.path.split(self.src_to_build)
meson_build_dir_for_buildtype = build_dir_tail[:-2] + coredata.get_genvs_default_buildtype_list()[0] # Get the first buildtype suffixed dir (i.e. '[builddir]_debug') from '[builddir]_vs'
# Relative path from this .vcxproj to the directory containing the set of '..._[debug/debugoptimized/release]' setup meson build dirs.
proj_to_build_root = self.target_to_build_root(target)
proj_to_multiconfigured_builds_parent_dir = os.path.join(proj_to_build_root, '..')
proj_to_build_dir_for_buildtype = str(os.path.join(proj_to_multiconfigured_builds_parent_dir, meson_build_dir_for_buildtype))
relocate_to_concrete_builddir_target = os.path.normpath(os.path.join(proj_to_build_dir_for_buildtype, self.get_target_dir(target)))
for idx, file_path in enumerate(gen_files):
gen_files[idx] = os.path.normpath(os.path.join(relocate_to_concrete_builddir_target, file_path))
# Returns bool indicating whether the .vcxproj has been generated.
# Under some circumstances, it's unnecessary to create some .vcxprojs, so, when generating the .sln,
# we need to respect that not all targets will have generated a project.
def gen_vcxproj(self, target: build.BuildTarget, ofname: str, guid: str, vslite_ctx: dict = None) -> bool:
mlog.debug(f'Generating vcxproj {target.name}.')
subsystem = 'Windows'
self.handled_target_deps[target.get_id()] = []
if self.gen_lite:
if not isinstance(target, build.BuildTarget):
# Since we're going to delegate all building to the one true meson build command, we don't need
# to generate .vcxprojs for targets that don't add any source files or just perform custom build
# commands. These are targets of types CustomTarget or RunTarget. So let's just skip generating
# these otherwise insubstantial non-BuildTarget targets.
return False
conftype = 'Makefile'
elif isinstance(target, build.Executable):
conftype = 'Application'
# If someone knows how to set the version properly,
# please send a patch.
subsystem = target.win_subsystem.split(',')[0]
elif isinstance(target, build.StaticLibrary):
conftype = 'StaticLibrary'
elif isinstance(target, build.SharedLibrary):
conftype = 'DynamicLibrary'
elif isinstance(target, build.CustomTarget):
self.gen_custom_target_vcxproj(target, ofname, guid)
return True
elif isinstance(target, build.RunTarget):
self.gen_run_target_vcxproj(target, ofname, guid)
return True
elif isinstance(target, build.CompileTarget):
self.gen_compile_target_vcxproj(target, ofname, guid)
return True
else:
raise MesonException(f'Unknown target type for {target.get_basename()}')
(sources, headers, objects, _languages) = self.split_sources(target.sources)
if target.is_unity:
sources = self.generate_unity_files(target, sources)
if target.for_machine is MachineChoice.BUILD:
platform = self.build_platform
else:
platform = self.platform
tfilename = os.path.splitext(target.get_filename())
(root, type_config) = self.create_basic_project(tfilename[0],
temp_dir=target.get_id(),
guid=guid,
conftype=conftype,
target_ext=tfilename[1],
target_platform=platform)
generated_files, custom_target_output_files, generated_files_include_dirs = self.generate_custom_generator_commands(
target, root)
(gen_src, gen_hdrs, gen_objs, _gen_langs) = self.split_sources(generated_files)
(custom_src, custom_hdrs, custom_objs, _custom_langs) = self.split_sources(custom_target_output_files)
gen_src += custom_src
gen_hdrs += custom_hdrs
compiler = self._get_cl_compiler(target)
build_args = Vs2010Backend.get_build_args(compiler, self.optimization, self.debug, self.sanitize)
assert isinstance(target, (build.Executable, build.SharedLibrary, build.StaticLibrary, build.SharedModule)), 'for mypy'
# Prefix to use to access the build root from the vcxproj dir
proj_to_build_root = self.target_to_build_root(target)
# Prefix to use to access the source tree's root from the vcxproj dir
proj_to_src_root = os.path.join(proj_to_build_root, self.build_to_src)
# Prefix to use to access the source tree's subdir from the vcxproj dir
proj_to_src_dir = os.path.join(proj_to_src_root, self.get_target_dir(target))
(target_args, file_args), (target_defines, file_defines), (target_inc_dirs, file_inc_dirs) = self.get_args_defines_and_inc_dirs(
target, compiler, generated_files_include_dirs, proj_to_src_root, proj_to_src_dir, build_args)
if self.gen_lite:
assert vslite_ctx is not None
primary_src_lang = get_primary_source_lang(target.sources, custom_src)
self.add_gen_lite_makefile_vcxproj_elements(root, platform, tfilename[1], vslite_ctx, target, proj_to_build_root, primary_src_lang)
else:
self.add_non_makefile_vcxproj_elements(root, type_config, target, platform, subsystem, build_args, target_args, target_defines, target_inc_dirs, file_args)
meson_file_group = ET.SubElement(root, 'ItemGroup')
ET.SubElement(meson_file_group, 'None', Include=os.path.join(proj_to_src_dir, build_filename))
# Visual Studio can't load projects that present duplicated items. Filter them out
# by keeping track of already added paths.
def path_normalize_add(path, lis):
normalized = os.path.normcase(os.path.normpath(path))
if normalized not in lis:
lis.append(normalized)
return True
else:
return False
pch_sources = {}
if self.target_uses_pch(target):
for lang in ['c', 'cpp']:
pch = target.get_pch(lang)
if not pch:
continue
if compiler.id == 'msvc':
if len(pch) == 1:
# Auto generate PCH.
src = os.path.join(proj_to_build_root, self.create_msvc_pch_implementation(target, lang, pch[0]))
pch_header_dir = os.path.dirname(os.path.join(proj_to_src_dir, pch[0]))
else:
src = os.path.join(proj_to_src_dir, pch[1])
pch_header_dir = None
pch_sources[lang] = [pch[0], src, lang, pch_header_dir]
else:
# I don't know whether its relevant but let's handle other compilers
# used with a vs backend
pch_sources[lang] = [pch[0], None, lang, None]
previous_includes = []
if len(headers) + len(gen_hdrs) + len(target.extra_files) + len(pch_sources) > 0:
if self.gen_lite and gen_hdrs:
# Although we're constructing our .vcxproj under our '..._vs' directory, we want to reference generated files
# in our concrete build directories (e.g. '..._debug'), where generated files will exist after building.
self.relocate_generated_file_paths_to_concrete_build_dir(gen_hdrs, target)
inc_hdrs = ET.SubElement(root, 'ItemGroup')
for h in headers:
relpath = os.path.join(proj_to_build_root, h.rel_to_builddir(self.build_to_src))
if path_normalize_add(relpath, previous_includes):
ET.SubElement(inc_hdrs, 'CLInclude', Include=relpath)
for h in gen_hdrs:
if path_normalize_add(h, previous_includes):
ET.SubElement(inc_hdrs, 'CLInclude', Include=h)
for h in target.extra_files:
relpath = os.path.join(proj_to_build_root, h.rel_to_builddir(self.build_to_src))
if path_normalize_add(relpath, previous_includes):
ET.SubElement(inc_hdrs, 'CLInclude', Include=relpath)
for headers in pch_sources.values():
path = os.path.join(proj_to_src_dir, headers[0])
if path_normalize_add(path, previous_includes):
ET.SubElement(inc_hdrs, 'CLInclude', Include=path)
previous_sources = []
if len(sources) + len(gen_src) + len(pch_sources) > 0:
if self.gen_lite:
# Get data to fill in intellisense fields for sources that can't reference the project-wide values
defs_paths_opts_per_lang_and_buildtype = get_non_primary_lang_intellisense_fields(
vslite_ctx,
target.get_id(),
primary_src_lang)
if gen_src:
# Although we're constructing our .vcxproj under our '..._vs' directory, we want to reference generated files
# in our concrete build directories (e.g. '..._debug'), where generated files will exist after building.
self.relocate_generated_file_paths_to_concrete_build_dir(gen_src, target)
inc_src = ET.SubElement(root, 'ItemGroup')
for s in sources:
relpath = os.path.join(proj_to_build_root, s.rel_to_builddir(self.build_to_src))
if path_normalize_add(relpath, previous_sources):
inc_cl = ET.SubElement(inc_src, 'CLCompile', Include=relpath)
if self.gen_lite:
self.add_project_nmake_defs_incs_and_opts(inc_cl, relpath, defs_paths_opts_per_lang_and_buildtype, platform)
else:
lang = Vs2010Backend.lang_from_source_file(s)
self.add_pch(pch_sources, lang, inc_cl)
self.add_additional_options(lang, inc_cl, file_args)
self.add_preprocessor_defines(lang, inc_cl, file_defines)
self.add_include_dirs(lang, inc_cl, file_inc_dirs)
ET.SubElement(inc_cl, 'ObjectFileName').text = "$(IntDir)" + \
self.object_filename_from_source(target, s)
for s in gen_src:
if path_normalize_add(s, previous_sources):
inc_cl = ET.SubElement(inc_src, 'CLCompile', Include=s)
if self.gen_lite:
self.add_project_nmake_defs_incs_and_opts(inc_cl, s, defs_paths_opts_per_lang_and_buildtype, platform)
else:
lang = Vs2010Backend.lang_from_source_file(s)
self.add_pch(pch_sources, lang, inc_cl)
self.add_additional_options(lang, inc_cl, file_args)
self.add_preprocessor_defines(lang, inc_cl, file_defines)
self.add_include_dirs(lang, inc_cl, file_inc_dirs)
s = File.from_built_file(target.get_subdir(), s)
ET.SubElement(inc_cl, 'ObjectFileName').text = "$(IntDir)" + \
self.object_filename_from_source(target, s)
for lang, headers in pch_sources.items():
impl = headers[1]
if impl and path_normalize_add(impl, previous_sources):
inc_cl = ET.SubElement(inc_src, 'CLCompile', Include=impl)
self.create_pch(pch_sources, lang, inc_cl)
if self.gen_lite:
self.add_project_nmake_defs_incs_and_opts(inc_cl, impl, defs_paths_opts_per_lang_and_buildtype, platform)
else:
self.add_additional_options(lang, inc_cl, file_args)
self.add_preprocessor_defines(lang, inc_cl, file_defines)
pch_header_dir = pch_sources[lang][3]
if pch_header_dir:
inc_dirs = copy.deepcopy(file_inc_dirs)
inc_dirs[lang] = [pch_header_dir] + inc_dirs[lang]
else:
inc_dirs = file_inc_dirs
self.add_include_dirs(lang, inc_cl, inc_dirs)
# XXX: Do we need to set the object file name here too?
additional_objects = []
for o in self.flatten_object_list(target, proj_to_build_root)[0]:
assert isinstance(o, str)
additional_objects.append(o)
for o in custom_objs:
additional_objects.append(o)
# VS automatically links CustomBuild outputs whose name ends in .obj or .res,
# but the others need to be included explicitly
explicit_link_gen_objs = [obj for obj in gen_objs if not obj.endswith(('.obj', '.res'))]
previous_objects = []
if len(objects) + len(additional_objects) + len(explicit_link_gen_objs) > 0:
inc_objs = ET.SubElement(root, 'ItemGroup')
for s in objects:
relpath = os.path.join(proj_to_build_root, s.rel_to_builddir(self.build_to_src))
if path_normalize_add(relpath, previous_objects):
ET.SubElement(inc_objs, 'Object', Include=relpath)
for s in additional_objects + explicit_link_gen_objs:
if path_normalize_add(s, previous_objects):
ET.SubElement(inc_objs, 'Object', Include=s)
ET.SubElement(root, 'Import', Project=r'$(VCTargetsPath)\Microsoft.Cpp.targets')
self.add_regen_dependency(root)
if not self.gen_lite:
# Injecting further target dependencies into this vcxproj implies and forces a Visual Studio BUILD dependency,
# which we don't want when using 'genvslite'. A gen_lite build as little involvement with the visual studio's
# build system as possible.
self.add_target_deps(root, target)
self._prettyprint_vcxproj_xml(ET.ElementTree(root), ofname)
if self.environment.coredata.get_option(OptionKey('layout')) == 'mirror':
self.gen_vcxproj_filters(target, ofname)
return True
def gen_vcxproj_filters(self, target, ofname):
# Generate pitchfork of filters based on directory structure.
root = ET.Element('Project', {'ToolsVersion': '4.0',
'xmlns': 'http://schemas.microsoft.com/developer/msbuild/2003'})
filter_folders = ET.SubElement(root, 'ItemGroup')
filter_items = ET.SubElement(root, 'ItemGroup')
mlog.debug(f'Generating vcxproj filters {target.name}.')
def relative_to_defined_in(file):
# Get the relative path to file's directory from the location of the meson.build that defines this target.
return os.path.dirname(self.relpath(PureWindowsPath(file.subdir, file.fname), self.get_target_dir(target)))
found_folders_to_filter = {}
all_files = target.sources + target.extra_files
# Build a dictionary of all used relative paths (i.e. from the meson.build defining this target)
# for all sources.
for i in all_files:
if not os.path.isabs(i.fname):
dirname = relative_to_defined_in(i)
if dirname:
found_folders_to_filter[dirname] = ''
# Now walk up each of those relative paths checking for empty intermediate dirs to generate the filter.
for folder in found_folders_to_filter:
dirname = folder
filter = ''
while dirname:
basename = os.path.basename(dirname)
if filter == '':
filter = basename
else:
# Use '/' to squash empty dirs. To actually get a '\', use '%255c'.
filter = basename + ('\\' if dirname in found_folders_to_filter else '/') + filter
dirname = os.path.dirname(dirname)
# Don't add an empty filter, breaks all other (?) filters.
if filter != '':
found_folders_to_filter[folder] = filter
filter_element = ET.SubElement(filter_folders, 'Filter', {'Include': filter})
uuid_element = ET.SubElement(filter_element, 'UniqueIdentifier')
uuid_element.text = '{' + str(uuid.uuid4()).upper() + '}'
sources, headers, objects, _ = self.split_sources(all_files)
down = self.target_to_build_root(target)
def add_element(type_name, elements):
for i in elements:
if not os.path.isabs(i.fname):
dirname = relative_to_defined_in(i)
if dirname and dirname in found_folders_to_filter:
relpath = os.path.join(down, i.rel_to_builddir(self.build_to_src))
target_element = ET.SubElement(filter_items, type_name, {'Include': relpath})
filter_element = ET.SubElement(target_element, 'Filter')
filter_element.text = found_folders_to_filter[dirname]
add_element('ClCompile', sources)
add_element('ClInclude', headers)
add_element('Object', objects)
self._prettyprint_vcxproj_xml(ET.ElementTree(root), ofname + '.filters')
def gen_regenproj(self):
# To fully adapt the REGEN work for a 'genvslite' solution, to check timestamps, settings, and regenerate the
# '[builddir]_vs' solution/vcxprojs, as well as regenerating the accompanying buildtype-suffixed ninja build
# directories (from which we need to first collect correct, updated preprocessor defs and compiler options in
# order to fill in the regenerated solution's intellisense settings) would require some non-trivial intrusion
# into the 'meson --internal regencheck ./meson-private' execution path (and perhaps also the '--internal
# regenerate' and even 'meson setup --reconfigure' code). So, for now, we'll instead give the user a simpler
# 'reconfigure' utility project that just runs 'meson setup --reconfigure [builddir]_[buildtype] [srcdir]' on
# each of the ninja build dirs.
#
# FIXME: That will keep the building and compiling correctly configured but obviously won't update the
# solution and vcxprojs, which may allow solution src files and intellisense options to go out-of-date; the
# user would still have to manually 'meson setup --genvslite [vsxxxx] [builddir] [srcdir]' to fully regenerate
# a complete and correct solution.
if self.gen_lite:
project_name = 'RECONFIGURE'
ofname = os.path.join(self.environment.get_build_dir(), 'RECONFIGURE.vcxproj')
conftype = 'Makefile'
# I find the REGEN project doesn't work; it fails to invoke the appropriate -
# python meson.py --internal regencheck builddir\meson-private
# command, despite the fact that manually running such a command in a shell runs just fine.
# Running/building the regen project produces the error -
# ...Microsoft.CppBuild.targets(460,5): error MSB8020: The build tools for ClangCL (Platform Toolset = 'ClangCL') cannot be found. To build using the ClangCL build tools, please install ...
# Not sure why but a simple makefile-style project that executes the full '...regencheck...' command actually works (and seems a little simpler).
# Although I've limited this change to only happen under '--genvslite', perhaps ...
# FIXME : Should all utility projects use the simpler and less problematic makefile-style project?
else:
project_name = 'REGEN'
ofname = os.path.join(self.environment.get_build_dir(), 'REGEN.vcxproj')
conftype = 'Utility'
guid = self.environment.coredata.regen_guid
(root, type_config) = self.create_basic_project(project_name,
temp_dir='regen-temp',
guid=guid,
conftype=conftype
)
if self.gen_lite:
(nmake_base_meson_command, exe_search_paths) = Vs2010Backend.get_nmake_base_meson_command_and_exe_search_paths()
all_configs_prop_group = ET.SubElement(root, 'PropertyGroup')
# Multi-line command to reconfigure all buildtype-suffixed build dirs
multi_config_buildtype_list = coredata.get_genvs_default_buildtype_list()
(_, build_dir_tail) = os.path.split(self.src_to_build)
proj_to_multiconfigured_builds_parent_dir = '..' # We know this RECONFIGURE.vcxproj will always be in the '[buildir]_vs' dir.
proj_to_src_dir = self.build_to_src
reconfigure_all_cmd = ''
for buildtype in multi_config_buildtype_list:
meson_build_dir_for_buildtype = build_dir_tail[:-2] + buildtype # Get the buildtype suffixed 'builddir_[debug/release/etc]' from 'builddir_vs', for example.
proj_to_build_dir_for_buildtype = str(os.path.join(proj_to_multiconfigured_builds_parent_dir, meson_build_dir_for_buildtype))
reconfigure_all_cmd += f'{nmake_base_meson_command} setup --reconfigure "{proj_to_build_dir_for_buildtype}" "{proj_to_src_dir}"\n'
ET.SubElement(all_configs_prop_group, 'NMakeBuildCommandLine').text = reconfigure_all_cmd
ET.SubElement(all_configs_prop_group, 'NMakeReBuildCommandLine').text = reconfigure_all_cmd
ET.SubElement(all_configs_prop_group, 'NMakeCleanCommandLine').text = ''
#Need to set the 'ExecutablePath' element for the above NMake... commands to be able to execute
ET.SubElement(all_configs_prop_group, 'ExecutablePath').text = exe_search_paths
else:
action = ET.SubElement(root, 'ItemDefinitionGroup')
midl = ET.SubElement(action, 'Midl')
ET.SubElement(midl, "AdditionalIncludeDirectories").text = '%(AdditionalIncludeDirectories)'
ET.SubElement(midl, "OutputDirectory").text = '$(IntDir)'
ET.SubElement(midl, 'HeaderFileName').text = '%(Filename).h'
ET.SubElement(midl, 'TypeLibraryName').text = '%(Filename).tlb'
ET.SubElement(midl, 'InterfaceIdentifierFilename').text = '%(Filename)_i.c'
ET.SubElement(midl, 'ProxyFileName').text = '%(Filename)_p.c'
regen_command = self.environment.get_build_command() + ['--internal', 'regencheck']
cmd_templ = '''call %s > NUL
"%s" "%s"'''
regen_command = cmd_templ % \
(self.get_vcvars_command(), '" "'.join(regen_command), self.environment.get_scratch_dir())
self.add_custom_build(root, 'regen', regen_command, deps=self.get_regen_filelist(),
outputs=[Vs2010Backend.get_regen_stampfile(self.environment.get_build_dir())],
msg='Checking whether solution needs to be regenerated.')
ET.SubElement(root, 'Import', Project=r'$(VCTargetsPath)\Microsoft.Cpp.targets')
ET.SubElement(root, 'ImportGroup', Label='ExtensionTargets')
self._prettyprint_vcxproj_xml(ET.ElementTree(root), ofname)
def gen_testproj(self):
project_name = 'RUN_TESTS'
ofname = os.path.join(self.environment.get_build_dir(), f'{project_name}.vcxproj')
guid = self.environment.coredata.test_guid
if self.gen_lite:
(root, type_config) = self.create_basic_project(project_name,
temp_dir='install-temp',
guid=guid,
conftype='Makefile'
)
(nmake_base_meson_command, exe_search_paths) = Vs2010Backend.get_nmake_base_meson_command_and_exe_search_paths()
multi_config_buildtype_list = coredata.get_genvs_default_buildtype_list()
(_, build_dir_tail) = os.path.split(self.src_to_build)
proj_to_multiconfigured_builds_parent_dir = '..' # We know this .vcxproj will always be in the '[buildir]_vs' dir.
# Add appropriate 'test' commands for the 'build' action of this project, for all buildtypes
for buildtype in multi_config_buildtype_list:
meson_build_dir_for_buildtype = build_dir_tail[:-2] + buildtype # Get the buildtype suffixed 'builddir_[debug/release/etc]' from 'builddir_vs', for example.
proj_to_build_dir_for_buildtype = str(os.path.join(proj_to_multiconfigured_builds_parent_dir, meson_build_dir_for_buildtype))
test_cmd = f'{nmake_base_meson_command} test -C "{proj_to_build_dir_for_buildtype}" --no-rebuild'
if not self.environment.coredata.get_option(OptionKey('stdsplit')):
test_cmd += ' --no-stdsplit'
if self.environment.coredata.get_option(OptionKey('errorlogs')):
test_cmd += ' --print-errorlogs'
condition = f'\'$(Configuration)|$(Platform)\'==\'{buildtype}|{self.platform}\''
prop_group = ET.SubElement(root, 'PropertyGroup', Condition=condition)
ET.SubElement(prop_group, 'NMakeBuildCommandLine').text = test_cmd
#Need to set the 'ExecutablePath' element for the NMake... commands to be able to execute
ET.SubElement(prop_group, 'ExecutablePath').text = exe_search_paths
else:
(root, type_config) = self.create_basic_project(project_name,
temp_dir='test-temp',
guid=guid)
action = ET.SubElement(root, 'ItemDefinitionGroup')
midl = ET.SubElement(action, 'Midl')
ET.SubElement(midl, "AdditionalIncludeDirectories").text = '%(AdditionalIncludeDirectories)'
ET.SubElement(midl, "OutputDirectory").text = '$(IntDir)'
ET.SubElement(midl, 'HeaderFileName').text = '%(Filename).h'
ET.SubElement(midl, 'TypeLibraryName').text = '%(Filename).tlb'
ET.SubElement(midl, 'InterfaceIdentifierFilename').text = '%(Filename)_i.c'
ET.SubElement(midl, 'ProxyFileName').text = '%(Filename)_p.c'
# FIXME: No benchmarks?
test_command = self.environment.get_build_command() + ['test', '--no-rebuild']
if not self.environment.coredata.get_option(OptionKey('stdsplit')):
test_command += ['--no-stdsplit']
if self.environment.coredata.get_option(OptionKey('errorlogs')):
test_command += ['--print-errorlogs']
self.serialize_tests()
self.add_custom_build(root, 'run_tests', '"%s"' % ('" "'.join(test_command)))
ET.SubElement(root, 'Import', Project=r'$(VCTargetsPath)\Microsoft.Cpp.targets')
self.add_regen_dependency(root)
self._prettyprint_vcxproj_xml(ET.ElementTree(root), ofname)
def gen_installproj(self):
project_name = 'RUN_INSTALL'
ofname = os.path.join(self.environment.get_build_dir(), f'{project_name}.vcxproj')
guid = self.environment.coredata.install_guid
if self.gen_lite:
(root, type_config) = self.create_basic_project(project_name,
temp_dir='install-temp',
guid=guid,
conftype='Makefile'
)
(nmake_base_meson_command, exe_search_paths) = Vs2010Backend.get_nmake_base_meson_command_and_exe_search_paths()
multi_config_buildtype_list = coredata.get_genvs_default_buildtype_list()
(_, build_dir_tail) = os.path.split(self.src_to_build)
proj_to_multiconfigured_builds_parent_dir = '..' # We know this .vcxproj will always be in the '[buildir]_vs' dir.
# Add appropriate 'install' commands for the 'build' action of this project, for all buildtypes
for buildtype in multi_config_buildtype_list:
meson_build_dir_for_buildtype = build_dir_tail[:-2] + buildtype # Get the buildtype suffixed 'builddir_[debug/release/etc]' from 'builddir_vs', for example.
proj_to_build_dir_for_buildtype = str(os.path.join(proj_to_multiconfigured_builds_parent_dir, meson_build_dir_for_buildtype))
install_cmd = f'{nmake_base_meson_command} install -C "{proj_to_build_dir_for_buildtype}" --no-rebuild'
condition = f'\'$(Configuration)|$(Platform)\'==\'{buildtype}|{self.platform}\''
prop_group = ET.SubElement(root, 'PropertyGroup', Condition=condition)
ET.SubElement(prop_group, 'NMakeBuildCommandLine').text = install_cmd
#Need to set the 'ExecutablePath' element for the NMake... commands to be able to execute
ET.SubElement(prop_group, 'ExecutablePath').text = exe_search_paths
else:
self.create_install_data_files()
(root, type_config) = self.create_basic_project(project_name,
temp_dir='install-temp',
guid=guid)
action = ET.SubElement(root, 'ItemDefinitionGroup')
midl = ET.SubElement(action, 'Midl')
ET.SubElement(midl, "AdditionalIncludeDirectories").text = '%(AdditionalIncludeDirectories)'
ET.SubElement(midl, "OutputDirectory").text = '$(IntDir)'
ET.SubElement(midl, 'HeaderFileName').text = '%(Filename).h'
ET.SubElement(midl, 'TypeLibraryName').text = '%(Filename).tlb'
ET.SubElement(midl, 'InterfaceIdentifierFilename').text = '%(Filename)_i.c'
ET.SubElement(midl, 'ProxyFileName').text = '%(Filename)_p.c'
install_command = self.environment.get_build_command() + ['install', '--no-rebuild']
self.add_custom_build(root, 'run_install', '"%s"' % ('" "'.join(install_command)))
ET.SubElement(root, 'Import', Project=r'$(VCTargetsPath)\Microsoft.Cpp.targets')
self.add_regen_dependency(root)
self._prettyprint_vcxproj_xml(ET.ElementTree(root), ofname)
def add_custom_build(self, node: ET.Element, rulename: str, command: str, deps: T.Optional[T.List[str]] = None,
outputs: T.Optional[T.List[str]] = None, msg: T.Optional[str] = None, verify_files: bool = True) -> None:
igroup = ET.SubElement(node, 'ItemGroup')
rulefile = os.path.join(self.environment.get_scratch_dir(), rulename + '.rule')
if not os.path.exists(rulefile):
with open(rulefile, 'w', encoding='utf-8') as f:
f.write("# Meson regen file.")
custombuild = ET.SubElement(igroup, 'CustomBuild', Include=rulefile)
if msg:
message = ET.SubElement(custombuild, 'Message')
message.text = msg
if not verify_files:
ET.SubElement(custombuild, 'VerifyInputsAndOutputsExist').text = 'false'
# If a command ever were to change the current directory or set local
# variables this would need to be more complicated, as msbuild by
# default executes all CustomBuilds in a project using the same
# shell. Right now such tasks are all done inside the meson_exe
# wrapper. The trailing newline appears to be necessary to allow
# parallel custom builds to work.
ET.SubElement(custombuild, 'Command').text = f"{command}\n"
if not outputs:
# Use a nonexistent file to always consider the target out-of-date.
outputs = [self.nonexistent_file(os.path.join(self.environment.get_scratch_dir(),
'outofdate.file'))]
ET.SubElement(custombuild, 'Outputs').text = ';'.join(outputs)
if deps:
ET.SubElement(custombuild, 'AdditionalInputs').text = ';'.join(deps)
@staticmethod
def nonexistent_file(prefix: str) -> str:
i = 0
file = prefix
while os.path.exists(file):
file = '%s%d' % (prefix, i)
return file
def generate_debug_information(self, link: ET.Element) -> None:
# valid values for vs2015 is 'false', 'true', 'DebugFastLink'
ET.SubElement(link, 'GenerateDebugInformation').text = 'true'
def add_regen_dependency(self, root: ET.Element) -> None:
# For now, with 'genvslite' solutions, REGEN is replaced by the lighter-weight RECONFIGURE utility that is
# no longer a forced build dependency. See comment in 'gen_regenproj'
if not self.gen_lite:
regen_vcxproj = os.path.join(self.environment.get_build_dir(), 'REGEN.vcxproj')
self.add_project_reference(root, regen_vcxproj, self.environment.coredata.regen_guid)
def generate_lang_standard_info(self, file_args: T.Dict[str, CompilerArgs], clconf: ET.Element) -> None:
pass