commented on use of SDL_SetRelativeMouseMode
diff --git a/BasiliskII/src/SDL/video_sdl.cpp b/BasiliskII/src/SDL/video_sdl.cpp index eb55d55..31da853 100755 --- a/BasiliskII/src/SDL/video_sdl.cpp +++ b/BasiliskII/src/SDL/video_sdl.cpp
@@ -2000,6 +2000,11 @@ (display_type == DISPLAY_SCREEN && !is_full); if (adjust_fullscreen) { do_toggle_fullscreen(); + + // Utilizing SDL2's 'relative mouse mode', when in fullscreen, + // fixes an issue on OSX hosts whereby a fullscreen window + // can, in some cases, be dragged around. + // ( https://github.com/DavidLudwig/macemu/issues/19 ) if (is_fullscreen(sdl_window)) { SDL_SetRelativeMouseMode(SDL_TRUE); } else {