| /* SPDX-License-Identifier: BSD-3-Clause */ |
| /* |
| * Copyright (c) 1995 Danny Gasparovski. |
| */ |
| |
| #ifndef SBUF_H |
| #define SBUF_H |
| |
| /* How many bytes are free in the sbuf */ |
| #define sbspace(sb) ((sb)->sb_datalen - (sb)->sb_cc) |
| |
| struct sbuf { |
| uint32_t sb_cc; /* actual chars in buffer */ |
| uint32_t sb_datalen; /* Length of data */ |
| char *sb_wptr; /* write pointer. points to where the next |
| * bytes should be written in the sbuf */ |
| char *sb_rptr; /* read pointer. points to where the next |
| * byte should be read from the sbuf */ |
| char *sb_data; /* Actual data */ |
| }; |
| |
| /* Release the sbuf */ |
| void sbfree(struct sbuf *sb); |
| |
| /* Drop len bytes from the reading end of the sbuf */ |
| bool sbdrop(struct sbuf *sb, size_t len); |
| |
| /* (re)Allocate sbuf buffer to store size bytes */ |
| void sbreserve(struct sbuf *sb, size_t size); |
| |
| /* |
| * Try and write() to the socket, whatever doesn't get written |
| * append to the buffer... for a host with a fast net connection, |
| * this prevents an unnecessary copy of the data |
| * (the socket is non-blocking, so we won't hang) |
| */ |
| void sbappend(struct socket *sb, struct mbuf *mb); |
| |
| /* |
| * Copy data from sbuf to a normal, straight buffer |
| * Don't update the sbuf rptr, this will be |
| * done in sbdrop when the data is acked |
| */ |
| void sbcopy(struct sbuf *sb, size_t off, size_t len, char *p); |
| |
| #endif |