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/*
* Copyright (C) 2012 Michael Brown <mbrown@fensystems.co.uk>.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301, USA.
*
* You can also choose to distribute this program under the terms of
* the Unmodified Binary Distribution Licence (as given in the file
* COPYING.UBDL), provided that you have satisfied its requirements.
*/
FILE_LICENCE ( GPL2_OR_LATER_OR_UBDL );
/** @file
*
* Menu interface
*
*/
#include <string.h>
#include <errno.h>
#include <curses.h>
#include <ipxe/keys.h>
#include <ipxe/timer.h>
#include <ipxe/console.h>
#include <ipxe/ansicol.h>
#include <ipxe/jumpscroll.h>
#include <ipxe/dynui.h>
/* Screen layout */
#define TITLE_ROW 1U
#define MENU_ROW 3U
#define MENU_COL 1U
#define MENU_ROWS ( LINES - 2U - MENU_ROW )
#define MENU_COLS ( COLS - 2U )
#define MENU_PAD 2U
/** A menu user interface */
struct menu_ui {
/** Dynamic user interface */
struct dynamic_ui *dynui;
/** Jump scroller */
struct jump_scroller scroll;
/** Timeout (0=indefinite) */
unsigned long timeout;
};
/**
* Draw a numbered menu item
*
* @v ui Menu user interface
* @v index Index
*/
static void draw_menu_item ( struct menu_ui *ui, unsigned int index ) {
struct dynamic_item *item;
unsigned int row_offset;
char buf[ MENU_COLS + 1 /* NUL */ ];
char timeout_buf[6]; /* "(xxx)" + NUL */
size_t timeout_len;
size_t max_len;
size_t len;
/* Move to start of row */
row_offset = ( index - ui->scroll.first );
move ( ( MENU_ROW + row_offset ), MENU_COL );
/* Get menu item */
item = dynui_item ( ui->dynui, index );
if ( item ) {
/* Draw separators in a different colour */
if ( ! item->name )
color_set ( CPAIR_SEPARATOR, NULL );
/* Highlight if this is the selected item */
if ( index == ui->scroll.current ) {
color_set ( CPAIR_SELECT, NULL );
attron ( A_BOLD );
}
/* Construct row */
memset ( buf, ' ', ( sizeof ( buf ) - 1 ) );
buf[ sizeof ( buf ) -1 ] = '\0';
len = strlen ( item->text );
max_len = ( sizeof ( buf ) - 1 /* NUL */ - ( 2 * MENU_PAD ) );
if ( len > max_len )
len = max_len;
memcpy ( ( buf + MENU_PAD ), item->text, len );
/* Add timeout if applicable */
timeout_len =
snprintf ( timeout_buf, sizeof ( timeout_buf ), "(%ld)",
( ( ui->timeout + TICKS_PER_SEC - 1 ) /
TICKS_PER_SEC ) );
if ( ( index == ui->scroll.current ) && ( ui->timeout != 0 ) ) {
memcpy ( ( buf + MENU_COLS - MENU_PAD - timeout_len ),
timeout_buf, timeout_len );
}
/* Print row */
printw ( "%s", buf );
/* Reset attributes */
color_set ( CPAIR_NORMAL, NULL );
attroff ( A_BOLD );
} else {
/* Clear row if there is no corresponding menu item */
clrtoeol();
}
/* Move cursor back to start of row */
move ( ( MENU_ROW + row_offset ), MENU_COL );
}
/**
* Draw the current block of menu items
*
* @v ui Menu user interface
*/
static void draw_menu_items ( struct menu_ui *ui ) {
unsigned int i;
/* Draw ellipses before and/or after the list as necessary */
color_set ( CPAIR_SEPARATOR, NULL );
mvaddstr ( ( MENU_ROW - 1 ), ( MENU_COL + MENU_PAD ),
( jump_scroll_is_first ( &ui->scroll ) ? " " : "..." ) );
mvaddstr ( ( MENU_ROW + MENU_ROWS ), ( MENU_COL + MENU_PAD ),
( jump_scroll_is_last ( &ui->scroll ) ? " " : "..." ) );
color_set ( CPAIR_NORMAL, NULL );
/* Draw visible items */
for ( i = 0 ; i < MENU_ROWS ; i++ )
draw_menu_item ( ui, ( ui->scroll.first + i ) );
}
/**
* Menu main loop
*
* @v ui Menu user interface
* @ret selected Selected item
* @ret rc Return status code
*/
static int menu_loop ( struct menu_ui *ui, struct dynamic_item **selected ) {
struct dynamic_item *item;
unsigned long timeout;
unsigned int previous;
unsigned int move;
int key;
int chosen = 0;
int rc = 0;
do {
/* Record current selection */
previous = ui->scroll.current;
/* Calculate timeout as remainder of current second */
timeout = ( ui->timeout % TICKS_PER_SEC );
if ( ( timeout == 0 ) && ( ui->timeout != 0 ) )
timeout = TICKS_PER_SEC;
ui->timeout -= timeout;
/* Get key */
move = SCROLL_NONE;
key = getkey ( timeout );
if ( key < 0 ) {
/* Choose default if we finally time out */
if ( ui->timeout == 0 )
chosen = 1;
} else {
/* Cancel any timeout */
ui->timeout = 0;
/* Handle scroll keys */
move = jump_scroll_key ( &ui->scroll, key );
/* Handle other keys */
switch ( key ) {
case ESC:
case CTRL_C:
rc = -ECANCELED;
break;
case CR:
case LF:
chosen = 1;
break;
default:
item = dynui_shortcut ( ui->dynui, key );
if ( item ) {
ui->scroll.current = item->index;
if ( item->name ) {
chosen = 1;
} else {
move = SCROLL_DOWN;
}
}
break;
}
}
/* Move selection, if applicable */
while ( move ) {
move = jump_scroll_move ( &ui->scroll, move );
item = dynui_item ( ui->dynui, ui->scroll.current );
if ( item->name )
break;
}
/* Redraw selection if necessary */
if ( ( ui->scroll.current != previous ) || ( timeout != 0 ) ) {
draw_menu_item ( ui, previous );
if ( jump_scroll ( &ui->scroll ) )
draw_menu_items ( ui );
draw_menu_item ( ui, ui->scroll.current );
}
/* Record selection */
item = dynui_item ( ui->dynui, ui->scroll.current );
assert ( item != NULL );
assert ( item->name != NULL );
*selected = item;
} while ( ( rc == 0 ) && ! chosen );
return rc;
}
/**
* Show menu
*
* @v dynui Dynamic user interface
* @v timeout Timeout period, in ticks (0=indefinite)
* @ret selected Selected item
* @ret rc Return status code
*/
int show_menu ( struct dynamic_ui *dynui, unsigned long timeout,
const char *select, struct dynamic_item **selected ) {
struct dynamic_item *item;
struct menu_ui ui;
char buf[ MENU_COLS + 1 /* NUL */ ];
int named_count = 0;
int rc;
/* Initialise UI */
memset ( &ui, 0, sizeof ( ui ) );
ui.dynui = dynui;
ui.scroll.rows = MENU_ROWS;
ui.timeout = timeout;
list_for_each_entry ( item, &dynui->items, list ) {
if ( item->name ) {
if ( ! named_count )
ui.scroll.current = ui.scroll.count;
named_count++;
if ( select ) {
if ( strcmp ( select, item->name ) == 0 )
ui.scroll.current = ui.scroll.count;
} else {
if ( item->flags & DYNUI_DEFAULT )
ui.scroll.current = ui.scroll.count;
}
}
ui.scroll.count++;
}
if ( ! named_count ) {
/* Menus with no named items cannot be selected from,
* and will seriously confuse the navigation logic.
* Refuse to display any such menus.
*/
return -ENOENT;
}
/* Initialise screen */
initscr();
start_color();
color_set ( CPAIR_NORMAL, NULL );
curs_set ( 0 );
erase();
/* Draw initial content */
attron ( A_BOLD );
snprintf ( buf, sizeof ( buf ), "%s", ui.dynui->title );
mvprintw ( TITLE_ROW, ( ( COLS - strlen ( buf ) ) / 2 ), "%s", buf );
attroff ( A_BOLD );
jump_scroll ( &ui.scroll );
draw_menu_items ( &ui );
draw_menu_item ( &ui, ui.scroll.current );
/* Enter main loop */
rc = menu_loop ( &ui, selected );
assert ( *selected );
/* Clear screen */
endwin();
return rc;
}