| /* |
| * Copyright (C) 2012 Michael Brown <mbrown@fensystems.co.uk>. |
| * |
| * This program is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU General Public License as |
| * published by the Free Software Foundation; either version 2 of the |
| * License, or any later version. |
| * |
| * This program is distributed in the hope that it will be useful, but |
| * WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * General Public License for more details. |
| * |
| * You should have received a copy of the GNU General Public License |
| * along with this program; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA |
| * 02110-1301, USA. |
| * |
| * You can also choose to distribute this program under the terms of |
| * the Unmodified Binary Distribution Licence (as given in the file |
| * COPYING.UBDL), provided that you have satisfied its requirements. |
| */ |
| |
| FILE_LICENCE ( GPL2_OR_LATER_OR_UBDL ); |
| |
| /** @file |
| * |
| * Menu interface |
| * |
| */ |
| |
| #include <string.h> |
| #include <errno.h> |
| #include <curses.h> |
| #include <ipxe/keys.h> |
| #include <ipxe/timer.h> |
| #include <ipxe/console.h> |
| #include <ipxe/ansicol.h> |
| #include <ipxe/jumpscroll.h> |
| #include <ipxe/dynui.h> |
| |
| /* Screen layout */ |
| #define TITLE_ROW 1U |
| #define MENU_ROW 3U |
| #define MENU_COL 1U |
| #define MENU_ROWS ( LINES - 2U - MENU_ROW ) |
| #define MENU_COLS ( COLS - 2U ) |
| #define MENU_PAD 2U |
| |
| /** A menu user interface */ |
| struct menu_ui { |
| /** Dynamic user interface */ |
| struct dynamic_ui *dynui; |
| /** Jump scroller */ |
| struct jump_scroller scroll; |
| /** Timeout (0=indefinite) */ |
| unsigned long timeout; |
| }; |
| |
| /** |
| * Draw a numbered menu item |
| * |
| * @v ui Menu user interface |
| * @v index Index |
| */ |
| static void draw_menu_item ( struct menu_ui *ui, unsigned int index ) { |
| struct dynamic_item *item; |
| unsigned int row_offset; |
| char buf[ MENU_COLS + 1 /* NUL */ ]; |
| char timeout_buf[6]; /* "(xxx)" + NUL */ |
| size_t timeout_len; |
| size_t max_len; |
| size_t len; |
| |
| /* Move to start of row */ |
| row_offset = ( index - ui->scroll.first ); |
| move ( ( MENU_ROW + row_offset ), MENU_COL ); |
| |
| /* Get menu item */ |
| item = dynui_item ( ui->dynui, index ); |
| if ( item ) { |
| |
| /* Draw separators in a different colour */ |
| if ( ! item->name ) |
| color_set ( CPAIR_SEPARATOR, NULL ); |
| |
| /* Highlight if this is the selected item */ |
| if ( index == ui->scroll.current ) { |
| color_set ( CPAIR_SELECT, NULL ); |
| attron ( A_BOLD ); |
| } |
| |
| /* Construct row */ |
| memset ( buf, ' ', ( sizeof ( buf ) - 1 ) ); |
| buf[ sizeof ( buf ) -1 ] = '\0'; |
| len = strlen ( item->text ); |
| max_len = ( sizeof ( buf ) - 1 /* NUL */ - ( 2 * MENU_PAD ) ); |
| if ( len > max_len ) |
| len = max_len; |
| memcpy ( ( buf + MENU_PAD ), item->text, len ); |
| |
| /* Add timeout if applicable */ |
| timeout_len = |
| snprintf ( timeout_buf, sizeof ( timeout_buf ), "(%ld)", |
| ( ( ui->timeout + TICKS_PER_SEC - 1 ) / |
| TICKS_PER_SEC ) ); |
| if ( ( index == ui->scroll.current ) && ( ui->timeout != 0 ) ) { |
| memcpy ( ( buf + MENU_COLS - MENU_PAD - timeout_len ), |
| timeout_buf, timeout_len ); |
| } |
| |
| /* Print row */ |
| printw ( "%s", buf ); |
| |
| /* Reset attributes */ |
| color_set ( CPAIR_NORMAL, NULL ); |
| attroff ( A_BOLD ); |
| |
| } else { |
| /* Clear row if there is no corresponding menu item */ |
| clrtoeol(); |
| } |
| |
| /* Move cursor back to start of row */ |
| move ( ( MENU_ROW + row_offset ), MENU_COL ); |
| } |
| |
| /** |
| * Draw the current block of menu items |
| * |
| * @v ui Menu user interface |
| */ |
| static void draw_menu_items ( struct menu_ui *ui ) { |
| unsigned int i; |
| |
| /* Draw ellipses before and/or after the list as necessary */ |
| color_set ( CPAIR_SEPARATOR, NULL ); |
| mvaddstr ( ( MENU_ROW - 1 ), ( MENU_COL + MENU_PAD ), |
| ( jump_scroll_is_first ( &ui->scroll ) ? " " : "..." ) ); |
| mvaddstr ( ( MENU_ROW + MENU_ROWS ), ( MENU_COL + MENU_PAD ), |
| ( jump_scroll_is_last ( &ui->scroll ) ? " " : "..." ) ); |
| color_set ( CPAIR_NORMAL, NULL ); |
| |
| /* Draw visible items */ |
| for ( i = 0 ; i < MENU_ROWS ; i++ ) |
| draw_menu_item ( ui, ( ui->scroll.first + i ) ); |
| } |
| |
| /** |
| * Menu main loop |
| * |
| * @v ui Menu user interface |
| * @ret selected Selected item |
| * @ret rc Return status code |
| */ |
| static int menu_loop ( struct menu_ui *ui, struct dynamic_item **selected ) { |
| struct dynamic_item *item; |
| unsigned long timeout; |
| unsigned int previous; |
| unsigned int move; |
| int key; |
| int chosen = 0; |
| int rc = 0; |
| |
| do { |
| /* Record current selection */ |
| previous = ui->scroll.current; |
| |
| /* Calculate timeout as remainder of current second */ |
| timeout = ( ui->timeout % TICKS_PER_SEC ); |
| if ( ( timeout == 0 ) && ( ui->timeout != 0 ) ) |
| timeout = TICKS_PER_SEC; |
| ui->timeout -= timeout; |
| |
| /* Get key */ |
| move = SCROLL_NONE; |
| key = getkey ( timeout ); |
| if ( key < 0 ) { |
| /* Choose default if we finally time out */ |
| if ( ui->timeout == 0 ) |
| chosen = 1; |
| } else { |
| /* Cancel any timeout */ |
| ui->timeout = 0; |
| |
| /* Handle scroll keys */ |
| move = jump_scroll_key ( &ui->scroll, key ); |
| |
| /* Handle other keys */ |
| switch ( key ) { |
| case ESC: |
| case CTRL_C: |
| rc = -ECANCELED; |
| break; |
| case CR: |
| case LF: |
| chosen = 1; |
| break; |
| default: |
| item = dynui_shortcut ( ui->dynui, key ); |
| if ( item ) { |
| ui->scroll.current = item->index; |
| if ( item->name ) { |
| chosen = 1; |
| } else { |
| move = SCROLL_DOWN; |
| } |
| } |
| break; |
| } |
| } |
| |
| /* Move selection, if applicable */ |
| while ( move ) { |
| move = jump_scroll_move ( &ui->scroll, move ); |
| item = dynui_item ( ui->dynui, ui->scroll.current ); |
| if ( item->name ) |
| break; |
| } |
| |
| /* Redraw selection if necessary */ |
| if ( ( ui->scroll.current != previous ) || ( timeout != 0 ) ) { |
| draw_menu_item ( ui, previous ); |
| if ( jump_scroll ( &ui->scroll ) ) |
| draw_menu_items ( ui ); |
| draw_menu_item ( ui, ui->scroll.current ); |
| } |
| |
| /* Record selection */ |
| item = dynui_item ( ui->dynui, ui->scroll.current ); |
| assert ( item != NULL ); |
| assert ( item->name != NULL ); |
| *selected = item; |
| |
| } while ( ( rc == 0 ) && ! chosen ); |
| |
| return rc; |
| } |
| |
| /** |
| * Show menu |
| * |
| * @v dynui Dynamic user interface |
| * @v timeout Timeout period, in ticks (0=indefinite) |
| * @ret selected Selected item |
| * @ret rc Return status code |
| */ |
| int show_menu ( struct dynamic_ui *dynui, unsigned long timeout, |
| const char *select, struct dynamic_item **selected ) { |
| struct dynamic_item *item; |
| struct menu_ui ui; |
| char buf[ MENU_COLS + 1 /* NUL */ ]; |
| int named_count = 0; |
| int rc; |
| |
| /* Initialise UI */ |
| memset ( &ui, 0, sizeof ( ui ) ); |
| ui.dynui = dynui; |
| ui.scroll.rows = MENU_ROWS; |
| ui.timeout = timeout; |
| list_for_each_entry ( item, &dynui->items, list ) { |
| if ( item->name ) { |
| if ( ! named_count ) |
| ui.scroll.current = ui.scroll.count; |
| named_count++; |
| if ( select ) { |
| if ( strcmp ( select, item->name ) == 0 ) |
| ui.scroll.current = ui.scroll.count; |
| } else { |
| if ( item->flags & DYNUI_DEFAULT ) |
| ui.scroll.current = ui.scroll.count; |
| } |
| } |
| ui.scroll.count++; |
| } |
| if ( ! named_count ) { |
| /* Menus with no named items cannot be selected from, |
| * and will seriously confuse the navigation logic. |
| * Refuse to display any such menus. |
| */ |
| return -ENOENT; |
| } |
| |
| /* Initialise screen */ |
| initscr(); |
| start_color(); |
| color_set ( CPAIR_NORMAL, NULL ); |
| curs_set ( 0 ); |
| erase(); |
| |
| /* Draw initial content */ |
| attron ( A_BOLD ); |
| snprintf ( buf, sizeof ( buf ), "%s", ui.dynui->title ); |
| mvprintw ( TITLE_ROW, ( ( COLS - strlen ( buf ) ) / 2 ), "%s", buf ); |
| attroff ( A_BOLD ); |
| jump_scroll ( &ui.scroll ); |
| draw_menu_items ( &ui ); |
| draw_menu_item ( &ui, ui.scroll.current ); |
| |
| /* Enter main loop */ |
| rc = menu_loop ( &ui, selected ); |
| assert ( *selected ); |
| |
| /* Clear screen */ |
| endwin(); |
| |
| return rc; |
| } |