| #ifndef REALMODE_H |
| #define REALMODE_H |
| |
| #include <stdint.h> |
| #include <registers.h> |
| #include <ipxe/uaccess.h> |
| |
| /* |
| * Data structures and type definitions |
| * |
| */ |
| |
| FILE_LICENCE ( GPL2_OR_LATER_OR_UBDL ); |
| |
| /* |
| * Declaration of variables in .data16 |
| * |
| * To place a variable in the .data16 segment, declare it using the |
| * pattern: |
| * |
| * int __data16 ( foo ); |
| * #define foo __use_data16 ( foo ); |
| * |
| * extern uint32_t __data16 ( bar ); |
| * #define bar __use_data16 ( bar ); |
| * |
| * static long __data16 ( baz ) = 0xff000000UL; |
| * #define baz __use_data16 ( baz ); |
| * |
| * i.e. take a normal declaration, add __data16() around the variable |
| * name, and add a line saying "#define <name> __use_data16 ( <name> ) |
| * |
| * You can then access them just like any other variable, for example |
| * |
| * int x = foo + bar; |
| * |
| * This magic is achieved at a cost of only around 7 extra bytes per |
| * group of accesses to .data16 variables. When using KEEP_IT_REAL, |
| * there is no extra cost. |
| * |
| * You should place variables in .data16 when they need to be accessed |
| * by real-mode code. Real-mode assembly (e.g. as created by |
| * REAL_CODE()) can access these variables via the usual data segment. |
| * You can therefore write something like |
| * |
| * static uint16_t __data16 ( foo ); |
| * #define foo __use_data16 ( foo ) |
| * |
| * int bar ( void ) { |
| * __asm__ __volatile__ ( REAL_CODE ( "int $0xff\n\t" |
| * "movw %ax, foo" ) |
| * : : ); |
| * return foo; |
| * } |
| * |
| * Variables may also be placed in .text16 using __text16 and |
| * __use_text16. Some variables (e.g. chained interrupt vectors) fit |
| * most naturally in .text16; most should be in .data16. |
| * |
| * If you have only a pointer to a magic symbol within .data16 or |
| * .text16, rather than the symbol itself, you can attempt to extract |
| * the underlying symbol name using __from_data16() or |
| * __from_text16(). This is not for the faint-hearted; check the |
| * assembler output to make sure that it's doing the right thing. |
| */ |
| |
| /** |
| * Convert segment:offset address to user buffer |
| * |
| * @v segment Real-mode segment |
| * @v offset Real-mode offset |
| * @ret buffer User buffer |
| */ |
| static inline __always_inline userptr_t |
| real_to_user ( unsigned int segment, unsigned int offset ) { |
| return ( phys_to_user ( ( segment << 4 ) + offset ) ); |
| } |
| |
| /** |
| * Copy data to base memory |
| * |
| * @v dest_seg Destination segment |
| * @v dest_off Destination offset |
| * @v src Source |
| * @v len Length |
| */ |
| static inline __always_inline void |
| copy_to_real ( unsigned int dest_seg, unsigned int dest_off, |
| void *src, size_t n ) { |
| copy_to_user ( real_to_user ( dest_seg, dest_off ), 0, src, n ); |
| } |
| |
| /** |
| * Copy data to base memory |
| * |
| * @v dest Destination |
| * @v src_seg Source segment |
| * @v src_off Source offset |
| * @v len Length |
| */ |
| static inline __always_inline void |
| copy_from_real ( void *dest, unsigned int src_seg, |
| unsigned int src_off, size_t n ) { |
| copy_from_user ( dest, real_to_user ( src_seg, src_off ), 0, n ); |
| } |
| |
| /** |
| * Write a single variable to base memory |
| * |
| * @v var Variable to write |
| * @v dest_seg Destination segment |
| * @v dest_off Destination offset |
| */ |
| #define put_real( var, dest_seg, dest_off ) \ |
| copy_to_real ( (dest_seg), (dest_off), &(var), sizeof (var) ) |
| |
| /** |
| * Read a single variable from base memory |
| * |
| * @v var Variable to read |
| * @v src_seg Source segment |
| * @v src_off Source offset |
| */ |
| #define get_real( var, src_seg, src_off ) \ |
| copy_from_real ( &(var), (src_seg), (src_off), sizeof (var) ) |
| |
| /* |
| * REAL_CODE ( asm_code_str ) |
| * |
| * This can be used in inline assembly to create a fragment of code |
| * that will execute in real mode. For example: to write a character |
| * to the BIOS console using INT 10, you would do something like: |
| * |
| * __asm__ __volatile__ ( REAL_CODE ( "int $0x16" ) |
| * : "=a" ( character ) : "a" ( 0x0000 ) ); |
| * |
| */ |
| |
| #endif /* REALMODE_H */ |