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/*
* Copyright (C) 2009 Michael Brown <mbrown@fensystems.co.uk>.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301, USA.
*
* You can also choose to distribute this program under the terms of
* the Unmodified Binary Distribution Licence (as given in the file
* COPYING.UBDL), provided that you have satisfied its requirements.
*/
FILE_LICENCE ( GPL2_OR_LATER_OR_UBDL );
/** @file
*
* Login UI
*
*/
#include <ipxe/dynui.h>
#include <ipxe/login_ui.h>
static struct dynamic_item username;
static struct dynamic_item password;
static struct dynamic_ui login = {
.items = {
.prev = &password.list,
.next = &username.list,
},
.count = 2,
};
static struct dynamic_item username = {
.list = {
.prev = &login.items,
.next = &password.list,
},
.name = "username",
.text = "Username",
.index = 0,
};
static struct dynamic_item password = {
.list = {
.prev = &username.list,
.next = &login.items,
},
.name = "password",
.text = "Password",
.index = 1,
.flags = DYNUI_SECRET,
};
int login_ui ( void ) {
return show_form ( &login );
}