| /* "Rotating trees" (Armin Rigo) | |
| * | |
| * Google "splay trees" for the general idea. | |
| * | |
| * It's a dict-like data structure that works best when accesses are not | |
| * random, but follow a strong pattern. The one implemented here is for | |
| * access patterns where the same small set of keys is looked up over | |
| * and over again, and this set of keys evolves slowly over time. | |
| */ | |
| #include <stdlib.h> | |
| #define EMPTY_ROTATING_TREE ((rotating_node_t *)NULL) | |
| typedef struct rotating_node_s rotating_node_t; | |
| typedef int (*rotating_tree_enum_fn) (rotating_node_t *node, void *arg); | |
| struct rotating_node_s { | |
| void *key; | |
| rotating_node_t *left; | |
| rotating_node_t *right; | |
| }; | |
| void RotatingTree_Add(rotating_node_t **root, rotating_node_t *node); | |
| rotating_node_t* RotatingTree_Get(rotating_node_t **root, void *key); | |
| int RotatingTree_Enum(rotating_node_t *root, rotating_tree_enum_fn enumfn, | |
| void *arg); |