| /** @file | |
| Random number generator services that uses CPU RNG instructions to | |
| provide random numbers. | |
| Copyright (c) 2021, NUVIA Inc. All rights reserved.<BR> | |
| Copyright (c) 2015, Intel Corporation. All rights reserved.<BR> | |
| SPDX-License-Identifier: BSD-2-Clause-Patent | |
| **/ | |
| #include <Library/BaseLib.h> | |
| #include <Library/DebugLib.h> | |
| #include "BaseRngLibInternals.h" | |
| // | |
| // Limited retry number when valid random data is returned. | |
| // Uses the recommended value defined in Section 7.3.17 of "Intel 64 and IA-32 | |
| // Architectures Software Developer's Manual". | |
| // | |
| #define GETRANDOM_RETRY_LIMIT 10 | |
| /** | |
| Generates a 16-bit random number. | |
| if Rand is NULL, then ASSERT(). | |
| @param[out] Rand Buffer pointer to store the 16-bit random value. | |
| @retval TRUE Random number generated successfully. | |
| @retval FALSE Failed to generate the random number. | |
| **/ | |
| BOOLEAN | |
| EFIAPI | |
| GetRandomNumber16 ( | |
| OUT UINT16 *Rand | |
| ) | |
| { | |
| UINT32 Index; | |
| ASSERT (Rand != NULL); | |
| if (Rand == NULL) { | |
| return FALSE; | |
| } | |
| if (!ArchIsRngSupported ()) { | |
| return FALSE; | |
| } | |
| // | |
| // A loop to fetch a 16 bit random value with a retry count limit. | |
| // | |
| for (Index = 0; Index < GETRANDOM_RETRY_LIMIT; Index++) { | |
| if (ArchGetRandomNumber16 (Rand)) { | |
| return TRUE; | |
| } | |
| } | |
| return FALSE; | |
| } | |
| /** | |
| Generates a 32-bit random number. | |
| if Rand is NULL, then ASSERT(). | |
| @param[out] Rand Buffer pointer to store the 32-bit random value. | |
| @retval TRUE Random number generated successfully. | |
| @retval FALSE Failed to generate the random number. | |
| **/ | |
| BOOLEAN | |
| EFIAPI | |
| GetRandomNumber32 ( | |
| OUT UINT32 *Rand | |
| ) | |
| { | |
| UINT32 Index; | |
| ASSERT (Rand != NULL); | |
| if (Rand == NULL) { | |
| return FALSE; | |
| } | |
| if (!ArchIsRngSupported ()) { | |
| return FALSE; | |
| } | |
| // | |
| // A loop to fetch a 32 bit random value with a retry count limit. | |
| // | |
| for (Index = 0; Index < GETRANDOM_RETRY_LIMIT; Index++) { | |
| if (ArchGetRandomNumber32 (Rand)) { | |
| return TRUE; | |
| } | |
| } | |
| return FALSE; | |
| } | |
| /** | |
| Generates a 64-bit random number. | |
| if Rand is NULL, then ASSERT(). | |
| @param[out] Rand Buffer pointer to store the 64-bit random value. | |
| @retval TRUE Random number generated successfully. | |
| @retval FALSE Failed to generate the random number. | |
| **/ | |
| BOOLEAN | |
| EFIAPI | |
| GetRandomNumber64 ( | |
| OUT UINT64 *Rand | |
| ) | |
| { | |
| UINT32 Index; | |
| ASSERT (Rand != NULL); | |
| if (Rand == NULL) { | |
| return FALSE; | |
| } | |
| if (!ArchIsRngSupported ()) { | |
| return FALSE; | |
| } | |
| // | |
| // A loop to fetch a 64 bit random value with a retry count limit. | |
| // | |
| for (Index = 0; Index < GETRANDOM_RETRY_LIMIT; Index++) { | |
| if (ArchGetRandomNumber64 (Rand)) { | |
| return TRUE; | |
| } | |
| } | |
| return FALSE; | |
| } | |
| /** | |
| Generates a 128-bit random number. | |
| if Rand is NULL, then ASSERT(). | |
| @param[out] Rand Buffer pointer to store the 128-bit random value. | |
| @retval TRUE Random number generated successfully. | |
| @retval FALSE Failed to generate the random number. | |
| **/ | |
| BOOLEAN | |
| EFIAPI | |
| GetRandomNumber128 ( | |
| OUT UINT64 *Rand | |
| ) | |
| { | |
| ASSERT (Rand != NULL); | |
| if (Rand == NULL) { | |
| return FALSE; | |
| } | |
| if (!ArchIsRngSupported ()) { | |
| return FALSE; | |
| } | |
| // | |
| // Read first 64 bits | |
| // | |
| if (!GetRandomNumber64 (Rand)) { | |
| return FALSE; | |
| } | |
| // | |
| // Read second 64 bits | |
| // | |
| return GetRandomNumber64 (++Rand); | |
| } |