| /** @file | |
| Implementation of the InternalMemCopyMem routine. This function is broken | |
| out into its own source file so that it can be excluded from a build for a | |
| particular platform easily if an optimized version is desired. | |
| Copyright (c) 2006 - 2016, Intel Corporation. All rights reserved.<BR> | |
| Copyright (c) 2012 - 2013, ARM Ltd. All rights reserved.<BR> | |
| Copyright (c) 2016, Linaro Ltd. All rights reserved.<BR> | |
| SPDX-License-Identifier: BSD-2-Clause-Patent | |
| **/ | |
| #include "MemLibInternals.h" | |
| /** | |
| Copy Length bytes from Source to Destination. | |
| @param DestinationBuffer The target of the copy request. | |
| @param SourceBuffer The place to copy from. | |
| @param Length The number of bytes to copy. | |
| @return Destination | |
| **/ | |
| VOID * | |
| EFIAPI | |
| InternalMemCopyMem ( | |
| OUT VOID *DestinationBuffer, | |
| IN CONST VOID *SourceBuffer, | |
| IN UINTN Length | |
| ) | |
| { | |
| // | |
| // Declare the local variables that actually move the data elements as | |
| // volatile to prevent the optimizer from replacing this function with | |
| // the intrinsic memcpy() | |
| // | |
| volatile UINT8 *Destination8; | |
| CONST UINT8 *Source8; | |
| volatile UINT32 *Destination32; | |
| CONST UINT32 *Source32; | |
| volatile UINT64 *Destination64; | |
| CONST UINT64 *Source64; | |
| UINTN Alignment; | |
| if ((((UINTN)DestinationBuffer & 0x7) == 0) && (((UINTN)SourceBuffer & 0x7) == 0) && (Length >= 8)) { | |
| if (SourceBuffer > DestinationBuffer) { | |
| Destination64 = (UINT64 *)DestinationBuffer; | |
| Source64 = (CONST UINT64 *)SourceBuffer; | |
| while (Length >= 8) { | |
| *(Destination64++) = *(Source64++); | |
| Length -= 8; | |
| } | |
| // Finish if there are still some bytes to copy | |
| Destination8 = (UINT8 *)Destination64; | |
| Source8 = (CONST UINT8 *)Source64; | |
| while (Length-- != 0) { | |
| *(Destination8++) = *(Source8++); | |
| } | |
| } else if (SourceBuffer < DestinationBuffer) { | |
| Destination64 = (UINT64 *)((UINTN)DestinationBuffer + Length); | |
| Source64 = (CONST UINT64 *)((UINTN)SourceBuffer + Length); | |
| // Destination64 and Source64 were aligned on a 64-bit boundary | |
| // but if length is not a multiple of 8 bytes then they won't be | |
| // anymore. | |
| Alignment = Length & 0x7; | |
| if (Alignment != 0) { | |
| Destination8 = (UINT8 *)Destination64; | |
| Source8 = (CONST UINT8 *)Source64; | |
| while (Alignment-- != 0) { | |
| *(--Destination8) = *(--Source8); | |
| --Length; | |
| } | |
| Destination64 = (UINT64 *)Destination8; | |
| Source64 = (CONST UINT64 *)Source8; | |
| } | |
| while (Length > 0) { | |
| *(--Destination64) = *(--Source64); | |
| Length -= 8; | |
| } | |
| } | |
| } else if ((((UINTN)DestinationBuffer & 0x3) == 0) && (((UINTN)SourceBuffer & 0x3) == 0) && (Length >= 4)) { | |
| if (SourceBuffer > DestinationBuffer) { | |
| Destination32 = (UINT32 *)DestinationBuffer; | |
| Source32 = (CONST UINT32 *)SourceBuffer; | |
| while (Length >= 4) { | |
| *(Destination32++) = *(Source32++); | |
| Length -= 4; | |
| } | |
| // Finish if there are still some bytes to copy | |
| Destination8 = (UINT8 *)Destination32; | |
| Source8 = (CONST UINT8 *)Source32; | |
| while (Length-- != 0) { | |
| *(Destination8++) = *(Source8++); | |
| } | |
| } else if (SourceBuffer < DestinationBuffer) { | |
| Destination32 = (UINT32 *)((UINTN)DestinationBuffer + Length); | |
| Source32 = (CONST UINT32 *)((UINTN)SourceBuffer + Length); | |
| // Destination32 and Source32 were aligned on a 32-bit boundary | |
| // but if length is not a multiple of 4 bytes then they won't be | |
| // anymore. | |
| Alignment = Length & 0x3; | |
| if (Alignment != 0) { | |
| Destination8 = (UINT8 *)Destination32; | |
| Source8 = (CONST UINT8 *)Source32; | |
| while (Alignment-- != 0) { | |
| *(--Destination8) = *(--Source8); | |
| --Length; | |
| } | |
| Destination32 = (UINT32 *)Destination8; | |
| Source32 = (CONST UINT32 *)Source8; | |
| } | |
| while (Length > 0) { | |
| *(--Destination32) = *(--Source32); | |
| Length -= 4; | |
| } | |
| } | |
| } else { | |
| if (SourceBuffer > DestinationBuffer) { | |
| Destination8 = (UINT8 *)DestinationBuffer; | |
| Source8 = (CONST UINT8 *)SourceBuffer; | |
| while (Length-- != 0) { | |
| *(Destination8++) = *(Source8++); | |
| } | |
| } else if (SourceBuffer < DestinationBuffer) { | |
| Destination8 = (UINT8 *)DestinationBuffer + (Length - 1); | |
| Source8 = (CONST UINT8 *)SourceBuffer + (Length - 1); | |
| while (Length-- != 0) { | |
| *(Destination8--) = *(Source8--); | |
| } | |
| } | |
| } | |
| return DestinationBuffer; | |
| } |