| /** @file | |
| Implementation of the EfiSetMem routine. This function is broken | |
| out into its own source file so that it can be excluded from a | |
| build for a particular platform easily if an optimized version | |
| is desired. | |
| Copyright (c) 2006 - 2010, Intel Corporation. All rights reserved.<BR> | |
| Copyright (c) 2012 - 2013, ARM Ltd. All rights reserved.<BR> | |
| Copyright (c) 2016, Linaro Ltd. All rights reserved.<BR> | |
| SPDX-License-Identifier: BSD-2-Clause-Patent | |
| **/ | |
| #include "MemLibInternals.h" | |
| /** | |
| Set Buffer to Value for Size bytes. | |
| @param Buffer The memory to set. | |
| @param Length The number of bytes to set. | |
| @param Value The value of the set operation. | |
| @return Buffer | |
| **/ | |
| VOID * | |
| EFIAPI | |
| InternalMemSetMem ( | |
| OUT VOID *Buffer, | |
| IN UINTN Length, | |
| IN UINT8 Value | |
| ) | |
| { | |
| // | |
| // Declare the local variables that actually move the data elements as | |
| // volatile to prevent the optimizer from replacing this function with | |
| // the intrinsic memset() | |
| // | |
| volatile UINT8 *Pointer8; | |
| volatile UINT32 *Pointer32; | |
| volatile UINT64 *Pointer64; | |
| UINT32 Value32; | |
| UINT64 Value64; | |
| if ((((UINTN)Buffer & 0x7) == 0) && (Length >= 8)) { | |
| // Generate the 64bit value | |
| Value32 = (Value << 24) | (Value << 16) | (Value << 8) | Value; | |
| Value64 = LShiftU64 (Value32, 32) | Value32; | |
| Pointer64 = (UINT64 *)Buffer; | |
| while (Length >= 8) { | |
| *(Pointer64++) = Value64; | |
| Length -= 8; | |
| } | |
| // Finish with bytes if needed | |
| Pointer8 = (UINT8 *)Pointer64; | |
| } else if ((((UINTN)Buffer & 0x3) == 0) && (Length >= 4)) { | |
| // Generate the 32bit value | |
| Value32 = (Value << 24) | (Value << 16) | (Value << 8) | Value; | |
| Pointer32 = (UINT32 *)Buffer; | |
| while (Length >= 4) { | |
| *(Pointer32++) = Value32; | |
| Length -= 4; | |
| } | |
| // Finish with bytes if needed | |
| Pointer8 = (UINT8 *)Pointer32; | |
| } else { | |
| Pointer8 = (UINT8 *)Buffer; | |
| } | |
| while (Length-- > 0) { | |
| *(Pointer8++) = Value; | |
| } | |
| return Buffer; | |
| } |