blob: bfe60eb186635bc3e21a95670592f9a11a69493d [file] [log] [blame]
\ *****************************************************************************
\ * Copyright (c) 2004, 2008 IBM Corporation
\ * All rights reserved.
\ * This program and the accompanying materials
\ * are made available under the terms of the BSD License
\ * which accompanies this distribution, and is available at
\ * http://www.opensource.org/licenses/bsd-license.php
\ *
\ * Contributors:
\ * IBM Corporation - initial implementation
\ ****************************************************************************/
#include "terminal.fs"
#include "display.fs"
\ \\\\\\\\\\\\\\ Global Data
0 VALUE frame-buffer-adr
0 VALUE screen-height
0 VALUE screen-width
0 VALUE screen-depth
0 VALUE screen-line-bytes
0 VALUE window-top
0 VALUE window-left
0 VALUE .sc
: screen-#rows ( -- rows )
.sc IF
screen-height char-height /
ELSE
true to .sc
s" screen-#rows" eval
false to .sc
THEN
;
: screen-#columns ( -- columns )
.sc IF
screen-width char-width /
ELSE
true to .sc
s" screen-#columns" eval
false to .sc
THEN
;
\ \\\\\\\\\\\\\\ Structure/Implementation Dependent Methods
\ \\\\\\\\\\\\\\ Implementation Independent Methods (Depend on Previous)
\ *
\ *
: fb8-background inverse? ;
: fb8-foreground inverse? invert ;
: fb8-lines2bytes ( #lines -- #bytes ) char-height * screen-line-bytes * ;
: fb8-columns2bytes ( #columns -- #bytes ) char-width * screen-depth * ;
: fb8-line2addr ( line# -- addr )
char-height * window-top + screen-line-bytes *
frame-buffer-adr + window-left screen-depth * +
;
: fb8-erase-block ( addr len ) fb8-background rfill ;
0 VALUE .ab
CREATE bitmap-buffer 400 4 * allot
: active-bits ( -- new ) .ab dup 8 > IF 8 - to .ab 8 ELSE
char-width to .ab ?dup 0= IF recurse THEN
THEN ;
: fb8-char2bitmap ( font-height font-addr -- bitmap-buffer )
bitmap-buffer >r
char-height rot 0> IF r> char-width 2dup fb8-erase-block + >r 1- THEN
r> -rot char-width to .ab
( fb-addr font-addr font-height )
fontbytes * bounds ?DO
i c@ active-bits 0 ?DO
dup 80 and IF fb8-foreground ELSE fb8-background THEN
( fb-addr fbyte colr ) 2 pick ! 1 lshift
swap screen-depth + swap
LOOP drop
LOOP drop
bitmap-buffer
;
\ \\\\\\\\\\\\\\ Exported Interface:
\ *
\ * IEEE 1275: Frame buffer support routines
\ *
: fb8-draw-logo ( line# addr width height -- ) ." fb8-draw-logo ( " .s ." )" cr
2drop 2drop
;
: fb8-toggle-cursor ( -- )
line# fb8-line2addr column# fb8-columns2bytes +
char-height 2 - screen-line-bytes * +
2 0 ?DO
dup char-width screen-depth * invert-region
screen-line-bytes +
LOOP drop
;
: fb8-draw-character ( char -- )
>r default-font over + r@ -rot between IF
2swap 3drop r> >font fb8-char2bitmap ( bitmap-buf )
line# fb8-line2addr column# fb8-columns2bytes + ( bitmap-buf fb-addr )
char-height 0 ?DO
2dup char-width screen-depth * mrmove
screen-line-bytes + >r char-width screen-depth * + r>
LOOP 2drop
ELSE 2drop r> 3drop THEN
;
: fb8-insert-lines ( n -- )
fb8-lines2bytes >r line# fb8-line2addr dup dup r@ +
#lines line# - fb8-lines2bytes r@ - rmove
r> fb8-erase-block
;
: fb8-delete-lines ( n -- )
fb8-lines2bytes >r line# fb8-line2addr dup dup r@ + swap
#lines fb8-lines2bytes r@ - dup >r rmove
r> + r> fb8-erase-block
;
: fb8-insert-characters ( n -- )
line# fb8-line2addr column# fb8-columns2bytes + >r
#columns column# - 2dup >= IF
nip dup 0> IF fb8-columns2bytes r> ELSE r> 2drop EXIT THEN
ELSE
fb8-columns2bytes swap fb8-columns2bytes tuck -
over r@ tuck + rot char-height 0 ?DO
3dup rmove
-rot screen-line-bytes tuck + -rot + swap rot
LOOP
3drop r>
THEN
char-height 0 ?DO
dup 2 pick fb8-erase-block screen-line-bytes +
LOOP
2drop
;
: fb8-delete-characters ( n -- )
line# fb8-line2addr column# fb8-columns2bytes + >r
#columns column# - 2dup >= IF
nip dup 0> IF fb8-columns2bytes r> ELSE r> 2drop EXIT THEN
ELSE
fb8-columns2bytes swap fb8-columns2bytes tuck -
over r@ + 2dup + r> swap >r rot char-height 0 ?DO
3dup rmove
-rot screen-line-bytes tuck + -rot + swap rot
LOOP
3drop r> over -
THEN
char-height 0 ?DO
dup 2 pick fb8-erase-block screen-line-bytes +
LOOP
2drop
;
: fb8-reset-screen ( -- ) ( Left as no-op by design ) ;
: fb8-erase-screen ( -- )
frame-buffer-adr screen-height screen-line-bytes * fb8-erase-block
;
: fb8-invert-screen ( -- )
frame-buffer-adr screen-height screen-line-bytes * invert-region
;
: fb8-blink-screen ( -- ) fb8-invert-screen fb8-invert-screen ;
: fb8-install ( width height #columns #lines -- )
1 to screen-depth
2swap to screen-height to screen-width
screen-width to screen-line-bytes
screen-#rows min to #lines
screen-#columns min to #columns
screen-height char-height #lines * - 2/ to window-top
screen-width char-width #columns * - 2/ to window-left
['] fb8-toggle-cursor to toggle-cursor
['] fb8-draw-character to draw-character
['] fb8-insert-lines to insert-lines
['] fb8-delete-lines to delete-lines
['] fb8-insert-characters to insert-characters
['] fb8-delete-characters to delete-characters
['] fb8-erase-screen to erase-screen
['] fb8-blink-screen to blink-screen
['] fb8-invert-screen to invert-screen
['] fb8-reset-screen to reset-screen
['] fb8-draw-logo to draw-logo
;
: fb-install ( width height #columns #lines depth -- )
>r
fb8-install
r> to screen-depth
screen-width screen-depth * to screen-line-bytes
;
\ \\\\\\\\\\\\ Debug Stuff \\\\\\\\\\\\\\\\
: fb8-dump-bitmap cr char-height 0 ?do char-width 0 ?do dup c@ if ." @" else ." ." then 1+ loop cr loop drop ;
: fb8-dump-char >font -b swap fb8-char2bitmap fb8-dump-bitmap ;