1. 5e79d51 ui: split the GL context in a different object by Marc-André Lureau · 3 years, 4 months ago
  2. f6413cb ui: simplify gl unblock & flush by Marc-André Lureau · 3 years, 11 months ago
  3. c821a58 ui/console: Pass placeholder surface to displays by Akihiko Odaki · 4 years ago
  4. 3cddb8b display/ui: add a callback to indicate GL state is flushed by Marc-André Lureau · 4 years ago
  5. c110d94 ui: remove gl_ctx_get_current by Marc-André Lureau · 4 years ago
  6. d5938f2 Clean up inclusion of sysemu/sysemu.h by Markus Armbruster · 5 years ago
  7. a8d2532 Include qemu-common.h exactly where needed by Markus Armbruster · 6 years ago
  8. 77f60fb sdl2: redraw correctly when scanout_mode enabled. by Tao Wu · 7 years ago
  9. 4867e47 sdl: Allow OpenGL ES context creation by Elie Tournier · 7 years ago
  10. 991f366 sdl2: Remove unused epoxy include by Elie Tournier · 7 years ago
  11. 46e19e1 opengl: move shader init from console-gl.c to shader.c by Gerd Hoffmann · 7 years ago
  12. 74083f9 egl: misc framebuffer helper improvements. by Gerd Hoffmann · 7 years ago
  13. 371c4ef sdl2: use framebuffer helper functions. by Gerd Hoffmann · 8 years ago
  14. db6cdfb sdl2: add scanout_disable support by Gerd Hoffmann · 8 years ago
  15. f4c36bd console: rename dpy_gl_scanout to dpy_gl_scanout_texture by Gerd Hoffmann · 8 years ago
  16. 9d8256e virgl: pass whole GL scanout dimensions by Marc-André Lureau · 9 years ago
  17. e16f4c8 ui: Clean up includes by Peter Maydell · 9 years ago
  18. cb47dc9 sdl2/opengl: add opengl context and scanout support by Gerd Hoffmann · 10 years ago
  19. 0b71a5d sdl2: add support for display rendering using opengl. by Gerd Hoffmann · 10 years ago