| commit | f43bf0a73b3903770e2bc919b12f9dad5407773d | [log] [tgz] |
|---|---|---|
| author | Marc-André Lureau <marcandre.lureau@redhat.com> | Tue Jun 06 15:56:52 2023 +0400 |
| committer | Marc-André Lureau <marcandre.lureau@redhat.com> | Tue Jun 27 17:08:56 2023 +0200 |
| tree | 92b5f5af96a673fd3d7ead550b846206670252ac | |
| parent | da9eb580b7e28d70d344bb03e0fe5703c8d1892c [diff] |
ui/dbus: add GL support on win32 Enable usage of dbus,gl= on win32. At this point, the scanout texture is read on the DisplaySurface memory, and the client is then updated with the "2D" API (with shared memory if possible). Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-16-marcandre.lureau@redhat.com>