| ==================== |
| Translator Internals |
| ==================== |
| |
| QEMU is a dynamic translator. When it first encounters a piece of code, |
| it converts it to the host instruction set. Usually dynamic translators |
| are very complicated and highly CPU dependent. QEMU uses some tricks |
| which make it relatively easily portable and simple while achieving good |
| performances. |
| |
| QEMU's dynamic translation backend is called TCG, for "Tiny Code |
| Generator". For more information, please take a look at ``tcg/README``. |
| |
| Some notable features of QEMU's dynamic translator are: |
| |
| CPU state optimisations |
| ----------------------- |
| |
| The target CPUs have many internal states which change the way it |
| evaluates instructions. In order to achieve a good speed, the |
| translation phase considers that some state information of the virtual |
| CPU cannot change in it. The state is recorded in the Translation |
| Block (TB). If the state changes (e.g. privilege level), a new TB will |
| be generated and the previous TB won't be used anymore until the state |
| matches the state recorded in the previous TB. The same idea can be applied |
| to other aspects of the CPU state. For example, on x86, if the SS, |
| DS and ES segments have a zero base, then the translator does not even |
| generate an addition for the segment base. |
| |
| Direct block chaining |
| --------------------- |
| |
| After each translated basic block is executed, QEMU uses the simulated |
| Program Counter (PC) and other cpu state information (such as the CS |
| segment base value) to find the next basic block. |
| |
| In order to accelerate the most common cases where the new simulated PC |
| is known, QEMU can patch a basic block so that it jumps directly to the |
| next one. |
| |
| The most portable code uses an indirect jump. An indirect jump makes |
| it easier to make the jump target modification atomic. On some host |
| architectures (such as x86 or PowerPC), the ``JUMP`` opcode is |
| directly patched so that the block chaining has no overhead. |
| |
| Self-modifying code and translated code invalidation |
| ---------------------------------------------------- |
| |
| Self-modifying code is a special challenge in x86 emulation because no |
| instruction cache invalidation is signaled by the application when code |
| is modified. |
| |
| User-mode emulation marks a host page as write-protected (if it is |
| not already read-only) every time translated code is generated for a |
| basic block. Then, if a write access is done to the page, Linux raises |
| a SEGV signal. QEMU then invalidates all the translated code in the page |
| and enables write accesses to the page. For system emulation, write |
| protection is achieved through the software MMU. |
| |
| Correct translated code invalidation is done efficiently by maintaining |
| a linked list of every translated block contained in a given page. Other |
| linked lists are also maintained to undo direct block chaining. |
| |
| On RISC targets, correctly written software uses memory barriers and |
| cache flushes, so some of the protection above would not be |
| necessary. However, QEMU still requires that the generated code always |
| matches the target instructions in memory in order to handle |
| exceptions correctly. |
| |
| Exception support |
| ----------------- |
| |
| longjmp() is used when an exception such as division by zero is |
| encountered. |
| |
| The host SIGSEGV and SIGBUS signal handlers are used to get invalid |
| memory accesses. QEMU keeps a map from host program counter to |
| target program counter, and looks up where the exception happened |
| based on the host program counter at the exception point. |
| |
| On some targets, some bits of the virtual CPU's state are not flushed to the |
| memory until the end of the translation block. This is done for internal |
| emulation state that is rarely accessed directly by the program and/or changes |
| very often throughout the execution of a translation block---this includes |
| condition codes on x86, delay slots on SPARC, conditional execution on |
| ARM, and so on. This state is stored for each target instruction, and |
| looked up on exceptions. |
| |
| MMU emulation |
| ------------- |
| |
| For system emulation QEMU uses a software MMU. In that mode, the MMU |
| virtual to physical address translation is done at every memory |
| access. |
| |
| QEMU uses an address translation cache (TLB) to speed up the translation. |
| In order to avoid flushing the translated code each time the MMU |
| mappings change, all caches in QEMU are physically indexed. This |
| means that each basic block is indexed with its physical address. |
| |
| In order to avoid invalidating the basic block chain when MMU mappings |
| change, chaining is only performed when the destination of the jump |
| shares a page with the basic block that is performing the jump. |
| |
| The MMU can also distinguish RAM and ROM memory areas from MMIO memory |
| areas. Access is faster for RAM and ROM because the translation cache also |
| hosts the offset between guest address and host memory. Accessing MMIO |
| memory areas instead calls out to C code for device emulation. |
| Finally, the MMU helps tracking dirty pages and pages pointed to by |
| translation blocks. |
| |