ui: convert the SDL2 frontend to keycodemapdb
The SDL2 scancodes are conveniently identical to the USB
scancodes. Replace the sdl2_scancode_to_qcode table with
an automatically generated table.
Missing entries in sdl2_scancode_to_qcode now fixed:
- 0x32 -> Q_KEY_CODE_BACKSLASH
- 0x66 -> Q_KEY_CODE_POWER
- 0x67 -> Q_KEY_CODE_KP_EQUALS
- 0x74 -> Q_KEY_CODE_OPEN
- 0x77 -> Q_KEY_CODE_FRONT
- 0x7f -> Q_KEY_CODE_AUDIOMUTE
- 0x80 -> Q_KEY_CODE_VOLUMEUP
- 0x81 -> Q_KEY_CODE_VOLUMEDOWN
- 0x85 -> Q_KEY_CODE_KP_COMMA
- 0x87 -> Q_KEY_CODE_RO
- 0x89 -> Q_KEY_CODE_YEN
- 0x8a -> Q_KEY_CODE_HENKAN
- 0x93 -> Q_KEY_CODE_HIRAGANA
- 0xe8 -> Q_KEY_CODE_AUDIOPLAY
- 0xe9 -> Q_KEY_CODE_AUDIOSTOP
- 0xea -> Q_KEY_CODE_AUDIOPREV
- 0xeb -> Q_KEY_CODE_AUDIONEXT
- 0xed -> Q_KEY_CODE_VOLUMEUP
- 0xee -> Q_KEY_CODE_VOLUMEDOWN
- 0xef -> Q_KEY_CODE_AUDIOMUTE
- 0xf1 -> Q_KEY_CODE_AC_BACK
- 0xf2 -> Q_KEY_CODE_AC_FORWARD
- 0xf3 -> Q_KEY_CODE_STOP
- 0xf4 -> Q_KEY_CODE_FIND
- 0xf8 -> Q_KEY_CODE_SLEEP
- 0xfa -> Q_KEY_CODE_AC_REFRESH
- 0xfb -> Q_KEY_CODE_CALCULATOR
And some mistakes corrected:
- 0x65 -> Q_KEY_CODE_COMPOSE, not duplicating Q_KEY_CODE_MENU
Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
Message-id: 20180117164717.15855-2-berrange@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
diff --git a/ui/sdl2-input.c b/ui/sdl2-input.c
index 6e315ae..605d781 100644
--- a/ui/sdl2-input.c
+++ b/ui/sdl2-input.c
@@ -30,8 +30,6 @@
#include "ui/sdl2.h"
#include "sysemu/sysemu.h"
-#include "sdl2-keymap.h"
-
static uint8_t modifiers_state[SDL_NUM_SCANCODES];
void sdl2_reset_keys(struct sdl2_console *scon)
@@ -39,9 +37,11 @@
QemuConsole *con = scon ? scon->dcl.con : NULL;
int i;
- for (i = 0; i < SDL_NUM_SCANCODES; i++) {
+ for (i = 0 ;
+ i < SDL_NUM_SCANCODES && i < qemu_input_map_usb_to_qcode_len ;
+ i++) {
if (modifiers_state[i]) {
- int qcode = sdl2_scancode_to_qcode[i];
+ int qcode = qemu_input_map_usb_to_qcode[i];
qemu_input_event_send_key_qcode(con, qcode, false);
modifiers_state[i] = 0;
}
@@ -51,9 +51,15 @@
void sdl2_process_key(struct sdl2_console *scon,
SDL_KeyboardEvent *ev)
{
- int qcode = sdl2_scancode_to_qcode[ev->keysym.scancode];
+ int qcode;
QemuConsole *con = scon ? scon->dcl.con : NULL;
+ if (ev->keysym.scancode >= qemu_input_map_usb_to_qcode_len) {
+ return;
+ }
+
+ qcode = qemu_input_map_usb_to_qcode[ev->keysym.scancode];
+
if (!qemu_console_is_graphic(con)) {
if (ev->type == SDL_KEYDOWN) {
switch (ev->keysym.scancode) {