Ensure signals are properly masked for new SDL Audio threads, by Andrzej
Zaborowski.
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@3069 c046a42c-6fe2-441c-8c8c-71466251a162
diff --git a/audio/sdlaudio.c b/audio/sdlaudio.c
index f2a6896..11edab0 100644
--- a/audio/sdlaudio.c
+++ b/audio/sdlaudio.c
@@ -25,6 +25,13 @@
#include <SDL_thread.h>
#include "vl.h"
+#ifndef _WIN32
+#ifdef __sun__
+#define _POSIX_PTHREAD_SEMANTICS 1
+#endif
+#include <signal.h>
+#endif
+
#define AUDIO_CAP "sdl"
#include "audio_int.h"
@@ -177,11 +184,22 @@
static int sdl_open (SDL_AudioSpec *req, SDL_AudioSpec *obt)
{
int status;
+#ifndef _WIN32
+ sigset_t new, old;
+
+ /* Make sure potential threads created by SDL don't hog signals. */
+ sigfillset (&new);
+ pthread_sigmask (SIG_BLOCK, &new, &old);
+#endif
status = SDL_OpenAudio (req, obt);
if (status) {
sdl_logerr ("SDL_OpenAudio failed\n");
}
+
+#ifndef _WIN32
+ pthread_sigmask (SIG_SETMASK, &old, 0);
+#endif
return status;
}